Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gdquest-demos/godot-open-rpg issues and pull requests
#220 - Fixed Commenting and Player Speed Issues
Pull Request -
State: open - Opened by QuotientParadox about 1 month ago
#219 - Add Combat UI
Pull Request -
State: closed - Opened by food-please 4 months ago
- 2 comments
#218 - Add Battlers and Combat logic
Pull Request -
State: closed - Opened by food-please 6 months ago
- 7 comments
#217 - Transition cleanly to and from combat instances
Pull Request -
State: closed - Opened by food-please 9 months ago
- 8 comments
#216 - fix: correct filename case issue
Pull Request -
State: closed - Opened by virtuoushub 11 months ago
- 1 comment
#215 - Combat Milestone
Issue -
State: open - Opened by food-please 12 months ago
- 2 comments
#214 - QUERY: is there any accompanying dev documents or vedios available?
Issue -
State: closed - Opened by chen1195585098 about 1 year ago
- 1 comment
#213 - Feature implementation: v 0.3.0 - Player Progression
Issue -
State: open - Opened by SearedSquawker about 1 year ago
- 7 comments
#212 - Add Cutscenes: trigger-able sequences of events such as dialogues, treasure chests, & area transitions
Pull Request -
State: closed - Opened by food-please over 1 year ago
- 42 comments
#211 - Add event sequences (dialogue, map changes, cutscenes, etc.)
Issue -
State: closed - Opened by food-please over 1 year ago
- 1 comment
#210 - Contributors guide link in readme leads to 404
Issue -
State: closed - Opened by PocketcsNerd over 1 year ago
- 1 comment
#209 - Rewrite initial movement demo in GDScript 4
Pull Request -
State: closed - Opened by food-please almost 2 years ago
- 19 comments
#208 - Rewrite initial movement demo in GDScript 4
Pull Request -
State: closed - Opened by food-please almost 2 years ago
#207 - OpenRPG rewrite: Godot 4.X
Issue -
State: closed - Opened by food-please almost 2 years ago
- 14 comments
#206 - DialogueCombatPawn loops dialogue if Enter key is pressed
Issue -
State: closed - Opened by rcjsuen about 2 years ago
- 1 comment
#205 - Fixed typo: "navigaton"
Pull Request -
State: closed - Opened by CharlExMachina about 2 years ago
- 1 comment
#204 - rpg
Issue -
State: closed - Opened by WEBDERNargor over 2 years ago
#203 - Update
Pull Request -
State: closed - Opened by tct123 almost 3 years ago
- 1 comment
#202 - Use drop chance correctly
Pull Request -
State: closed - Opened by theraot almost 4 years ago
- 1 comment
#201 - Drop chance is ignored
Issue -
State: closed - Opened by theraot almost 4 years ago
- 5 comments
Labels: bug
#200 - Fixed dialogue path
Pull Request -
State: closed - Opened by theraot almost 4 years ago
- 2 comments
#200 - Fixed dialogue path
Pull Request -
State: closed - Opened by theraot almost 4 years ago
- 2 comments
#199 - Dialogue path is wrong
Issue -
State: closed - Opened by theraot almost 4 years ago
#199 - Dialogue path is wrong
Issue -
State: closed - Opened by theraot almost 4 years ago
#198 - [WIP] CSharp port
Pull Request -
State: closed - Opened by theraot almost 4 years ago
#198 - [WIP] CSharp port
Pull Request -
State: closed - Opened by theraot almost 4 years ago
#197 - Paul breaks the game board
Pull Request -
State: closed - Opened by PaulGGJ almost 4 years ago
#197 - Paul breaks the game board
Pull Request -
State: closed - Opened by PaulGGJ almost 4 years ago
#196 - Add a formatting script for Travis CI
Pull Request -
State: closed - Opened by aaronfranke over 4 years ago
- 1 comment
#196 - Add a formatting script for Travis CI
Pull Request -
State: closed - Opened by aaronfranke over 4 years ago
- 1 comment
#195 - Update gitignore file
Pull Request -
State: closed - Opened by aaronfranke over 4 years ago
#195 - Update gitignore file
Pull Request -
State: closed - Opened by aaronfranke over 4 years ago
#194 - I want an example that only includes the turn combat system, but there is too much in this example.
Issue -
State: closed - Opened by txj-mssl almost 5 years ago
- 1 comment
#194 - I want an example that only includes the turn combat system, but there is too much in this example.
Issue -
State: closed - Opened by txj-mssl almost 5 years ago
- 1 comment
#193 - Auto battle
Issue -
State: closed - Opened by W0ots almost 5 years ago
- 1 comment
#193 - Auto battle
Issue -
State: closed - Opened by W0ots almost 5 years ago
- 1 comment
#192 - Fix comment-reformatting spillover
Pull Request -
State: closed - Opened by qwertystop almost 5 years ago
- 1 comment
#192 - Fix comment-reformatting spillover
Pull Request -
State: closed - Opened by qwertystop almost 5 years ago
- 1 comment
#191 - Fix #190: Enabling Pixel Snap
Pull Request -
State: closed - Opened by kuruk-mm over 5 years ago
- 1 comment
#191 - Fix #190: Enabling Pixel Snap
Pull Request -
State: closed - Opened by kuruk-mm over 5 years ago
- 1 comment
#190 - One gray pixel line appear on tiles, when the camara moves
Issue -
State: closed - Opened by kuruk-mm over 5 years ago
- 2 comments
#190 - One gray pixel line appear on tiles, when the camara moves
Issue -
State: closed - Opened by kuruk-mm over 5 years ago
- 2 comments
#189 - Resources broken when project is exported to an .exe
Issue -
State: closed - Opened by youreperfect almost 6 years ago
- 3 comments
Labels: bug, help wanted
#188 - Duplicating Visual Script node loses custom script reference
Issue -
State: closed - Opened by TheRealCatherine almost 6 years ago
- 3 comments
#188 - Duplicating Visual Script node loses custom script reference
Issue -
State: closed - Opened by TheRealCatherine almost 6 years ago
- 3 comments
#187 - Mana preview
Pull Request -
State: closed - Opened by rudehero almost 6 years ago
- 5 comments
#186 - OpenRPG code rewrite
Issue -
State: closed - Opened by NathanLovato almost 6 years ago
- 11 comments
Labels: refactoring
#185 - Level up on experience change; fixed type mismatch
Pull Request -
State: closed - Opened by zextillion about 6 years ago
- 1 comment
#185 - Level up on experience change; fixed type mismatch
Pull Request -
State: closed - Opened by zextillion about 6 years ago
- 1 comment
#184 - Added Popup for missed skills
Pull Request -
State: closed - Opened by godofgrunts about 6 years ago
- 1 comment
#184 - Added Popup for missed skills
Pull Request -
State: closed - Opened by godofgrunts about 6 years ago
- 1 comment
#183 - Remove the Localmap's Grid YSort
Issue -
State: closed - Opened by henriiquecampos about 6 years ago
- 1 comment
Labels: refactoring
#183 - Remove the Localmap's Grid YSort
Issue -
State: closed - Opened by henriiquecampos about 6 years ago
- 1 comment
Labels: refactoring
#182 - CompleteQuestAction: error if trying to complete an already-completed quest
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#182 - CompleteQuestAction: error if trying to complete an already-completed quest
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#181 - Error when trying to get rewards from a quest
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#181 - Error when trying to get rewards from a quest
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#180 - Attacking one monster attacks them all
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 4 comments
Labels: bug
#180 - Attacking one monster attacks them all
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 4 comments
Labels: bug
#179 - At the end of combat there's no rewards anymore
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 1 comment
Labels: bug
#179 - At the end of combat there's no rewards anymore
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 1 comment
Labels: bug
#178 - QuestBubble doesn't show when a quest is ready to be delivered with CompleteQuestAction
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#178 - QuestBubble doesn't show when a quest is ready to be delivered with CompleteQuestAction
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#177 - Assertion fail error if trying to interact with a QuestCompleteAction and the quest isn't complete
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#177 - Assertion fail error if trying to interact with a QuestCompleteAction and the quest isn't complete
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#176 - CircularButton: After losing focus with the mouse, can't select with the keyboard
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 2 comments
Labels: bug, good first issue
#176 - CircularButton: After losing focus with the mouse, can't select with the keyboard
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 2 comments
Labels: bug, good first issue
#175 - Interactions with quest givers trigger an error if the quest already started or was delivered
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 1 comment
Labels: bug
#175 - Interactions with quest givers trigger an error if the quest already started or was delivered
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 1 comment
Labels: bug
#174 - Add an attack that hits all enemies
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 3 comments
Labels: enhancement
#174 - Add an attack that hits all enemies
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 3 comments
Labels: enhancement
#173 - QuestJournal doesn't display anything
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug, refactoring
#173 - QuestJournal doesn't display anything
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug, refactoring
#172 - Quests won't complete
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#172 - Quests won't complete
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#171 - Simplify the QuestSystem's API
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#171 - Simplify the QuestSystem's API
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#170 - Point not found error when tapping on an obstacle
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#170 - Point not found error when tapping on an obstacle
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#169 - Improve mouse handle
Issue -
State: closed - Opened by razcore-rad about 6 years ago
- 1 comment
Labels: enhancement, help wanted
#169 - Improve mouse handle
Issue -
State: closed - Opened by razcore-rad about 6 years ago
- 1 comment
Labels: enhancement, help wanted
#168 - Move Stats out of the Battler, into the PartyMember
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#168 - Move Stats out of the Battler, into the PartyMember
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#167 - Refactor NPCs so they can all handle quests
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#167 - Refactor NPCs so they can all handle quests
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: refactoring
#166 - CombatArena: Crash when cycling through targets with touch/mouse-based input
Issue -
State: closed - Opened by johnnygossdev about 6 years ago
- 11 comments
Labels: bug
#166 - CombatArena: Crash when cycling through targets with touch/mouse-based input
Issue -
State: closed - Opened by johnnygossdev about 6 years ago
- 11 comments
Labels: bug
#165 - You can still interact with InteractivePawns during combat transitions
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#165 - You can still interact with InteractivePawns during combat transitions
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#164 - Display rewards gained from quests
Issue -
State: closed - Opened by guilhermehto about 6 years ago
- 1 comment
Labels: enhancement
#164 - Display rewards gained from quests
Issue -
State: closed - Opened by guilhermehto about 6 years ago
- 1 comment
Labels: enhancement
#163 - UI: Notification labels
Issue -
State: closed - Opened by guilhermehto about 6 years ago
Labels: enhancement
#163 - UI: Notification labels
Issue -
State: closed - Opened by guilhermehto about 6 years ago
Labels: enhancement
#162 - Quest journal added
Pull Request -
State: closed - Opened by guilhermehto about 6 years ago
- 1 comment
#162 - Quest journal added
Pull Request -
State: closed - Opened by guilhermehto about 6 years ago
- 1 comment
#161 - Quest rewards added
Pull Request -
State: closed - Opened by guilhermehto about 6 years ago
#161 - Quest rewards added
Pull Request -
State: closed - Opened by guilhermehto about 6 years ago
#160 - DebugInterface: Save and load buttons don't do anything
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#160 - DebugInterface: Save and load buttons don't do anything
Issue -
State: closed - Opened by NathanLovato about 6 years ago
Labels: bug
#159 - Resources saved to res:// at runtime get reverted: Can't save SaveGame to res:// reliably
Issue -
State: closed - Opened by NathanLovato about 6 years ago
- 6 comments
Labels: bug, wontfix