Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / gamewithpixels/dicefirmware issues and pull requests
#91 - Magnets causing sleep mode
Issue -
State: closed - Opened by Jmwhite45 9 months ago
- 1 comment
#91 - Magnets causing sleep mode
Issue -
State: closed - Opened by Jmwhite45 9 months ago
- 1 comment
#90 - Correct typo
Pull Request -
State: closed - Opened by ChaimW 9 months ago
#90 - Correct typo
Pull Request -
State: closed - Opened by ChaimW 9 months ago
#89 - animation_sequence doesn't validate/clamp "animationCount", leading to out of bounds memory read
Issue -
State: closed - Opened by ChadNedzlek 10 months ago
#88 - instant_anim_controller doesn't validate that the BulkData size matches it's buffer size
Issue -
State: closed - Opened by ChadNedzlek 10 months ago
- 2 comments
#88 - instant_anim_controller doesn't validate that the BulkData size matches it's buffer size
Issue -
State: closed - Opened by ChadNedzlek 10 months ago
- 2 comments
#87 - Add API version
Issue -
State: open - Opened by obasille about 1 year ago
Labels: enhancement
#87 - Add API version
Issue -
State: open - Opened by obasille about 1 year ago
Labels: enhancement
#86 - Check on scheduler error
Issue -
State: open - Opened by obasille about 1 year ago
Labels: enhancement
#86 - Check on scheduler error
Issue -
State: open - Opened by obasille about 1 year ago
Labels: enhancement
#85 - Heap memory crash
Issue -
State: open - Opened by obasille about 1 year ago
- 1 comment
Labels: bug
#85 - Heap memory crash
Issue -
State: open - Opened by obasille about 1 year ago
- 1 comment
Labels: bug
#84 - Add message to write to UICR
Issue -
State: closed - Opened by obasille about 1 year ago
Labels: enhancement
#84 - Add message to write to UICR
Issue -
State: closed - Opened by obasille about 1 year ago
Labels: enhancement
#83 - Implement Led Loopback check
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#82 - Add internal battery state to Telemetry message
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#82 - Add internal battery state to Telemetry message
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#81 - New version numbering scheme
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#81 - New version numbering scheme
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#80 - Create Action to build firmware
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#80 - Create Action to build firmware
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#79 - Animation testing is using face remapping
Issue -
State: open - Opened by obasille over 1 year ago
Labels: bug
#79 - Animation testing is using face remapping
Issue -
State: open - Opened by obasille over 1 year ago
Labels: bug
#78 - Improve roll detection
Issue -
State: open - Opened by obasille over 1 year ago
- 3 comments
Labels: bug
#78 - Improve roll detection
Issue -
State: open - Opened by obasille over 1 year ago
- 3 comments
Labels: bug
#77 - Use private encryption key
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#77 - Use private encryption key
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#76 - Add fallback animations for critical statuses
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#76 - Add fallback animations for critical statuses
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#75 - Make roll message high priority
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#75 - Make roll message high priority
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#74 - Remove floats
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#74 - Remove floats
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#73 - Remove anim preview duplicated code
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#73 - Remove anim preview duplicated code
Issue -
State: open - Opened by obasille over 1 year ago
Labels: maintenance
#72 - Why DFU slower when initiated from FW?
Issue -
State: open - Opened by obasille over 1 year ago
Labels: question
#72 - Why DFU slower when initiated from FW?
Issue -
State: open - Opened by obasille over 1 year ago
Labels: question
#71 - Faster id blink
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#70 - Blink on low charge and dim intensity
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#70 - Blink on low charge and dim intensity
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#69 - Global intensity setting
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#69 - Global intensity setting
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#68 - Move board config data to UICR registers
Issue -
State: closed - Opened by obasille over 1 year ago
- 1 comment
Labels: enhancement, later
#68 - Move board config data to UICR registers
Issue -
State: closed - Opened by obasille over 1 year ago
- 1 comment
Labels: enhancement, later
#67 - Remove face calibration code
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement, later
#67 - Remove face calibration code
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement, later
#66 - Update battery level map
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#66 - Update battery level map
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#65 - Check battery on boot
Issue -
State: open - Opened by obasille over 1 year ago
Labels: enhancement
#64 - Action loopCount ignored when playing animation
Issue -
State: open - Opened by obasille over 1 year ago
Labels: bug
#63 - Send message for each face change as dice is rolling
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#63 - Send message for each face change as dice is rolling
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#62 - Merge RollState, BatteryLevel and Rssi messages
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#62 - Merge RollState, BatteryLevel and Rssi messages
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#61 - Advertise die type, update IAmADie message
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#61 - Advertise die type, update IAmADie message
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#60 - Use fixed color palette for animations
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#60 - Use fixed color palette for animations
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#59 - Flash LEDs during DFU
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#59 - Flash LEDs during DFU
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#58 - Flash LEDs when transfering profile
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#58 - Flash LEDs when transfering profile
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#57 - AnimationBits::getTrack() should return a pointer, so it can be null
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#57 - AnimationBits::getTrack() should return a pointer, so it can be null
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#56 - Rename EnterSleepMode to something better
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#56 - Rename EnterSleepMode to something better
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#55 - Smart face remap for pipped D6
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#55 - Smart face remap for pipped D6
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#54 - Increase data speed transfer
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#53 - Extract accelerometer data for analysis purposes
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#53 - Extract accelerometer data for analysis purposes
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#52 - Gather runtime data on crash
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#52 - Gather runtime data on crash
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#51 - AnimationController architecture
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#51 - AnimationController architecture
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#50 - Enable interrupt on LED loopback
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#50 - Enable interrupt on LED loopback
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#49 - Timers::createTimer() failure
Issue -
State: open - Opened by obasille about 2 years ago
Labels: bug
#48 - Fix #36
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
#47 - 45 report valid face index roll state message
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
- 1 comment
#47 - 45 report valid face index roll state message
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
- 1 comment
#46 - added all dice face remaps
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
#46 - added all dice face remaps
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
#45 - Only report valid face index in RollState message
Issue -
State: closed - Opened by obasille about 2 years ago
- 6 comments
Labels: bug
#45 - Only report valid face index in RollState message
Issue -
State: closed - Opened by obasille about 2 years ago
- 6 comments
Labels: bug
#44 - Update face normals for all dice but 20
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: enhancement
#44 - Update face normals for all dice but 20
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: enhancement
#43 - Update all dice face remap
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: enhancement
#42 - Die stuck after calibrating
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: bug
#42 - Die stuck after calibrating
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: bug
#41 - 34 add noise animation
Pull Request -
State: closed - Opened by David-Chernis about 2 years ago
#40 - Advertise whether die is charging or not
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#40 - Advertise whether die is charging or not
Issue -
State: open - Opened by obasille about 2 years ago
Labels: enhancement
#39 - Merge InstantAnimationController and AnimationPreview
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#39 - Merge InstantAnimationController and AnimationPreview
Issue -
State: open - Opened by obasille about 2 years ago
Labels: maintenance
#38 - Remove unused Battle code
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: maintenance
#38 - Remove unused Battle code
Issue -
State: closed - Opened by obasille about 2 years ago
Labels: maintenance
#37 - Generalize use of paremeterized color in animations
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement
#37 - Generalize use of paremeterized color in animations
Issue -
State: open - Opened by obasille over 2 years ago
Labels: enhancement