Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gdquest-demos/godot-platformer-2d issues and pull requests
#51 - Add death, respawn, and checkpoints
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 2 comments
#51 - Add death, respawn, and checkpoints
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 2 comments
#50 - Add DummyEnemy
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
#50 - Add DummyEnemy
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
#49 - Hybrid Component/HFSM player skills system - 12.05.2019 Jam Report & PR
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
#49 - Hybrid Component/HFSM player skills system - 12.05.2019 Jam Report & PR
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
#48 - Added checkpoints
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 1 comment
#48 - Added checkpoints
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 1 comment
#47 - Add PullableObject
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 4 comments
#47 - Add PullableObject
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 4 comments
#46 - Player: Can we improve the ledge animation call?
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 7 comments
Labels: discussion
#46 - Player: Can we improve the ledge animation call?
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 7 comments
Labels: discussion
#45 - Should we have a play method on Player to play animations? This is a code structure question related to teaching/making tutorials.
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 4 comments
Labels: discussion
#44 - 1 day jams: some guidelines to be efficient working together.
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: discussion
#43 - Create a dummy enemy to test combat mechanics
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#42 - Hook: Add arrival steering behavior
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#41 - There are bleeding pixels on the basic.png tileset
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#40 - Remove level_loops folder
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#39 - The base hook mechanic isn't reliable
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: design
#38 - Split Player/Skills/Base further based on states
Issue -
State: closed - Opened by razcore-rad over 5 years ago
- 6 comments
#37 - Dash: movement doesn't work with a gamepad
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: bug
#36 - Update combine transitions from skills & extend path
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#35 - AI: Basic scheduling facilities
Issue -
State: closed - Opened by Razoric480 over 5 years ago
- 1 comment
Labels: code structure
#34 - Hook: pull object or obstacle
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#33 - Core loop: player death and respawn
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#32 - Checkpoints
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 4 comments
#31 - Level design: prototype level frames and transitions
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#30 - Level design: Set up a tilemap to create levels efficiently
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#29 - Missing systems and mechanics to complete the demos
Issue -
State: open - Opened by NathanLovato over 5 years ago
#28 - AI: design a flexible AI system around Steering Behaviors
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 8 comments
Labels: code structure
#27 - Decouple and add skills/abilities
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 3 comments
#26 - Debug: label to display information about any entity on screen
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: tool
#25 - Debug: fly the character quickly around the world
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
#24 - Level design: design connected frames to teach basic movement
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#23 - AI: basic enemy with patrol
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
#22 - Attacking and inflicting damage with the hook
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#21 - Player: taking damage and stagger
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#20 - Camera: soft snapping to anchors
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#19 - Camera: test double threshold for horizontal look-ahead
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: design
#18 - Moving platforms with waypoint system
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 3 comments
#17 - Movement: Wall jump and slide
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: design
#16 - Redesign of 1.hook-movement
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 2 comments
#15 - Prototype: Refine movement and input with the hook
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: design
#14 - Bug Report - Character Teleports when colliding
Issue -
State: closed - Opened by henriiquecampos almost 6 years ago
- 4 comments
Labels: bug
#13 - Add Level loops
Pull Request -
State: closed - Opened by henriiquecampos almost 6 years ago
- 9 comments
#12 - Pilot tutorial demo added
Pull Request -
State: closed - Opened by guilhermehto almost 6 years ago
- 1 comment
#11 - license
Issue -
State: closed - Opened by codinguncut almost 6 years ago
- 1 comment
#10 - Added rigidbody hook prototype and test results
Pull Request -
State: closed - Opened by guilhermehto almost 6 years ago
- 1 comment
#9 - Prototype: Unlocking behaviors and code structure
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
Labels: code structure
#8 - Prototype: design level loops
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 2 comments
#7 - Draft an outline of the Free and Premium series
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 1 comment
#6 - Pilot tutorial: Tool mode and waypoint system for moving platforms
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 8 comments
Labels: tutorial
#5 - Prototype: Test RigidBody2D for the hook's movement
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
#4 - Write a contribution guide
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 2 comments
Labels: discussion
#3 - Produce a form to gather feedback from the backers and the community
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 1 comment
#2 - Discussion: Readme and project outline
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 3 comments
Labels: discussion
#1 - Write a game concept for the game and the course
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 3 comments
Labels: design