Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gdquest-demos/godot-platformer-2d issues and pull requests
#193 - Clicking rapidly triggers player death
Issue -
State: open - Opened by dinpixels about 2 months ago
#192 - Add flipping to player's sprite
Issue -
State: open - Opened by dinpixels about 2 months ago
#191 - Remove warnings
Issue -
State: open - Opened by dinpixels about 2 months ago
#100 - Art assets planning
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 14 comments
Labels: art
#100 - Art assets planning
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 14 comments
Labels: art
#99 - Add game core architecture
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: code structure
#99 - Add game core architecture
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: code structure
#98 - Add a transition sequence between two levels
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#98 - Add a transition sequence between two levels
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#97 - Death and respawn sequence
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 3 comments
#97 - Death and respawn sequence
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 3 comments
#96 - Concept art for the game character and environment
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 27 comments
Labels: art
#96 - Concept art for the game character and environment
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 27 comments
Labels: art
#95 - Add a dockable plugin for level design
Issue -
State: closed - Opened by henriiquecampos over 5 years ago
- 1 comment
#95 - Add a dockable plugin for level design
Issue -
State: closed - Opened by henriiquecampos over 5 years ago
- 1 comment
#94 - Added configuration warnings
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 3 comments
#94 - Added configuration warnings
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 3 comments
#93 - Fixed player getting stuck on ceilings while hooking
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
#93 - Fixed player getting stuck on ceilings while hooking
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
#92 - Player gets stuck on ceiling after hooking
Issue -
State: closed - Opened by guilhermehto over 5 years ago
Labels: bug
#92 - Player gets stuck on ceiling after hooking
Issue -
State: closed - Opened by guilhermehto over 5 years ago
Labels: bug
#91 - [WIP] Add BasicMovementLevel
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 5 comments
#91 - [WIP] Add BasicMovementLevel
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 5 comments
#90 - Add editor warnings for nodes that are not properly initialized
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#90 - Add editor warnings for nodes that are not properly initialized
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
#89 - Add PassThrough mechanic
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 3 comments
#89 - Add PassThrough mechanic
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 3 comments
#88 - Checkpoint and checkpoints node added
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 1 comment
#88 - Checkpoint and checkpoints node added
Pull Request -
State: closed - Opened by guilhermehto over 5 years ago
- 1 comment
#87 - Ai steer, iteration 1
Pull Request -
State: closed - Opened by Razoric480 over 5 years ago
- 2 comments
Labels: code structure
#87 - Ai steer, iteration 1
Pull Request -
State: closed - Opened by Razoric480 over 5 years ago
- 2 comments
Labels: code structure
#86 - First iteration pass for an extensible Steering behaviour system.
Issue -
State: closed - Opened by Razoric480 over 5 years ago
Labels: code structure
#86 - First iteration pass for an extensible Steering behaviour system.
Issue -
State: closed - Opened by Razoric480 over 5 years ago
Labels: code structure
#85 - Camera anchor moves the camera off center
Issue -
State: open - Opened by NathanLovato over 5 years ago
- 4 comments
Labels: bug
#85 - Camera anchor moves the camera off center
Issue -
State: open - Opened by NathanLovato over 5 years ago
- 4 comments
Labels: bug
#84 - Add ability to jump down on pass-through platforms
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: enhancement
#84 - Add ability to jump down on pass-through platforms
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 2 comments
Labels: enhancement
#83 - Fix Wall State issues
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 1 comment
#83 - Fix Wall State issues
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 1 comment
#82 - Wall state continues after falling off a platform
Issue -
State: closed - Opened by ZhulanovAA over 5 years ago
- 1 comment
Labels: bug
#82 - Wall state continues after falling off a platform
Issue -
State: closed - Opened by ZhulanovAA over 5 years ago
- 1 comment
Labels: bug
#81 - Unify Hook nodes implementation with the HFSM
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#80 - Ledge detector doesn't work well with jump-through platforms
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#80 - Ledge detector doesn't work well with jump-through platforms
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#79 - Jumping when leaning against a wall prevents the character from jumping up
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: bug
#79 - Jumping when leaning against a wall prevents the character from jumping up
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: bug
#78 - Fix camera snap to anchor points
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#78 - Fix camera snap to anchor points
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#77 - Rename all booleans to is_* or has_*
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: refactoring
#77 - Rename all booleans to is_* or has_*
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: refactoring
#76 - Fix CameraRig to account for camera snapping anchors
Issue -
State: closed - Opened by razcore-rad over 5 years ago
Labels: bug
#76 - Fix CameraRig to account for camera snapping anchors
Issue -
State: closed - Opened by razcore-rad over 5 years ago
Labels: bug
#75 - The player sticks to walls a little too much
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: design
#75 - The player sticks to walls a little too much
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: design
#74 - Add Checkpoints node to manage checkpoints
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 11 comments
Labels: enhancement
#74 - Add Checkpoints node to manage checkpoints
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 11 comments
Labels: enhancement
#73 - Wall state: The character jumps up sometimes
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: bug
#73 - Wall state: The character jumps up sometimes
Issue -
State: closed - Opened by NathanLovato over 5 years ago
- 1 comment
Labels: bug
#72 - Add CollisionShape2D to DamageSource
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#72 - Add CollisionShape2D to DamageSource
Issue -
State: closed - Opened by NathanLovato over 5 years ago
#71 - Remove HitFactory singleton
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: refactoring
#71 - Remove HitFactory singleton
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: refactoring
#70 - Hook HFSM
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#70 - Hook HFSM
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#69 - Level design: HookTarget reach area preview in editor
Issue -
State: closed - Opened by ZhulanovAA over 5 years ago
- 2 comments
Labels: enhancement
#69 - Level design: HookTarget reach area preview in editor
Issue -
State: closed - Opened by ZhulanovAA over 5 years ago
- 2 comments
Labels: enhancement
#68 - Prepare HFSM to be agnostic
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
#68 - Prepare HFSM to be agnostic
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
#67 - Move camera to anchor points
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 2 comments
#67 - Move camera to anchor points
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
- 2 comments
#66 - Hook HFSM implementation
Issue -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
Labels: code structure
#66 - Hook HFSM implementation
Issue -
State: closed - Opened by razcore-rad over 5 years ago
- 1 comment
Labels: code structure
#65 - Can you make a 2D bloom shader effect tutorial?
Issue -
State: closed - Opened by cjmxp over 5 years ago
- 1 comment
#65 - Can you make a 2D bloom shader effect tutorial?
Issue -
State: closed - Opened by cjmxp over 5 years ago
- 1 comment
#64 - Add wall state
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 7 comments
#64 - Add wall state
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 7 comments
#63 - Add DamageSource to Hook
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 4 comments
#63 - Add DamageSource to Hook
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 4 comments
#62 - Player stagger
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 2 comments
#62 - Player stagger
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 2 comments
#61 - PatrolAgent drawing is messed up
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#61 - PatrolAgent drawing is messed up
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#60 - PatrolAgent: Use two position2D nodes to set its patrol range instead of a hard-coded distance
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#60 - PatrolAgent: Use two position2D nodes to set its patrol range instead of a hard-coded distance
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#59 - PatrolAgent: make it wait and turn upon hitting a wall
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#59 - PatrolAgent: make it wait and turn upon hitting a wall
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#58 - PatrolAgent: make it die when jumped on by the player
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#58 - PatrolAgent: make it die when jumped on by the player
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#57 - Remove Tween from Skin.gd to simplify animation handling
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#57 - Remove Tween from Skin.gd to simplify animation handling
Pull Request -
State: closed - Opened by razcore-rad over 5 years ago
#56 - AI module - Scheduling
Pull Request -
State: closed - Opened by Razoric480 over 5 years ago
- 1 comment
Labels: code structure
#56 - AI module - Scheduling
Pull Request -
State: closed - Opened by Razoric480 over 5 years ago
- 1 comment
Labels: code structure
#55 - Use DebugPanel to display info in the game
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#55 - Use DebugPanel to display info in the game
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: enhancement
#54 - The ledge state causes a jitter in the camera's position
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#54 - The ledge state causes a jitter in the camera's position
Issue -
State: closed - Opened by NathanLovato over 5 years ago
Labels: bug
#53 - Using the hook during skin ledge animation leads to offset between collider & skin
Issue -
State: closed - Opened by razcore-rad over 5 years ago
Labels: bug
#53 - Using the hook during skin ledge animation leads to offset between collider & skin
Issue -
State: closed - Opened by razcore-rad over 5 years ago
Labels: bug
#52 - Add DebugPanel
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 2 comments
#52 - Add DebugPanel
Pull Request -
State: closed - Opened by henriiquecampos over 5 years ago
- 2 comments