Ecosyste.ms: Issues
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GitHub / godot-extended-libraries/godot-interpolated-camera3d issues and pull requests
#12 - Refactor to use Tween
Issue -
State: open - Opened by Jegber 10 months ago
- 1 comment
Labels: enhancement
#11 - C# Port Error: Quaternion is not normalized
Issue -
State: open - Opened by N1ghtTheF0x over 1 year ago
- 3 comments
#10 - Fix interpolation being FPS-dependent
Pull Request -
State: closed - Opened by matmas over 1 year ago
Labels: bug
#9 - Not Working on Godot 4 Release
Issue -
State: closed - Opened by yalazur over 1 year ago
- 4 comments
Labels: bug
#8 - Parameter "p_object" is null.
Issue -
State: closed - Opened by alialakely over 1 year ago
- 1 comment
#7 - Add a process mode property to toggle between "process" and "physics"
Issue -
State: open - Opened by malhotraprateek over 1 year ago
- 2 comments
Labels: enhancement
#6 - Fix script not working on Godot 4.0 stable
Pull Request -
State: closed - Opened by cmd410 over 1 year ago
Labels: bug
#5 - Transform function missing
Issue -
State: closed - Opened by padreputativo about 3 years ago
- 1 comment
Labels: bug
#4 - The interpolated camera 3d node does not show up among the available node types
Issue -
State: closed - Opened by RicardRC over 3 years ago
- 10 comments
Labels: bug
#3 - Not Found in Asset Lib
Issue -
State: closed - Opened by FeralBytes almost 4 years ago
- 4 comments
Labels: invalid
#2 - Ability to change position/rotation speed per each axis
Issue -
State: open - Opened by wacyym almost 4 years ago
- 1 comment
Labels: enhancement
#1 - Fix speed factors not being truly instant if set to 1
Issue -
State: closed - Opened by Calinou about 4 years ago
- 1 comment
Labels: bug, good first issue