Ecosyste.ms: Issues

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GitHub / fireboyd78/mm2hook issues and pull requests

#41 - Implement support for props with red glow

Issue - State: closed - Opened by Fireboyd78 over 6 years ago
Labels: enhancement, help wanted, medium priority

#40 - Implement custom siren support

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 1 comment
Labels: enhancement, help wanted, medium priority

#39 - Allow rainy textures at night

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 1 comment
Labels: enhancement, help wanted, high priority

#38 - Improvements to parked car density

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 2 comments
Labels: enhancement, help wanted, high priority

#37 - Improvements to use of night textures and headlights/streetlights

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 2 comments
Labels: enhancement, help wanted, high priority

#36 - Implement AaronPatch features

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 3 comments
Labels: enhancement, help wanted, high priority

#35 - Add Instant Replay to the pause menu

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 1 comment
Labels: enhancement, help wanted

#34 - Allow certain existing features to be optional

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 2 comments
Labels: enhancement, help wanted

#33 - Fix crash on exiting to windows while in multiplayer session

Issue - State: closed - Opened by Fireboyd78 over 6 years ago - 2 comments
Labels: bug, help wanted, critical priority

#32 - Widescreen support

Issue - State: closed - Opened by Keith94 over 6 years ago - 4 comments
Labels: question

#31 - Latest build links offline

Issue - State: closed - Opened by Keith94 over 6 years ago - 1 comment
Labels: bug, wontfix

#30 - Updated the README with commonly used arguments.

Pull Request - State: closed - Opened by Diatosta over 6 years ago - 5 comments

#29 - Fix for being kicked in multiplayer due to window losing focus.

Pull Request - State: closed - Opened by Diatosta almost 7 years ago

#28 - Added lots of ui/gfx classes

Pull Request - State: closed - Opened by 0x1F9F1 almost 7 years ago

#27 - Now Discord will detect when you enter a multiplayer lobby session.

Pull Request - State: closed - Opened by Diatosta almost 7 years ago

#26 - Discord dev stuff

Pull Request - State: closed - Opened by Diatosta almost 7 years ago - 1 comment

#25 - Mapped the Timer and asNetwork structures. Thanks to Brick!

Pull Request - State: closed - Opened by Diatosta almost 7 years ago

#24 - Added multiplayer status for Discord Rich Presence

Pull Request - State: closed - Opened by Diatosta about 7 years ago

#23 - Mapped out asNetwork class

Pull Request - State: closed - Opened by Diatosta about 7 years ago - 1 comment

#22 - Implement Discord Rich Presence Support

Pull Request - State: closed - Opened by Fireboyd78 about 7 years ago - 1 comment
Labels: enhancement, help wanted

#21 - Discord Rich Presence implementation

Pull Request - State: closed - Opened by Diatosta about 7 years ago - 1 comment

#20 - Change the way Lua displays message when reloading.

Pull Request - State: closed - Opened by Diatosta about 7 years ago

#19 - Now if you press F7 the car lights will alternate on/off

Pull Request - State: closed - Opened by Diatosta about 8 years ago - 1 comment

#18 - Code refactoring and some other changes

Pull Request - State: closed - Opened by Fireboyd78 about 8 years ago
Labels: enhancement

#17 - Now if you press F7 the car lights will alternate on/off

Pull Request - State: closed - Opened by Diatosta about 8 years ago - 1 comment

#16 - Improvements to gfxPipelineHandler

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#15 - Massive code overhaul, tons of updated/new stuff.

Pull Request - State: closed - Opened by Fireboyd78 about 8 years ago
Labels: enhancement

#14 - Mark the lua librarys as linguist documentation

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago - 1 comment

#13 - Added isCityInfoFile, Fixed LoadAmbientSFX and SetSirenCSVName

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#12 - Code cleanup + Standardized integer types

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#11 - Added BridgeFerryHandler::SetObjectDetail, and other misc tweaks

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#10 - Overhauled patching system + A few small modifications

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#9 - Improved DirSnd types/names, Remove .set() calls from vglBegin/vglEnd

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#8 - Improved ageDebug, Added multiple new callbacks, Modifier color functions

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago - 1 comment
Labels: enhancement

#7 - Added color functions and mmDirSndInit

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago - 1 comment
Labels: invalid

#6 - Added color conversion helper functions

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#5 - Fixed COLOR_ARGB

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago

#4 - Implemented gfxWindowCreate

Pull Request - State: closed - Opened by 0x1F9F1 about 8 years ago - 1 comment
Labels: enhancement

#2 - Fixed bug in which if you didn't had an English keyboard pressing…

Pull Request - State: closed - Opened by Diatosta over 8 years ago - 1 comment

#1 - Opening the console is now supported in more keyboards.

Pull Request - State: closed - Opened by Diatosta over 8 years ago