Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / giawa/opengl4csharp issues and pull requests

#67 - animating a prism

Issue - State: closed - Opened by nyendwa almost 2 years ago - 8 comments

#66 - Fixed matrix4 multiplication

Pull Request - State: closed - Opened by RDPBooooooom almost 2 years ago - 5 comments

#65 - Issues about OpenGL.dll file

Issue - State: closed - Opened by tony-yun over 2 years ago - 1 comment

#64 - ShaderProgram.Use() fails under multiple contexts.

Issue - State: closed - Opened by harmonypiano over 2 years ago - 3 comments

#63 - Missing ImageSharp

Issue - State: closed - Opened by Khhs167 about 3 years ago - 3 comments

#62 - Creating a .NET 5 branch, and making it the default branch.

Issue - State: closed - Opened by Duel05 over 3 years ago - 2 comments

#61 - Can't find anywhere else to ask this

Issue - State: closed - Opened by Duel05 almost 4 years ago - 3 comments

#60 - Fixed Vector2.Dot, Added Vector3.Dot

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 1 comment

#59 - Adding Windows code to Gl class

Issue - State: closed - Opened by Duel05 almost 4 years ago - 7 comments

#58 - DuplicatingVBO

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 3 comments

#57 - Changes to Matrix Classes

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 2 comments

#56 - Fetching dotnetcore branch, not getting changes

Issue - State: closed - Opened by Duel05 almost 4 years ago

#55 - Vector Refactorings

Pull Request - State: closed - Opened by giawa almost 4 years ago - 2 comments

#54 - Optimizations for Matrix4, BoundingBox and Frustum

Pull Request - State: closed - Opened by TheAIBot almost 4 years ago - 1 comment

#53 - Updated to .NET Standard 2.1, and latest SDL#

Pull Request - State: closed - Opened by Duel05 almost 4 years ago

#52 - DuplicatingVBO

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 3 comments

#51 - Changes to Matrix2, Matrix3, Matrix4

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 5 comments

#50 - Matrix & VBO Changes

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 2 comments

#49 - Texture Atlas

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 2 comments

#48 - CreateStare function to Matrix4.cs

Pull Request - State: closed - Opened by Duel05 almost 4 years ago - 7 comments

#47 - Span and allocation free overloads for Geometry.CalculateNormals

Pull Request - State: closed - Opened by TheAIBot almost 4 years ago - 1 comment

#46 - VAO method to draw with glMultiDrawElementsIndirect

Pull Request - State: closed - Opened by TheAIBot almost 4 years ago

#45 - Make it possible to make a VBO without also allocating an array

Pull Request - State: closed - Opened by TheAIBot almost 4 years ago - 2 comments

#44 - Unhandled Exception when closing program

Issue - State: closed - Opened by hellbender3069 almost 4 years ago - 5 comments

#43 - Fix TakeMin and TakeMax

Pull Request - State: closed - Opened by TheAIBot almost 4 years ago

#42 - SDL Key support in Platform.Input

Pull Request - State: closed - Opened by gutyina70 about 4 years ago - 4 comments

#41 - How to subscribe key events to special keys?

Issue - State: closed - Opened by gutyina70 about 4 years ago - 3 comments

#40 - Added VAO.DrawProgram() function which uses the current ShaderProgram

Pull Request - State: closed - Opened by gutyina70 about 4 years ago - 3 comments

#39 - Added attribute name caching to BindBufferToShaderAttribute

Pull Request - State: closed - Opened by gutyina70 about 4 years ago - 6 comments

#38 - rendering more than one shape with out writing them separately

Issue - State: closed - Opened by RinzuTheCoder about 4 years ago - 4 comments

#37 - FileLoadException when starting program

Issue - State: closed - Opened by SamusAranX about 4 years ago - 3 comments

#36 - Shader compile error "undefined variable in_position"

Issue - State: closed - Opened by TheRealNOIG about 4 years ago - 10 comments

#35 - Added readonly WindowID and GLContextID variables to Window

Pull Request - State: closed - Opened by TheRealNOIG about 4 years ago - 5 comments

#34 - I cant render more than one of the same polygon using my algorithm

Issue - State: closed - Opened by RinzuTheCoder over 4 years ago - 6 comments

#33 - Glut Window Dimensions is not scaled to Vector2 or Vector3

Issue - State: closed - Opened by RinzuTheCoder over 4 years ago - 9 comments

#32 - Create More than one screen

Issue - State: closed - Opened by RinzuTheCoder over 4 years ago - 1 comment

#31 - Added readonly OffsetInBytes and ElementType variables to GenericVAO

Pull Request - State: closed - Opened by TheRealNOIG over 4 years ago - 4 comments

#30 - Update dllConfig to work with linux

Pull Request - State: closed - Opened by TheRealNOIG over 5 years ago - 2 comments

#29 - Unable to run on Linux with Mono

Issue - State: closed - Opened by TheRealNOIG over 5 years ago - 8 comments

#28 - Vao inherits from GenericVAO

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 1 comment

#27 - Add missing continue

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 1 comment

#26 - GenericVAO supports Offset

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 4 comments

#25 - GenericVBO changes

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 2 comments

#24 - Remove duplicate code from VAO

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 3 comments

#23 - VAO now support element types byte, ushort and uint

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 5 comments

#22 - Support additional numerical types

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 2 comments

#21 - Use cached attribute location inside the shader program

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 1 comment

#20 - Added support for instanced drawing

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 5 comments

#19 - VAO support for instanced drawing.

Issue - State: closed - Opened by TheAIBot over 5 years ago - 3 comments

#18 - Add Matrix2 and tests

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 3 comments

#17 - Add test project from master to the dotnetcore branch

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 3 comments

#16 - Throw exception when shader compiling or linking fails

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 2 comments

#15 - Throw exception when shader compiling or linking fails

Pull Request - State: closed - Opened by TheAIBot over 5 years ago - 1 comment

#14 - Shader Uniform Arrays

Issue - State: closed - Opened by matthiasGmayer over 6 years ago - 4 comments

#13 - Unhandled Exception

Issue - State: closed - Opened by jchand99 over 6 years ago - 2 comments

#12 - GLSL Struct Support

Pull Request - State: closed - Opened by mbolt35 about 7 years ago - 6 comments

#11 - Switch to automatic generated version

Issue - State: closed - Opened by realvictorprm over 7 years ago - 3 comments

#9 - How to deal with 1D Textures?

Issue - State: closed - Opened by tomb18 over 7 years ago - 6 comments

#8 - Updating a VBO?

Issue - State: closed - Opened by tomb18 over 7 years ago - 2 comments

#7 - Unable to find an entry point named 'SDL_Init' in DLL 'SDL2.dll'

Issue - State: closed - Opened by IDKJustPutSomething over 7 years ago - 6 comments

#6 - Anisotropic filtering not supported

Issue - State: closed - Opened by falki147 over 7 years ago - 9 comments

#5 - Update Shader.cs to fix documentation

Pull Request - State: closed - Opened by WardBenjamin about 8 years ago - 1 comment

#4 - Shadowmapping

Issue - State: closed - Opened by Sorento about 8 years ago - 1 comment

#3 - Fixed Quaternion Division

Pull Request - State: closed - Opened by SignalWalker over 8 years ago - 2 comments

#2 - Detect if platform is not supported

Issue - State: closed - Opened by WardBenjamin over 8 years ago - 7 comments

#1 - Need fixes

Issue - State: closed - Opened by 1vanK over 8 years ago - 15 comments