Ecosyste.ms: Issues

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GitHub / fluffysquirrels/ggj2015 issues and pull requests

#17 - Try a checkpoint system

Issue - State: open - Opened by fluffysquirrels almost 10 years ago

#16 - Level end square refinements

Issue - State: open - Opened by fluffysquirrels almost 10 years ago

#15 - Level select menu

Issue - State: open - Opened by fluffysquirrels almost 10 years ago

#14 - Finish duck animation / implementation

Issue - State: open - Opened by NumT almost 10 years ago - 1 comment

#13 - Additional movement capabilities for player

Issue - State: closed - Opened by NumT almost 10 years ago - 5 comments

#12 - Develop camera system to allow for larger levels

Issue - State: open - Opened by NumT almost 10 years ago - 4 comments

#11 - Add some kind of death animation / particle effects

Issue - State: open - Opened by NumT almost 10 years ago - 1 comment
Labels: enhancement

#10 - Spikes stay up at green squares?

Issue - State: closed - Opened by fluffysquirrels almost 10 years ago - 1 comment

#9 - Teaching red squares

Issue - State: open - Opened by fluffysquirrels almost 10 years ago - 2 comments

#8 - Asynchronous multiplayer mode where you can see ghost players running against you

Issue - State: open - Opened by fluffysquirrels almost 10 years ago
Labels: enhancement

#7 - Star ratings for each level when you complete them in under a certain time

Issue - State: open - Opened by fluffysquirrels almost 10 years ago - 2 comments
Labels: enhancement

#6 - Tutorials to teach mechanics

Issue - State: open - Opened by fluffysquirrels almost 10 years ago - 1 comment

#5 - Adjust timing on countdown

Issue - State: closed - Opened by NumT almost 10 years ago - 3 comments

#4 - Remove "Don't go that way" sound effect

Issue - State: closed - Opened by NumT almost 10 years ago - 2 comments

#3 - Create end of cube square

Issue - State: closed - Opened by NumT almost 10 years ago - 1 comment

#2 - Create starting square object

Issue - State: closed - Opened by NumT almost 10 years ago - 3 comments

#1 - Player can move through wall if collision volume is not clamped to grid unit size

Issue - State: closed - Opened by NumT almost 10 years ago - 9 comments
Labels: bug