Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / glitchassassin/screeps-cartographer issues and pull requests
#57 - [Feature Request] Work Areas for Traffic Manager
Issue -
State: open - Opened by mkaulfers 5 months ago
#56 - routeCallback failing in `1.8.11`
Issue -
State: open - Opened by mkaulfers 5 months ago
#55 - Long Range Pathfinding Not Avoiding rooms
Issue -
State: closed - Opened by mkaulfers 5 months ago
- 1 comment
#54 - Example for `Working Creeps` and shoving them to within their working range
Issue -
State: closed - Opened by Emyrk 11 months ago
- 1 comment
#53 - Simulation room was causing crashes because "sim" is not a valid room name
Pull Request -
State: closed - Opened by Emyrk 11 months ago
- 4 comments
#52 - fix range 1 bug inside fixEdgePosition
Pull Request -
State: closed - Opened by Boegie19 11 months ago
- 7 comments
#51 - normalizeTargets misses the location right above the target
Issue -
State: closed - Opened by Boegie19 11 months ago
- 4 comments
#50 - Implementing Portals
Pull Request -
State: closed - Opened by glitchassassin over 1 year ago
#49 - Applying cost matrix to traffic resolution
Pull Request -
State: closed - Opened by glitchassassin over 1 year ago
#48 - Fleeing near room edge
Issue -
State: closed - Opened by glitchassassin over 1 year ago
#44 - Reconcile traffic and shoving should consult cost matrix for blocked positions
Issue -
State: closed - Opened by Alexey007gold over 1 year ago
- 1 comment
#36 - Replacing Packrat
Issue -
State: open - Opened by glitchassassin about 2 years ago
#35 - feat: calculate plain and swamp costs
Pull Request -
State: closed - Opened by Javrd about 2 years ago
- 4 comments
#34 - CPU Benchmarks
Issue -
State: open - Opened by glitchassassin about 2 years ago
#32 - Support for power creeps
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#31 - Make `generatePath` Standalone
Pull Request -
State: closed - Opened by rougeayrn over 2 years ago
#30 - Invalid room name in sim
Issue -
State: closed - Opened by k1sul1 over 2 years ago
- 2 comments
#29 - Cannot convert undefined or null to object
Issue -
State: closed - Opened by mkaulfers over 2 years ago
- 3 comments
#28 - Source Keeper Avoidance Fails to Find New Path
Issue -
State: open - Opened by rougeayrn over 2 years ago
- 13 comments
#27 - RouteCallback and SourceKeeper Fixes
Pull Request -
State: closed - Opened by rougeayrn over 2 years ago
#26 - Bugfixes
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
#25 - `roadCost` Fix
Pull Request -
State: closed - Opened by rougeayrn over 2 years ago
#24 - Distributed version needs polyfill
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#23 - Traffic management deadlock
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 2 comments
Labels: bug
#22 - moveByPath moves to end of path even if another adjacent square is further along
Issue -
State: open - Opened by glitchassassin over 2 years ago
- 1 comment
Labels: bug
#21 - Optimization: Evaluate alternative Rust pathfinder
Issue -
State: open - Opened by glitchassassin over 2 years ago
- 2 comments
#20 - Room exclusions
Issue -
State: open - Opened by glitchassassin over 2 years ago
#19 - Dynamic terrain costs
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#18 - Research portal traveling
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 2 comments
#17 - Feature/long distance pathing
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
#16 - Feature/traffic management
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#15 - Optimization: Path splicing
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#14 - Formation: Train
Issue -
State: open - Opened by glitchassassin over 2 years ago
- 3 comments
#13 - Optimization: Pulling intents
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#12 - Support for cached paths
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
#11 - Experiment: Playing nicely with segments
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#10 - Experiment: Room path segments
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 2 comments
#9 - POI path caching
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#8 - Adding stuck detection and repathing
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
#7 - Shoving
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#6 - Traffic prioritization
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#5 - Track creep stuck-ness to trigger repath
Issue -
State: closed - Opened by glitchassassin over 2 years ago
#4 - moveTo replacement
Pull Request -
State: closed - Opened by glitchassassin over 2 years ago
#3 - Incorporate edge dancing
Issue -
State: open - Opened by glitchassassin over 2 years ago
- 2 comments
#2 - Add map/pathfinding utilities
Issue -
State: closed - Opened by glitchassassin over 2 years ago
- 1 comment
#1 - Implement a moveTo replacement which fully utilizes pathfinder args
Issue -
State: closed - Opened by glitchassassin over 2 years ago