Ecosyste.ms: Issues

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GitHub / flowtsohg/mdx-m3-viewer issues and pull requests

#81 - dist/viewer.min.js does not exists

Issue - State: open - Opened by lintrust over 1 year ago - 1 comment

#80 - Heya!

Issue - State: closed - Opened by arcman7 over 2 years ago - 1 comment

#79 - Allow mdlxoptimizer to keep entries with 2 keyframes

Pull Request - State: closed - Opened by Retera almost 3 years ago - 1 comment

#78 - maybe ground.vert.ts normal is wrong?

Issue - State: open - Opened by ilimei about 3 years ago

#74 - Tracking: Add missing Reforged W3C and WTG parsing

Issue - State: open - Opened by flowtsohg over 3 years ago

#72 - Tracking: Huffman and ADPCM for MPQ

Issue - State: open - Opened by flowtsohg over 3 years ago

#70 - How do you get an arbitrary model to walk around with animation?

Issue - State: closed - Opened by arcman7 almost 4 years ago - 53 comments

#69 - Allow sequence to be preserved through map update

Pull Request - State: closed - Opened by arcman7 almost 4 years ago - 1 comment

#68 - swirl behavior

Issue - State: closed - Opened by 435352980 almost 4 years ago - 8 comments

#67 - Fix client examples

Issue - State: closed - Opened by arcman7 almost 4 years ago - 4 comments

#66 - Some portrait model problems

Issue - State: closed - Opened by jp06 almost 4 years ago - 33 comments

#65 - how can use this in es5?

Issue - State: closed - Opened by qq1053831109 almost 4 years ago - 3 comments

#64 - Feature/game

Pull Request - State: closed - Opened by arcman7 almost 4 years ago

#63 - Build Error: Can't resolve 'tga-js'

Issue - State: closed - Opened by arcman7 almost 4 years ago - 1 comment

#62 - Weird problem loading `Units\NightElf\Chimaera\Chimaera.mdx` model

Issue - State: closed - Opened by jp06 almost 4 years ago - 4 comments

#60 - Is it possible to make the viewer have transparent background?

Issue - State: closed - Opened by jp06 about 4 years ago - 19 comments

#59 - how can use War3Map make extract w3x file to a dir?

Issue - State: closed - Opened by qq1053831109 about 4 years ago - 1 comment

#58 - Increase player number for team color and glow.

Pull Request - State: closed - Opened by Ralle about 4 years ago - 9 comments

#57 - m3 models

Issue - State: closed - Opened by Ralle about 4 years ago - 8 comments

#56 - (Question) Adding arbitrary units/models to an already loaded map

Issue - State: closed - Opened by arcman7 about 4 years ago - 24 comments

#55 - Viewer is just black for me

Issue - State: closed - Opened by Ralle about 4 years ago - 3 comments

#54 - Unknown tileset

Issue - State: closed - Opened by arcman7 about 4 years ago - 48 comments

#53 - Fix read me

Issue - State: closed - Opened by arcman7 about 4 years ago - 6 comments

#52 - Promise based loading

Pull Request - State: closed - Opened by flowtsohg about 4 years ago

#51 - Use TextDecoder and TextEncoder to support unicode

Issue - State: closed - Opened by flowtsohg about 4 years ago - 1 comment

#50 - pathSolver – return promise

Issue - State: closed - Opened by Ralle about 4 years ago - 28 comments

#49 - ParticleEmitter2 Width/Length inverted

Issue - State: closed - Opened by EzraZebra over 4 years ago

#48 - Empty texture path doesn't need to be written to MDL

Issue - State: closed - Opened by EzraZebra over 4 years ago

#47 - Minor mistake: TextureID capitalization in animationmap

Issue - State: closed - Opened by EzraZebra over 4 years ago - 6 comments

#46 - Layer flags mistake?

Issue - State: closed - Opened by EzraZebra over 4 years ago - 2 comments

#45 - MDLX Parser: writeMdx tangents & skin: write size?

Issue - State: closed - Opened by EzraZebra almost 5 years ago - 1 comment

#44 - MDLX Parser: missing MDL format data

Issue - State: closed - Opened by EzraZebra almost 5 years ago - 24 comments

#42 - Box and Plane are swapped for the MDL part of CollisionShape.

Issue - State: closed - Opened by flowtsohg almost 5 years ago

#41 - UnknownChunk.writeMdx: this.chunk.byteLength -> this.getByteLength() ?

Issue - State: closed - Opened by EzraZebra almost 5 years ago - 7 comments

#40 - Material priorityPlane Mdx read/write type mismatch (int32 <> uint32)

Issue - State: closed - Opened by EzraZebra almost 5 years ago - 1 comment

#39 - Animation map: PRE2 Width and Length MDL tokens switched

Issue - State: closed - Opened by EzraZebra almost 5 years ago - 4 comments

#38 - Update W3I

Pull Request - State: closed - Opened by cipherxof almost 5 years ago - 1 comment

#37 - V5 beta

Pull Request - State: closed - Opened by flowtsohg almost 5 years ago

#36 - small fixes

Pull Request - State: closed - Opened by cipherxof almost 5 years ago

#35 - add export for TriggerData, fix some examples

Pull Request - State: closed - Opened by 435352980 almost 5 years ago - 2 comments

#34 - some client example not working

Issue - State: closed - Opened by 435352980 almost 5 years ago - 2 comments

#33 - clearColor not working

Issue - State: closed - Opened by 435352980 about 5 years ago - 7 comments

#32 - BindPose is float32[12] and not float32[16]

Issue - State: closed - Opened by Ralle about 5 years ago - 1 comment

#31 - Texture atlases should be generated on the GPU

Issue - State: closed - Opened by flowtsohg over 5 years ago - 1 comment

#30 - The resources map shouldn't be used by in-memory loads

Issue - State: closed - Opened by flowtsohg over 5 years ago - 1 comment

#29 - Instances shouldn't be emitters

Issue - State: closed - Opened by flowtsohg over 5 years ago - 4 comments

#28 - Global translucency cannot be supported with instanced rendering

Issue - State: closed - Opened by flowtsohg over 5 years ago - 5 comments

#27 - Strange model angle

Issue - State: closed - Opened by 435352980 over 5 years ago - 13 comments

#26 - Change to Typescript

Issue - State: closed - Opened by flowtsohg over 5 years ago - 2 comments
Labels: enhancement

#25 - wing's shadow and circle behavior

Issue - State: closed - Opened by 435352980 over 5 years ago - 8 comments

#24 - animation bug

Issue - State: closed - Opened by 435352980 over 5 years ago - 15 comments

#23 - WriteMDL Bugs

Issue - State: closed - Opened by Retera almost 6 years ago

#22 - Using viewer in another project

Issue - State: closed - Opened by d07RiV about 6 years ago - 23 comments

#21 - Specify collaboration channel

Issue - State: closed - Opened by ChiefOfGxBxL about 7 years ago

#20 - Fix bug where production build fails because of gl-matrix being ES6.

Pull Request - State: closed - Opened by Ralle over 7 years ago

#19 - V4

Pull Request - State: closed - Opened by flowtsohg over 7 years ago

#18 - Webpack

Pull Request - State: closed - Opened by Ralle over 7 years ago

#17 - Apply Babel.js to support non-cutting-edge browsers

Pull Request - State: closed - Opened by Ralle over 8 years ago

#16 - Getting started with viewer.js

Issue - State: closed - Opened by jbbqqf over 8 years ago - 2 comments

#15 - compiler.rb case sensitive

Issue - State: closed - Opened by emnh over 9 years ago - 1 comment

#14 - Example doesnt load model and missing sky.png, ground.png and water.png

Issue - State: closed - Opened by Meai over 9 years ago - 5 comments

#13 - Mdx: failure to handle models with no sequences

Issue - State: closed - Opened by flowtsohg about 10 years ago

#12 - Mdx: failure to load models with no pivot points

Issue - State: closed - Opened by flowtsohg about 10 years ago

#11 - Saved rotations don't match the loaded ones when loading a scene

Issue - State: closed - Opened by flowtsohg over 10 years ago - 1 comment
Labels: bug

#10 - Mdx render calls not cleaning WebGL state before ending

Issue - State: closed - Opened by flowtsohg over 10 years ago
Labels: bug

#9 - Add the ability to deactivate/reactivate all textures.

Issue - State: closed - Opened by flowtsohg over 10 years ago
Labels: enhancement

#8 - Optimize keyframe queries

Issue - State: closed - Opened by flowtsohg over 10 years ago - 1 comment
Labels: enhancement

#7 - Request: event objects, day/night cycle, head/turret facing

Issue - State: closed - Opened by flowtsohg over 10 years ago - 2 comments
Labels: enhancement

#6 - Use a framebuffer for color picking

Issue - State: closed - Opened by flowtsohg over 10 years ago - 1 comment
Labels: enhancement

#5 - Add support for texture animation rotation keys

Issue - State: closed - Opened by flowtsohg over 10 years ago
Labels: enhancement

#4 - Change the rotation origin to the mouse's position

Issue - State: closed - Opened by flowtsohg over 10 years ago - 1 comment
Labels: enhancement

#3 - Mac: all vertex shader varyings have to be written to

Issue - State: closed - Opened by flowtsohg over 10 years ago - 1 comment
Labels: enhancement

#2 - Child instances scaled by scaling keys of the parent instance

Issue - State: closed - Opened by flowtsohg over 10 years ago
Labels: bug

#1 - Particles not scaled with instances

Issue - State: closed - Opened by flowtsohg over 10 years ago
Labels: bug