Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gkjohnson/three-gpu-pathtracer issues and pull requests
#484 - Upgrade three
Pull Request -
State: closed - Opened by gkjohnson 10 months ago
#483 - MacOS crash exploration
Pull Request -
State: closed - Opened by gkjohnson 10 months ago
- 1 comment
#483 - MacOS crash exploration
Pull Request -
State: closed - Opened by gkjohnson 10 months ago
- 1 comment
#482 - Upgrade three.js to r160
Issue -
State: closed - Opened by gkjohnson 10 months ago
#482 - Upgrade three.js to r160
Issue -
State: closed - Opened by gkjohnson 10 months ago
#481 - Figure out how to use Float textures on iOS
Issue -
State: open - Opened by gkjohnson 10 months ago
- 1 comment
#481 - Figure out how to use Float textures on iOS
Issue -
State: closed - Opened by gkjohnson 10 months ago
- 1 comment
#480 - Document glsl platform quirks
Issue -
State: open - Opened by gkjohnson 10 months ago
#480 - Document glsl platform quirks
Issue -
State: open - Opened by gkjohnson 10 months ago
#479 - NodeMaterials support
Issue -
State: open - Opened by hybridherbst 10 months ago
Labels: enhancement
#479 - NodeMaterials support
Issue -
State: open - Opened by hybridherbst 10 months ago
Labels: enhancement
#478 - Update deprecated three.js code
Pull Request -
State: closed - Opened by hybridherbst 10 months ago
- 3 comments
#478 - Update deprecated three.js code
Pull Request -
State: closed - Opened by hybridherbst 10 months ago
- 3 comments
#477 - Change all "out" qualifiers to "inout"
Pull Request -
State: closed - Opened by gkjohnson 10 months ago
#476 - Debugging: Simplification / debug approaches
Issue -
State: closed - Opened by gkjohnson 11 months ago
- 2 comments
#475 - Add Area Light support to non-MIS path
Pull Request -
State: closed - Opened by gkjohnson 11 months ago
#474 - missing variable declaration in directLightContribution shader
Pull Request -
State: closed - Opened by robertoranon 11 months ago
- 1 comment
#473 - Re-add support for Area Lights to non-MIS path
Issue -
State: closed - Opened by gkjohnson 11 months ago
Labels: enhancement
#472 - Enabling MIS on macOS / iOS
Pull Request -
State: closed - Opened by robertoranon 12 months ago
- 4 comments
#471 - spot / point lights do not work on Mac / iOS
Issue -
State: closed - Opened by robertoranon 12 months ago
- 4 comments
Labels: bug
#470 - first tentative modifications for "invisible" area lights
Pull Request -
State: closed - Opened by robertoranon 12 months ago
- 2 comments
#469 - "invisible" area lights
Issue -
State: closed - Opened by robertoranon about 1 year ago
- 7 comments
Labels: enhancement
#468 - How to handle blending buffers on ios?
Issue -
State: closed - Opened by gkjohnson about 1 year ago
- 1 comment
#467 - Determine whether we need higher precision buffers for env map
Issue -
State: open - Opened by gkjohnson about 1 year ago
#466 - iOS modifications
Pull Request -
State: closed - Opened by robertoranon about 1 year ago
- 2 comments
#465 - Can't start locally on windows 10
Issue -
State: closed - Opened by tigrazone about 1 year ago
- 2 comments
#464 - Black triangles on path traced renders
Issue -
State: closed - Opened by hybridherbst about 1 year ago
- 9 comments
Labels: bug
#463 - All demos crashing on OSX 14.0
Issue -
State: closed - Opened by gkjohnson about 1 year ago
- 10 comments
Labels: bug, browser / device issue
#462 - Add support for a simple, out-of-the-box renderer
Issue -
State: open - Opened by gkjohnson about 1 year ago
#461 - Investigate ReSTIR
Issue -
State: open - Opened by gkjohnson about 1 year ago
- 1 comment
Labels: enhancement, performance
#460 - Add support for fisheye camera
Issue -
State: open - Opened by gkjohnson about 1 year ago
#459 - Use async compile in CompatibilityDetector
Issue -
State: open - Opened by gkjohnson about 1 year ago
- 1 comment
Labels: enhancement
#458 - problem with loading a glb/gltf file
Issue -
State: closed - Opened by adityakailash0399 about 1 year ago
- 9 comments
Labels: question
#457 - Replace 'lights' param with global uniform in 'traceScene'. Closes #456
Pull Request -
State: closed - Opened by oh-jinsu about 1 year ago
- 6 comments
#456 - Can't see the examples.
Issue -
State: closed - Opened by oh-jinsu about 1 year ago
- 6 comments
Labels: bug, browser / device issue
#455 - Add support for rendering inverted geometry from scale
Pull Request -
State: closed - Opened by gkjohnson about 1 year ago
#454 - Simplify "basic" example - add example with just simple generated geometry.
Issue -
State: closed - Opened by gkjohnson about 1 year ago
- 1 comment
#453 - Could you show a basic example such as a sphere?
Issue -
State: closed - Opened by jiywang3 about 1 year ago
- 1 comment
Labels: question
#452 - Changing map result in a black one.
Issue -
State: closed - Opened by clemimki about 1 year ago
- 3 comments
Labels: question
#451 - Could you generate a bundled single file for your library?
Issue -
State: closed - Opened by jiywang3 about 1 year ago
- 1 comment
Labels: enhancement
#450 - Broke on MacOS Sonoma: Chrome + Safari
Issue -
State: closed - Opened by bhouston about 1 year ago
- 3 comments
Labels: bug, browser / device issue
#449 - Investigate HoverInc sample stratification
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 3 comments
#448 - Revert "Remove unnecessary check"
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#447 - Black dots appear in 0.0.15
Issue -
State: closed - Opened by nine-fox over 1 year ago
- 8 comments
Labels: bug
#446 - Handle meshes with negative scale
Issue -
State: closed - Opened by JerryI over 1 year ago
- 3 comments
Labels: enhancement
#445 - Error while loading a GLTF in index.js
Issue -
State: closed - Opened by PalashGarg19 over 1 year ago
- 1 comment
#444 - Path Tracing not working properly on rendering a different GLTF model
Issue -
State: closed - Opened by PalashGarg19 over 1 year ago
- 6 comments
Labels: browser / device issue
#443 - Shadow / Reflection catcher material
Issue -
State: open - Opened by romarybi over 1 year ago
- 1 comment
Labels: enhancement, bounty
#442 - Android Shader compilation error
Issue -
State: closed - Opened by NickMundel over 1 year ago
- 2 comments
Labels: browser / device issue
#441 - Latest Chrome update Version 114.0.5735.106 causes rendering problems
Issue -
State: closed - Opened by ChazHollywood over 1 year ago
- 9 comments
Labels: browser / device issue
#440 - Incorrect color render
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 3 comments
#439 - Safari compatibility on Mac & iOS
Issue -
State: closed - Opened by ChazHollywood over 1 year ago
- 2 comments
Labels: browser / device issue
#438 - add PhysicalCamera.copy
Pull Request -
State: closed - Opened by frading over 1 year ago
- 3 comments
#437 - Add DirectionalLight and PointLight to DynamicPathTracingSceneGenerator
Issue -
State: closed - Opened by relujoa over 1 year ago
- 2 comments
Labels: bug
#436 - New demo models
Issue -
State: open - Opened by gkjohnson over 1 year ago
#435 - feature request: drag and drop gltf / glb import in index.html
Issue -
State: open - Opened by kfarr over 1 year ago
- 3 comments
Labels: enhancement
#434 - is there any way to set envMap with different background?
Issue -
State: closed - Opened by dongho-shin over 1 year ago
- 4 comments
Labels: question
#433 - Some resolution scales can cause tiling artifacts
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
Labels: bug
#432 - Possible perf regression after 0.0.14
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
Labels: bug
#431 - WebGPU support
Issue -
State: closed - Opened by georgy95 over 1 year ago
- 2 comments
Labels: enhancement
#430 - @types/three-gpu-pathtracer
Issue -
State: closed - Opened by JerryI over 1 year ago
- 2 comments
Labels: duplicate, enhancement
#429 - Setting ior to 1 results in a black render
Issue -
State: open - Opened by gkjohnson over 1 year ago
- 3 comments
Labels: bug
#428 - Remove unnecessary checks
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#427 - Remove unnecessary checks value checks
Issue -
State: open - Opened by gkjohnson over 1 year ago
#426 - Cleanup / Refactor
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#425 - Consolidate bases into surface record
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#424 - Consolidate fields to RenderState
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#423 - output different with IMac
Issue -
State: open - Opened by Suprhimp over 1 year ago
- 1 comment
Labels: browser / device issue
#422 - Add debug mode flag to show expense of the material
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
#421 - Consider merging frame matrices into surface record
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#420 - Consolidate hit structs
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
#419 - Consolidate renderstate struct
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#418 - Add a debug path that displays a heatmap of the number of bounces
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
#417 - Blue noise dither paper
Issue -
State: open - Opened by gkjohnson over 1 year ago
Labels: quality
#416 - add .js to glsl import path
Pull Request -
State: closed - Opened by frading over 1 year ago
- 2 comments
#415 - Add structs
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#414 - remove low precision workaround for equirect map
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#413 - Can the noise during updates be reduced?
Issue -
State: closed - Opened by x1911 over 1 year ago
- 3 comments
Labels: question
#412 - Add detectors
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
#411 - Transition to structs
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 2 comments
#410 - Fog seems to cause incorrect ray passthrough?
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
Labels: bug
#409 - Fog demo scene
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#408 - Add fog bounces support
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#407 - Share the accumulated roughness
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#406 - Share accumulated roughness between clearcoat and surface
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#405 - Fog: Add limit for number of fog hits, attenuation with more bounces
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#404 - Faster env-map MIS calculation, use FloatType when loading env-maps with RGBELoader
Pull Request -
State: closed - Opened by 0beqz over 1 year ago
- 1 comment
#403 - Provide utility for determining whether the path tracer can run on the platform
Issue -
State: closed - Opened by gkjohnson over 1 year ago
- 1 comment
#402 - only sample the env map if intensity is non zero
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#401 - Disable envmap sampling if intensity == 0.0 (or scale based on intensity)
Issue -
State: closed - Opened by gkjohnson over 1 year ago
#400 - Trace scene func
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#399 - Add fog
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
- 5 comments
#398 - Basis updates
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#397 - Remove redundant total internal refraction logic
Pull Request -
State: closed - Opened by gkjohnson over 1 year ago
#396 - Burley paper to read
Issue -
State: open - Opened by gkjohnson over 1 year ago
#395 - Basis matrix clean up
Issue -
State: open - Opened by gkjohnson almost 2 years ago
#394 - Fresnel use clean up
Issue -
State: closed - Opened by gkjohnson almost 2 years ago
- 6 comments
#393 - Small pathtracer reorg
Pull Request -
State: closed - Opened by gkjohnson almost 2 years ago
#392 - Reorg shader folder
Pull Request -
State: closed - Opened by gkjohnson almost 2 years ago
#391 - Extend model viewer
Issue -
State: open - Opened by gkjohnson almost 2 years ago