Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gamewithpixels/dicefirmware issues and pull requests
#36 - Battery level 0 in 1st advertisement packet
Issue -
State: closed - Opened by obasille over 2 years ago
Labels: bug
#35 - D20 face remap don't work as expected
Issue -
State: closed - Opened by obasille over 2 years ago
Labels: bug
#34 - Add noise animation
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#34 - Add noise animation
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#33 - Evaluate using fixed point instead of floating point
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#33 - Evaluate using fixed point instead of floating point
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#32 - Add support for factory validation
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#32 - Add support for factory validation
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#31 - Improve roll/handling detection
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#31 - Improve roll/handling detection
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#30 - Add support for all dice type
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#30 - Add support for all dice type
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#29 - Sleep mode triggered even when connectected
Issue -
State: closed - Opened by obasille over 2 years ago
Labels: invalid
#29 - Sleep mode triggered even when connectected
Issue -
State: closed - Opened by obasille over 2 years ago
Labels: invalid
#28 - Simplify calibration process
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#28 - Simplify calibration process
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#27 - Light up face LED when calibrating die
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#27 - Light up face LED when calibrating die
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: enhancement
#26 - Update battery voltage lookup table
Issue -
State: open - Opened by obasille over 2 years ago
- 4 comments
Labels: bug
#26 - Update battery voltage lookup table
Issue -
State: open - Opened by obasille over 2 years ago
- 4 comments
Labels: bug
#25 - Optimize animations memory footprint
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#24 - Check messages for possible alignements issues
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#24 - Check messages for possible alignements issues
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#23 - Ensure that there is always a HelloGoobye and Dis/Connected anim
Issue -
State: open - Opened by obasille over 2 years ago
Labels: bug
#23 - Ensure that there is always a HelloGoobye and Dis/Connected anim
Issue -
State: open - Opened by obasille over 2 years ago
Labels: bug
#22 - Add Full Name to IAmADie message
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#21 - Advertised DesignAndColor not updated until reset
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: wontfix
#20 - Compile against only one LED driver
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#19 - ActionPlayAnimation loopCount not implemented
Issue -
State: open - Opened by obasille over 2 years ago
Labels: bug
#18 - Compile without LTO for symbol sizes
Issue -
State: open - Opened by kylzrnr over 2 years ago
- 1 comment
Labels: maintenance
#17 - Update Cycle LEDs mode to use UICR register like Validation mode
Issue -
State: closed - Opened by obasille over 2 years ago
#16 - Bypass accelerometer wake-up configuration when in validation mode
Pull Request -
State: closed - Opened by kylzrnr over 2 years ago
- 1 comment
#15 - Don't wake up from accelerator interrupt in validation mode
Issue -
State: closed - Opened by obasille over 2 years ago
#14 - 10 compile against only one accelerometer hardware
Pull Request -
State: closed - Opened by kylzrnr over 2 years ago
#13 - 2 add factory validation mode
Pull Request -
State: closed - Opened by obasille over 2 years ago
#12 - Add preconfigured UICR hex file for validation and makefile commands …
Pull Request -
State: closed - Opened by kylzrnr over 2 years ago
- 6 comments
#11 - Create hex file with validation mode enabled
Issue -
State: closed - Opened by obasille over 2 years ago
#10 - Compile against only one accelerometer hardware
Issue -
State: closed - Opened by obasille over 2 years ago
#9 - Automatically check release build size < 52kb
Issue -
State: open - Opened by obasille over 2 years ago
Labels: maintenance
#8 - AnimationInstance::start() function not called when looped
Issue -
State: closed - Opened by obasille over 2 years ago
- 1 comment
Labels: bug
#7 - Incorrect animation start and end time
Issue -
State: open - Opened by obasille over 2 years ago
Labels: bug
#6 - 2 add factory validation mode
Pull Request -
State: closed - Opened by kylzrnr over 2 years ago
- 2 comments
#5 - 3 add sleep mode implementation
Pull Request -
State: closed - Opened by kylzrnr over 2 years ago
- 1 comment
#4 - Add comments to uncommented features
Issue -
State: closed - Opened by kylzrnr over 2 years ago
#3 - Add sleep mode implementation
Issue -
State: closed - Opened by kylzrnr over 2 years ago
#2 - Add factory validation mode
Issue -
State: closed - Opened by kylzrnr over 2 years ago
- 1 comment
#1 - Battery always reported as charging
Issue -
State: closed - Opened by obasille almost 3 years ago
Labels: bug