Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fluffysquirrels/ggj2015 issues and pull requests
#17 - Try a checkpoint system
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
#16 - Level end square refinements
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
#15 - Level select menu
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
#14 - Finish duck animation / implementation
Issue -
State: open - Opened by NumT almost 10 years ago
- 1 comment
#13 - Additional movement capabilities for player
Issue -
State: closed - Opened by NumT almost 10 years ago
- 5 comments
#12 - Develop camera system to allow for larger levels
Issue -
State: open - Opened by NumT almost 10 years ago
- 4 comments
#11 - Add some kind of death animation / particle effects
Issue -
State: open - Opened by NumT almost 10 years ago
- 1 comment
Labels: enhancement
#10 - Spikes stay up at green squares?
Issue -
State: closed - Opened by fluffysquirrels almost 10 years ago
- 1 comment
#9 - Teaching red squares
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
- 2 comments
#8 - Asynchronous multiplayer mode where you can see ghost players running against you
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
Labels: enhancement
#7 - Star ratings for each level when you complete them in under a certain time
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
- 2 comments
Labels: enhancement
#6 - Tutorials to teach mechanics
Issue -
State: open - Opened by fluffysquirrels almost 10 years ago
- 1 comment
#5 - Adjust timing on countdown
Issue -
State: closed - Opened by NumT almost 10 years ago
- 3 comments
#4 - Remove "Don't go that way" sound effect
Issue -
State: closed - Opened by NumT almost 10 years ago
- 2 comments
#3 - Create end of cube square
Issue -
State: closed - Opened by NumT almost 10 years ago
- 1 comment
#2 - Create starting square object
Issue -
State: closed - Opened by NumT almost 10 years ago
- 3 comments
#1 - Player can move through wall if collision volume is not clamped to grid unit size
Issue -
State: closed - Opened by NumT almost 10 years ago
- 9 comments
Labels: bug