Ecosyste.ms: Issues
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GitHub / floooh/sokol-tools issues and pull requests
#73 - [WIP] Nim Output Option
Pull Request -
State: closed - Opened by floooh over 2 years ago
#72 - use option --reflection --format sokol_impl together problem
Issue -
State: closed - Opened by likun123687 almost 3 years ago
- 4 comments
#71 - In and Out mismatch
Issue -
State: closed - Opened by sneiderlein almost 3 years ago
- 5 comments
#70 - Fix consteval errors when compiling as C++20
Pull Request -
State: closed - Opened by msiedlarek almost 3 years ago
- 1 comment
#69 - How to debug glsl with WebGL?
Issue -
State: closed - Opened by Maeiky almost 3 years ago
- 2 comments
#68 - Validation Error: D3D11 missing vertex attribute semantics in shader
Issue -
State: closed - Opened by DctrNoob almost 3 years ago
- 13 comments
#66 - excessive use of library dependencies
Issue -
State: closed - Opened by rofl0r almost 3 years ago
- 7 comments
#65 - Shader input/output validation (probably) too strict.
Issue -
State: closed - Opened by likun123687 almost 3 years ago
- 3 comments
#64 - linux arm64?
Issue -
State: closed - Opened by pfgithub about 3 years ago
- 10 comments
#63 - uniform block members are optimized away
Issue -
State: closed - Opened by mattiasljungstrom about 3 years ago
- 8 comments
#62 - Newest sokol-shdc segfaults on Ubuntu 20.04, when compiling a specific .glsl file, that worked on previous version.
Issue -
State: closed - Opened by spytheman about 3 years ago
- 8 comments
#61 - refactor build.zig so it can be included in parent build as submodule
Pull Request -
State: closed - Opened by Deins about 3 years ago
- 1 comment
#60 - Support more uniform types
Pull Request -
State: closed - Opened by floooh about 3 years ago
#59 - fix build.zig
Pull Request -
State: closed - Opened by Deins about 3 years ago
- 2 comments
#58 - sokol-shdc crashes with int uniform
Issue -
State: closed - Opened by timeinpixels about 3 years ago
- 4 comments
#57 - Spelling
Pull Request -
State: closed - Opened by jsoref over 3 years ago
- 1 comment
#56 - fix `build.zig`
Pull Request -
State: closed - Opened by 12Boti over 3 years ago
- 1 comment
#55 - `@include file` in different blocks errors out as `Detected @include file cycle`
Issue -
State: open - Opened by legends2k over 3 years ago
- 7 comments
Labels: bug
#53 - Shader compiler seems to silently fail when using bool uniform
Issue -
State: closed - Opened by kavika13 almost 4 years ago
- 4 comments
#52 - Prefix SLOT defines with shader name
Issue -
State: closed - Opened by edubart almost 4 years ago
- 2 comments
#51 - Fixing binding slot for multiple samplers is not working
Issue -
State: closed - Opened by edubart almost 4 years ago
- 4 comments
#50 - error "highp: overloaded functions must have the same parameter precision qualifiers"
Issue -
State: closed - Opened by mattiasljungstrom about 4 years ago
- 7 comments
#49 - Metal Developer Tools for Windows 10
Issue -
State: closed - Opened by garettbass about 4 years ago
- 2 comments
#48 - [SPIRVCross] Quiet compile errors for certain shaders with glsl100 as target
Issue -
State: closed - Opened by PeterHiber about 4 years ago
- 4 comments
#47 - Upcoming fixes for sokol-gfx API changes, plus code generation for Zig.
Pull Request -
State: closed - Opened by floooh about 4 years ago
#46 - How to share multiple uniform blocks between shaders?
Issue -
State: open - Opened by Maeiky about 4 years ago
- 7 comments
#45 - Generated xxx_shader_desc() function shouldn't call sokol functions
Issue -
State: closed - Opened by floooh about 4 years ago
Labels: enhancement
#44 - shaders with arrays of floats generate incorrect Metal uniforms
Issue -
State: closed - Opened by prime31 about 4 years ago
- 2 comments
Labels: bug
#43 - fix: shdc emits empty `line # ""` directives
Pull Request -
State: closed - Opened by ikrima about 4 years ago
- 5 comments
#42 - sokol-shdc won't compile shader with samplerExternalOES
Issue -
State: open - Opened by oviano over 4 years ago
#41 - shdc: error message line index is off by one
Issue -
State: closed - Opened by code-disaster over 4 years ago
- 3 comments
#40 - add slang to bare output file names
Pull Request -
State: closed - Opened by slmjkdbtl over 4 years ago
- 3 comments
#39 - sokol-shdc: --bare export different file names for different languages that share the same extension?
Issue -
State: closed - Opened by slmjkdbtl over 4 years ago
- 1 comment
#38 - Generated shader file gives 'initializing' errors on build.
Issue -
State: closed - Opened by deadwanderer over 4 years ago
- 3 comments
#37 - sokol-shdc should error on "free-standing uniforms"
Issue -
State: closed - Opened by floooh over 4 years ago
- 1 comment
Labels: enhancement
#36 - Order of multiplication wrong in HLSL output
Issue -
State: closed - Opened by TinkerWorX over 4 years ago
- 2 comments
#35 - Emit reflection information in "bare" output mode.
Pull Request -
State: closed - Opened by kevinw almost 5 years ago
- 9 comments
#34 - add a lib-shdc?
Issue -
State: open - Opened by kevinw almost 5 years ago
- 9 comments
Labels: enhancement
#33 - WebGPU support
Pull Request -
State: closed - Opened by floooh almost 5 years ago
#32 - sokol-shdc: Uniform block field has wrong type on Metal
Issue -
State: closed - Opened by jpochyla almost 5 years ago
- 2 comments
#30 - global variable used in functions will be converted to parameters in metal shaders, sometimes resulting in parameters passed in wrong order.
Issue -
State: open - Opened by mattiasljungstrom about 5 years ago
- 1 comment
#29 - multiple "layout(binding=0) uniform sampler2D" assigns incorrect slots on metal / macOS
Issue -
State: closed - Opened by mattiasljungstrom about 5 years ago
- 14 comments
#28 - shaders in same file can't have different slot assignment?
Issue -
State: open - Opened by mattiasljungstrom about 5 years ago
#27 - sokol-shdc: Alignment/padding issue with vec3[] ?
Issue -
State: closed - Opened by floooh about 5 years ago
- 2 comments
Labels: bug
#26 - Latest sokol-shdc was crashing on Ubuntu...
Issue -
State: closed - Opened by floooh over 5 years ago
- 4 comments
Labels: bug
#25 - Allow writing standards-compliant-ish glsl by allowing tags to be prefixed by #pragma sokol
Pull Request -
State: closed - Opened by thomcc over 5 years ago
- 4 comments
#24 - Consider allowing the @blah special forms to be specified as a `#pragma` instead?
Issue -
State: closed - Opened by thomcc over 5 years ago
- 5 comments
#23 - SOKOL_SHDC_DECL should be SOKOL_SHDC_IMPL
Issue -
State: closed - Opened by floooh over 5 years ago
- 4 comments
Labels: enhancement
#22 - Add a define in the generated code to get the implementation or not
Issue -
State: closed - Opened by rivten over 5 years ago
- 6 comments
Labels: enhancement
#21 - Support for include files
Pull Request -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 13 comments
#20 - support for file includes? (Reminder: docs)
Issue -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 5 comments
#19 - support for multiple shaders in same .glsl file for bare format
Pull Request -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 3 comments
#18 - output shader filenames in sokol format
Pull Request -
State: closed - Opened by mattiasljungstrom over 5 years ago
#17 - reminder: need to setup CI for macOS, Linux and Windows
Issue -
State: closed - Opened by floooh over 5 years ago
- 1 comment
#16 - bare output format
Pull Request -
State: closed - Opened by code-disaster over 5 years ago
- 2 comments
#15 - fix sokol-gfx backend define
Pull Request -
State: closed - Opened by code-disaster over 5 years ago
- 1 comment
#14 - sokol-shdc: text/binary output for stand-alone version
Issue -
State: closed - Opened by code-disaster over 5 years ago
- 19 comments
#13 - sokol-shdc: add SOKOL_SHDC_DECL define (#12)
Pull Request -
State: closed - Opened by code-disaster over 5 years ago
- 3 comments
#12 - sokol-shdc: header-only output
Issue -
State: closed - Opened by code-disaster over 5 years ago
- 3 comments
Labels: enhancement
#11 - iOS Metal: add a "fallback solution" for running in the iOS Simulator
Issue -
State: closed - Opened by floooh over 5 years ago
- 1 comment
Labels: enhancement
#10 - Shader variants
Issue -
State: closed - Opened by amerkoleci over 5 years ago
- 8 comments
#9 - shader text label should perhaps include the @module prefix?
Issue -
State: closed - Opened by mattiasljungstrom over 5 years ago
#8 - sokol-shdc TODO
Issue -
State: open - Opened by floooh over 5 years ago
- 6 comments
#7 - Implement Metal bytecode generation.
Pull Request -
State: closed - Opened by floooh over 5 years ago
#6 - Automatic conversion from short2 in vertex data to float2 in shader fails under HLSL5
Issue -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 6 comments
#5 - incorrect padding for uniform block with multiple vec3:s
Issue -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 3 comments
#4 - Inconsistent SLOT_* binding index generation
Issue -
State: closed - Opened by fabiopolimeni over 5 years ago
- 3 comments
Labels: bug
#3 - bytecode generation for metal on macos not working?
Issue -
State: closed - Opened by mattiasljungstrom over 5 years ago
- 3 comments
#2 - Need a per-shader tag-option to disable optimization.
Issue -
State: closed - Opened by floooh over 5 years ago
- 1 comment
#1 - two comments
Issue -
State: closed - Opened by questor over 5 years ago
- 2 comments