Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / fgsfdsfgs/perfect_dark issues and pull requests

#98 - Carrington Villa is broken

Issue - State: closed - Opened by ghost about 1 year ago

#97 - Villa is now completely broken

Issue - State: closed - Opened by ghost about 1 year ago - 2 comments

#96 - Guards not reacting correctly in Air Base

Issue - State: open - Opened by Graslu about 1 year ago - 11 comments
Labels: bug

#95 - The new laser doesn't seem to scale properly

Issue - State: closed - Opened by Graslu about 1 year ago - 2 comments

#94 - Fixed credits texts with wrong UVs.

Pull Request - State: closed - Opened by MaikelChan about 1 year ago

#93 - [Feature Request] Replay recording and playback

Issue - State: open - Opened by iamgreaser about 1 year ago - 8 comments
Labels: enhancement

#92 - Credits text renders incorrectly

Issue - State: closed - Opened by iamgreaser about 1 year ago - 9 comments

#91 - [Feature Request] increase percision on jittery elements

Issue - State: open - Opened by ghost about 1 year ago - 2 comments
Labels: enhancement, renderer

#90 - Increase Falcon laser fade out distance

Pull Request - State: closed - Opened by Phnod about 1 year ago - 1 comment

#89 - Anisotropic Filtering

Issue - State: open - Opened by megatog615 about 1 year ago - 3 comments
Labels: enhancement, renderer

#88 - IR Scanner + Slayer fly-wire turns the screen all red

Issue - State: closed - Opened by Graslu about 1 year ago - 2 comments

#87 - Fix HUD health position for custom FOVs

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 3 comments

#86 - -ldl is needed to support Sniper Steam Runtime environment

Issue - State: closed - Opened by megatog615 about 1 year ago - 1 comment

#85 - Shield is now missing after the classic weapons were added.

Issue - State: closed - Opened by Lion-EXE about 1 year ago - 4 comments

#84 - Mouselook sensitivty on Slayer rockets is extremely low.

Issue - State: closed - Opened by ghost about 1 year ago - 8 comments

#83 - Steam Deck support?

Issue - State: closed - Opened by BlackRNG about 1 year ago - 13 comments

#82 - Night Vision is missing visual effects.

Issue - State: closed - Opened by ghost about 1 year ago - 4 comments
Labels: n64 feature, renderer

#81 - [Partially Resolved] time randomly skips forward

Issue - State: open - Opened by sylveonsylvia about 1 year ago - 11 comments
Labels: bug

#80 - Character bios ignore automatic aspect ratio.

Issue - State: closed - Opened by ghost about 1 year ago - 3 comments

#78 - Jittery movement on the hoverbike

Issue - State: closed - Opened by ghost about 1 year ago - 10 comments
Labels: bug

#77 - Endevour OS - Pipewire - not sound (Solved)

Issue - State: closed - Opened by orderorder about 1 year ago - 1 comment

#76 - Allow classic weapons to be used in multiplayer

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 7 comments

#75 - Elvis not repeating lines in Pelagic II

Issue - State: closed - Opened by Graslu about 1 year ago - 5 comments

#74 - Fairly reproducible inventory crash (G5 Building?)

Issue - State: closed - Opened by Graslu about 1 year ago - 2 comments

#73 - Slow-mo softlocks mission endings

Issue - State: closed - Opened by Graslu about 1 year ago - 3 comments

#72 - Cassandra won't drop her necklace on Attack Ship

Issue - State: closed - Opened by Graslu about 1 year ago - 3 comments

#71 - Dedicated lean buttons

Issue - State: open - Opened by squiddingme about 1 year ago
Labels: enhancement, input

#70 - Config option to control crosshair/gun sway

Pull Request - State: closed - Opened by squiddingme about 1 year ago - 2 comments

#69 - Adjust FOV zoom speed when using non-default FOV

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago

#68 - Multiple input updates

Pull Request - State: closed - Opened by NeonNyan about 1 year ago - 10 comments

#67 - dD-Investigation monitor screens fall when destroyed

Issue - State: closed - Opened by LanHikariDS about 1 year ago - 5 comments

#65 - Small gaps impassable at high framerates.

Issue - State: open - Opened by 8sm32K4D1K5f3E about 1 year ago - 6 comments
Labels: bug

#64 - Switch weapons, with xbox mappings

Pull Request - State: closed - Opened by NeonNyan about 1 year ago - 1 comment

#63 - Adjust pickup degrees threshold

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago

#62 - [Feature Request] Fix geomtery seams around portals.

Issue - State: closed - Opened by ghost about 1 year ago - 8 comments

#61 - Limit eyespy range to 75 degrees

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago

#60 - Slider settings change too fast

Issue - State: open - Opened by megatog615 about 1 year ago - 3 comments
Labels: gui

#59 - fix/hack: radial per-tick reset: check for currentplayer

Pull Request - State: closed - Opened by NeonNyan about 1 year ago - 3 comments

#58 - Crash in Air Force One

Issue - State: closed - Opened by ghost about 1 year ago - 4 comments

#57 - Added scrollwheel weapon swapping

Pull Request - State: closed - Opened by Phnod about 1 year ago - 2 comments

#56 - CTD loading Crash Site

Issue - State: closed - Opened by 8sm32K4D1K5f3E about 1 year ago - 2 comments

#55 - Text in multiplayer flickers before it appears

Issue - State: closed - Opened by ghost about 1 year ago - 5 comments
Labels: bug, renderer

#54 - Crash after opening sequence

Issue - State: closed - Opened by Phnod about 1 year ago - 9 comments

#53 - Fix spamming footsteps for slow mode

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 5 comments

#52 - Some mirrored textures do not mirror.

Issue - State: closed - Opened by ghost about 1 year ago - 1 comment
Labels: bug, renderer

#51 - Environment mapped surfaces look incorrect

Issue - State: closed - Opened by s-ilent about 1 year ago - 8 comments

#50 - GoldenEye-styled turret models have blue muzzle flashes

Issue - State: closed - Opened by ghost about 1 year ago
Labels: bug, renderer

#49 - Rate limit stuckage RNG for skedar doors

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago

#48 - Fix menu crash when issuing order to all bots

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 2 comments

#47 - Don't draw LODs for port

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 1 comment

#46 - Always interpolate character animations

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 1 comment

#45 - Adjust spark scale depending on output resolution

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 4 comments

#44 - Scrolling through heads disrupts textures

Issue - State: open - Opened by LanHikariDS about 1 year ago - 1 comment
Labels: bug, renderer

#43 - Portal issue in Attack Ship

Issue - State: closed - Opened by murkantor about 1 year ago - 3 comments

#42 - dedicated crouch buttons

Issue - State: open - Opened by NeonNyan about 1 year ago - 1 comment
Labels: enhancement, input

#41 - radial menu should be on Q instead of G

Issue - State: closed - Opened by NeonNyan about 1 year ago - 3 comments

#40 - Dedicated switch-back button

Issue - State: closed - Opened by NeonNyan about 1 year ago - 1 comment

#39 - Three-point filtering shouldn't be applied to some textures

Issue - State: closed - Opened by s-ilent about 1 year ago - 5 comments
Labels: bug, renderer

#38 - Multiplayer intro swirl camera sometimes jitters.

Issue - State: closed - Opened by ghost about 1 year ago - 2 comments

#37 - Portal issue in Carrington Institute

Issue - State: closed - Opened by Graslu about 1 year ago - 3 comments

#36 - [Feature request] Setting for antialiasing

Issue - State: closed - Opened by s-ilent about 1 year ago - 2 comments

#35 - Combat Simulator splitscreen flash

Issue - State: closed - Opened by Graslu about 1 year ago - 1 comment

#34 - Slow Motion/Combat Boost does not work.

Issue - State: closed - Opened by ghost about 1 year ago - 3 comments

#33 - Controller Sensitivity

Issue - State: closed - Opened by Nioh8 about 1 year ago - 2 comments

#32 - Mouselook senstivity affected by zoom and crouch.

Issue - State: closed - Opened by ghost about 1 year ago - 7 comments

#31 - Mouse wheel not working

Issue - State: closed - Opened by OneguyofOR about 1 year ago - 6 comments

#30 - Crash looking down Defection elevator shaft

Issue - State: closed - Opened by Phnod about 1 year ago - 4 comments

#29 - Frame buffer effects run at the wrong aspect ratio

Issue - State: closed - Opened by ghost about 1 year ago - 4 comments

#28 - Implement some dedicated buttons for mouse+kb / gamepad

Pull Request - State: closed - Opened by NeonNyan about 1 year ago - 26 comments

#27 - Scroll Wheel bindings don't work

Issue - State: closed - Opened by Phnod about 1 year ago - 2 comments

#26 - Some effects broken (Compare with N64 console)

Issue - State: open - Opened by jonaeru about 1 year ago - 18 comments
Labels: bug, renderer

#25 - Datadyne: Defection Carpet Texture Broken

Issue - State: closed - Opened by pjkitsune about 1 year ago - 5 comments

#24 - Allow CI artifacts to be downloaded publicly

Pull Request - State: closed - Opened by tmyqlfpir about 1 year ago - 2 comments

#23 - Incorrect Co-op spawns on DataDyne Defection

Issue - State: closed - Opened by LanHikariDS about 1 year ago - 3 comments

#22 - [Feature Request] Possibility of switching to per-pixel dynamic lighting?

Issue - State: open - Opened by megatog615 about 1 year ago - 1 comment
Labels: enhancement, renderer

#21 - broken sky on villa (and possibly other maps)

Issue - State: closed - Opened by sylveonsylvia about 1 year ago - 6 comments
Labels: bug, n64 feature, renderer

#20 - Multiple issues with the CamSpy.

Issue - State: closed - Opened by ghost about 1 year ago - 4 comments

#19 - Models "squish" on some spots

Issue - State: closed - Opened by Graslu about 1 year ago - 3 comments

#18 - Broken depth on view models

Issue - State: open - Opened by Graslu about 1 year ago - 12 comments
Labels: bug, renderer

#17 - Datadyne Extraction: Guard in the dark infinite shooting

Issue - State: closed - Opened by Lebon14 about 1 year ago - 8 comments

#16 - Models are not affected by room darkness.

Issue - State: closed - Opened by ghost about 1 year ago - 3 comments

#15 - Multiplayer limits cannot be changed

Issue - State: closed - Opened by ghost about 1 year ago - 1 comment

#14 - RC-P120 Silver challenge impossible to complete

Issue - State: closed - Opened by Graslu about 1 year ago - 2 comments

#13 - Slow Audio Both SFX and Music

Issue - State: closed - Opened by Fuzzybane about 1 year ago - 8 comments

#12 - Fixed flipped texts and menu elements that were beyond the near clip plane

Pull Request - State: closed - Opened by MaikelChan about 1 year ago - 4 comments

#11 - Cleaning Bot in Investigation does not rotate.

Issue - State: closed - Opened by ghost about 1 year ago - 2 comments

#10 - Some muzzle flashes are bugged

Issue - State: closed - Opened by ghost about 1 year ago - 1 comment

#9 - Texture transparency blending is broken on some effects

Issue - State: closed - Opened by megatog615 about 1 year ago - 5 comments

#8 - Tranquilizer weapon causing crash

Issue - State: closed - Opened by megatog615 about 1 year ago - 4 comments

#7 - Some characters get stuck in place

Issue - State: closed - Opened by megatog615 about 1 year ago - 6 comments

#6 - Stairs on Villa are broken

Issue - State: closed - Opened by megatog615 about 1 year ago - 3 comments

#5 - Fix default control scheme for combat sim

Pull Request - State: closed - Opened by babbygremlin about 1 year ago

#2 - How do I check for SDL2, libGL and ZLib on my system?

Issue - State: closed - Opened by farawaykcmm about 1 year ago - 2 comments

#1 - Any specific reason why gcc -m32 isn't used for Linux?

Issue - State: closed - Opened by megatog615 about 1 year ago - 10 comments