Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fna-xna/fna3d issues and pull requests
#52 - Fix D3D11 backend presenting the wrong region during window resizes
Pull Request -
State: closed - Opened by kg about 4 years ago
#51 - Handle shaders being reallocated with the same pointer
Issue -
State: closed - Opened by flibitijibibo about 4 years ago
- 4 comments
Labels: Metal, Vulkan, Direct3D
#51 - Handle shaders being reallocated with the same pointer
Issue -
State: closed - Opened by flibitijibibo about 4 years ago
- 4 comments
Labels: Metal, Vulkan, Direct3D
#50 - Clear on Load
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#50 - Clear on Load
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#49 - GraphicsDevice.DrawUserIndexedPrimitives() throws SEHException.
Issue -
State: closed - Opened by jsmars about 4 years ago
- 11 comments
Labels: Direct3D
#49 - GraphicsDevice.DrawUserIndexedPrimitives() throws SEHException.
Issue -
State: closed - Opened by jsmars about 4 years ago
- 11 comments
Labels: Direct3D
#48 - Fix issue with mixing up the hash and bindingsIndex in D3D11_INTERNAL…
Pull Request -
State: closed - Opened by bartwe about 4 years ago
- 3 comments
Labels: Direct3D
#48 - Fix issue with mixing up the hash and bindingsIndex in D3D11_INTERNAL…
Pull Request -
State: closed - Opened by bartwe about 4 years ago
- 3 comments
Labels: Direct3D
#47 - Disable Vulkan and SPIR-V for Emscripten builds
Pull Request -
State: closed - Opened by TheSpydog about 4 years ago
#47 - Disable Vulkan and SPIR-V for Emscripten builds
Pull Request -
State: closed - Opened by TheSpydog about 4 years ago
#46 - Fix depth-stencil buffers transitioning formats without specifying stencil aspect
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#46 - Fix depth-stencil buffers transitioning formats without specifying stencil aspect
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#45 - fix case where a non-2d texture is null
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#45 - fix case where a non-2d texture is null
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#44 - Null Binding Fix
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#44 - Null Binding Fix
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#43 - Vulkan Sampler Descriptor Optimization
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#43 - Vulkan Sampler Descriptor Optimization
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#42 - Fix Vulkan Memory Leaks
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#42 - Fix Vulkan Memory Leaks
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#41 - Optimize UBO descriptor sets
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#41 - Optimize UBO descriptor sets
Pull Request -
State: closed - Opened by thatcosmonaut about 4 years ago
#40 - When creating a D3D11 debug device fails try creating a regular one
Pull Request -
State: closed - Opened by kg about 4 years ago
#40 - When creating a D3D11 debug device fails try creating a regular one
Pull Request -
State: closed - Opened by kg about 4 years ago
#39 - Replace stb_ds.h with custom HashArray types
Pull Request -
State: closed - Opened by flibitijibibo about 4 years ago
Labels: Metal, Vulkan, Direct3D
#39 - Replace stb_ds.h with custom HashArray types
Pull Request -
State: closed - Opened by flibitijibibo about 4 years ago
Labels: Metal, Vulkan, Direct3D
#38 - Bug with the D3D11 renderer (Full Screen Scaling)
Issue -
State: closed - Opened by i-am-tanmay about 4 years ago
- 9 comments
Labels: Bug, Direct3D
#38 - Bug with the D3D11 renderer (Full Screen Scaling)
Issue -
State: closed - Opened by i-am-tanmay about 4 years ago
- 9 comments
Labels: Bug, Direct3D
#37 - Vulkan Descriptor Set Optimization
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
- 2 comments
Labels: Vulkan
#37 - Vulkan Descriptor Set Optimization
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
- 2 comments
Labels: Vulkan
#36 - Vulkan: Deferred command encoding
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#36 - Vulkan: Deferred command encoding
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#35 - Add preserveDepthStencilContents parameter to SetRenderTargets
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#35 - Add preserveDepthStencilContents parameter to SetRenderTargets
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#34 - Clamp depth clear values
Issue -
State: closed - Opened by kg over 4 years ago
- 1 comment
#34 - Clamp depth clear values
Issue -
State: closed - Opened by kg over 4 years ago
- 1 comment
#33 - Update README
Pull Request -
State: closed - Opened by kg over 4 years ago
#33 - Update README
Pull Request -
State: closed - Opened by kg over 4 years ago
#32 - [VULKAN] Optimize Pipeline Lookups
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#32 - [VULKAN] Optimize Pipeline Lookups
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#31 - [VULKAN] Dedicated allocation
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#31 - [VULKAN] Dedicated allocation
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#30 - remove multiple frames in flight support from vulkan
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#30 - remove multiple frames in flight support from vulkan
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#29 - [WIP] Vulkan Threading Support
Pull Request -
State: closed - Opened by flibitijibibo over 4 years ago
- 1 comment
Labels: Vulkan
#29 - [WIP] Vulkan Threading Support
Pull Request -
State: closed - Opened by flibitijibibo over 4 years ago
- 1 comment
Labels: Vulkan
#28 - Vulkan Memory Allocator
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
- 1 comment
Labels: Vulkan
#27 - D3D11: Add more HRESULT error checks
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#27 - D3D11: Add more HRESULT error checks
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#26 - Depth format query
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#26 - Depth format query
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#25 - Improve error checking in D3D11Renderer
Issue -
State: closed - Opened by flibitijibibo over 4 years ago
- 1 comment
Labels: Direct3D
#25 - Improve error checking in D3D11Renderer
Issue -
State: closed - Opened by flibitijibibo over 4 years ago
- 1 comment
Labels: Direct3D
#24 - Separate command buffers
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#23 - Dispose fixes
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#22 - DrawInstancedPrimitives
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#21 - Port MetalRenderer to new effect system
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#20 - Faux Backbuffer
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#19 - WIP: D3D11Renderer
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
- 2 comments
Labels: Direct3D
#18 - Implement D3D11Renderer
Issue -
State: closed - Opened by flibitijibibo over 4 years ago
- 2 comments
Labels: Direct3D
#17 - Implement VulkanRenderer
Issue -
State: closed - Opened by flibitijibibo over 4 years ago
- 19 comments
Labels: Vulkan
#16 - WIP: MetalRenderer
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
- 1 comment
#15 - [WIP] Implement threaded AddDispose calls
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
- 1 comment
#14 - Threading with FNA3D_Command
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#13 - WIP: VulkanRenderer
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
- 1 comment
Labels: Vulkan
#12 - OpenGL ResolveTarget and SetRenderTargets
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
#11 - Queries
Pull Request -
State: closed - Opened by cybik over 4 years ago
#10 - OpenGL VerifySampler
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#9 - Set/Get TextureData and corrections
Pull Request -
State: closed - Opened by cybik over 4 years ago
- 1 comment
#8 - SetBlendState
Pull Request -
State: closed - Opened by thatcosmonaut over 4 years ago
#7 - OpenGL SetDepthStencilState
Pull Request -
State: closed - Opened by cybik over 4 years ago
#6 - OpenGL CreateTexture implementations
Pull Request -
State: closed - Opened by cybik over 4 years ago
- 1 comment
#5 - Get/Set BlendFactor
Pull Request -
State: closed - Opened by cybik over 4 years ago
#4 - ApplyRasterizerState
Pull Request -
State: closed - Opened by cybik over 4 years ago
- 1 comment
#3 - Quick and dirty CMakeLists
Pull Request -
State: closed - Opened by cybik over 4 years ago
- 2 comments
#2 - Simple test compilation
Pull Request -
State: closed - Opened by cybik over 4 years ago
#1 - OpenGLDevice entry point loading
Pull Request -
State: closed - Opened by TheSpydog over 4 years ago
- 3 comments