Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / frnsys/half_earth issues and pull requests

#221 - Blinking in-progress mix share pips?

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: design

#220 - Factors card listings could be made clearer

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: design

#219 - Skip tutorial dialogue option should skip all tutorial events

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#218 - Normalize audio levels for all files

Issue - State: closed - Opened by frnsys over 2 years ago

#217 - Enter to advance dialogue

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#216 - Game over/game win screen still blank

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#215 - Production shortages need to be communicated more clearly

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#214 - Audio playback issues

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: bug

#213 - Demand shortage alerts

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#212 - AudioManager

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#211 - Need to save event pool state as well

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#210 - Indicate production shortages somehow?

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#209 - Add tooltips for production demands at the bottom of the production screen

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#208 - Make production changing more apparent?

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: enhancement

#207 - Highlight new cards

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#206 - Hide stamp when flipping passed policy cards

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#205 - Some stats reset after loading a save?

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug, needs-repro

#204 - More planning session locales

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: content

#203 - Add more event factors

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#202 - Planning session interstitials

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#201 - Intro "cutscene"

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#200 - Change win state to 60 or 80 years instead of 100 years?

Issue - State: closed - Opened by frnsys over 2 years ago - 2 comments
Labels: balancing

#199 - Remove political capital game over state?

Issue - State: closed - Opened by frnsys over 2 years ago - 2 comments
Labels: balancing

#198 - Better communicate connection between events and player decisions

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: enhancement

#197 - Smaller NPC relationship changes for projects/processes

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: balancing

#196 - Hard limit for processes

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#195 - Mousewheel scrolling not working for cards

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: bug

#194 - Globe still has highlighted tiles in events stream view

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#193 - Grey out "next level" regions bar for max-leveled regions

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#192 - Show greyed out research/infra points to indicate maximum per card

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#191 - Audio cue for sound on/off

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#190 - Music crossfading

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: enhancement

#189 - End-game badges are completely wrong

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: bug

#188 - Mosquito-borne disease event occurs twice

Issue - State: closed - Opened by frnsys over 2 years ago - 2 comments
Labels: bug

#187 - Show some kind of progress bar for game completion?

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: design

#186 - Not enough space to center last card

Issue - State: closed - Opened by frnsys over 2 years ago

#185 - Extra scrolling space on iPhone 7 Safari

Issue - State: closed - Opened by frnsys over 2 years ago

#183 - Dialogue crash

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#182 - Incorrect number of coalition seats reported

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: bug

#181 - Dialogue branching crash

Issue - State: closed - Opened by frnsys over 2 years ago - 2 comments
Labels: bug

#180 - Can't scroll factor cards on mobile

Issue - State: closed - Opened by frnsys over 2 years ago - 1 comment
Labels: bug

#178 - Add line breaks to pie chart labels in dashboard

Issue - State: closed - Opened by frnsys over 2 years ago

#177 - Show small faction icon on seat highlight

Issue - State: closed - Opened by frnsys over 2 years ago
Labels: design

#169 - Game kicking people back to start screen

Issue - State: closed - Opened by frnsys over 2 years ago - 9 comments
Labels: bug

#168 - More card dragging issues

Issue - State: closed - Opened by frnsys over 2 years ago - 2 comments
Labels: bug, needs-repro

#166 - Dialogue rendering issue

Issue - State: closed - Opened by frnsys over 2 years ago - 5 comments
Labels: bug, needs-repro

#164 - Verify process impacts

Issue - State: closed - Opened by frnsys over 2 years ago

#161 - Very chunky cards view performance on some devices

Issue - State: closed - Opened by frnsys over 2 years ago - 4 comments
Labels: optimization

#160 - Design v1. hitlist

Issue - State: closed - Opened by entityleak over 2 years ago
Labels: design

#160 - Design v1. hitlist

Issue - State: closed - Opened by entityleak over 2 years ago
Labels: design

#155 - Timed emissions effects

Issue - State: closed - Opened by frnsys over 2 years ago

#154 - Add playtesters to credits page

Issue - State: closed - Opened by frnsys over 2 years ago

#125 - 2100 Game end screen

Issue - State: closed - Opened by entityleak over 2 years ago
Labels: content, design

#124 - Contentedness stays too high?

Issue - State: closed - Opened by entityleak over 2 years ago - 2 comments
Labels: balancing

#124 - Contentedness stays too high?

Issue - State: closed - Opened by entityleak over 2 years ago - 2 comments
Labels: balancing

#122 - No gameover at 80/80 extinction rate

Issue - State: closed - Opened by entityleak over 2 years ago
Labels: balancing

#122 - No gameover at 80/80 extinction rate

Issue - State: closed - Opened by entityleak over 2 years ago
Labels: balancing

#108 - Scroll snap scrolling in Firefox buggy

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug, third-party

#108 - Scroll snap scrolling in Firefox buggy

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug, third-party

#106 - Image compression and rendering

Issue - State: closed - Opened by entityleak almost 3 years ago - 5 comments
Labels: design

#106 - Image compression and rendering

Issue - State: closed - Opened by entityleak almost 3 years ago - 5 comments
Labels: design

#104 - Use qualitative descriptions for effect strengths

Issue - State: closed - Opened by frnsys almost 3 years ago - 2 comments
Labels: design

#104 - Use qualitative descriptions for effect strengths

Issue - State: closed - Opened by frnsys almost 3 years ago - 2 comments
Labels: design

#100 - Implement NPC effects

Issue - State: closed - Opened by frnsys almost 3 years ago

#99 - Process mixes aren't resetting on a "try again" game

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug

#98 - Preload assets

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: enhancement

#97 - Adjust year timing in the World/Events phase

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: balancing

#96 - Implement responsiveness (for current design)

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: design

#95 - NPC/Faction introductions

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: content

#94 - Card swiping is really janky

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment

#93 - High-level balancing/pacing

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: balancing

#92 - Better limit card vertical dragging

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug

#91 - Cards won't flip on mobile

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug

#90 - Energy quota setting?

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: enhancement

#89 - Change temperature pc penalty scoring to be less punishing at the start

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: balancing

#88 - Split nuclear into meltdown risk and nuclear waste

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: content

#87 - More Gossy/faction commentary

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: content

#86 - Project outcomes not displaying on completion

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug

#85 - Shareable summary

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: enhancement

#84 - Unreachable code error

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: bug

#83 - Event probabilities need adjusting

Issue - State: closed - Opened by frnsys almost 3 years ago - 3 comments
Labels: balancing, calibration

#82 - Add latitude info for regions

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment

#81 - Regions view as a globe?

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: design

#80 - Table of contents for effects

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: documentation

#79 - Support for gossy commentary on projects

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment

#78 - Should be able to "halt" projects

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: enhancement

#77 - NPC (parliament and speaker) images

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: content, design

#76 - Adjust end-of-cycle scoring

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: balancing

#75 - Development/(de)growth policies

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: content

#74 - Better presentation of regions?

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: design

#73 - Memory leak or something (performance drop) around 2040-2050

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: optimization

#72 - Events warning about feedstock depletion

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: content

#71 - More visible probabilities for projects

Issue - State: closed - Opened by frnsys almost 3 years ago
Labels: design

#70 - Charts as part of the dashboard

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: design

#69 - Pie chart mixes

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: design

#68 - Color-coded event categories

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: enhancement, content, design

#67 - Parliamentary coalition mechanic

Issue - State: closed - Opened by frnsys almost 3 years ago - 3 comments
Labels: enhancement, mechanics

#66 - Planning session chatter

Issue - State: closed - Opened by frnsys almost 3 years ago - 1 comment
Labels: enhancement, content