Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / godot-extended-libraries/scene_merge issues and pull requests
#12 - Update scene_merge to the latest.
Pull Request -
State: closed - Opened by fire almost 2 years ago
#11 - Merge objects with some tiling 2d textures.
Issue -
State: open - Opened by fire over 2 years ago
#10 - Primitive quad in a mesh instance doesn't merge
Issue -
State: open - Opened by fire almost 4 years ago
#9 - Save the image externally to conserve 32 bit integer size length
Issue -
State: closed - Opened by fire over 4 years ago
- 1 comment
#8 - Feature Request: Atlasing configuration
Issue -
State: open - Opened by SaracenOne over 4 years ago
#7 - If a surface is left, the entire mesh instance is removed
Issue -
State: open - Opened by fire over 4 years ago
#6 - Meshes that are described in animation tracks should be ignored
Issue -
State: closed - Opened by fire over 4 years ago
- 1 comment
#5 - Caching is broken
Issue -
State: closed - Opened by fire over 4 years ago
#4 - Mesh material loses roughness and metalness
Issue -
State: closed - Opened by fire over 4 years ago
- 1 comment
#3 - Why is metallic set to 1 and texture set to 1?
Issue -
State: closed - Opened by fire over 4 years ago
#2 - Use multiple meshes if material or vertex limits are hit
Issue -
State: closed - Opened by fire over 4 years ago
- 1 comment
#1 - Materials are black in certain cases
Issue -
State: closed - Opened by fire over 4 years ago
- 6 comments