Ecosyste.ms: Issues

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GitHub / glitchassassin/screeps-cartographer issues and pull requests

#57 - [Feature Request] Work Areas for Traffic Manager

Issue - State: open - Opened by mkaulfers 5 months ago

#56 - routeCallback failing in `1.8.11`

Issue - State: open - Opened by mkaulfers 5 months ago

#55 - Long Range Pathfinding Not Avoiding rooms

Issue - State: closed - Opened by mkaulfers 5 months ago - 1 comment

#54 - Example for `Working Creeps` and shoving them to within their working range

Issue - State: closed - Opened by Emyrk 11 months ago - 1 comment

#53 - Simulation room was causing crashes because "sim" is not a valid room name

Pull Request - State: closed - Opened by Emyrk 11 months ago - 4 comments

#52 - fix range 1 bug inside fixEdgePosition

Pull Request - State: closed - Opened by Boegie19 11 months ago - 7 comments

#51 - normalizeTargets misses the location right above the target

Issue - State: closed - Opened by Boegie19 11 months ago - 4 comments

#50 - Implementing Portals

Pull Request - State: closed - Opened by glitchassassin over 1 year ago

#49 - Applying cost matrix to traffic resolution

Pull Request - State: closed - Opened by glitchassassin over 1 year ago

#48 - Fleeing near room edge

Issue - State: closed - Opened by glitchassassin over 1 year ago

#36 - Replacing Packrat

Issue - State: open - Opened by glitchassassin about 2 years ago

#35 - feat: calculate plain and swamp costs

Pull Request - State: closed - Opened by Javrd about 2 years ago - 4 comments

#34 - CPU Benchmarks

Issue - State: open - Opened by glitchassassin about 2 years ago

#32 - Support for power creeps

Issue - State: closed - Opened by glitchassassin over 2 years ago - 1 comment

#31 - Make `generatePath` Standalone

Pull Request - State: closed - Opened by rougeayrn over 2 years ago

#30 - Invalid room name in sim

Issue - State: closed - Opened by k1sul1 over 2 years ago - 2 comments

#29 - Cannot convert undefined or null to object

Issue - State: closed - Opened by mkaulfers over 2 years ago - 3 comments

#28 - Source Keeper Avoidance Fails to Find New Path

Issue - State: open - Opened by rougeayrn over 2 years ago - 13 comments

#27 - RouteCallback and SourceKeeper Fixes

Pull Request - State: closed - Opened by rougeayrn over 2 years ago

#26 - Bugfixes

Pull Request - State: closed - Opened by glitchassassin over 2 years ago

#25 - `roadCost` Fix

Pull Request - State: closed - Opened by rougeayrn over 2 years ago

#24 - Distributed version needs polyfill

Issue - State: closed - Opened by glitchassassin over 2 years ago

#23 - Traffic management deadlock

Issue - State: closed - Opened by glitchassassin over 2 years ago - 2 comments
Labels: bug

#22 - moveByPath moves to end of path even if another adjacent square is further along

Issue - State: open - Opened by glitchassassin over 2 years ago - 1 comment
Labels: bug

#21 - Optimization: Evaluate alternative Rust pathfinder

Issue - State: open - Opened by glitchassassin over 2 years ago - 2 comments

#20 - Room exclusions

Issue - State: open - Opened by glitchassassin over 2 years ago

#19 - Dynamic terrain costs

Issue - State: closed - Opened by glitchassassin over 2 years ago

#18 - Research portal traveling

Issue - State: closed - Opened by glitchassassin over 2 years ago - 2 comments

#17 - Feature/long distance pathing

Pull Request - State: closed - Opened by glitchassassin over 2 years ago

#16 - Feature/traffic management

Pull Request - State: closed - Opened by glitchassassin over 2 years ago - 1 comment

#15 - Optimization: Path splicing

Issue - State: closed - Opened by glitchassassin over 2 years ago - 1 comment

#14 - Formation: Train

Issue - State: open - Opened by glitchassassin over 2 years ago - 3 comments

#13 - Optimization: Pulling intents

Issue - State: closed - Opened by glitchassassin over 2 years ago - 1 comment

#12 - Support for cached paths

Pull Request - State: closed - Opened by glitchassassin over 2 years ago

#11 - Experiment: Playing nicely with segments

Issue - State: closed - Opened by glitchassassin over 2 years ago - 1 comment

#10 - Experiment: Room path segments

Issue - State: closed - Opened by glitchassassin over 2 years ago - 2 comments

#9 - POI path caching

Issue - State: closed - Opened by glitchassassin over 2 years ago

#8 - Adding stuck detection and repathing

Pull Request - State: closed - Opened by glitchassassin over 2 years ago

#7 - Shoving

Issue - State: closed - Opened by glitchassassin over 2 years ago

#6 - Traffic prioritization

Issue - State: closed - Opened by glitchassassin over 2 years ago

#5 - Track creep stuck-ness to trigger repath

Issue - State: closed - Opened by glitchassassin over 2 years ago

#4 - moveTo replacement

Pull Request - State: closed - Opened by glitchassassin over 2 years ago

#3 - Incorporate edge dancing

Issue - State: open - Opened by glitchassassin over 2 years ago - 2 comments

#2 - Add map/pathfinding utilities

Issue - State: closed - Opened by glitchassassin over 2 years ago - 1 comment