Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ggez/ggez-goodies issues and pull requests
#27 - Fix up 0.9.0 pr
Pull Request -
State: closed - Opened by Vixeliz about 1 year ago
#26 - Update ggez-goodies to 0.9.0
Pull Request -
State: closed - Opened by Vixeliz over 1 year ago
#25 - Update to ggez 0.6.0
Issue -
State: closed - Opened by protheory8 about 3 years ago
- 2 comments
#24 - Input module - Mouse & Joystick support
Pull Request -
State: closed - Opened by AlisCode over 4 years ago
- 1 comment
#23 - camera is missing in 0.5.0
Issue -
State: open - Opened by SET001 over 4 years ago
- 2 comments
#22 - Input module ergonomics and features
Pull Request -
State: closed - Opened by AlisCode over 4 years ago
- 2 comments
#21 - Input module ergonomics and features
Issue -
State: open - Opened by AlisCode over 4 years ago
- 1 comment
#20 - Change MeshBuilder.from_raw() call to MeshBuilder.raw()
Pull Request -
State: closed - Opened by soupersauce about 5 years ago
- 1 comment
#19 - Change tilemap to allow empty and rotated tiles.
Pull Request -
State: closed - Opened by ghost about 5 years ago
- 1 comment
#18 - Particle example needs to be better.
Issue -
State: open - Opened by icefoxen over 5 years ago
#17 - Updated ggez usage to reflect v0.5.0-rc.1
Pull Request -
State: closed - Opened by MCluck90 over 5 years ago
- 7 comments
#16 - Scene transitions (pushing popping multiple scenes at once)
Issue -
State: open - Opened by joetsoi over 5 years ago
- 4 comments
#15 - switching between input bindings and raw input events
Issue -
State: open - Opened by joetsoi over 5 years ago
- 6 comments
#14 - pass ctx to `update`
Pull Request -
State: closed - Opened by joetsoi over 5 years ago
- 1 comment
#13 - ✨ ezing example
Pull Request -
State: closed - Opened by dannyfritz almost 6 years ago
- 3 comments
#12 - scene::SceneStack is drawing more than just the last scene
Issue -
State: closed - Opened by alleyshairu about 6 years ago
- 3 comments
#11 - scene::update() needs to take a `Context`
Issue -
State: closed - Opened by icefoxen about 6 years ago
- 1 comment
Labels: enhancement
#10 - Update to ggez devel branch (0.5.0)
Issue -
State: open - Opened by icefoxen about 6 years ago
- 1 comment
#9 - fixing checks in input updates to account for directional changes
Pull Request -
State: closed - Opened by keeslinp over 6 years ago
- 1 comment
#8 - Changing directions on axis input doesn't work
Issue -
State: closed - Opened by keeslinp over 6 years ago
- 1 comment
Labels: bug
#7 - particles needs to be fixed
Issue -
State: open - Opened by icefoxen almost 7 years ago
- 1 comment
#6 - input module needs cleanup
Issue -
State: open - Opened by icefoxen almost 7 years ago
#5 - Update scene example
Issue -
State: closed - Opened by TatriX almost 7 years ago
- 3 comments
#4 - Make current camera example use spritebatch as an example to use the two together
Pull Request -
State: closed - Opened by fu5ha about 7 years ago
- 1 comment
#3 - Upgrade camera
Pull Request -
State: closed - Opened by fu5ha about 7 years ago
- 2 comments
#2 - Make Camera use nalgebra Transforms
Pull Request -
State: closed - Opened by fu5ha about 7 years ago
- 11 comments
#1 - rust sdl2 0.27.2
Pull Request -
State: closed - Opened by DenialAdams over 7 years ago
- 1 comment