Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / gkjohnson/three-gpu-pathtracer issues and pull requests

#484 - Upgrade three

Pull Request - State: closed - Opened by gkjohnson 10 months ago

#483 - MacOS crash exploration

Pull Request - State: closed - Opened by gkjohnson 10 months ago - 1 comment

#483 - MacOS crash exploration

Pull Request - State: closed - Opened by gkjohnson 10 months ago - 1 comment

#482 - Upgrade three.js to r160

Issue - State: closed - Opened by gkjohnson 10 months ago

#482 - Upgrade three.js to r160

Issue - State: closed - Opened by gkjohnson 10 months ago

#481 - Figure out how to use Float textures on iOS

Issue - State: open - Opened by gkjohnson 10 months ago - 1 comment

#481 - Figure out how to use Float textures on iOS

Issue - State: closed - Opened by gkjohnson 10 months ago - 1 comment

#480 - Document glsl platform quirks

Issue - State: open - Opened by gkjohnson 10 months ago

#480 - Document glsl platform quirks

Issue - State: open - Opened by gkjohnson 10 months ago

#479 - NodeMaterials support

Issue - State: open - Opened by hybridherbst 10 months ago
Labels: enhancement

#479 - NodeMaterials support

Issue - State: open - Opened by hybridherbst 10 months ago
Labels: enhancement

#478 - Update deprecated three.js code

Pull Request - State: closed - Opened by hybridherbst 10 months ago - 3 comments

#478 - Update deprecated three.js code

Pull Request - State: closed - Opened by hybridherbst 10 months ago - 3 comments

#477 - Change all "out" qualifiers to "inout"

Pull Request - State: closed - Opened by gkjohnson 10 months ago

#476 - Debugging: Simplification / debug approaches

Issue - State: closed - Opened by gkjohnson 11 months ago - 2 comments

#475 - Add Area Light support to non-MIS path

Pull Request - State: closed - Opened by gkjohnson 11 months ago

#474 - missing variable declaration in directLightContribution shader

Pull Request - State: closed - Opened by robertoranon 11 months ago - 1 comment

#473 - Re-add support for Area Lights to non-MIS path

Issue - State: closed - Opened by gkjohnson 11 months ago
Labels: enhancement

#472 - Enabling MIS on macOS / iOS

Pull Request - State: closed - Opened by robertoranon 12 months ago - 4 comments

#471 - spot / point lights do not work on Mac / iOS

Issue - State: closed - Opened by robertoranon 12 months ago - 4 comments
Labels: bug

#470 - first tentative modifications for "invisible" area lights

Pull Request - State: closed - Opened by robertoranon 12 months ago - 2 comments

#469 - "invisible" area lights

Issue - State: closed - Opened by robertoranon about 1 year ago - 7 comments
Labels: enhancement

#468 - How to handle blending buffers on ios?

Issue - State: closed - Opened by gkjohnson about 1 year ago - 1 comment

#466 - iOS modifications

Pull Request - State: closed - Opened by robertoranon about 1 year ago - 2 comments

#465 - Can't start locally on windows 10

Issue - State: closed - Opened by tigrazone about 1 year ago - 2 comments

#464 - Black triangles on path traced renders

Issue - State: closed - Opened by hybridherbst about 1 year ago - 9 comments
Labels: bug

#463 - All demos crashing on OSX 14.0

Issue - State: closed - Opened by gkjohnson about 1 year ago - 10 comments
Labels: bug, browser / device issue

#462 - Add support for a simple, out-of-the-box renderer

Issue - State: open - Opened by gkjohnson about 1 year ago

#461 - Investigate ReSTIR

Issue - State: open - Opened by gkjohnson about 1 year ago - 1 comment
Labels: enhancement, performance

#460 - Add support for fisheye camera

Issue - State: open - Opened by gkjohnson about 1 year ago

#459 - Use async compile in CompatibilityDetector

Issue - State: open - Opened by gkjohnson about 1 year ago - 1 comment
Labels: enhancement

#458 - problem with loading a glb/gltf file

Issue - State: closed - Opened by adityakailash0399 about 1 year ago - 9 comments
Labels: question

#457 - Replace 'lights' param with global uniform in 'traceScene'. Closes #456

Pull Request - State: closed - Opened by oh-jinsu about 1 year ago - 6 comments

#456 - Can't see the examples.

Issue - State: closed - Opened by oh-jinsu about 1 year ago - 6 comments
Labels: bug, browser / device issue

#455 - Add support for rendering inverted geometry from scale

Pull Request - State: closed - Opened by gkjohnson about 1 year ago

#454 - Simplify "basic" example - add example with just simple generated geometry.

Issue - State: closed - Opened by gkjohnson about 1 year ago - 1 comment

#453 - Could you show a basic example such as a sphere?

Issue - State: closed - Opened by jiywang3 about 1 year ago - 1 comment
Labels: question

#452 - Changing map result in a black one.

Issue - State: closed - Opened by clemimki about 1 year ago - 3 comments
Labels: question

#451 - Could you generate a bundled single file for your library?

Issue - State: closed - Opened by jiywang3 about 1 year ago - 1 comment
Labels: enhancement

#450 - Broke on MacOS Sonoma: Chrome + Safari

Issue - State: closed - Opened by bhouston about 1 year ago - 3 comments
Labels: bug, browser / device issue

#449 - Investigate HoverInc sample stratification

Issue - State: closed - Opened by gkjohnson over 1 year ago - 3 comments

#448 - Revert "Remove unnecessary check"

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#447 - Black dots appear in 0.0.15

Issue - State: closed - Opened by nine-fox over 1 year ago - 8 comments
Labels: bug

#446 - Handle meshes with negative scale

Issue - State: closed - Opened by JerryI over 1 year ago - 3 comments
Labels: enhancement

#445 - Error while loading a GLTF in index.js

Issue - State: closed - Opened by PalashGarg19 over 1 year ago - 1 comment

#444 - Path Tracing not working properly on rendering a different GLTF model

Issue - State: closed - Opened by PalashGarg19 over 1 year ago - 6 comments
Labels: browser / device issue

#443 - Shadow / Reflection catcher material

Issue - State: open - Opened by romarybi over 1 year ago - 1 comment
Labels: enhancement, bounty

#442 - Android Shader compilation error

Issue - State: closed - Opened by NickMundel over 1 year ago - 2 comments
Labels: browser / device issue

#441 - Latest Chrome update Version 114.0.5735.106 causes rendering problems

Issue - State: closed - Opened by ChazHollywood over 1 year ago - 9 comments
Labels: browser / device issue

#440 - Incorrect color render

Issue - State: closed - Opened by gkjohnson over 1 year ago - 3 comments

#439 - Safari compatibility on Mac & iOS

Issue - State: closed - Opened by ChazHollywood over 1 year ago - 2 comments
Labels: browser / device issue

#438 - add PhysicalCamera.copy

Pull Request - State: closed - Opened by frading over 1 year ago - 3 comments

#437 - Add DirectionalLight and PointLight to DynamicPathTracingSceneGenerator

Issue - State: closed - Opened by relujoa over 1 year ago - 2 comments
Labels: bug

#436 - New demo models

Issue - State: open - Opened by gkjohnson over 1 year ago

#435 - feature request: drag and drop gltf / glb import in index.html

Issue - State: open - Opened by kfarr over 1 year ago - 3 comments
Labels: enhancement

#434 - is there any way to set envMap with different background?

Issue - State: closed - Opened by dongho-shin over 1 year ago - 4 comments
Labels: question

#433 - Some resolution scales can cause tiling artifacts

Issue - State: closed - Opened by gkjohnson over 1 year ago - 1 comment
Labels: bug

#432 - Possible perf regression after 0.0.14

Issue - State: closed - Opened by gkjohnson over 1 year ago - 1 comment
Labels: bug

#431 - WebGPU support

Issue - State: closed - Opened by georgy95 over 1 year ago - 2 comments
Labels: enhancement

#430 - @types/three-gpu-pathtracer

Issue - State: closed - Opened by JerryI over 1 year ago - 2 comments
Labels: duplicate, enhancement

#429 - Setting ior to 1 results in a black render

Issue - State: open - Opened by gkjohnson over 1 year ago - 3 comments
Labels: bug

#428 - Remove unnecessary checks

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#427 - Remove unnecessary checks value checks

Issue - State: open - Opened by gkjohnson over 1 year ago

#426 - Cleanup / Refactor

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#425 - Consolidate bases into surface record

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#424 - Consolidate fields to RenderState

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#423 - output different with IMac

Issue - State: open - Opened by Suprhimp over 1 year ago - 1 comment
Labels: browser / device issue

#422 - Add debug mode flag to show expense of the material

Pull Request - State: closed - Opened by gkjohnson over 1 year ago - 1 comment

#421 - Consider merging frame matrices into surface record

Issue - State: closed - Opened by gkjohnson over 1 year ago

#420 - Consolidate hit structs

Issue - State: closed - Opened by gkjohnson over 1 year ago - 1 comment

#419 - Consolidate renderstate struct

Issue - State: closed - Opened by gkjohnson over 1 year ago

#418 - Add a debug path that displays a heatmap of the number of bounces

Issue - State: closed - Opened by gkjohnson over 1 year ago - 1 comment

#417 - Blue noise dither paper

Issue - State: open - Opened by gkjohnson over 1 year ago
Labels: quality

#416 - add .js to glsl import path

Pull Request - State: closed - Opened by frading over 1 year ago - 2 comments

#415 - Add structs

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#414 - remove low precision workaround for equirect map

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#413 - Can the noise during updates be reduced?

Issue - State: closed - Opened by x1911 over 1 year ago - 3 comments
Labels: question

#412 - Add detectors

Pull Request - State: closed - Opened by gkjohnson over 1 year ago - 1 comment

#411 - Transition to structs

Issue - State: closed - Opened by gkjohnson over 1 year ago - 2 comments

#410 - Fog seems to cause incorrect ray passthrough?

Issue - State: closed - Opened by gkjohnson over 1 year ago - 1 comment
Labels: bug

#409 - Fog demo scene

Issue - State: closed - Opened by gkjohnson over 1 year ago

#408 - Add fog bounces support

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#407 - Share the accumulated roughness

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#406 - Share accumulated roughness between clearcoat and surface

Issue - State: closed - Opened by gkjohnson over 1 year ago

#404 - Faster env-map MIS calculation, use FloatType when loading env-maps with RGBELoader

Pull Request - State: closed - Opened by 0beqz over 1 year ago - 1 comment

#402 - only sample the env map if intensity is non zero

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#400 - Trace scene func

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#399 - Add fog

Pull Request - State: closed - Opened by gkjohnson over 1 year ago - 5 comments

#398 - Basis updates

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#397 - Remove redundant total internal refraction logic

Pull Request - State: closed - Opened by gkjohnson over 1 year ago

#396 - Burley paper to read

Issue - State: open - Opened by gkjohnson over 1 year ago

#395 - Basis matrix clean up

Issue - State: open - Opened by gkjohnson almost 2 years ago

#394 - Fresnel use clean up

Issue - State: closed - Opened by gkjohnson almost 2 years ago - 6 comments

#393 - Small pathtracer reorg

Pull Request - State: closed - Opened by gkjohnson almost 2 years ago

#392 - Reorg shader folder

Pull Request - State: closed - Opened by gkjohnson almost 2 years ago

#391 - Extend model viewer

Issue - State: open - Opened by gkjohnson almost 2 years ago