Ecosyste.ms: Issues

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GitHub / floooh/sokol-tools issues and pull requests

#73 - [WIP] Nim Output Option

Pull Request - State: closed - Opened by floooh over 2 years ago

#72 - use option --reflection --format sokol_impl together problem

Issue - State: closed - Opened by likun123687 almost 3 years ago - 4 comments

#71 - In and Out mismatch

Issue - State: closed - Opened by sneiderlein almost 3 years ago - 5 comments

#70 - Fix consteval errors when compiling as C++20

Pull Request - State: closed - Opened by msiedlarek almost 3 years ago - 1 comment

#69 - How to debug glsl with WebGL?

Issue - State: closed - Opened by Maeiky almost 3 years ago - 2 comments

#68 - Validation Error: D3D11 missing vertex attribute semantics in shader

Issue - State: closed - Opened by DctrNoob almost 3 years ago - 13 comments

#66 - excessive use of library dependencies

Issue - State: closed - Opened by rofl0r almost 3 years ago - 7 comments

#65 - Shader input/output validation (probably) too strict.

Issue - State: closed - Opened by likun123687 almost 3 years ago - 3 comments

#64 - linux arm64?

Issue - State: closed - Opened by pfgithub about 3 years ago - 10 comments

#63 - uniform block members are optimized away

Issue - State: closed - Opened by mattiasljungstrom about 3 years ago - 8 comments

#61 - refactor build.zig so it can be included in parent build as submodule

Pull Request - State: closed - Opened by Deins about 3 years ago - 1 comment

#60 - Support more uniform types

Pull Request - State: closed - Opened by floooh about 3 years ago

#59 - fix build.zig

Pull Request - State: closed - Opened by Deins about 3 years ago - 2 comments

#58 - sokol-shdc crashes with int uniform

Issue - State: closed - Opened by timeinpixels about 3 years ago - 4 comments

#57 - Spelling

Pull Request - State: closed - Opened by jsoref over 3 years ago - 1 comment

#56 - fix `build.zig`

Pull Request - State: closed - Opened by 12Boti over 3 years ago - 1 comment

#55 - `@include file` in different blocks errors out as `Detected @include file cycle`

Issue - State: open - Opened by legends2k over 3 years ago - 7 comments
Labels: bug

#53 - Shader compiler seems to silently fail when using bool uniform

Issue - State: closed - Opened by kavika13 almost 4 years ago - 4 comments

#52 - Prefix SLOT defines with shader name

Issue - State: closed - Opened by edubart almost 4 years ago - 2 comments

#51 - Fixing binding slot for multiple samplers is not working

Issue - State: closed - Opened by edubart almost 4 years ago - 4 comments

#49 - Metal Developer Tools for Windows 10

Issue - State: closed - Opened by garettbass about 4 years ago - 2 comments

#48 - [SPIRVCross] Quiet compile errors for certain shaders with glsl100 as target

Issue - State: closed - Opened by PeterHiber about 4 years ago - 4 comments

#47 - Upcoming fixes for sokol-gfx API changes, plus code generation for Zig.

Pull Request - State: closed - Opened by floooh about 4 years ago

#46 - How to share multiple uniform blocks between shaders?

Issue - State: open - Opened by Maeiky about 4 years ago - 7 comments

#45 - Generated xxx_shader_desc() function shouldn't call sokol functions

Issue - State: closed - Opened by floooh about 4 years ago
Labels: enhancement

#44 - shaders with arrays of floats generate incorrect Metal uniforms

Issue - State: closed - Opened by prime31 about 4 years ago - 2 comments
Labels: bug

#43 - fix: shdc emits empty `line # ""` directives

Pull Request - State: closed - Opened by ikrima about 4 years ago - 5 comments

#42 - sokol-shdc won't compile shader with samplerExternalOES

Issue - State: open - Opened by oviano over 4 years ago

#41 - shdc: error message line index is off by one

Issue - State: closed - Opened by code-disaster over 4 years ago - 3 comments

#40 - add slang to bare output file names

Pull Request - State: closed - Opened by slmjkdbtl over 4 years ago - 3 comments

#38 - Generated shader file gives 'initializing' errors on build.

Issue - State: closed - Opened by deadwanderer over 4 years ago - 3 comments

#37 - sokol-shdc should error on "free-standing uniforms"

Issue - State: closed - Opened by floooh over 4 years ago - 1 comment
Labels: enhancement

#36 - Order of multiplication wrong in HLSL output

Issue - State: closed - Opened by TinkerWorX over 4 years ago - 2 comments

#35 - Emit reflection information in "bare" output mode.

Pull Request - State: closed - Opened by kevinw almost 5 years ago - 9 comments

#34 - add a lib-shdc?

Issue - State: open - Opened by kevinw almost 5 years ago - 9 comments
Labels: enhancement

#33 - WebGPU support

Pull Request - State: closed - Opened by floooh almost 5 years ago

#32 - sokol-shdc: Uniform block field has wrong type on Metal

Issue - State: closed - Opened by jpochyla almost 5 years ago - 2 comments

#27 - sokol-shdc: Alignment/padding issue with vec3[] ?

Issue - State: closed - Opened by floooh about 5 years ago - 2 comments
Labels: bug

#26 - Latest sokol-shdc was crashing on Ubuntu...

Issue - State: closed - Opened by floooh over 5 years ago - 4 comments
Labels: bug

#25 - Allow writing standards-compliant-ish glsl by allowing tags to be prefixed by #pragma sokol

Pull Request - State: closed - Opened by thomcc over 5 years ago - 4 comments

#24 - Consider allowing the @blah special forms to be specified as a `#pragma` instead?

Issue - State: closed - Opened by thomcc over 5 years ago - 5 comments

#23 - SOKOL_SHDC_DECL should be SOKOL_SHDC_IMPL

Issue - State: closed - Opened by floooh over 5 years ago - 4 comments
Labels: enhancement

#22 - Add a define in the generated code to get the implementation or not

Issue - State: closed - Opened by rivten over 5 years ago - 6 comments
Labels: enhancement

#21 - Support for include files

Pull Request - State: closed - Opened by mattiasljungstrom over 5 years ago - 13 comments

#20 - support for file includes? (Reminder: docs)

Issue - State: closed - Opened by mattiasljungstrom over 5 years ago - 5 comments

#19 - support for multiple shaders in same .glsl file for bare format

Pull Request - State: closed - Opened by mattiasljungstrom over 5 years ago - 3 comments

#18 - output shader filenames in sokol format

Pull Request - State: closed - Opened by mattiasljungstrom over 5 years ago

#17 - reminder: need to setup CI for macOS, Linux and Windows

Issue - State: closed - Opened by floooh over 5 years ago - 1 comment

#16 - bare output format

Pull Request - State: closed - Opened by code-disaster over 5 years ago - 2 comments

#15 - fix sokol-gfx backend define

Pull Request - State: closed - Opened by code-disaster over 5 years ago - 1 comment

#14 - sokol-shdc: text/binary output for stand-alone version

Issue - State: closed - Opened by code-disaster over 5 years ago - 19 comments

#13 - sokol-shdc: add SOKOL_SHDC_DECL define (#12)

Pull Request - State: closed - Opened by code-disaster over 5 years ago - 3 comments

#12 - sokol-shdc: header-only output

Issue - State: closed - Opened by code-disaster over 5 years ago - 3 comments
Labels: enhancement

#11 - iOS Metal: add a "fallback solution" for running in the iOS Simulator

Issue - State: closed - Opened by floooh over 5 years ago - 1 comment
Labels: enhancement

#10 - Shader variants

Issue - State: closed - Opened by amerkoleci over 5 years ago - 8 comments

#8 - sokol-shdc TODO

Issue - State: open - Opened by floooh over 5 years ago - 6 comments

#7 - Implement Metal bytecode generation.

Pull Request - State: closed - Opened by floooh over 5 years ago

#5 - incorrect padding for uniform block with multiple vec3:s

Issue - State: closed - Opened by mattiasljungstrom over 5 years ago - 3 comments

#4 - Inconsistent SLOT_* binding index generation

Issue - State: closed - Opened by fabiopolimeni over 5 years ago - 3 comments
Labels: bug

#3 - bytecode generation for metal on macos not working?

Issue - State: closed - Opened by mattiasljungstrom over 5 years ago - 3 comments

#2 - Need a per-shader tag-option to disable optimization.

Issue - State: closed - Opened by floooh over 5 years ago - 1 comment

#1 - two comments

Issue - State: closed - Opened by questor over 5 years ago - 2 comments