Ecosyste.ms: Issues

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GitHub / frzi/blinkjs issues and pull requests

#17 - Bump json5 and babel-minify

Pull Request - State: open - Opened by dependabot[bot] over 1 year ago
Labels: dependencies

#16 - Bump json5 and babel-minify

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago - 1 comment
Labels: dependencies

#14 - Different sized buffer than the output size causing problem

Issue - State: closed - Opened by Smithangshu about 3 years ago - 5 comments

#13 - Bump lodash from 4.17.15 to 4.17.21

Pull Request - State: open - Opened by dependabot[bot] over 3 years ago
Labels: dependencies

#12 - Errors Running in a React environment installed using npm.

Issue - State: closed - Opened by FarazzShaikh about 4 years ago - 2 comments

#11 - Bump lodash from 4.17.15 to 4.17.19

Pull Request - State: closed - Opened by dependabot[bot] about 4 years ago - 1 comment
Labels: dependencies

#10 - Bump lodash from 4.17.5 to 4.17.15

Pull Request - State: closed - Opened by dependabot[bot] almost 5 years ago
Labels: dependencies

#9 - 2d_coordinates

Issue - State: closed - Opened by christofelfferich about 5 years ago - 6 comments

#8 - Take data as primary argument, alloc can be used as fallback.

Pull Request - State: closed - Opened by minuJeong over 6 years ago - 1 comment

#7 - add error message when data and alloc are provided together to Buffer

Pull Request - State: closed - Opened by minuJeong over 6 years ago - 2 comments

#6 - Copy data to host takes time proportional to previous iterations of the same kernel

Issue - State: closed - Opened by vincenzoml almost 7 years ago - 5 comments

#5 - can't use vector: 1 or vector: 2 on core i7 laptop

Issue - State: closed - Opened by vincenzoml almost 7 years ago - 3 comments

#4 - Outputs without consistent sizes

Issue - State: closed - Opened by d4tocchini about 7 years ago - 1 comment

#3 - DeviceBuffer._finish()

Issue - State: closed - Opened by justincui over 7 years ago - 3 comments

#2 - why do "gl.bindTexture(gl.TEXTURE_2D, this.id);" twice in DeviceBuffer.upload()?

Issue - State: closed - Opened by justincui over 7 years ago - 1 comment

#1 - gl.FLOAT_VEC_2 should be gl.FLOAT_VEC2

Issue - State: closed - Opened by justincui over 7 years ago - 1 comment