Ecosyste.ms: Issues

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GitHub / focus-creative-games/hybridclr issues and pull requests

#143 - 团结引擎这里会崩溃

Issue - State: closed - Opened by leinlin 13 days ago - 2 comments

#142 - 下面这段代码在AOT下可以运行,在Ineterpreter 下报错

Issue - State: closed - Opened by goon7203233 about 2 months ago - 1 comment

#140 - UnityEngine在打包后被裁剪部分如果想调用怎么办?

Issue - State: closed - Opened by sqiuzhao about 2 months ago - 1 comment

#139 - 无法安装

Issue - State: closed - Opened by OopsAngela about 2 months ago - 2 comments

#138 - linux unity6000 不能启动

Issue - State: closed - Opened by windyslove about 2 months ago - 2 comments

#137 - Hybrid

Issue - State: closed - Opened by bakari08 2 months ago

#136 - 堆栈

Issue - State: closed - Opened by SendSi 2 months ago - 3 comments

#134 - unaligned指令有做具体实现和测试吗

Issue - State: closed - Opened by i0rn 4 months ago - 1 comment

#130 - The type or namespace name 'HybridCLR' could not be found

Issue - State: closed - Opened by Study123Guangen 5 months ago - 6 comments

#129 - win-x64 player 启动直接闪退 (Build时 HybirdClr 已关闭)

Issue - State: closed - Opened by jzq740176597 5 months ago - 1 comment

#128 - correct the variable name in RuntimeConfig.cpp

Pull Request - State: closed - Opened by ya0guang 6 months ago

#127 - 主包(win_x64 build player)用PostProcessing时启动会崩溃

Issue - State: closed - Opened by jzq740176597 6 months ago - 1 comment

#126 - WebGL支持的Unity版本

Issue - State: closed - Opened by labbbirder 7 months ago - 3 comments

#125 - 特定情况下调用特定属性的特定字段崩溃

Issue - State: closed - Opened by dzj0821 7 months ago - 4 comments

#124 - Incremental GC下 多维数组触发GC崩溃

Issue - State: closed - Opened by bashen1291 7 months ago - 3 comments

#123 - Span<T>在自定义结构体上报错NotSupportedException

Issue - State: closed - Opened by Weiged 7 months ago - 5 comments

#121 - Editor 2023.2: 找不到 UnityEditor.Il2cpp namespace

Issue - State: closed - Opened by wintbiit 7 months ago - 1 comment

#120 - 在 Mumu 12 模拟器上调用网络状态相关接口时发生崩溃

Issue - State: closed - Opened by ilinchunjie 8 months ago - 1 comment

#119 - WASPlayer 下引用Windows内容后报错显示aot找不到相关dll

Issue - State: closed - Opened by qazqaz12378 8 months ago - 1 comment

#116 - 开启nullable选项报错的问题

Issue - State: closed - Opened by AioiMio 9 months ago - 2 comments

#115 - 打包报错error: expected expression: IL2CPP_POP_ACTIVE_EXCEPTION();

Issue - State: closed - Opened by H2ojunjun 10 months ago - 2 comments

#114 - function signature mismatch

Issue - State: closed - Opened by tangjialang 10 months ago - 4 comments

#112 - 不可能

Issue - State: closed - Opened by woowloop 11 months ago - 1 comment

#111 - WASPlayer 平台 生成桥接函数报错

Issue - State: closed - Opened by woowloop 11 months ago - 2 comments

#109 - Unity2020.3.43f1 安卓打包出错

Issue - State: closed - Opened by zhn123456 11 months ago

#108 - unity 2022.3.10lts unity 2021.3.28f1 导入插件就崩溃

Issue - State: closed - Opened by woowloop 11 months ago - 4 comments

#107 - Generate All 报错如何解决

Issue - State: closed - Opened by wangbotang 11 months ago

#106 - macOS 切换 IOS 出现错误

Issue - State: closed - Opened by lyxxao 11 months ago

#103 - [fix] 特定平台下(PS5) 语法限制的问题

Pull Request - State: closed - Opened by Kojima648 about 1 year ago

#100 - OnMouseDown无响应

Issue - State: closed - Opened by wcytian about 1 year ago

#99 - OnMouseDown无响应

Issue - State: closed - Opened by wcytian about 1 year ago - 1 comment

#98 - 关于新版本对InitializeRuntimeMetadata的修改

Issue - State: closed - Opened by AlanLiu90 about 1 year ago - 2 comments

#97 - 贵公司,后面会打算对UE出热更方案吗,期待

Issue - State: closed - Opened by zhang357622852 about 1 year ago - 2 comments

#95 - 按照新手教程中的快速上手时闪退

Issue - State: closed - Opened by dh224 about 1 year ago - 1 comment

#94 - 已永久被屏蔽

Issue - State: closed - Opened by playg8 about 1 year ago - 2 comments

#93 - 【Universal32】抛出NotSupportNative2Managed (arm64正常)

Issue - State: closed - Opened by xiezhizhao about 1 year ago - 1 comment

#92 - 未知原因crash

Issue - State: closed - Opened by listentowindy about 1 year ago - 1 comment

#90 - 请问这个后续研究能预估时间吗?

Issue - State: closed - Opened by qfc123 about 1 year ago - 1 comment

#88 - 关于MachineState改用RegisterRoot的方式注册执行栈

Issue - State: closed - Opened by AlanLiu90 about 1 year ago - 5 comments

#84 - 手机上崩溃时无法解析HybridCLR的调用堆栈

Issue - State: closed - Opened by qfc123 about 1 year ago - 2 comments

#82 - AVProMovieCapture插件不兼容

Issue - State: closed - Opened by 834153063 about 1 year ago - 1 comment

#81 - HybridCLR与Fusion网络框架的兼容问题

Issue - State: closed - Opened by listentowindy about 1 year ago - 1 comment

#78 - 如何解决第三方包依赖netstandard的问题

Issue - State: closed - Opened by listentowindy about 1 year ago - 1 comment

#76 - Exception: resolve AOT dll:netstandard 失败

Issue - State: closed - Opened by listentowindy over 1 year ago - 2 comments

#75 - IOS相机权限问题 麻烦在帮忙看看

Issue - State: closed - Opened by iamnewaplayer over 1 year ago

#74 - unity2021.3.25 - 27 HybridCLR3.1 IOS 无法申请相机权限

Issue - State: closed - Opened by iamnewaplayer over 1 year ago - 3 comments

#73 - 升级到3.1.1后,报 Could not load type from assembly的错误

Issue - State: closed - Opened by pencil-song over 1 year ago - 8 comments

#71 - 不支持Unity2022.3LTS Android平台

Issue - State: closed - Opened by sunsvip over 1 year ago - 2 comments

#70 - unity 2022.3.1 webgl打包失败

Issue - State: closed - Opened by leelnfei over 1 year ago - 1 comment

#69 - RequireComponent在HotUpdate中不被调用

Issue - State: closed - Opened by Peibalam over 1 year ago - 3 comments

#68 - HybridCLR设计架构图?

Issue - State: closed - Opened by wjf1616 over 1 year ago - 2 comments

#66 - DHE版本多线程使用泛型可能导致崩溃

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 11 comments

#64 - 安卓真机BoxCollider2D无法触发OnMouseEnter等事件

Issue - State: closed - Opened by XuWanXXX over 1 year ago - 2 comments

#63 - 结构体方法调用时候Arm64崩溃

Issue - State: closed - Opened by jackson1991123 over 1 year ago - 1 comment

#62 - 使用了DHE的进程,用Memory Profiler获取快照时,崩溃的问题

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 1 comment

#61 - 关于热更程序集的保护

Issue - State: closed - Opened by ProgramForFun over 1 year ago - 2 comments

#60 - AssemblyListGenerator工具执行失败及一些内存问题

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 3 comments

#59 - 预留 ReversePInvokeWrapper 函数的最佳实践?

Issue - State: closed - Opened by ProgramForFun over 1 year ago - 3 comments

#58 - server build 打包失败

Issue - State: closed - Opened by longde123 over 1 year ago - 2 comments

#56 - 新老包同时在线上使用的兼容问题

Issue - State: closed - Opened by NewbieGameCoder over 1 year ago - 9 comments

#55 - unity2021.3.20f1c1下打包时错误,求解决方案

Issue - State: closed - Opened by heimasi over 1 year ago - 2 comments

#54 - 关于unity2021.3.14f版本之前的il2cpp构建失败bug

Issue - State: closed - Opened by MuYanKang over 1 year ago - 6 comments

#53 - unity 2022什么时候支持?有计划吗?

Issue - State: closed - Opened by acgleader over 1 year ago - 1 comment

#52 - DHE计算等价性问题

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 1 comment

#51 - 几个DHE问题(4)

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 7 comments

#50 - DHE:使用泛型导致崩溃

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 2 comments

#49 - 几个DHE问题(3)

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 20 comments

#48 - 关于Assembly.GetExecutingAssembly

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 2 comments

#47 - DHE等价性计算的性能

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 1 comment

#46 - 请问 什么原因导致删除了支持godot .net7.0的开发计划?

Issue - State: closed - Opened by diybl over 1 year ago - 3 comments

#45 - 几个DHE问题(2)

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 4 comments

#44 - 这是不是 要手动在 RefTypes里面添加啊

Issue - State: closed - Opened by qq21 over 1 year ago - 10 comments

#43 - 几个DHE问题

Issue - State: closed - Opened by AlanLiu90 over 1 year ago - 5 comments