Ecosyste.ms: Issues

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GitHub / fkotd/lightorn issues and pull requests

#37 - Fade in et fade out devraient dépendre de la vitesse de l'ordinateur

Issue - State: open - Opened by fkotd over 3 years ago
Labels: bug

#36 - Ajouter le temps dans les keyframes pour avoir des animations de vitesses différentes

Issue - State: open - Opened by fkotd over 3 years ago
Labels: enhancement

#36 - Ajouter le temps dans les keyframes pour avoir des animations de vitesses différentes

Issue - State: open - Opened by fkotd over 3 years ago
Labels: enhancement

#35 - Gestion de la caméra

Issue - State: open - Opened by fkotd over 3 years ago
Labels: enhancement

#35 - Gestion de la caméra

Issue - State: open - Opened by fkotd over 3 years ago
Labels: enhancement

#34 - Collision sol + grip lumière

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#34 - Collision sol + grip lumière

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#33 - Seed des randoms

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#33 - Seed des randoms

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#32 - Ajouter des variables locales pour expliciter les calculs

Issue - State: open - Opened by Laefy over 3 years ago

#31 - Ajouter des limites au niveau

Issue - State: open - Opened by fkotd over 3 years ago
Labels: enhancement

#30 - Ajouter des informations de débogage

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#28 - Ajouter des layers

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#27 - Ajouter des sprites

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#26 - Supprimer les entités qui ne sont plus visibles

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#25 - Créer un système d'animation

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#24 - Ajouter des sons

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#23 - Aligner shape, sprite et bounding box

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#22 - Simplifier le spawn service

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: enhancement

#21 - Enlever le code dupliqué dans SpawnService

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: best-practices

#20 - On peut traverser les bounding boxes

Issue - State: closed - Opened by fkotd over 3 years ago
Labels: bug

#19 - Passer le world sans le unique_ptr

Issue - State: closed - Opened by fkotd over 3 years ago

#18 - Changer les shared_ptr des systèmes en unique_ptr

Issue - State: open - Opened by fkotd over 3 years ago
Labels: best-practices

#17 - Les classes polymorphes doivent déclarer un destructeur virtuel

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: bug

#16 - Retirer les fonctions inutilisées

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: best-practices

#12 - nullptr plutôt que NULL en C++

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: best-practices

#11 - SpawnSystem n'est pas vraiment un System

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: archi

#10 - Template variadic pour World::AddComponentToEntity

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: enhancement

#9 - Passage par const-ref des objets "lourds"

Issue - State: open - Opened by Laefy over 3 years ago
Labels: best-practices

#8 - Il manque plein de const :O

Issue - State: open - Opened by Laefy over 3 years ago
Labels: best-practices

#7 - Find devrait être dans l'EntityManager ou le ComponentManager

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: archi

#6 - emplace plutôt que insert lorsqu'on veut construire+insérer un nouvel élément

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: best-practices

#5 - Passer par des références plutôt que des ptrs pour représenter des références non-optionnels

Issue - State: closed - Opened by Laefy over 3 years ago - 1 comment
Labels: best-practices

#4 - Le World devrait probablement être sur le tas

Issue - State: open - Opened by Laefy over 3 years ago - 3 comments
Labels: archi

#3 - Initialisation des attributs

Issue - State: closed - Opened by Laefy over 3 years ago
Labels: best-practices

#1 - Tu n'as pas besoin de mettre {} pour initialiser des objets par défaut.

Issue - State: closed - Opened by Laefy over 3 years ago - 3 comments
Labels: best-practices