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GitHub / gilzoide/unity-texture-apply-async issues and pull requests
#7 - Add support for reinitializing handle after reinitializing textures
Pull Request -
State: closed - Opened by gilzoide about 2 months ago
#6 - Bump minimal Unity version to 2021.2
Pull Request -
State: closed - Opened by gilzoide about 2 months ago
#5 - " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
Issue -
State: closed - Opened by CortexCore about 2 months ago
- 7 comments
Labels: bug
#4 - Add support for Scriptable Rendering Pipelines
Pull Request -
State: closed - Opened by gilzoide 4 months ago
#3 - Doesn't work in projects using URP
Issue -
State: closed - Opened by SamIngram 4 months ago
- 12 comments
Labels: bug, help wanted
#2 - Fix link flags when building Windows DLL with MinGW
Pull Request -
State: closed - Opened by gilzoide 5 months ago
#1 - DllNotFoundException
Issue -
State: closed - Opened by vaspotapov 6 months ago
- 5 comments