Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / giawa/opengl4csharp issues and pull requests
#67 - animating a prism
Issue -
State: closed - Opened by nyendwa over 2 years ago
- 8 comments
#66 - Fixed matrix4 multiplication
Pull Request -
State: closed - Opened by RDPBooooooom over 2 years ago
- 5 comments
#65 - Issues about OpenGL.dll file
Issue -
State: closed - Opened by tony-yun about 3 years ago
- 1 comment
#64 - ShaderProgram.Use() fails under multiple contexts.
Issue -
State: closed - Opened by harmonypiano over 3 years ago
- 3 comments
#63 - Missing ImageSharp
Issue -
State: closed - Opened by Khhs167 over 3 years ago
- 3 comments
#62 - Creating a .NET 5 branch, and making it the default branch.
Issue -
State: closed - Opened by Duel05 almost 4 years ago
- 2 comments
#61 - Can't find anywhere else to ask this
Issue -
State: closed - Opened by Duel05 over 4 years ago
- 3 comments
#60 - Fixed Vector2.Dot, Added Vector3.Dot
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 1 comment
#59 - Adding Windows code to Gl class
Issue -
State: closed - Opened by Duel05 over 4 years ago
- 7 comments
#58 - DuplicatingVBO
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 3 comments
#57 - Changes to Matrix Classes
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 2 comments
#56 - Fetching dotnetcore branch, not getting changes
Issue -
State: closed - Opened by Duel05 over 4 years ago
#55 - Vector Refactorings
Pull Request -
State: closed - Opened by giawa over 4 years ago
- 2 comments
#54 - Optimizations for Matrix4, BoundingBox and Frustum
Pull Request -
State: closed - Opened by TheAIBot over 4 years ago
- 1 comment
#53 - Updated to .NET Standard 2.1, and latest SDL#
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
#52 - DuplicatingVBO
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 3 comments
#51 - Changes to Matrix2, Matrix3, Matrix4
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 5 comments
#50 - Matrix & VBO Changes
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 2 comments
#49 - Texture Atlas
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 2 comments
#48 - CreateStare function to Matrix4.cs
Pull Request -
State: closed - Opened by Duel05 over 4 years ago
- 7 comments
#47 - Span and allocation free overloads for Geometry.CalculateNormals
Pull Request -
State: closed - Opened by TheAIBot over 4 years ago
- 1 comment
#46 - VAO method to draw with glMultiDrawElementsIndirect
Pull Request -
State: closed - Opened by TheAIBot over 4 years ago
#45 - Make it possible to make a VBO without also allocating an array
Pull Request -
State: closed - Opened by TheAIBot over 4 years ago
- 2 comments
#44 - Unhandled Exception when closing program
Issue -
State: closed - Opened by hellbender3069 over 4 years ago
- 5 comments
#43 - Fix TakeMin and TakeMax
Pull Request -
State: closed - Opened by TheAIBot over 4 years ago
#42 - SDL Key support in Platform.Input
Pull Request -
State: closed - Opened by gutyina70 over 4 years ago
- 4 comments
#41 - How to subscribe key events to special keys?
Issue -
State: closed - Opened by gutyina70 over 4 years ago
- 3 comments
#40 - Added VAO.DrawProgram() function which uses the current ShaderProgram
Pull Request -
State: closed - Opened by gutyina70 over 4 years ago
- 3 comments
#39 - Added attribute name caching to BindBufferToShaderAttribute
Pull Request -
State: closed - Opened by gutyina70 over 4 years ago
- 6 comments
#38 - rendering more than one shape with out writing them separately
Issue -
State: closed - Opened by RinzuTheCoder over 4 years ago
- 4 comments
#37 - FileLoadException when starting program
Issue -
State: closed - Opened by SamusAranX almost 5 years ago
- 3 comments
#36 - Shader compile error "undefined variable in_position"
Issue -
State: closed - Opened by TheRealNOIG almost 5 years ago
- 10 comments
#35 - Added readonly WindowID and GLContextID variables to Window
Pull Request -
State: closed - Opened by TheRealNOIG almost 5 years ago
- 5 comments
#34 - I cant render more than one of the same polygon using my algorithm
Issue -
State: closed - Opened by RinzuTheCoder almost 5 years ago
- 6 comments
#33 - Glut Window Dimensions is not scaled to Vector2 or Vector3
Issue -
State: closed - Opened by RinzuTheCoder almost 5 years ago
- 9 comments
#32 - Create More than one screen
Issue -
State: closed - Opened by RinzuTheCoder almost 5 years ago
- 1 comment
#31 - Added readonly OffsetInBytes and ElementType variables to GenericVAO
Pull Request -
State: closed - Opened by TheRealNOIG over 5 years ago
- 4 comments
#30 - Update dllConfig to work with linux
Pull Request -
State: closed - Opened by TheRealNOIG almost 6 years ago
- 2 comments
#29 - Unable to run on Linux with Mono
Issue -
State: closed - Opened by TheRealNOIG almost 6 years ago
- 8 comments
#28 - Vao inherits from GenericVAO
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 1 comment
#27 - Add missing continue
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 1 comment
#26 - GenericVAO supports Offset
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 4 comments
#25 - GenericVBO changes
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 2 comments
#24 - Remove duplicate code from VAO
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 3 comments
#23 - VAO now support element types byte, ushort and uint
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 5 comments
#22 - Support additional numerical types
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 2 comments
#21 - Use cached attribute location inside the shader program
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 1 comment
#20 - Added support for instanced drawing
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 5 comments
#19 - VAO support for instanced drawing.
Issue -
State: closed - Opened by TheAIBot about 6 years ago
- 3 comments
#18 - Add Matrix2 and tests
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 3 comments
#17 - Add test project from master to the dotnetcore branch
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 3 comments
#16 - Throw exception when shader compiling or linking fails
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 2 comments
#15 - Throw exception when shader compiling or linking fails
Pull Request -
State: closed - Opened by TheAIBot about 6 years ago
- 1 comment
#14 - Shader Uniform Arrays
Issue -
State: closed - Opened by matthiasGmayer about 7 years ago
- 4 comments
#13 - Unhandled Exception
Issue -
State: closed - Opened by jchand99 about 7 years ago
- 2 comments
#12 - GLSL Struct Support
Pull Request -
State: closed - Opened by mbolt35 over 7 years ago
- 6 comments
#11 - Switch to automatic generated version
Issue -
State: closed - Opened by realvictorprm almost 8 years ago
- 3 comments
#10 - Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll
Issue -
State: closed - Opened by IDKJustPutSomething about 8 years ago
#9 - How to deal with 1D Textures?
Issue -
State: closed - Opened by tomb18 about 8 years ago
- 6 comments
#8 - Updating a VBO?
Issue -
State: closed - Opened by tomb18 about 8 years ago
- 2 comments
#7 - Unable to find an entry point named 'SDL_Init' in DLL 'SDL2.dll'
Issue -
State: closed - Opened by IDKJustPutSomething about 8 years ago
- 6 comments
#6 - Anisotropic filtering not supported
Issue -
State: closed - Opened by falki147 over 8 years ago
- 9 comments
#5 - Update Shader.cs to fix documentation
Pull Request -
State: closed - Opened by WardBenjamin over 8 years ago
- 1 comment
#4 - Shadowmapping
Issue -
State: closed - Opened by Sorento over 8 years ago
- 1 comment
#3 - Fixed Quaternion Division
Pull Request -
State: closed - Opened by SignalWalker almost 9 years ago
- 2 comments
#2 - Detect if platform is not supported
Issue -
State: closed - Opened by WardBenjamin about 9 years ago
- 7 comments
#1 - Need fixes
Issue -
State: closed - Opened by 1vanK about 9 years ago
- 15 comments