Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / fragcastle/Get-Off-My-Lawn issues and pull requests

#27 - Smooth enemy movement

Issue - State: open - Opened by jbubriski over 12 years ago

#26 - Create a better house image

Issue - State: open - Opened by jbubriski over 12 years ago

#25 - Create a better defense image

Issue - State: open - Opened by jbubriski over 12 years ago

#24 - Add a simple UI

Issue - State: open - Opened by jbubriski over 12 years ago

#23 - Make turn radius based on time, not frames

Issue - State: open - Opened by jbubriski over 12 years ago

#22 - Frame rate limiting

Issue - State: open - Opened by jbubriski over 12 years ago

#21 - Basic mobile support

Issue - State: open - Opened by jbubriski over 12 years ago

#20 - Added defenses

Pull Request - State: open - Opened by jbubriski over 12 years ago

#19 - Improve Missile Turning

Issue - State: open - Opened by jbubriski over 12 years ago

#18 - Missile impact

Issue - State: closed - Opened by jbubriski over 12 years ago

#17 - Make missile speed independent of frames/sec

Issue - State: closed - Opened by jbubriski over 12 years ago

#16 - Add missile target centering

Issue - State: closed - Opened by jbubriski over 12 years ago

#15 - Add missile directional rotation

Issue - State: closed - Opened by jbubriski over 12 years ago

#14 - move enemies to separate service call

Issue - State: closed - Opened by codeimpossible over 12 years ago

#13 - Overhaul rendering

Pull Request - State: closed - Opened by jbubriski over 12 years ago - 2 comments

#12 - Refactor: stance code

Issue - State: closed - Opened by jbubriski over 12 years ago - 2 comments

#11 - Optimize: tileLoop function

Issue - State: open - Opened by jbubriski over 12 years ago - 3 comments

#10 - Add respawn logic

Issue - State: closed - Opened by jbubriski over 12 years ago - 1 comment

#9 - Add basic defenses

Issue - State: closed - Opened by jbubriski over 12 years ago

#8 - Fix rendering when enemies overlap.

Issue - State: closed - Opened by jbubriski over 12 years ago - 1 comment

#7 - Create a better fence tile

Issue - State: open - Opened by jbubriski over 12 years ago

#6 - Changed to layer based rendering. Fixed rendering overlap bug. Added en...

Pull Request - State: closed - Opened by jbubriski over 12 years ago - 1 comment

#5 - Fixed #2 - Trees now handle the TILE_DRAW event and draw properly.

Pull Request - State: closed - Opened by jbubriski over 12 years ago - 1 comment

#4 - Load maps from JSON endpoint

Issue - State: closed - Opened by jbubriski over 12 years ago - 2 comments

#3 - Fix rendering after window regains focus

Issue - State: closed - Opened by jbubriski over 12 years ago - 2 comments

#2 - Fix rendering of trees

Issue - State: closed - Opened by jbubriski over 12 years ago

#1 - Require js refactor

Pull Request - State: closed - Opened by codeimpossible over 12 years ago