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GitHub / gilzoide/godot-lua-pluginscript issues and pull requests

#55 - cant use the plugin

Issue - State: open - Opened by alexitosex 7 months ago - 1 comment
Labels: duplicate

#54 - Can't use the extension

Issue - State: open - Opened by Antonygamergod 7 months ago - 3 comments
Labels: bug

#53 - Mono: Core API Hash Mismatch Error.

Issue - State: closed - Opened by Ayush4441 about 1 year ago - 4 comments

#49 - Unable to execute text from textEdit's text property with loadstring()

Issue - State: open - Opened by Oolks over 1 year ago - 1 comment

#48 - Plugin not working in Godot 4.0

Issue - State: closed - Opened by aquaslvt over 1 year ago - 2 comments

#47 - Get Lua script instances while unboxing Object Variants

Issue - State: open - Opened by gilzoide over 1 year ago

#45 - Fix mangled error message format

Pull Request - State: closed - Opened by jtbx over 1 year ago - 5 comments

#44 - Fix requiring Lua/C modules in POSIX systems

Pull Request - State: closed - Opened by gilzoide almost 2 years ago

#42 - `remote` keyword?

Issue - State: open - Opened by jtbx almost 2 years ago - 1 comment

#41 - "undefined symbol: lua_gettop" when attempting to load luasocket

Issue - State: closed - Opened by jtbx almost 2 years ago - 9 comments

#36 - added discord server to readme.md

Pull Request - State: closed - Opened by TrainzMarcel almost 2 years ago - 5 comments

#35 - load plugin first time has some errors.

Issue - State: open - Opened by codewdy almost 2 years ago - 2 comments

#34 - Remove need for exported hgdn symbols

Pull Request - State: closed - Opened by gilzoide almost 2 years ago

#33 - Fix `make dist` to depend on LuaJIT's `jit/*.lua` files

Pull Request - State: closed - Opened by gilzoide almost 2 years ago

#32 - Add compilation-database Makefile target

Pull Request - State: closed - Opened by gilzoide almost 2 years ago

#31 - cannot load this plugin due to "attempt to call a nil value"

Issue - State: closed - Opened by codewdy almost 2 years ago - 8 comments

#26 - Runtime scripting

Issue - State: closed - Opened by Frontrider about 2 years ago - 4 comments

#25 - Reasoning behind not supporting multithreading in lua?

Issue - State: closed - Opened by Calandiel over 2 years ago - 3 comments

#24 - WebAssembly / HTML5 target

Issue - State: open - Opened by bram-dingelstad over 2 years ago - 3 comments

#23 - Scripts not reloading in editor

Issue - State: open - Opened by bram-dingelstad over 2 years ago - 3 comments

#22 - WIP: Added YueScript support

Pull Request - State: closed - Opened by bram-dingelstad over 2 years ago

#21 - key press or simulating keyboard

Issue - State: closed - Opened by srichand2095 over 2 years ago - 5 comments

#20 - Script instance as struct

Pull Request - State: closed - Opened by gilzoide over 2 years ago

#19 - Does this work with Godot 4 alpha / nightly?

Issue - State: open - Opened by komerdoor over 2 years ago - 9 comments

#18 - Scripts Inherited By Scenes All Share Variables

Issue - State: closed - Opened by Jamtoad almost 3 years ago - 2 comments

#17 - Array:sort_custom Usage

Issue - State: closed - Opened by bojjenclon almost 3 years ago - 4 comments

#16 - Fix string split calls

Pull Request - State: closed - Opened by bojjenclon almost 3 years ago - 6 comments

#15 - Fix `GD.yield` return value (#14)

Pull Request - State: closed - Opened by gilzoide almost 3 years ago

#14 - Passing data between GD.yield() and resume()

Issue - State: closed - Opened by gilzoide almost 3 years ago - 1 comment

#12 - 'self' argument not passed to GDScript automatically

Issue - State: closed - Opened by Alikae almost 3 years ago - 3 comments

#10 - Array __newindex Setter Broken

Issue - State: closed - Opened by bojjenclon almost 3 years ago - 2 comments

#9 - Godot threads from Lua

Issue - State: open - Opened by bojjenclon almost 3 years ago - 6 comments

#8 - get_overlapping_areas() Gets all Areas Regardless of Mask.

Issue - State: closed - Opened by Jamtoad almost 3 years ago - 3 comments

#7 - Self Converts Into a Table When Called From Function

Issue - State: closed - Opened by Jamtoad almost 3 years ago - 3 comments

#6 - Godot Array Indexing

Issue - State: closed - Opened by bojjenclon almost 3 years ago - 3 comments

#5 - Setter not called in self

Issue - State: closed - Opened by bojjenclon almost 3 years ago - 27 comments

#4 - Wrong y coord reported from Lua scripts

Issue - State: closed - Opened by bojjenclon almost 3 years ago - 12 comments

#3 - Define prop without exporting it

Issue - State: closed - Opened by bojjenclon about 3 years ago - 4 comments

#2 - Update assertion in `property` function

Pull Request - State: closed - Opened by JohnDoneth about 3 years ago - 1 comment

#1 - NodePath property is inaccessible in Lua

Issue - State: closed - Opened by JohnDoneth about 3 years ago - 5 comments