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GitHub / fuqunaga/PrefsGUI issues and pull requests
#25 - [Set Current To Default Window]Indicate that you cannot write to assets in other packages
Issue -
State: open - Opened by fuqunaga 10 months ago
#24 - Make it easy to understand errors when Json and code have the same key but different types.
Issue -
State: closed - Opened by fuqunaga 11 months ago
#23 - Support Gradient
Issue -
State: closed - Opened by fuqunaga 12 months ago
- 1 comment
#22 - PrefsMaterialProperty supports shader property attribute
Issue -
State: open - Opened by fuqunaga about 1 year ago
#21 - List in PrefsList behaves strangely at RosettaUI
Issue -
State: closed - Opened by fuqunaga about 1 year ago
- 1 comment
#20 - List in PrefsList doesn't seem to be working properly
Issue -
State: closed - Opened by fuqunaga about 1 year ago
- 1 comment
#19 - Support same key multi instance
Issue -
State: closed - Opened by fuqunaga almost 2 years ago
#18 - Prefs for collections
Issue -
State: open - Opened by fuqunaga about 2 years ago
#17 - Update docs for OpenUPM
Issue -
State: closed - Opened by favoyang about 5 years ago
- 1 comment
#16 - docs: add installation options, badge and fix typos
Pull Request -
State: closed - Opened by favoyang about 5 years ago
#15 - Develop/v2
Pull Request -
State: closed - Opened by fuqunaga about 5 years ago
#14 - シーンファイルのデシリアライズが終わる前にPrefsGUISyncがGetObject()してしまうことがある
Issue -
State: closed - Opened by fuqunaga over 6 years ago
- 2 comments
#13 - Suggestion: Move AbstractVector.cs inside of GUIUtil folder
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
#12 - PrefsGUISync's NetworkServer.SpawnObjects() seems redundant
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
#11 - GUIUtil classes are not inside a namespace
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 4 comments
#10 - Making PrefsGUISync into a singleton for ease of access.
Pull Request -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
#9 - Separating GUIUtil Classes into their own separate files.
Pull Request -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
#8 - GUIUtilのUnparsedStringは何ですか。
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
Labels: question
#7 - Suggestion: GUIUtilを別の単位リポジトリに独立すればどう思っていますか。
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
#6 - Suggestion:GUI Utilを複数ファイルに分割すれば良い
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 1 comment
#5 - Suggestion: "ReadOnly" mode for PrefsGUI type variables
Issue -
State: closed - Opened by Innovative-Ideas almost 7 years ago
- 5 comments
#4 - Unity 5.4.4 compile error in PrefsGUISample.cs public class PrefsList : PrefsList<CustomClass> and solution
Issue -
State: closed - Opened by Innovative-Ideas over 7 years ago
- 2 comments
#3 - Suggestion: 設定ファイルのsave/loadパスに関して、streaming asserts + customパスを対応すれば良い
Issue -
State: closed - Opened by Innovative-Ideas over 7 years ago
- 4 comments
#2 - Prefabごとに、違うMaterialの変数の価が設定出来るサンプルを作れば便利そうです。
Issue -
State: closed - Opened by Innovative-Ideas over 7 years ago
- 2 comments
#1 - Suggestion: Improve documentation for MaterialPropertyDebugMenu features
Issue -
State: closed - Opened by Innovative-Ideas over 7 years ago
- 1 comment