Ecosyste.ms: Issues

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GitHub / gamewithpixels/dicefirmware issues and pull requests

#36 - Battery level 0 in 1st advertisement packet

Issue - State: closed - Opened by obasille over 2 years ago
Labels: bug

#35 - D20 face remap don't work as expected

Issue - State: closed - Opened by obasille over 2 years ago
Labels: bug

#34 - Add noise animation

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#34 - Add noise animation

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#33 - Evaluate using fixed point instead of floating point

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#33 - Evaluate using fixed point instead of floating point

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#32 - Add support for factory validation

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#32 - Add support for factory validation

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#31 - Improve roll/handling detection

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#31 - Improve roll/handling detection

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#30 - Add support for all dice type

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#30 - Add support for all dice type

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#29 - Sleep mode triggered even when connectected

Issue - State: closed - Opened by obasille over 2 years ago
Labels: invalid

#29 - Sleep mode triggered even when connectected

Issue - State: closed - Opened by obasille over 2 years ago
Labels: invalid

#28 - Simplify calibration process

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#28 - Simplify calibration process

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#27 - Light up face LED when calibrating die

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#27 - Light up face LED when calibrating die

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: enhancement

#26 - Update battery voltage lookup table

Issue - State: open - Opened by obasille over 2 years ago - 4 comments
Labels: bug

#26 - Update battery voltage lookup table

Issue - State: open - Opened by obasille over 2 years ago - 4 comments
Labels: bug

#25 - Optimize animations memory footprint

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#24 - Check messages for possible alignements issues

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#24 - Check messages for possible alignements issues

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#23 - Ensure that there is always a HelloGoobye and Dis/Connected anim

Issue - State: open - Opened by obasille over 2 years ago
Labels: bug

#23 - Ensure that there is always a HelloGoobye and Dis/Connected anim

Issue - State: open - Opened by obasille over 2 years ago
Labels: bug

#22 - Add Full Name to IAmADie message

Issue - State: open - Opened by obasille over 2 years ago
Labels: enhancement

#21 - Advertised DesignAndColor not updated until reset

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: wontfix

#20 - Compile against only one LED driver

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#19 - ActionPlayAnimation loopCount not implemented

Issue - State: open - Opened by obasille over 2 years ago
Labels: bug

#18 - Compile without LTO for symbol sizes

Issue - State: open - Opened by kylzrnr over 2 years ago - 1 comment
Labels: maintenance

#16 - Bypass accelerometer wake-up configuration when in validation mode

Pull Request - State: closed - Opened by kylzrnr over 2 years ago - 1 comment

#15 - Don't wake up from accelerator interrupt in validation mode

Issue - State: closed - Opened by obasille over 2 years ago

#14 - 10 compile against only one accelerometer hardware

Pull Request - State: closed - Opened by kylzrnr over 2 years ago

#13 - 2 add factory validation mode

Pull Request - State: closed - Opened by obasille over 2 years ago

#12 - Add preconfigured UICR hex file for validation and makefile commands …

Pull Request - State: closed - Opened by kylzrnr over 2 years ago - 6 comments

#11 - Create hex file with validation mode enabled

Issue - State: closed - Opened by obasille over 2 years ago

#10 - Compile against only one accelerometer hardware

Issue - State: closed - Opened by obasille over 2 years ago

#9 - Automatically check release build size < 52kb

Issue - State: open - Opened by obasille over 2 years ago
Labels: maintenance

#8 - AnimationInstance::start() function not called when looped

Issue - State: closed - Opened by obasille over 2 years ago - 1 comment
Labels: bug

#7 - Incorrect animation start and end time

Issue - State: open - Opened by obasille over 2 years ago
Labels: bug

#6 - 2 add factory validation mode

Pull Request - State: closed - Opened by kylzrnr over 2 years ago - 2 comments

#5 - 3 add sleep mode implementation

Pull Request - State: closed - Opened by kylzrnr over 2 years ago - 1 comment

#4 - Add comments to uncommented features

Issue - State: closed - Opened by kylzrnr over 2 years ago

#3 - Add sleep mode implementation

Issue - State: closed - Opened by kylzrnr over 2 years ago

#2 - Add factory validation mode

Issue - State: closed - Opened by kylzrnr over 2 years ago - 1 comment

#1 - Battery always reported as charging

Issue - State: closed - Opened by obasille almost 3 years ago
Labels: bug