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GitHub / godot-extended-libraries/godot-interpolated-camera3d issues and pull requests

#12 - Refactor to use Tween

Issue - State: open - Opened by Jegber 10 months ago - 1 comment
Labels: enhancement

#11 - C# Port Error: Quaternion is not normalized

Issue - State: open - Opened by N1ghtTheF0x over 1 year ago - 3 comments

#10 - Fix interpolation being FPS-dependent

Pull Request - State: closed - Opened by matmas over 1 year ago
Labels: bug

#9 - Not Working on Godot 4 Release

Issue - State: closed - Opened by yalazur over 1 year ago - 4 comments
Labels: bug

#8 - Parameter "p_object" is null.

Issue - State: closed - Opened by alialakely over 1 year ago - 1 comment

#7 - Add a process mode property to toggle between "process" and "physics"

Issue - State: open - Opened by malhotraprateek over 1 year ago - 2 comments
Labels: enhancement

#6 - Fix script not working on Godot 4.0 stable

Pull Request - State: closed - Opened by cmd410 over 1 year ago
Labels: bug

#5 - Transform function missing

Issue - State: closed - Opened by padreputativo about 3 years ago - 1 comment
Labels: bug

#4 - The interpolated camera 3d node does not show up among the available node types

Issue - State: closed - Opened by RicardRC over 3 years ago - 10 comments
Labels: bug

#3 - Not Found in Asset Lib

Issue - State: closed - Opened by FeralBytes almost 4 years ago - 4 comments
Labels: invalid

#2 - Ability to change position/rotation speed per each axis

Issue - State: open - Opened by wacyym almost 4 years ago - 1 comment
Labels: enhancement

#1 - Fix speed factors not being truly instant if set to 1

Issue - State: closed - Opened by Calinou about 4 years ago - 1 comment
Labels: bug, good first issue