Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / geovation/changes-demo issues and pull requests
#33 - license
Issue -
State: open - Opened by sebastianovide over 6 years ago
#32 - remove manually all the 404 errors from the terrain
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#31 - reducing 404 errors
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#30 - combining layers for performance enhancement - slow layers #6
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#29 - fixing #28
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#28 - skip frame if the previous one is still being rendered
Issue -
State: closed - Opened by sebastianovide over 6 years ago
Labels: bug
#27 - simplify data - enhancement #21
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#26 - fixing #24
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#25 - remove errors from the console (just set the right bound)
Issue -
State: closed - Opened by sebastianovide over 6 years ago
Labels: bug
#24 - sometimes animation stops when zoomed out
Issue -
State: closed - Opened by sebastianovide over 6 years ago
- 1 comment
Labels: bug
#23 - set max zoom level for terrain and increased zoom level to 18
Pull Request -
State: closed - Opened by sebastianovide over 6 years ago
#22 - fixing #17
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#21 - simplify layers for better performance
Issue -
State: closed - Opened by sebastianovide over 6 years ago
Labels: enhancement
#20 - start from the first frame
Pull Request -
State: closed - Opened by sebastianovide over 6 years ago
#19 - fixing #13
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#18 - dont try render a new frame if it is still rendering on the previous one
Pull Request -
State: closed - Opened by sebastianovide over 6 years ago
- 1 comment
#17 - terrain shown over buildings instead than under them
Issue -
State: closed - Opened by sebastianovide over 6 years ago
Labels: bug
#16 - fixing issue #11
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
#15 - console show JS error.
Issue -
State: closed - Opened by sebastianovide over 6 years ago
Labels: bug
#14 - The video starts from the second frame and not the first one
Issue -
State: closed - Opened by kdalkafoukis over 6 years ago
Labels: bug
#13 - Houses look to flicker even if they don't change
Issue -
State: closed - Opened by kdalkafoukis over 6 years ago
Labels: bug
#12 - flicking fix #4
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
- 1 comment
#11 - Buildings don't completely disappear
Issue -
State: closed - Opened by kdalkafoukis over 6 years ago
Labels: bug
#10 - fixing issue flicking #4 - fixing flicking in buildings - fixing memory problem
Pull Request -
State: closed - Opened by kdalkafoukis over 6 years ago
- 1 comment
#9 - try cesium instead of mapboxgl
Issue -
State: closed - Opened by sebastianovide almost 7 years ago
- 1 comment
Labels: enhancement
#8 - it crashes after a while
Issue -
State: closed - Opened by sebastianovide almost 7 years ago
- 3 comments
Labels: bug
#7 - white screen fix
Pull Request -
State: closed - Opened by kdalkafoukis almost 7 years ago
#6 - slow layers
Issue -
State: closed - Opened by sebastianovide almost 7 years ago
- 2 comments
Labels: enhancement
#5 - workaround (hack) to remove flickering
Pull Request -
State: closed - Opened by sebastianovide almost 7 years ago
#4 - flicking
Issue -
State: closed - Opened by sebastianovide almost 7 years ago
- 7 comments
Labels: bug
#3 - Revert "flickering fix"
Pull Request -
State: closed - Opened by sebastianovide almost 7 years ago
- 1 comment
#2 - flickering fix
Pull Request -
State: closed - Opened by kdalkafoukis almost 7 years ago
#1 - flickering fix
Pull Request -
State: closed - Opened by kdalkafoukis almost 7 years ago