Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / frnsys/half_earth issues and pull requests
#221 - Blinking in-progress mix share pips?
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: design
#220 - Factors card listings could be made clearer
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: design
#219 - Skip tutorial dialogue option should skip all tutorial events
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#218 - Normalize audio levels for all files
Issue -
State: closed - Opened by frnsys over 2 years ago
#217 - Enter to advance dialogue
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#216 - Game over/game win screen still blank
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#215 - Production shortages need to be communicated more clearly
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#214 - Audio playback issues
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: bug
#213 - Demand shortage alerts
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#212 - AudioManager
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#211 - Need to save event pool state as well
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#210 - Indicate production shortages somehow?
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#209 - Add tooltips for production demands at the bottom of the production screen
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#208 - Make production changing more apparent?
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: enhancement
#207 - Highlight new cards
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#206 - Hide stamp when flipping passed policy cards
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#205 - Some stats reset after loading a save?
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug, needs-repro
#204 - More planning session locales
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: content
#203 - Add more event factors
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#202 - Planning session interstitials
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#201 - Intro "cutscene"
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#200 - Change win state to 60 or 80 years instead of 100 years?
Issue -
State: closed - Opened by frnsys over 2 years ago
- 2 comments
Labels: balancing
#199 - Remove political capital game over state?
Issue -
State: closed - Opened by frnsys over 2 years ago
- 2 comments
Labels: balancing
#198 - Better communicate connection between events and player decisions
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: enhancement
#197 - Smaller NPC relationship changes for projects/processes
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: balancing
#196 - Hard limit for processes
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#195 - Mousewheel scrolling not working for cards
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: bug
#194 - Globe still has highlighted tiles in events stream view
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#193 - Grey out "next level" regions bar for max-leveled regions
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#192 - Show greyed out research/infra points to indicate maximum per card
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#191 - Audio cue for sound on/off
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#190 - Music crossfading
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: enhancement
#189 - End-game badges are completely wrong
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: bug
#188 - Mosquito-borne disease event occurs twice
Issue -
State: closed - Opened by frnsys over 2 years ago
- 2 comments
Labels: bug
#187 - Show some kind of progress bar for game completion?
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: design
#186 - Not enough space to center last card
Issue -
State: closed - Opened by frnsys over 2 years ago
#185 - Extra scrolling space on iPhone 7 Safari
Issue -
State: closed - Opened by frnsys over 2 years ago
#184 - Not enough screen space to scan cards properly on iPhone 7 Safari
Issue -
State: closed - Opened by frnsys over 2 years ago
#183 - Dialogue crash
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#182 - Incorrect number of coalition seats reported
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: bug
#181 - Dialogue branching crash
Issue -
State: closed - Opened by frnsys over 2 years ago
- 2 comments
Labels: bug
#180 - Can't scroll factor cards on mobile
Issue -
State: closed - Opened by frnsys over 2 years ago
- 1 comment
Labels: bug
#178 - Add line breaks to pie chart labels in dashboard
Issue -
State: closed - Opened by frnsys over 2 years ago
#177 - Show small faction icon on seat highlight
Issue -
State: closed - Opened by frnsys over 2 years ago
Labels: design
#169 - Game kicking people back to start screen
Issue -
State: closed - Opened by frnsys over 2 years ago
- 9 comments
Labels: bug
#168 - More card dragging issues
Issue -
State: closed - Opened by frnsys over 2 years ago
- 2 comments
Labels: bug, needs-repro
#166 - Dialogue rendering issue
Issue -
State: closed - Opened by frnsys over 2 years ago
- 5 comments
Labels: bug, needs-repro
#164 - Verify process impacts
Issue -
State: closed - Opened by frnsys over 2 years ago
#161 - Very chunky cards view performance on some devices
Issue -
State: closed - Opened by frnsys over 2 years ago
- 4 comments
Labels: optimization
#160 - Design v1. hitlist
Issue -
State: closed - Opened by entityleak over 2 years ago
Labels: design
#160 - Design v1. hitlist
Issue -
State: closed - Opened by entityleak over 2 years ago
Labels: design
#155 - Timed emissions effects
Issue -
State: closed - Opened by frnsys over 2 years ago
#154 - Add playtesters to credits page
Issue -
State: closed - Opened by frnsys over 2 years ago
#125 - 2100 Game end screen
Issue -
State: closed - Opened by entityleak over 2 years ago
Labels: content, design
#124 - Contentedness stays too high?
Issue -
State: closed - Opened by entityleak over 2 years ago
- 2 comments
Labels: balancing
#124 - Contentedness stays too high?
Issue -
State: closed - Opened by entityleak over 2 years ago
- 2 comments
Labels: balancing
#122 - No gameover at 80/80 extinction rate
Issue -
State: closed - Opened by entityleak over 2 years ago
Labels: balancing
#122 - No gameover at 80/80 extinction rate
Issue -
State: closed - Opened by entityleak over 2 years ago
Labels: balancing
#108 - Scroll snap scrolling in Firefox buggy
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug, third-party
#108 - Scroll snap scrolling in Firefox buggy
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug, third-party
#106 - Image compression and rendering
Issue -
State: closed - Opened by entityleak almost 3 years ago
- 5 comments
Labels: design
#106 - Image compression and rendering
Issue -
State: closed - Opened by entityleak almost 3 years ago
- 5 comments
Labels: design
#104 - Use qualitative descriptions for effect strengths
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 2 comments
Labels: design
#104 - Use qualitative descriptions for effect strengths
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 2 comments
Labels: design
#100 - Implement NPC effects
Issue -
State: closed - Opened by frnsys almost 3 years ago
#99 - Process mixes aren't resetting on a "try again" game
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug
#98 - Preload assets
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: enhancement
#97 - Adjust year timing in the World/Events phase
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: balancing
#96 - Implement responsiveness (for current design)
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: design
#95 - NPC/Faction introductions
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: content
#94 - Card swiping is really janky
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
#93 - High-level balancing/pacing
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: balancing
#92 - Better limit card vertical dragging
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug
#91 - Cards won't flip on mobile
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug
#90 - Energy quota setting?
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: enhancement
#89 - Change temperature pc penalty scoring to be less punishing at the start
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: balancing
#88 - Split nuclear into meltdown risk and nuclear waste
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: content
#87 - More Gossy/faction commentary
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: content
#86 - Project outcomes not displaying on completion
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug
#85 - Shareable summary
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: enhancement
#84 - Unreachable code error
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: bug
#83 - Event probabilities need adjusting
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 3 comments
Labels: balancing, calibration
#82 - Add latitude info for regions
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
#81 - Regions view as a globe?
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: design
#80 - Table of contents for effects
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: documentation
#79 - Support for gossy commentary on projects
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
#78 - Should be able to "halt" projects
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: enhancement
#77 - NPC (parliament and speaker) images
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: content, design
#76 - Adjust end-of-cycle scoring
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: balancing
#75 - Development/(de)growth policies
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: content
#74 - Better presentation of regions?
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: design
#73 - Memory leak or something (performance drop) around 2040-2050
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: optimization
#72 - Events warning about feedstock depletion
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: content
#71 - More visible probabilities for projects
Issue -
State: closed - Opened by frnsys almost 3 years ago
Labels: design
#70 - Charts as part of the dashboard
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: design
#69 - Pie chart mixes
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: design
#68 - Color-coded event categories
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: enhancement, content, design
#67 - Parliamentary coalition mechanic
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 3 comments
Labels: enhancement, mechanics
#66 - Planning session chatter
Issue -
State: closed - Opened by frnsys almost 3 years ago
- 1 comment
Labels: enhancement, content
#65 - Descriptions for demand and regional/income-based outlook effects should say the total impact
Issue -
State: closed - Opened by frnsys almost 3 years ago