Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fkotd/lightorn issues and pull requests
#38 - Faire que les lightdrops spawnent en fonction de la couleur de sentiment
Issue -
State: closed - Opened by fkotd over 3 years ago
#37 - Fade in et fade out devraient dépendre de la vitesse de l'ordinateur
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: bug
#36 - Ajouter le temps dans les keyframes pour avoir des animations de vitesses différentes
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: enhancement
#36 - Ajouter le temps dans les keyframes pour avoir des animations de vitesses différentes
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: enhancement
#35 - Gestion de la caméra
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: enhancement
#35 - Gestion de la caméra
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: enhancement
#34 - Collision sol + grip lumière
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#34 - Collision sol + grip lumière
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#33 - Seed des randoms
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#33 - Seed des randoms
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#32 - Ajouter des variables locales pour expliciter les calculs
Issue -
State: open - Opened by Laefy over 3 years ago
#31 - Ajouter des limites au niveau
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: enhancement
#30 - Ajouter des informations de débogage
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#28 - Ajouter des layers
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#27 - Ajouter des sprites
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#26 - Supprimer les entités qui ne sont plus visibles
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#25 - Créer un système d'animation
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#24 - Ajouter des sons
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#23 - Aligner shape, sprite et bounding box
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#22 - Simplifier le spawn service
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: enhancement
#21 - Enlever le code dupliqué dans SpawnService
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: best-practices
#20 - On peut traverser les bounding boxes
Issue -
State: closed - Opened by fkotd over 3 years ago
Labels: bug
#19 - Passer le world sans le unique_ptr
Issue -
State: closed - Opened by fkotd over 3 years ago
#18 - Changer les shared_ptr des systèmes en unique_ptr
Issue -
State: open - Opened by fkotd over 3 years ago
Labels: best-practices
#17 - Les classes polymorphes doivent déclarer un destructeur virtuel
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: bug
#16 - Retirer les fonctions inutilisées
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: best-practices
#15 - Les fonctions que tu n'utilises pas en dehors d'une classe devraient être privées plutôt que publiques
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: best-practices
#14 - Comme il n'y a pas de raison que la durée de vie du ComponentManager excèdent celle des composants, tu peux utiliser un unique_ptr plutôt qu'un shared_ptr
Issue -
State: open - Opened by Laefy over 3 years ago
- 1 comment
Labels: archi
#13 - C'est très perturbant qu'une fonction AddEntity retire des entitées du pool au lieu d'en ajouter....
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: archi
#12 - nullptr plutôt que NULL en C++
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: best-practices
#11 - SpawnSystem n'est pas vraiment un System
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: archi
#10 - Template variadic pour World::AddComponentToEntity
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: enhancement
#9 - Passage par const-ref des objets "lourds"
Issue -
State: open - Opened by Laefy over 3 years ago
Labels: best-practices
#8 - Il manque plein de const :O
Issue -
State: open - Opened by Laefy over 3 years ago
Labels: best-practices
#7 - Find devrait être dans l'EntityManager ou le ComponentManager
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: archi
#6 - emplace plutôt que insert lorsqu'on veut construire+insérer un nouvel élément
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: best-practices
#5 - Passer par des références plutôt que des ptrs pour représenter des références non-optionnels
Issue -
State: closed - Opened by Laefy over 3 years ago
- 1 comment
Labels: best-practices
#4 - Le World devrait probablement être sur le tas
Issue -
State: open - Opened by Laefy over 3 years ago
- 3 comments
Labels: archi
#3 - Initialisation des attributs
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: best-practices
#2 - Pouvoir écrire world.RegisterSystem<System, Comp1, Comp2, ...>() pour générer la signature automatiquement.
Issue -
State: closed - Opened by Laefy over 3 years ago
Labels: enhancement
#1 - Tu n'as pas besoin de mettre {} pour initialiser des objets par défaut.
Issue -
State: closed - Opened by Laefy over 3 years ago
- 3 comments
Labels: best-practices