Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fgsfdsfgs/perfect_dark issues and pull requests
#98 - Carrington Villa is broken
Issue -
State: closed - Opened by ghost about 1 year ago
#97 - Villa is now completely broken
Issue -
State: closed - Opened by ghost about 1 year ago
- 2 comments
#96 - Guards not reacting correctly in Air Base
Issue -
State: open - Opened by Graslu about 1 year ago
- 11 comments
Labels: bug
#95 - The new laser doesn't seem to scale properly
Issue -
State: closed - Opened by Graslu about 1 year ago
- 2 comments
#94 - Fixed credits texts with wrong UVs.
Pull Request -
State: closed - Opened by MaikelChan about 1 year ago
#93 - [Feature Request] Replay recording and playback
Issue -
State: open - Opened by iamgreaser about 1 year ago
- 8 comments
Labels: enhancement
#92 - Credits text renders incorrectly
Issue -
State: closed - Opened by iamgreaser about 1 year ago
- 9 comments
#91 - [Feature Request] increase percision on jittery elements
Issue -
State: open - Opened by ghost about 1 year ago
- 2 comments
Labels: enhancement, renderer
#90 - Increase Falcon laser fade out distance
Pull Request -
State: closed - Opened by Phnod about 1 year ago
- 1 comment
#89 - Anisotropic Filtering
Issue -
State: open - Opened by megatog615 about 1 year ago
- 3 comments
Labels: enhancement, renderer
#88 - IR Scanner + Slayer fly-wire turns the screen all red
Issue -
State: closed - Opened by Graslu about 1 year ago
- 2 comments
#87 - Fix HUD health position for custom FOVs
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 3 comments
#86 - -ldl is needed to support Sniper Steam Runtime environment
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 1 comment
#85 - Shield is now missing after the classic weapons were added.
Issue -
State: closed - Opened by Lion-EXE about 1 year ago
- 4 comments
#84 - Mouselook sensitivty on Slayer rockets is extremely low.
Issue -
State: closed - Opened by ghost about 1 year ago
- 8 comments
#83 - Steam Deck support?
Issue -
State: closed - Opened by BlackRNG about 1 year ago
- 13 comments
#82 - Night Vision is missing visual effects.
Issue -
State: closed - Opened by ghost about 1 year ago
- 4 comments
Labels: n64 feature, renderer
#81 - [Partially Resolved] time randomly skips forward
Issue -
State: open - Opened by sylveonsylvia about 1 year ago
- 11 comments
Labels: bug
#80 - Character bios ignore automatic aspect ratio.
Issue -
State: closed - Opened by ghost about 1 year ago
- 3 comments
#79 - New options are not written to `pd.ini` if you update pd in-place without removing the previous configuration
Issue -
State: closed - Opened by Calinou about 1 year ago
- 1 comment
#78 - Jittery movement on the hoverbike
Issue -
State: closed - Opened by ghost about 1 year ago
- 10 comments
Labels: bug
#77 - Endevour OS - Pipewire - not sound (Solved)
Issue -
State: closed - Opened by orderorder about 1 year ago
- 1 comment
#76 - Allow classic weapons to be used in multiplayer
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 7 comments
#75 - Elvis not repeating lines in Pelagic II
Issue -
State: closed - Opened by Graslu about 1 year ago
- 5 comments
#74 - Fairly reproducible inventory crash (G5 Building?)
Issue -
State: closed - Opened by Graslu about 1 year ago
- 2 comments
#73 - Slow-mo softlocks mission endings
Issue -
State: closed - Opened by Graslu about 1 year ago
- 3 comments
#72 - Cassandra won't drop her necklace on Attack Ship
Issue -
State: closed - Opened by Graslu about 1 year ago
- 3 comments
#71 - Dedicated lean buttons
Issue -
State: open - Opened by squiddingme about 1 year ago
Labels: enhancement, input
#70 - Config option to control crosshair/gun sway
Pull Request -
State: closed - Opened by squiddingme about 1 year ago
- 2 comments
#69 - Adjust FOV zoom speed when using non-default FOV
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
#68 - Multiple input updates
Pull Request -
State: closed - Opened by NeonNyan about 1 year ago
- 10 comments
#67 - dD-Investigation monitor screens fall when destroyed
Issue -
State: closed - Opened by LanHikariDS about 1 year ago
- 5 comments
#66 - Unknown OpCode when entering third room in Sector 2 in Datadyne: Investigation
Issue -
State: closed - Opened by michael-celani about 1 year ago
- 11 comments
#65 - Small gaps impassable at high framerates.
Issue -
State: open - Opened by 8sm32K4D1K5f3E about 1 year ago
- 6 comments
Labels: bug
#64 - Switch weapons, with xbox mappings
Pull Request -
State: closed - Opened by NeonNyan about 1 year ago
- 1 comment
#63 - Adjust pickup degrees threshold
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
#62 - [Feature Request] Fix geomtery seams around portals.
Issue -
State: closed - Opened by ghost about 1 year ago
- 8 comments
#61 - Limit eyespy range to 75 degrees
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
#60 - Slider settings change too fast
Issue -
State: open - Opened by megatog615 about 1 year ago
- 3 comments
Labels: gui
#59 - fix/hack: radial per-tick reset: check for currentplayer
Pull Request -
State: closed - Opened by NeonNyan about 1 year ago
- 3 comments
#58 - Crash in Air Force One
Issue -
State: closed - Opened by ghost about 1 year ago
- 4 comments
#57 - Added scrollwheel weapon swapping
Pull Request -
State: closed - Opened by Phnod about 1 year ago
- 2 comments
#56 - CTD loading Crash Site
Issue -
State: closed - Opened by 8sm32K4D1K5f3E about 1 year ago
- 2 comments
#55 - Text in multiplayer flickers before it appears
Issue -
State: closed - Opened by ghost about 1 year ago
- 5 comments
Labels: bug, renderer
#54 - Crash after opening sequence
Issue -
State: closed - Opened by Phnod about 1 year ago
- 9 comments
#53 - Fix spamming footsteps for slow mode
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 5 comments
#52 - Some mirrored textures do not mirror.
Issue -
State: closed - Opened by ghost about 1 year ago
- 1 comment
Labels: bug, renderer
#51 - Environment mapped surfaces look incorrect
Issue -
State: closed - Opened by s-ilent about 1 year ago
- 8 comments
#50 - GoldenEye-styled turret models have blue muzzle flashes
Issue -
State: closed - Opened by ghost about 1 year ago
Labels: bug, renderer
#49 - Rate limit stuckage RNG for skedar doors
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
#48 - Fix menu crash when issuing order to all bots
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 2 comments
#47 - Don't draw LODs for port
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 1 comment
#46 - Always interpolate character animations
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 1 comment
#45 - Adjust spark scale depending on output resolution
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 4 comments
#44 - Scrolling through heads disrupts textures
Issue -
State: open - Opened by LanHikariDS about 1 year ago
- 1 comment
Labels: bug, renderer
#43 - Portal issue in Attack Ship
Issue -
State: closed - Opened by murkantor about 1 year ago
- 3 comments
#42 - dedicated crouch buttons
Issue -
State: open - Opened by NeonNyan about 1 year ago
- 1 comment
Labels: enhancement, input
#41 - radial menu should be on Q instead of G
Issue -
State: closed - Opened by NeonNyan about 1 year ago
- 3 comments
#40 - Dedicated switch-back button
Issue -
State: closed - Opened by NeonNyan about 1 year ago
- 1 comment
#39 - Three-point filtering shouldn't be applied to some textures
Issue -
State: closed - Opened by s-ilent about 1 year ago
- 5 comments
Labels: bug, renderer
#38 - Multiplayer intro swirl camera sometimes jitters.
Issue -
State: closed - Opened by ghost about 1 year ago
- 2 comments
#37 - Portal issue in Carrington Institute
Issue -
State: closed - Opened by Graslu about 1 year ago
- 3 comments
#36 - [Feature request] Setting for antialiasing
Issue -
State: closed - Opened by s-ilent about 1 year ago
- 2 comments
#35 - Combat Simulator splitscreen flash
Issue -
State: closed - Opened by Graslu about 1 year ago
- 1 comment
#34 - Slow Motion/Combat Boost does not work.
Issue -
State: closed - Opened by ghost about 1 year ago
- 3 comments
#33 - Controller Sensitivity
Issue -
State: closed - Opened by Nioh8 about 1 year ago
- 2 comments
#32 - Mouselook senstivity affected by zoom and crouch.
Issue -
State: closed - Opened by ghost about 1 year ago
- 7 comments
#31 - Mouse wheel not working
Issue -
State: closed - Opened by OneguyofOR about 1 year ago
- 6 comments
#30 - Crash looking down Defection elevator shaft
Issue -
State: closed - Opened by Phnod about 1 year ago
- 4 comments
#29 - Frame buffer effects run at the wrong aspect ratio
Issue -
State: closed - Opened by ghost about 1 year ago
- 4 comments
#28 - Implement some dedicated buttons for mouse+kb / gamepad
Pull Request -
State: closed - Opened by NeonNyan about 1 year ago
- 26 comments
#27 - Scroll Wheel bindings don't work
Issue -
State: closed - Opened by Phnod about 1 year ago
- 2 comments
#26 - Some effects broken (Compare with N64 console)
Issue -
State: open - Opened by jonaeru about 1 year ago
- 18 comments
Labels: bug, renderer
#25 - Datadyne: Defection Carpet Texture Broken
Issue -
State: closed - Opened by pjkitsune about 1 year ago
- 5 comments
#24 - Allow CI artifacts to be downloaded publicly
Pull Request -
State: closed - Opened by tmyqlfpir about 1 year ago
- 2 comments
#23 - Incorrect Co-op spawns on DataDyne Defection
Issue -
State: closed - Opened by LanHikariDS about 1 year ago
- 3 comments
#22 - [Feature Request] Possibility of switching to per-pixel dynamic lighting?
Issue -
State: open - Opened by megatog615 about 1 year ago
- 1 comment
Labels: enhancement, renderer
#21 - broken sky on villa (and possibly other maps)
Issue -
State: closed - Opened by sylveonsylvia about 1 year ago
- 6 comments
Labels: bug, n64 feature, renderer
#20 - Multiple issues with the CamSpy.
Issue -
State: closed - Opened by ghost about 1 year ago
- 4 comments
#19 - Models "squish" on some spots
Issue -
State: closed - Opened by Graslu about 1 year ago
- 3 comments
#18 - Broken depth on view models
Issue -
State: open - Opened by Graslu about 1 year ago
- 12 comments
Labels: bug, renderer
#17 - Datadyne Extraction: Guard in the dark infinite shooting
Issue -
State: closed - Opened by Lebon14 about 1 year ago
- 8 comments
#16 - Models are not affected by room darkness.
Issue -
State: closed - Opened by ghost about 1 year ago
- 3 comments
#15 - Multiplayer limits cannot be changed
Issue -
State: closed - Opened by ghost about 1 year ago
- 1 comment
#14 - RC-P120 Silver challenge impossible to complete
Issue -
State: closed - Opened by Graslu about 1 year ago
- 2 comments
#13 - Slow Audio Both SFX and Music
Issue -
State: closed - Opened by Fuzzybane about 1 year ago
- 8 comments
#12 - Fixed flipped texts and menu elements that were beyond the near clip plane
Pull Request -
State: closed - Opened by MaikelChan about 1 year ago
- 4 comments
#11 - Cleaning Bot in Investigation does not rotate.
Issue -
State: closed - Opened by ghost about 1 year ago
- 2 comments
#10 - Some muzzle flashes are bugged
Issue -
State: closed - Opened by ghost about 1 year ago
- 1 comment
#9 - Texture transparency blending is broken on some effects
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 5 comments
#8 - Tranquilizer weapon causing crash
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 4 comments
#7 - Some characters get stuck in place
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 6 comments
#6 - Stairs on Villa are broken
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 3 comments
#5 - Fix default control scheme for combat sim
Pull Request -
State: closed - Opened by babbygremlin about 1 year ago
#4 - Sort of implemented arbitrary aspect ratio and mouse movement improvements
Pull Request -
State: closed - Opened by MaikelChan about 1 year ago
#3 - Mouse and Keyboard controls not working when an XInput controller is connected before launch
Issue -
State: closed - Opened by Nyxem64 about 1 year ago
- 1 comment
#2 - How do I check for SDL2, libGL and ZLib on my system?
Issue -
State: closed - Opened by farawaykcmm about 1 year ago
- 2 comments
#1 - Any specific reason why gcc -m32 isn't used for Linux?
Issue -
State: closed - Opened by megatog615 about 1 year ago
- 10 comments