Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / flowtsohg/mdx-m3-viewer issues and pull requests
#81 - dist/viewer.min.js does not exists
Issue -
State: open - Opened by lintrust over 1 year ago
- 1 comment
#80 - Heya!
Issue -
State: closed - Opened by arcman7 over 2 years ago
- 1 comment
#79 - Allow mdlxoptimizer to keep entries with 2 keyframes
Pull Request -
State: closed - Opened by Retera almost 3 years ago
- 1 comment
#78 - maybe ground.vert.ts normal is wrong?
Issue -
State: open - Opened by ilimei about 3 years ago
#77 - Culling issue? The attached model disappears when its extents are clearly visible to the camera
Issue -
State: open - Opened by flowtsohg over 3 years ago
#76 - Sanity test: research vertices being stretched across the game world due to lack of animations
Issue -
State: open - Opened by flowtsohg over 3 years ago
#75 - Tracking: Add ramps, water waves, and shadows to the map viewer
Issue -
State: open - Opened by flowtsohg over 3 years ago
#74 - Tracking: Add missing Reforged W3C and WTG parsing
Issue -
State: open - Opened by flowtsohg over 3 years ago
#73 - Tracking: Research MDX geosets draw order (Shimmering Portal and Spirit Wyvern)
Issue -
State: open - Opened by flowtsohg over 3 years ago
#72 - Tracking: Huffman and ADPCM for MPQ
Issue -
State: open - Opened by flowtsohg over 3 years ago
#71 - Tracking: Particle2 and Ribbon issues (and other emitted objects?)
Issue -
State: open - Opened by flowtsohg over 3 years ago
#70 - How do you get an arbitrary model to walk around with animation?
Issue -
State: closed - Opened by arcman7 almost 4 years ago
- 53 comments
#69 - Allow sequence to be preserved through map update
Pull Request -
State: closed - Opened by arcman7 almost 4 years ago
- 1 comment
#68 - swirl behavior
Issue -
State: closed - Opened by 435352980 almost 4 years ago
- 8 comments
#67 - Fix client examples
Issue -
State: closed - Opened by arcman7 almost 4 years ago
- 4 comments
#66 - Some portrait model problems
Issue -
State: closed - Opened by jp06 almost 4 years ago
- 33 comments
#65 - how can use this in es5?
Issue -
State: closed - Opened by qq1053831109 almost 4 years ago
- 3 comments
#64 - Feature/game
Pull Request -
State: closed - Opened by arcman7 almost 4 years ago
#63 - Build Error: Can't resolve 'tga-js'
Issue -
State: closed - Opened by arcman7 almost 4 years ago
- 1 comment
#62 - Weird problem loading `Units\NightElf\Chimaera\Chimaera.mdx` model
Issue -
State: closed - Opened by jp06 almost 4 years ago
- 4 comments
#60 - Is it possible to make the viewer have transparent background?
Issue -
State: closed - Opened by jp06 about 4 years ago
- 19 comments
#59 - how can use War3Map make extract w3x file to a dir?
Issue -
State: closed - Opened by qq1053831109 about 4 years ago
- 1 comment
#58 - Increase player number for team color and glow.
Pull Request -
State: closed - Opened by Ralle about 4 years ago
- 9 comments
#57 - m3 models
Issue -
State: closed - Opened by Ralle about 4 years ago
- 8 comments
#56 - (Question) Adding arbitrary units/models to an already loaded map
Issue -
State: closed - Opened by arcman7 about 4 years ago
- 24 comments
#55 - Viewer is just black for me
Issue -
State: closed - Opened by Ralle about 4 years ago
- 3 comments
#54 - Unknown tileset
Issue -
State: closed - Opened by arcman7 about 4 years ago
- 48 comments
#53 - Fix read me
Issue -
State: closed - Opened by arcman7 about 4 years ago
- 6 comments
#52 - Promise based loading
Pull Request -
State: closed - Opened by flowtsohg about 4 years ago
#51 - Use TextDecoder and TextEncoder to support unicode
Issue -
State: closed - Opened by flowtsohg about 4 years ago
- 1 comment
#50 - pathSolver – return promise
Issue -
State: closed - Opened by Ralle about 4 years ago
- 28 comments
#49 - ParticleEmitter2 Width/Length inverted
Issue -
State: closed - Opened by EzraZebra over 4 years ago
#48 - Empty texture path doesn't need to be written to MDL
Issue -
State: closed - Opened by EzraZebra over 4 years ago
#47 - Minor mistake: TextureID capitalization in animationmap
Issue -
State: closed - Opened by EzraZebra over 4 years ago
- 6 comments
#46 - Layer flags mistake?
Issue -
State: closed - Opened by EzraZebra over 4 years ago
- 2 comments
#45 - MDLX Parser: writeMdx tangents & skin: write size?
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 1 comment
#44 - MDLX Parser: missing MDL format data
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 24 comments
#43 - MDLX Parser ParticleEmitter: writeMdl writes path with writeAttrib instead of writeStringAttrib
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 1 comment
#42 - Box and Plane are swapped for the MDL part of CollisionShape.
Issue -
State: closed - Opened by flowtsohg almost 5 years ago
#41 - UnknownChunk.writeMdx: this.chunk.byteLength -> this.getByteLength() ?
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 7 comments
#40 - Material priorityPlane Mdx read/write type mismatch (int32 <> uint32)
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 1 comment
#39 - Animation map: PRE2 Width and Length MDL tokens switched
Issue -
State: closed - Opened by EzraZebra almost 5 years ago
- 4 comments
#38 - Update W3I
Pull Request -
State: closed - Opened by cipherxof almost 5 years ago
- 1 comment
#37 - V5 beta
Pull Request -
State: closed - Opened by flowtsohg almost 5 years ago
#36 - small fixes
Pull Request -
State: closed - Opened by cipherxof almost 5 years ago
#35 - add export for TriggerData, fix some examples
Pull Request -
State: closed - Opened by 435352980 almost 5 years ago
- 2 comments
#34 - some client example not working
Issue -
State: closed - Opened by 435352980 almost 5 years ago
- 2 comments
#33 - clearColor not working
Issue -
State: closed - Opened by 435352980 about 5 years ago
- 7 comments
#32 - BindPose is float32[12] and not float32[16]
Issue -
State: closed - Opened by Ralle about 5 years ago
- 1 comment
#31 - Texture atlases should be generated on the GPU
Issue -
State: closed - Opened by flowtsohg over 5 years ago
- 1 comment
#30 - The resources map shouldn't be used by in-memory loads
Issue -
State: closed - Opened by flowtsohg over 5 years ago
- 1 comment
#29 - Instances shouldn't be emitters
Issue -
State: closed - Opened by flowtsohg over 5 years ago
- 4 comments
#28 - Global translucency cannot be supported with instanced rendering
Issue -
State: closed - Opened by flowtsohg over 5 years ago
- 5 comments
#27 - Strange model angle
Issue -
State: closed - Opened by 435352980 over 5 years ago
- 13 comments
#26 - Change to Typescript
Issue -
State: closed - Opened by flowtsohg over 5 years ago
- 2 comments
Labels: enhancement
#25 - wing's shadow and circle behavior
Issue -
State: closed - Opened by 435352980 over 5 years ago
- 8 comments
#24 - animation bug
Issue -
State: closed - Opened by 435352980 over 5 years ago
- 15 comments
#23 - WriteMDL Bugs
Issue -
State: closed - Opened by Retera almost 6 years ago
#22 - Using viewer in another project
Issue -
State: closed - Opened by d07RiV about 6 years ago
- 23 comments
#21 - Specify collaboration channel
Issue -
State: closed - Opened by ChiefOfGxBxL about 7 years ago
#20 - Fix bug where production build fails because of gl-matrix being ES6.
Pull Request -
State: closed - Opened by Ralle over 7 years ago
#18 - Webpack
Pull Request -
State: closed - Opened by Ralle over 7 years ago
#17 - Apply Babel.js to support non-cutting-edge browsers
Pull Request -
State: closed - Opened by Ralle over 8 years ago
#16 - Getting started with viewer.js
Issue -
State: closed - Opened by jbbqqf over 8 years ago
- 2 comments
#15 - compiler.rb case sensitive
Issue -
State: closed - Opened by emnh over 9 years ago
- 1 comment
#14 - Example doesnt load model and missing sky.png, ground.png and water.png
Issue -
State: closed - Opened by Meai over 9 years ago
- 5 comments
#13 - Mdx: failure to handle models with no sequences
Issue -
State: closed - Opened by flowtsohg about 10 years ago
#12 - Mdx: failure to load models with no pivot points
Issue -
State: closed - Opened by flowtsohg about 10 years ago
#11 - Saved rotations don't match the loaded ones when loading a scene
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 1 comment
Labels: bug
#10 - Mdx render calls not cleaning WebGL state before ending
Issue -
State: closed - Opened by flowtsohg over 10 years ago
Labels: bug
#9 - Add the ability to deactivate/reactivate all textures.
Issue -
State: closed - Opened by flowtsohg over 10 years ago
Labels: enhancement
#8 - Optimize keyframe queries
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 1 comment
Labels: enhancement
#7 - Request: event objects, day/night cycle, head/turret facing
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 2 comments
Labels: enhancement
#6 - Use a framebuffer for color picking
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 1 comment
Labels: enhancement
#5 - Add support for texture animation rotation keys
Issue -
State: closed - Opened by flowtsohg over 10 years ago
Labels: enhancement
#4 - Change the rotation origin to the mouse's position
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 1 comment
Labels: enhancement
#3 - Mac: all vertex shader varyings have to be written to
Issue -
State: closed - Opened by flowtsohg over 10 years ago
- 1 comment
Labels: enhancement
#2 - Child instances scaled by scaling keys of the parent instance
Issue -
State: closed - Opened by flowtsohg over 10 years ago
Labels: bug
#1 - Particles not scaled with instances
Issue -
State: closed - Opened by flowtsohg over 10 years ago
Labels: bug