Ecosyste.ms: Issues
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GitHub / focus-creative-games/hybridclr_unity issues and pull requests
#52 - AddComponent在挂载不在assembly列表文件内的dll脚本时单次调用时间会随着掉用次数的增加而增加
Issue -
State: closed - Opened by Moon-Ni 14 days ago
#51 - [报错].在Unity2021.3.13f1 webgl中构建AOT DLL 报错
Issue -
State: closed - Opened by AlianBlank 2 months ago
- 1 comment
#50 - Assembly.Load使用符号文件在Android win报错
Issue -
State: closed - Opened by absences 3 months ago
- 2 comments
#49 - 支持导入为bytes的程序集文件
Pull Request -
State: closed - Opened by absences 3 months ago
- 1 comment
#48 - [请求功能]1. 在编辑器下面打完AOTDLL列表之后触发一个回调接口
Issue -
State: closed - Opened by AlianBlank 5 months ago
- 1 comment
#47 - 编译报错。找不到VisionOS
Issue -
State: closed - Opened by AlianBlank 5 months ago
- 1 comment
#46 - [fix] 修正文档的链接
Pull Request -
State: closed - Opened by Kojima648 6 months ago
#45 - Unity 2022.3.17.f1c1 + hybridclr_unity 5.0 使用UniTask会闪退。
Issue -
State: closed - Opened by JianWangDragonPlus 9 months ago
- 2 comments
#44 - unity 团结版本不可用
Issue -
State: closed - Opened by yingran-cn 10 months ago
- 2 comments
#43 - Win64PC包游戏关闭时死循环的问题
Issue -
State: closed - Opened by JohnYoung404 10 months ago
- 1 comment
#42 - 修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
Pull Request -
State: closed - Opened by AlanLiu90 11 months ago
- 1 comment
#41 - 添加复制Dll工具,即可避免繁琐的手动复制操作改名,又可减少手动操作遗漏引起的bug.
Pull Request -
State: closed - Opened by liuweichicun about 1 year ago
- 1 comment
#40 - 在2022.3.11f1把Load texture data on demand选项选上后,编译会崩溃
Issue -
State: closed - Opened by listentowindy about 1 year ago
- 1 comment
#39 - 加载多个热更新程序集相互之间调用异常
Issue -
State: closed - Opened by ZLong-Li about 1 year ago
#38 - unity崩溃
Issue -
State: closed - Opened by woowloop about 1 year ago
- 1 comment
#37 - [fix] 修复mac下面路径过长导致拷贝文件失败
Pull Request -
State: closed - Opened by firleaves about 1 year ago
#37 - [fix] 修复mac下面路径过长导致拷贝文件失败
Pull Request -
State: closed - Opened by firleaves about 1 year ago
#36 - [fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json
Pull Request -
State: closed - Opened by Kojima648 about 1 year ago
#35 - [fix] 修改StandaloneLinux平台dll路径
Pull Request -
State: closed - Opened by ghzh26252 about 1 year ago
#34 - [fix] 修正PS5平台的正确返回路径
Pull Request -
State: closed - Opened by Kojima648 about 1 year ago
#33 - 4.0.3 NotSupportNative2Managed
Issue -
State: closed - Opened by tuyazuo about 1 year ago
- 1 comment
#32 - 关于3.2版本 xcode工程打包给别的电脑使用的问题
Issue -
State: closed - Opened by kyo8598CC over 1 year ago
- 1 comment
#31 - 修正targetApiCompatibilityLevel设置错误的问题
Pull Request -
State: closed - Opened by NewbieGameCoder over 1 year ago
- 1 comment
#30 - BuildOptions' does not contain a definition for 'CleanBuildCache'
Issue -
State: closed - Opened by BIGWGY over 1 year ago
- 1 comment
#29 - 修正MonoHook在macosx系统版本11以下的系统上失效的问题
Pull Request -
State: closed - Opened by NewbieGameCoder over 1 year ago
- 3 comments
#28 - 较高版本的Unity GetFunctionPointer不再依赖GUISkin.current,反而高版本unity的GUISkin.c…
Pull Request -
State: closed - Opened by NewbieGameCoder over 1 year ago
#27 - 支持在linux 环境下开发吗?
Issue -
State: closed - Opened by yingran-cn over 1 year ago
- 1 comment
#26 - unity2021.3.1f1 WebGL平台 await UniTask报错
Issue -
State: closed - Opened by poetao over 1 year ago
- 1 comment
#25 - 统一HotUpdateAssembly 和 AOTAssembly 名称样式
Pull Request -
State: closed - Opened by Y-way almost 2 years ago
- 1 comment
#24 - il2cpp打包报错
Issue -
State: closed - Opened by pirumeng almost 2 years ago
- 1 comment
#23 - [update] 新增基于 git tag 的版本管理流程
Pull Request -
State: closed - Opened by Bian-Sh almost 2 years ago
- 1 comment
#22 - ValueTypeSizeAligmentCalculator.cs not accounting for FieldOffset if ClassLayout is null
Issue -
State: closed - Opened by turbotrb almost 2 years ago
- 1 comment
#21 - CleanIl2CppBuildCache 被多线程调用,导致报错
Issue -
State: closed - Opened by AlanLiu90 almost 2 years ago
- 1 comment
#20 - 完成基于 tag 的版本管理
Pull Request -
State: closed - Opened by Bian-Sh almost 2 years ago
#19 - [fix] 修复对linux的AOTAssemblies路径读取,以及修改安装对unity版本的判断
Pull Request -
State: closed - Opened by coding2233 almost 2 years ago
#18 - [update] 实现了Tag version + repo profile 工作流,UX 更人性化
Pull Request -
State: closed - Opened by Bian-Sh almost 2 years ago
- 1 comment
#17 - [fix] 解决编辑器打包时出现的 _serializedObject.targetObject 意外销毁的情况
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#16 - [fix] 修复 SettingsProvider 卡编辑器的问题
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#14 - [change] 跨版本兼容问题优化,菜单新增文档
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#13 - Windows下git路径识别问题
Pull Request -
State: closed - Opened by gqw about 2 years ago
#12 - [fix] 解决了配置文件外部修改不能及时同步的问题
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
- 1 comment
#10 - [update] 对 Hybrid Global Settings 工作流稍作完善
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#9 - [fix] 修复android平台导出gradle项目自行编译的情况下,没有正确拷贝StripAssemblies的问题。
Pull Request -
State: closed - Opened by Roland0511 about 2 years ago
- 2 comments
#8 - [change] HybridCLRGlobalSettings 单例交互整理
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#7 - [change] 整理Global Setting 单例
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#6 - shell 空格路径处理
Pull Request -
State: closed - Opened by Kojima648 about 2 years ago
#5 - [fix] 修复ExistProgram在非Windows平台无法返回正确结果的问题
Pull Request -
State: closed - Opened by Roland0511 about 2 years ago
#4 - [update] 将 HCLR 全局配置改为单例
Pull Request -
State: closed - Opened by Bian-Sh about 2 years ago
#1 - SevenZip.asmdef 建议改名SevenZip.Editor.asmdef
Issue -
State: closed - Opened by DumoeDss about 2 years ago
- 1 comment