Ecosyste.ms: Issues
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GitHub / focus-creative-games/hybridclr issues and pull requests
#155 - 泛型函数支持共享解释器代码
Issue -
State: closed - Opened by AlanLiu90 13 days ago
- 3 comments
#154 - 在泛型函数中使用表达式(System.Linq.Expressions)会报错
Issue -
State: closed - Opened by snuc about 1 month ago
- 1 comment
#153 - 在热更程序集中使用zstring会在ARMv7出现崩溃
Issue -
State: closed - Opened by snuc about 1 month ago
- 1 comment
#152 - Crash:热更类实现AOT泛型接口(UniTask)会闪退
Issue -
State: closed - Opened by LiuMir about 1 month ago
- 2 comments
#151 - unity6 泛型缺少元数据或类型被裁剪,没有任何日志,直接函数断掉
Issue -
State: closed - Opened by mi1890 about 2 months ago
#150 - 关于新增热更新Assembly Definitions
Issue -
State: closed - Opened by cxh515 2 months ago
- 1 comment
#149 - 请问签名的生成有可能离线完成吗
Issue -
State: closed - Opened by danggui1995 3 months ago
- 1 comment
#148 - 请问下HybridCLR版本可以不可以向下兼容
Issue -
State: closed - Opened by dragon3707 3 months ago
- 2 comments
#147 - AddComponent在挂载不在assembly列表文件内的dll脚本时单次调用时间会随着掉用次数的增加而增加
Issue -
State: closed - Opened by Moon-Ni 3 months ago
- 3 comments
#146 - 预制件加载后闪退
Issue -
State: closed - Opened by yingnierxiao 3 months ago
- 1 comment
#145 - 关于桥接函数MethodBridge的崩溃
Issue -
State: closed - Opened by dragon3707 4 months ago
- 2 comments
#145 - 关于桥接函数MethodBridge的崩溃
Issue -
State: closed - Opened by dragon3707 4 months ago
- 2 comments
#144 - 微信小游戏Generate/All报错 BuildFailedException: Incremental Player build failed!
Issue -
State: closed - Opened by LinusMC 5 months ago
- 2 comments
#143 - 团结引擎这里会崩溃
Issue -
State: closed - Opened by leinlin 5 months ago
- 2 comments
#142 - 下面这段代码在AOT下可以运行,在Ineterpreter 下报错
Issue -
State: closed - Opened by goon7203233 6 months ago
- 1 comment
#141 - 用于补充元素据得三个dll (mscorlib.dll,System.Core.dll.bytes,System.dll.bytes)是固定不变的吗?
Issue -
State: closed - Opened by sqiuzhao 6 months ago
- 2 comments
#140 - UnityEngine在打包后被裁剪部分如果想调用怎么办?
Issue -
State: closed - Opened by sqiuzhao 6 months ago
- 1 comment
#139 - 无法安装
Issue -
State: closed - Opened by OopsAngela 6 months ago
- 2 comments
#138 - linux unity6000 不能启动
Issue -
State: closed - Opened by windyslove 6 months ago
- 2 comments
#137 - Hybrid
Issue -
State: closed - Opened by bakari08 7 months ago
#134 - unaligned指令有做具体实现和测试吗
Issue -
State: closed - Opened by i0rn 9 months ago
- 1 comment
#132 - HybridCLRSettings的hotUpdateAssemblies,hotUpdateAssemblyDefinitions 被清空
Issue -
State: closed - Opened by wwanstudio 9 months ago
- 2 comments
#131 - iOS平台下使用HybridCLR在Unity中打包XCode项目时出现3159 duplicate symbols错误
Issue -
State: closed - Opened by cr-zhichen 10 months ago
- 5 comments
#130 - The type or namespace name 'HybridCLR' could not be found
Issue -
State: closed - Opened by Study123Guangen 10 months ago
- 7 comments
#129 - win-x64 player 启动直接闪退 (Build时 HybirdClr 已关闭)
Issue -
State: closed - Opened by jzq740176597 10 months ago
- 1 comment
#128 - correct the variable name in RuntimeConfig.cpp
Pull Request -
State: closed - Opened by ya0guang 10 months ago
#127 - 主包(win_x64 build player)用PostProcessing时启动会崩溃
Issue -
State: closed - Opened by jzq740176597 11 months ago
- 1 comment
#126 - WebGL支持的Unity版本
Issue -
State: closed - Opened by labbbirder 11 months ago
- 3 comments
#125 - 特定情况下调用特定属性的特定字段崩溃
Issue -
State: closed - Opened by dzj0821 11 months ago
- 4 comments
#124 - Incremental GC下 多维数组触发GC崩溃
Issue -
State: closed - Opened by bashen1291 11 months ago
- 3 comments
#123 - Span<T>在自定义结构体上报错NotSupportedException
Issue -
State: closed - Opened by Weiged 12 months ago
- 5 comments
#122 - UNITY_EDITOR 模式使用Assembly.Load加载的Assembly,无法通过go.GetComponent<T>()获取热更资源上的脚本
Issue -
State: closed - Opened by guolijun110 12 months ago
- 2 comments
#121 - Editor 2023.2: 找不到 UnityEditor.Il2cpp namespace
Issue -
State: closed - Opened by wintbiit 12 months ago
- 1 comment
#120 - 在 Mumu 12 模拟器上调用网络状态相关接口时发生崩溃
Issue -
State: closed - Opened by ilinchunjie about 1 year ago
- 1 comment
#119 - WASPlayer 下引用Windows内容后报错显示aot找不到相关dll
Issue -
State: closed - Opened by qazqaz12378 about 1 year ago
- 1 comment
#118 - Unity 2023.1.X 中,UnityEditor.Il2Cpp 命名空间已经被移除
Issue -
State: closed - Opened by Runarry about 1 year ago
#117 - Unity 2020.3.48f1 + HybridCLR 4.0.14,在开启增量GC的情况下极大概率出现崩溃
Issue -
State: closed - Opened by xzhjieie about 1 year ago
- 1 comment
#116 - 开启nullable选项报错的问题
Issue -
State: closed - Opened by AioiMio about 1 year ago
- 2 comments
#115 - 打包报错error: expected expression: IL2CPP_POP_ACTIVE_EXCEPTION();
Issue -
State: closed - Opened by H2ojunjun about 1 year ago
- 2 comments
#114 - function signature mismatch
Issue -
State: closed - Opened by tangjialang about 1 year ago
- 4 comments
#113 - 执行了一次HybridCLR/Generate/All后,后续更新dll,是否可以只使用CompileDll
Issue -
State: closed - Opened by LaiHua1 about 1 year ago
- 2 comments
#112 - 不可能
Issue -
State: closed - Opened by woowloop about 1 year ago
- 1 comment
#111 - WASPlayer 平台 生成桥接函数报错
Issue -
State: closed - Opened by woowloop about 1 year ago
- 2 comments
#109 - Unity2020.3.43f1 安卓打包出错
Issue -
State: closed - Opened by zhn123456 over 1 year ago
#108 - unity 2022.3.10lts unity 2021.3.28f1 导入插件就崩溃
Issue -
State: closed - Opened by woowloop over 1 year ago
- 4 comments
#107 - Generate All 报错如何解决
Issue -
State: closed - Opened by wangbotang over 1 year ago
#106 - macOS 切换 IOS 出现错误
Issue -
State: closed - Opened by lyxxao over 1 year ago
#105 - 项目中使用DOST,用到了IComponentData组件,在通过EntityManager创建一个Entity的时候,报错。
Issue -
State: closed - Opened by doyoframework over 1 year ago
- 6 comments
#103 - [fix] 特定平台下(PS5) 语法限制的问题
Pull Request -
State: closed - Opened by Kojima648 over 1 year ago
#102 - 昨天提的4.0.3 打开增量GC 报NotSupportNative2Managed 今天找到了更具体的问题 但我搞了个demo却无法重现
Issue -
State: closed - Opened by iamnewaplayer over 1 year ago
- 1 comment
#101 - 4.0.3 打开增量GC unity2021.3.30 报NotSupportNative2Managed 相同代码3.4.2没问题
Issue -
State: closed - Opened by iamnewaplayer over 1 year ago
- 2 comments
#100 - OnMouseDown无响应
Issue -
State: closed - Opened by wcytian over 1 year ago
#99 - OnMouseDown无响应
Issue -
State: closed - Opened by wcytian over 1 year ago
- 1 comment
#98 - 关于新版本对InitializeRuntimeMetadata的修改
Issue -
State: closed - Opened by AlanLiu90 over 1 year ago
- 2 comments
#97 - 贵公司,后面会打算对UE出热更方案吗,期待
Issue -
State: closed - Opened by zhang357622852 over 1 year ago
- 2 comments
#96 - iOS unity 2020.3.40使用hybrid v2.4.2,热更大量MonoBehaviour有概率闪退,android没此问题,将这些MonoBehaviour移出热更范畴后,闪退消失
Issue -
State: closed - Opened by NewbieGameCoder over 1 year ago
- 1 comment
#95 - 按照新手教程中的快速上手时闪退
Issue -
State: closed - Opened by dh224 over 1 year ago
- 1 comment
#94 - 已永久被屏蔽
Issue -
State: closed - Opened by playg8 over 1 year ago
- 2 comments
#93 - 【Universal32】抛出NotSupportNative2Managed (arm64正常)
Issue -
State: closed - Opened by xiezhizhao over 1 year ago
- 1 comment
#92 - 未知原因crash
Issue -
State: closed - Opened by listentowindy over 1 year ago
- 1 comment
#91 - 热更Assembly-CSharp.dll中,函数添加[BurstCompile]属性,MethodBridge报错
Issue -
State: closed - Opened by leelnfei over 1 year ago
- 2 comments
#90 - 请问这个后续研究能预估时间吗?
Issue -
State: closed - Opened by qfc123 over 1 year ago
- 1 comment
#89 - bugly能获取到崩溃堆栈但是缺少最关键的几行,只解析到了套的壳子,不能具体到具体的函数名、行数,这个有什么思路吗?
Issue -
State: closed - Opened by qfc123 over 1 year ago
- 3 comments
#88 - 关于MachineState改用RegisterRoot的方式注册执行栈
Issue -
State: closed - Opened by AlanLiu90 over 1 year ago
- 5 comments
#87 - 我们也遇到了同样的问题。 app崩溃时,能否执行扫尾代码,这真的很难说。能通过守护进程去做这个扫尾工作吗?
Issue -
State: closed - Opened by yeamour over 1 year ago
- 1 comment
#87 - 我们也遇到了同样的问题。 app崩溃时,能否执行扫尾代码,这真的很难说。能通过守护进程去做这个扫尾工作吗?
Issue -
State: closed - Opened by yeamour over 1 year ago
- 1 comment
#86 - 就如lua崩溃时你也不可能能获得lua解释栈一样,hybridclr崩溃时,你也无法获得调用堆栈。除非你在崩溃的时候,还有机会执行一些清理代码,此时你可以在清理代码中查询获得hybridclr当前的执行栈信息。
Issue -
State: closed - Opened by qfc123 over 1 year ago
- 8 comments
#86 - 就如lua崩溃时你也不可能能获得lua解释栈一样,hybridclr崩溃时,你也无法获得调用堆栈。除非你在崩溃的时候,还有机会执行一些清理代码,此时你可以在清理代码中查询获得hybridclr当前的执行栈信息。
Issue -
State: closed - Opened by qfc123 over 1 year ago
- 8 comments
#85 - 请问这个新版huatuo和hybridclr是什么关系?为什么内容一模一样?
Issue -
State: closed - Opened by weimingjue over 1 year ago
- 2 comments
#84 - 手机上崩溃时无法解析HybridCLR的调用堆栈
Issue -
State: closed - Opened by qfc123 over 1 year ago
- 2 comments
#83 - 3.2.1 生成ios debug项目 xcode运行报错'mono/utils/mono-publib.h' file not found
Issue -
State: closed - Opened by silentbird over 1 year ago
- 2 comments
#82 - AVProMovieCapture插件不兼容
Issue -
State: closed - Opened by 834153063 over 1 year ago
- 1 comment
#81 - HybridCLR与Fusion网络框架的兼容问题
Issue -
State: closed - Opened by listentowindy over 1 year ago
- 1 comment
#80 - 通过AB加载之后直接获取Prefab上继承自MonoBehaviour的组件时无法正确获取
Issue -
State: closed - Opened by jigelang over 1 year ago
- 2 comments
#79 - Editor下执行热更的dll,使用JsonUtility.FromJson<XXX>(json);反序列化处理的对象不符合预期
Issue -
State: closed - Opened by jigelang over 1 year ago
- 2 comments
#78 - 如何解决第三方包依赖netstandard的问题
Issue -
State: closed - Opened by listentowindy over 1 year ago
- 1 comment
#77 - 我看到v3.0.0版本移除了2019与2020代码,请问我unity2019可以使用吗? 如果不能使用,v3.1.2改的bug,我应该怎么处理?
Issue -
State: closed - Opened by kefeibuhuifei over 1 year ago
- 1 comment
#76 - Exception: resolve AOT dll:netstandard 失败
Issue -
State: closed - Opened by listentowindy over 1 year ago
- 2 comments
#75 - IOS相机权限问题 麻烦在帮忙看看
Issue -
State: closed - Opened by iamnewaplayer over 1 year ago
#74 - unity2021.3.25 - 27 HybridCLR3.1 IOS 无法申请相机权限
Issue -
State: closed - Opened by iamnewaplayer over 1 year ago
- 3 comments
#73 - 升级到3.1.1后,报 Could not load type from assembly的错误
Issue -
State: closed - Opened by pencil-song over 1 year ago
- 8 comments
#72 - 升级3.1.0版本后,运行出现il2cpp不存在的代码,是需要做什么修改吗。使用2.4.2版本没什么问题
Issue -
State: closed - Opened by xhaoh94 over 1 year ago
- 6 comments
#71 - 不支持Unity2022.3LTS Android平台
Issue -
State: closed - Opened by sunsvip over 1 year ago
- 2 comments
#70 - unity 2022.3.1 webgl打包失败
Issue -
State: closed - Opened by leelnfei over 1 year ago
- 1 comment
#69 - RequireComponent在HotUpdate中不被调用
Issue -
State: closed - Opened by Peibalam over 1 year ago
- 3 comments
#68 - HybridCLR设计架构图?
Issue -
State: closed - Opened by wjf1616 over 1 year ago
- 2 comments
#67 - I have got this error when the script executing `Assembly.Load(bytes)` method. I'm crying.
Issue -
State: closed - Opened by pfzsteven over 1 year ago
- 1 comment
#66 - DHE版本多线程使用泛型可能导致崩溃
Issue -
State: closed - Opened by AlanLiu90 over 1 year ago
- 11 comments
#65 - DHE版本中,GenericMethod::CreateMethodLocked可能找不到存在的AOT函数
Issue -
State: closed - Opened by AlanLiu90 over 1 year ago
- 5 comments
#64 - 安卓真机BoxCollider2D无法触发OnMouseEnter等事件
Issue -
State: closed - Opened by XuWanXXX over 1 year ago
- 2 comments
#63 - 结构体方法调用时候Arm64崩溃
Issue -
State: closed - Opened by jackson1991123 over 1 year ago
- 1 comment
#62 - 使用了DHE的进程,用Memory Profiler获取快照时,崩溃的问题
Issue -
State: closed - Opened by AlanLiu90 almost 2 years ago
- 1 comment
#61 - 关于热更程序集的保护
Issue -
State: closed - Opened by ProgramForFun almost 2 years ago
- 2 comments
#60 - AssemblyListGenerator工具执行失败及一些内存问题
Issue -
State: closed - Opened by AlanLiu90 almost 2 years ago
- 3 comments
#59 - 预留 ReversePInvokeWrapper 函数的最佳实践?
Issue -
State: closed - Opened by ProgramForFun almost 2 years ago
- 3 comments
#58 - server build 打包失败
Issue -
State: closed - Opened by longde123 almost 2 years ago
- 2 comments
#57 - 请问,Generate All、补充元数据的DLL更新的执行时机的最佳实践?
Issue -
State: closed - Opened by ProgramForFun almost 2 years ago
- 2 comments
#56 - 新老包同时在线上使用的兼容问题
Issue -
State: closed - Opened by NewbieGameCoder almost 2 years ago
- 9 comments
#55 - unity2021.3.20f1c1下打包时错误,求解决方案
Issue -
State: closed - Opened by heimasi almost 2 years ago
- 2 comments