Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godotengine/FBX2glTF issues and pull requests

#59 - Don't write buffers section if buffer is empty

Pull Request - State: open - Opened by danwillm 3 months ago - 2 comments

#58 - Fix GeometricTransform (fix #56)

Pull Request - State: open - Opened by hu-xd 5 months ago - 3 comments

#57 - Update build.yaml to use the latest builders.

Pull Request - State: closed - Opened by fire 5 months ago

#56 - Fbx GeometricTransformation support is problematic

Issue - State: open - Opened by hu-xd 5 months ago - 5 comments
Labels: bug, help wanted

#55 - Add boost::nowide for utf8 support on Windows

Pull Request - State: closed - Opened by fire 5 months ago

#54 - Access files using UTF-8 encoding

Pull Request - State: closed - Opened by hu-xd 5 months ago - 4 comments

#53 - Skip empty animations, fixes #44

Pull Request - State: closed - Opened by hu-xd 5 months ago

#52 - Assorted dependency updates

Pull Request - State: closed - Opened by AlexTMjugador 6 months ago - 4 comments

#51 - Fix installing conan in build workflow

Pull Request - State: closed - Opened by valentinegb 9 months ago - 4 comments

#50 - Sign and notarize macOS workflow artifact

Pull Request - State: closed - Opened by valentinegb 9 months ago - 10 comments
Labels: enhancement

#49 - Properly sign and notarize macOS build

Issue - State: open - Opened by valentinegb 9 months ago - 6 comments
Labels: enhancement, help wanted

#48 - Can not import a simple FBX file contains 14 polygons

Issue - State: closed - Opened by dszhblx 10 months ago - 8 comments
Labels: bug

#47 - Can't build on MacOS 13

Issue - State: open - Opened by elalish about 1 year ago - 12 comments
Labels: bug

#46 - Morph target can not extract normal

Issue - State: open - Opened by xiazhibin about 1 year ago - 1 comment
Labels: bug

#45 - Add pivots!

Pull Request - State: closed - Opened by fire about 1 year ago - 1 comment
Labels: enhancement

#44 - fbx2glTF produces model with EMPTY_ENTITY errors

Issue - State: closed - Opened by mramato over 1 year ago - 1 comment
Labels: bug

#43 - Animation FBX should reset to the keyframe of the first animation

Issue - State: open - Opened by lyuma over 1 year ago
Labels: bug

#42 - Reset to the first animation in the stack

Pull Request - State: open - Opened by lyuma over 1 year ago - 2 comments

#41 - Preserve skeletons which do not contain a mesh

Pull Request - State: closed - Opened by lyuma over 1 year ago - 2 comments

#40 - Add issue templates

Pull Request - State: closed - Opened by Calinou over 1 year ago
Labels: enhancement

#39 - Add an issue template

Issue - State: closed - Opened by fire over 1 year ago - 1 comment

#38 - Update README.md

Pull Request - State: closed - Opened by fire over 1 year ago - 1 comment

#37 - 8 bone weights note

Pull Request - State: closed - Opened by fire over 1 year ago

#36 - Potential invalid fbx or wrong conversion

Issue - State: closed - Opened by Apidcloud over 1 year ago - 6 comments

#35 - Fix build by locking conan version to most recent 1.x to resolve incompatibilities with conan 2.x

Pull Request - State: closed - Opened by dvanderleij over 1 year ago - 1 comment
Labels: bug

#34 - Update README.md about 8 bone weights

Pull Request - State: closed - Opened by fire over 1 year ago - 1 comment

#33 - --embed not working for images

Issue - State: open - Opened by Apidcloud over 1 year ago - 1 comment
Labels: bug

#32 - Conan 2.0 no longer supports cmake_ paths,how can I build correctly?

Issue - State: closed - Opened by Cauchy-99 over 1 year ago - 2 comments

#31 - Relative paths to textures?

Issue - State: open - Opened by generrosity over 1 year ago
Labels: bug

#30 - [DO NOT MERGE] Libfbx

Pull Request - State: closed - Opened by fire over 1 year ago - 2 comments

#29 - How different is this compared to the original facebookincubator repo?

Issue - State: closed - Opened by Apidcloud over 1 year ago - 9 comments
Labels: question

#28 - Mention the command for changing weights and animation time in the readme.

Pull Request - State: closed - Opened by fire almost 2 years ago - 3 comments

#27 - CI: Streamline names and contents of releases and artifacts

Pull Request - State: closed - Opened by akien-mga almost 2 years ago - 2 comments
Labels: enhancement

#26 - Finalize FBX dialog for godot engine / website page

Issue - State: closed - Opened by fire almost 2 years ago - 2 comments

#25 - Restore origin pivot baking code

Issue - State: closed - Opened by fire almost 2 years ago - 1 comment

#24 - Revert animation changes to fix bug.

Pull Request - State: closed - Opened by fire almost 2 years ago - 2 comments

#23 - Make older FBX2GLTF builds on Linux

Pull Request - State: closed - Opened by fire almost 2 years ago - 1 comment

#23 - Make older FBX2GLTF builds on Linux

Pull Request - State: closed - Opened by fire almost 2 years ago - 1 comment

#22 - Propose to rename fbx2gltf

Issue - State: closed - Opened by fire about 2 years ago - 1 comment

#21 - Generate skins

Pull Request - State: closed - Opened by fire about 2 years ago - 1 comment

#20 - Github actions create a latest tag / platform names

Issue - State: closed - Opened by fire about 2 years ago - 1 comment

#19 - FbxSkeleton should create empty skins with all of the bones.

Issue - State: closed - Opened by lyuma about 2 years ago - 1 comment
Labels: enhancement

#18 - SeparateTextures Option is not work when convert to glb

Issue - State: closed - Opened by weilichuang over 2 years ago - 2 comments

#17 - Update README.md

Pull Request - State: closed - Opened by fire over 2 years ago - 1 comment

#16 - Animation export broken compared to original FBX2glTF

Issue - State: closed - Opened by DavidRobb over 2 years ago - 1 comment

#15 - Avoid non-deterministic behavior when animation channels are -1.

Pull Request - State: closed - Opened by fire over 2 years ago - 1 comment

#15 - Avoid non-deterministic behavior when animation channels are -1.

Pull Request - State: closed - Opened by fire over 2 years ago - 1 comment

#14 - Always write png instead of jpg.

Pull Request - State: closed - Opened by fire over 2 years ago

#13 - Fetch upstream 2

Pull Request - State: closed - Opened by DmLvkvch over 2 years ago

#12 - Importing 3d models has non-deterministic behavior

Issue - State: open - Opened by DmLvkvch over 2 years ago - 7 comments
Labels: bug

#11 - Investigate removing dependency on MSVC redistributable on Windows

Issue - State: closed - Opened by Calinou over 2 years ago - 3 comments

#10 - Missing resource: buffer.bin

Issue - State: closed - Opened by mateuszwojt over 2 years ago - 3 comments

#9 - Update README.md

Pull Request - State: closed - Opened by fire over 2 years ago - 1 comment

#8 - Update README.md

Pull Request - State: closed - Opened by fire over 2 years ago

#7 - Update CLI11.

Pull Request - State: closed - Opened by fire over 2 years ago - 2 comments

#6 - Update stb single header libraries.

Pull Request - State: closed - Opened by fire over 2 years ago

#5 - Update json.hpp

Pull Request - State: closed - Opened by fire over 2 years ago - 1 comment

#4 - Wrong message

Issue - State: closed - Opened by fire over 2 years ago - 1 comment

#3 - Debug materials.

Issue - State: closed - Opened by fire almost 3 years ago - 2 comments

#2 - Update build.yml

Pull Request - State: closed - Opened by fire about 3 years ago - 1 comment

#1 - No way to have an animation restore to the default pose

Issue - State: closed - Opened by fire over 3 years ago - 2 comments