Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / godot-extended-libraries/scene_merge issues and pull requests

#12 - Update scene_merge to the latest.

Pull Request - State: closed - Opened by fire almost 2 years ago

#11 - Merge objects with some tiling 2d textures.

Issue - State: open - Opened by fire over 2 years ago

#10 - Primitive quad in a mesh instance doesn't merge

Issue - State: open - Opened by fire almost 4 years ago

#9 - Save the image externally to conserve 32 bit integer size length

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#8 - Feature Request: Atlasing configuration

Issue - State: open - Opened by SaracenOne over 4 years ago

#7 - If a surface is left, the entire mesh instance is removed

Issue - State: open - Opened by fire over 4 years ago

#6 - Meshes that are described in animation tracks should be ignored

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#5 - Caching is broken

Issue - State: closed - Opened by fire over 4 years ago

#4 - Mesh material loses roughness and metalness

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#3 - Why is metallic set to 1 and texture set to 1?

Issue - State: closed - Opened by fire over 4 years ago

#2 - Use multiple meshes if material or vertex limits are hit

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#1 - Materials are black in certain cases

Issue - State: closed - Opened by fire over 4 years ago - 6 comments