Ecosyste.ms: Issues

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GitHub / fna-xna/fna3d issues and pull requests

#52 - Fix D3D11 backend presenting the wrong region during window resizes

Pull Request - State: closed - Opened by kg about 4 years ago

#51 - Handle shaders being reallocated with the same pointer

Issue - State: closed - Opened by flibitijibibo about 4 years ago - 4 comments
Labels: Metal, Vulkan, Direct3D

#51 - Handle shaders being reallocated with the same pointer

Issue - State: closed - Opened by flibitijibibo about 4 years ago - 4 comments
Labels: Metal, Vulkan, Direct3D

#50 - Clear on Load

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#50 - Clear on Load

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#49 - GraphicsDevice.DrawUserIndexedPrimitives() throws SEHException.

Issue - State: closed - Opened by jsmars about 4 years ago - 11 comments
Labels: Direct3D

#49 - GraphicsDevice.DrawUserIndexedPrimitives() throws SEHException.

Issue - State: closed - Opened by jsmars about 4 years ago - 11 comments
Labels: Direct3D

#48 - Fix issue with mixing up the hash and bindingsIndex in D3D11_INTERNAL…

Pull Request - State: closed - Opened by bartwe about 4 years ago - 3 comments
Labels: Direct3D

#48 - Fix issue with mixing up the hash and bindingsIndex in D3D11_INTERNAL…

Pull Request - State: closed - Opened by bartwe about 4 years ago - 3 comments
Labels: Direct3D

#47 - Disable Vulkan and SPIR-V for Emscripten builds

Pull Request - State: closed - Opened by TheSpydog about 4 years ago

#47 - Disable Vulkan and SPIR-V for Emscripten builds

Pull Request - State: closed - Opened by TheSpydog about 4 years ago

#45 - fix case where a non-2d texture is null

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#45 - fix case where a non-2d texture is null

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#44 - Null Binding Fix

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#44 - Null Binding Fix

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#43 - Vulkan Sampler Descriptor Optimization

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#43 - Vulkan Sampler Descriptor Optimization

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#42 - Fix Vulkan Memory Leaks

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#42 - Fix Vulkan Memory Leaks

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#41 - Optimize UBO descriptor sets

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#41 - Optimize UBO descriptor sets

Pull Request - State: closed - Opened by thatcosmonaut about 4 years ago

#40 - When creating a D3D11 debug device fails try creating a regular one

Pull Request - State: closed - Opened by kg about 4 years ago

#40 - When creating a D3D11 debug device fails try creating a regular one

Pull Request - State: closed - Opened by kg about 4 years ago

#39 - Replace stb_ds.h with custom HashArray types

Pull Request - State: closed - Opened by flibitijibibo about 4 years ago
Labels: Metal, Vulkan, Direct3D

#39 - Replace stb_ds.h with custom HashArray types

Pull Request - State: closed - Opened by flibitijibibo about 4 years ago
Labels: Metal, Vulkan, Direct3D

#38 - Bug with the D3D11 renderer (Full Screen Scaling)

Issue - State: closed - Opened by i-am-tanmay about 4 years ago - 9 comments
Labels: Bug, Direct3D

#38 - Bug with the D3D11 renderer (Full Screen Scaling)

Issue - State: closed - Opened by i-am-tanmay about 4 years ago - 9 comments
Labels: Bug, Direct3D

#37 - Vulkan Descriptor Set Optimization

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago - 2 comments
Labels: Vulkan

#37 - Vulkan Descriptor Set Optimization

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago - 2 comments
Labels: Vulkan

#36 - Vulkan: Deferred command encoding

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#36 - Vulkan: Deferred command encoding

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#35 - Add preserveDepthStencilContents parameter to SetRenderTargets

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#35 - Add preserveDepthStencilContents parameter to SetRenderTargets

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#34 - Clamp depth clear values

Issue - State: closed - Opened by kg over 4 years ago - 1 comment

#34 - Clamp depth clear values

Issue - State: closed - Opened by kg over 4 years ago - 1 comment

#33 - Update README

Pull Request - State: closed - Opened by kg over 4 years ago

#33 - Update README

Pull Request - State: closed - Opened by kg over 4 years ago

#32 - [VULKAN] Optimize Pipeline Lookups

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#32 - [VULKAN] Optimize Pipeline Lookups

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#31 - [VULKAN] Dedicated allocation

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#31 - [VULKAN] Dedicated allocation

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#30 - remove multiple frames in flight support from vulkan

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#30 - remove multiple frames in flight support from vulkan

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#29 - [WIP] Vulkan Threading Support

Pull Request - State: closed - Opened by flibitijibibo over 4 years ago - 1 comment
Labels: Vulkan

#29 - [WIP] Vulkan Threading Support

Pull Request - State: closed - Opened by flibitijibibo over 4 years ago - 1 comment
Labels: Vulkan

#28 - Vulkan Memory Allocator

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago - 1 comment
Labels: Vulkan

#27 - D3D11: Add more HRESULT error checks

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#27 - D3D11: Add more HRESULT error checks

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#26 - Depth format query

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#26 - Depth format query

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#25 - Improve error checking in D3D11Renderer

Issue - State: closed - Opened by flibitijibibo over 4 years ago - 1 comment
Labels: Direct3D

#25 - Improve error checking in D3D11Renderer

Issue - State: closed - Opened by flibitijibibo over 4 years ago - 1 comment
Labels: Direct3D

#24 - Separate command buffers

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#23 - Dispose fixes

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#22 - DrawInstancedPrimitives

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#21 - Port MetalRenderer to new effect system

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#20 - Faux Backbuffer

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#19 - WIP: D3D11Renderer

Pull Request - State: closed - Opened by TheSpydog over 4 years ago - 2 comments
Labels: Direct3D

#18 - Implement D3D11Renderer

Issue - State: closed - Opened by flibitijibibo over 4 years ago - 2 comments
Labels: Direct3D

#17 - Implement VulkanRenderer

Issue - State: closed - Opened by flibitijibibo over 4 years ago - 19 comments
Labels: Vulkan

#16 - WIP: MetalRenderer

Pull Request - State: closed - Opened by TheSpydog over 4 years ago - 1 comment

#15 - [WIP] Implement threaded AddDispose calls

Pull Request - State: closed - Opened by TheSpydog over 4 years ago - 1 comment

#14 - Threading with FNA3D_Command

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#13 - WIP: VulkanRenderer

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago - 1 comment
Labels: Vulkan

#12 - OpenGL ResolveTarget and SetRenderTargets

Pull Request - State: closed - Opened by TheSpydog over 4 years ago

#11 - Queries

Pull Request - State: closed - Opened by cybik over 4 years ago

#10 - OpenGL VerifySampler

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#9 - Set/Get TextureData and corrections

Pull Request - State: closed - Opened by cybik over 4 years ago - 1 comment

#8 - SetBlendState

Pull Request - State: closed - Opened by thatcosmonaut over 4 years ago

#7 - OpenGL SetDepthStencilState

Pull Request - State: closed - Opened by cybik over 4 years ago

#6 - OpenGL CreateTexture implementations

Pull Request - State: closed - Opened by cybik over 4 years ago - 1 comment

#5 - Get/Set BlendFactor

Pull Request - State: closed - Opened by cybik over 4 years ago

#4 - ApplyRasterizerState

Pull Request - State: closed - Opened by cybik over 4 years ago - 1 comment

#3 - Quick and dirty CMakeLists

Pull Request - State: closed - Opened by cybik over 4 years ago - 2 comments

#2 - Simple test compilation

Pull Request - State: closed - Opened by cybik over 4 years ago

#1 - OpenGLDevice entry point loading

Pull Request - State: closed - Opened by TheSpydog over 4 years ago - 3 comments