Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gdquest-demos/godot-4-3d-third-person-controller issues and pull requests
#42 - `foot_step` signal is declared but never used
Issue -
State: closed - Opened by akien-mga 3 months ago
- 1 comment
#41 - chore: use `Signal.emit` instead of `emit_signal` to avoid `UNUSED_SIGNAL` warning
Pull Request -
State: closed - Opened by akien-mga 3 months ago
- 2 comments
#40 - Add new insect
Pull Request -
State: closed - Opened by svelezw4games 5 months ago
- 1 comment
#39 - Super test
Pull Request -
State: closed - Opened by svelezw4games 6 months ago
#38 - Working for mac
Issue -
State: open - Opened by graphific 6 months ago
#37 - Follow Camera Implementation Preferences
Issue -
State: open - Opened by rhelsing 9 months ago
- 1 comment
#36 - Anchor CameraController on Player position on setup
Pull Request -
State: closed - Opened by ryevdokimov 9 months ago
- 1 comment
#35 - Assorted minor typo fixes
Pull Request -
State: closed - Opened by akien-mga 12 months ago
- 1 comment
#34 - Parser Error: Cannot infer the type of "next_location" variable because the value doesn't have a set type.
Issue -
State: closed - Opened by brandbrilliance 12 months ago
- 2 comments
#33 - Misspelling in JumpingPad.gd Script
Issue -
State: closed - Opened by Dritic about 1 year ago
#32 - Trying to assign value of type 'MeshInstance3D' to a variable of type 'RigidBody3D'.
Issue -
State: open - Opened by mrfisty about 1 year ago
- 1 comment
#31 - fix: Remove unused mtl reference in `grass_1_geo.obj`
Pull Request -
State: closed - Opened by akien-mga about 1 year ago
- 1 comment
#30 - Convert to Godot 4.1, remove binary data from scene files, prevent spurious diffs, and fix load warnings
Pull Request -
State: closed - Opened by akien-mga over 1 year ago
- 12 comments
#29 - Move base64-encoded data out of .tscn files
Pull Request -
State: closed - Opened by akien-mga over 1 year ago
- 1 comment
#28 - Fix missing `ext_resource` UIDs by resaving all scenes in Godot 4.0.4
Pull Request -
State: closed - Opened by akien-mga over 1 year ago
- 5 comments
#27 - Player's `heart_core_mat.tres` `emission_energy_multiplier` changes value every time the main scene is saved
Issue -
State: closed - Opened by akien-mga over 1 year ago
- 1 comment
#26 - `res://Enemies/smoke_puff/smoke_ball.tres` sometimes fails parsing, and invalid UID warning spam
Issue -
State: closed - Opened by akien-mga over 1 year ago
#25 - Fix gamepad bindings
Pull Request -
State: closed - Opened by akien-mga over 1 year ago
- 1 comment
#24 - HitBox/HurtBox
Issue -
State: closed - Opened by SSebigo over 1 year ago
- 1 comment
#23 - Cannot infer the type of "next_location" variable because the value doesn't have a set type.
Issue -
State: open - Opened by lumenwrites over 1 year ago
- 2 comments
#22 - Pressing "Esc" twice, pauses the game but doesn't show any menu
Issue -
State: open - Opened by antimundo over 1 year ago
Labels: bug
#21 - Fix input setup function when copying character to different project
Pull Request -
State: closed - Opened by FelixJons over 1 year ago
- 1 comment
#20 - Update to latest version of Godot 4
Issue -
State: closed - Opened by CZakarya over 1 year ago
- 8 comments
Labels: help wanted, invalid
#19 - Camera rotation speed is effected by framerate.
Issue -
State: closed - Opened by MJBrune over 1 year ago
- 1 comment
Labels: bug
#18 - Project fails to run in 4.0.2
Issue -
State: closed - Opened by epicRedHot over 1 year ago
- 2 comments
#17 - Play the Beetle secondary animation shake
Pull Request -
State: closed - Opened by Magodra over 1 year ago
- 1 comment
#16 - Godot 4 release update
Pull Request -
State: closed - Opened by Starkium over 1 year ago
- 1 comment
#15 - Various load errors due to missing files
Issue -
State: closed - Opened by akien-mga almost 2 years ago
- 1 comment
#14 - Add dedicated sound effects
Issue -
State: open - Opened by NathanLovato almost 2 years ago
#13 - Update project to Godot 4 beta 17 (animations still not fully updated)
Pull Request -
State: closed - Opened by Brawmario almost 2 years ago
- 22 comments
#12 - Missing textures in Linux CI export
Issue -
State: open - Opened by Reports1874 almost 2 years ago
- 3 comments
#11 - [Tracker] Improvements and fixes to improve the demo
Issue -
State: open - Opened by NathanLovato almost 2 years ago
- 2 comments
Labels: bug, enhancement
#10 - Replace CSG mesh with SurfaceTool for grenade path preview
Issue -
State: closed - Opened by NathanLovato almost 2 years ago
Labels: refactor
#9 - Replace CSGMesh with SurfaceTool for grenade trail
Pull Request -
State: closed - Opened by henriquelalves almost 2 years ago
#8 - Extract photo mode to a reusable addon
Pull Request -
State: open - Opened by NathanLovato almost 2 years ago
- 2 comments
Labels: enhancement
#7 - Set all objects to use default layers and masks
Issue -
State: closed - Opened by NathanLovato almost 2 years ago
Labels: refactor
#6 - Extract photo mode to an addon
Issue -
State: open - Opened by NathanLovato almost 2 years ago
Labels: enhancement
#5 - Known issue: beetle animations are broken in beta 17
Issue -
State: closed - Opened by NathanLovato almost 2 years ago
- 11 comments
Labels: bug
#4 - Known issue: the grass texture leaks into the hills (beta 8)
Issue -
State: closed - Opened by NathanLovato almost 2 years ago
Labels: bug
#3 - Change algorithm to calculate grenade launch
Issue -
State: closed - Opened by NathanLovato almost 2 years ago
Labels: enhancement
#2 - WIP: Change grenade launch algorithm, refactor grenade code
Pull Request -
State: closed - Opened by NathanLovato almost 2 years ago
- 1 comment
#1 - Known issue: GPUParticle flickers when instancing (Godot 4 beta 8)
Issue -
State: closed - Opened by henriquelalves almost 2 years ago
Labels: bug