Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gilzoide/godot-lua-pluginscript issues and pull requests
#55 - cant use the plugin
Issue -
State: open - Opened by alexitosex 7 months ago
- 1 comment
Labels: duplicate
#54 - Can't use the extension
Issue -
State: open - Opened by Antonygamergod 7 months ago
- 3 comments
Labels: bug
#53 - Mono: Core API Hash Mismatch Error.
Issue -
State: closed - Opened by Ayush4441 about 1 year ago
- 4 comments
#49 - Unable to execute text from textEdit's text property with loadstring()
Issue -
State: open - Opened by Oolks over 1 year ago
- 1 comment
#48 - Plugin not working in Godot 4.0
Issue -
State: closed - Opened by aquaslvt over 1 year ago
- 2 comments
#47 - Get Lua script instances while unboxing Object Variants
Issue -
State: open - Opened by gilzoide over 1 year ago
#45 - Fix mangled error message format
Pull Request -
State: closed - Opened by jtbx over 1 year ago
- 5 comments
#44 - Fix requiring Lua/C modules in POSIX systems
Pull Request -
State: closed - Opened by gilzoide almost 2 years ago
#42 - `remote` keyword?
Issue -
State: open - Opened by jtbx almost 2 years ago
- 1 comment
#41 - "undefined symbol: lua_gettop" when attempting to load luasocket
Issue -
State: closed - Opened by jtbx almost 2 years ago
- 9 comments
#36 - added discord server to readme.md
Pull Request -
State: closed - Opened by TrainzMarcel almost 2 years ago
- 5 comments
#35 - load plugin first time has some errors.
Issue -
State: open - Opened by codewdy almost 2 years ago
- 2 comments
#34 - Remove need for exported hgdn symbols
Pull Request -
State: closed - Opened by gilzoide almost 2 years ago
#33 - Fix `make dist` to depend on LuaJIT's `jit/*.lua` files
Pull Request -
State: closed - Opened by gilzoide almost 2 years ago
#32 - Add compilation-database Makefile target
Pull Request -
State: closed - Opened by gilzoide almost 2 years ago
#31 - cannot load this plugin due to "attempt to call a nil value"
Issue -
State: closed - Opened by codewdy almost 2 years ago
- 8 comments
#27 - Do you know what the problem could be loading a multithreading library called effil?
Issue -
State: open - Opened by kunrii about 2 years ago
- 3 comments
#26 - Runtime scripting
Issue -
State: closed - Opened by Frontrider about 2 years ago
- 4 comments
#25 - Reasoning behind not supporting multithreading in lua?
Issue -
State: closed - Opened by Calandiel over 2 years ago
- 3 comments
#24 - WebAssembly / HTML5 target
Issue -
State: open - Opened by bram-dingelstad over 2 years ago
- 3 comments
#23 - Scripts not reloading in editor
Issue -
State: open - Opened by bram-dingelstad over 2 years ago
- 3 comments
#22 - WIP: Added YueScript support
Pull Request -
State: closed - Opened by bram-dingelstad over 2 years ago
#21 - key press or simulating keyboard
Issue -
State: closed - Opened by srichand2095 over 2 years ago
- 5 comments
#20 - Script instance as struct
Pull Request -
State: closed - Opened by gilzoide over 2 years ago
#19 - Does this work with Godot 4 alpha / nightly?
Issue -
State: open - Opened by komerdoor over 2 years ago
- 9 comments
#18 - Scripts Inherited By Scenes All Share Variables
Issue -
State: closed - Opened by Jamtoad almost 3 years ago
- 2 comments
#17 - Array:sort_custom Usage
Issue -
State: closed - Opened by bojjenclon almost 3 years ago
- 4 comments
#16 - Fix string split calls
Pull Request -
State: closed - Opened by bojjenclon almost 3 years ago
- 6 comments
#15 - Fix `GD.yield` return value (#14)
Pull Request -
State: closed - Opened by gilzoide almost 3 years ago
#14 - Passing data between GD.yield() and resume()
Issue -
State: closed - Opened by gilzoide almost 3 years ago
- 1 comment
#12 - 'self' argument not passed to GDScript automatically
Issue -
State: closed - Opened by Alikae almost 3 years ago
- 3 comments
#10 - Array __newindex Setter Broken
Issue -
State: closed - Opened by bojjenclon almost 3 years ago
- 2 comments
#9 - Godot threads from Lua
Issue -
State: open - Opened by bojjenclon almost 3 years ago
- 6 comments
#8 - get_overlapping_areas() Gets all Areas Regardless of Mask.
Issue -
State: closed - Opened by Jamtoad almost 3 years ago
- 3 comments
#7 - Self Converts Into a Table When Called From Function
Issue -
State: closed - Opened by Jamtoad almost 3 years ago
- 3 comments
#6 - Godot Array Indexing
Issue -
State: closed - Opened by bojjenclon almost 3 years ago
- 3 comments
#5 - Setter not called in self
Issue -
State: closed - Opened by bojjenclon almost 3 years ago
- 27 comments
#4 - Wrong y coord reported from Lua scripts
Issue -
State: closed - Opened by bojjenclon almost 3 years ago
- 12 comments
#3 - Define prop without exporting it
Issue -
State: closed - Opened by bojjenclon about 3 years ago
- 4 comments
#2 - Update assertion in `property` function
Pull Request -
State: closed - Opened by JohnDoneth about 3 years ago
- 1 comment
#1 - NodePath property is inaccessible in Lua
Issue -
State: closed - Opened by JohnDoneth about 3 years ago
- 5 comments