Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fgsfdsfgs/perfect_dark issues and pull requests
#516 - add other levels from goldeneye
Issue -
State: open - Opened by FrostKnight about 1 month ago
- 2 comments
#515 - request for ammo options
Issue -
State: open - Opened by FrostKnight about 1 month ago
- 1 comment
#514 - port-net: Perfect Dark Plus Mod (Netplay) (WIP)
Pull Request -
State: closed - Opened by jonaeru about 1 month ago
#513 - Feature Request: Add "Random" As An Individual Weapon in CS
Issue -
State: open - Opened by Atari-Dude about 2 months ago
#512 - Combat Simulator Medals
Issue -
State: open - Opened by mthkltt about 2 months ago
#511 - Bots appear to be where they aren't in multiplayer
Issue -
State: closed - Opened by ryantho66 about 2 months ago
- 2 comments
#510 - Suggestion: make cheese collectable, use to unlock new cheats
Issue -
State: closed - Opened by amazingalek 2 months ago
- 3 comments
#509 - [Feature Request] Non-disappearing corpses in singleplayer
Issue -
State: closed - Opened by AJ292 2 months ago
- 1 comment
#508 - Suggestions, for AI
Issue -
State: open - Opened by FrostKnight 2 months ago
- 2 comments
Labels: enhancement
#507 - Added extra file info to built executable
Pull Request -
State: open - Opened by nopy4869 2 months ago
- 2 comments
#506 - [Bug] Game freezes after aiming with any gun (Linux)
Issue -
State: open - Opened by rene-durazo 2 months ago
- 13 comments
Labels: bug
#505 - Blue line on Carrington Villa level
Issue -
State: closed - Opened by Dreamboum 2 months ago
- 4 comments
#504 - [Feature Request] Option to remove the extra letterboxing when Cutscene Subtitles are enabled
Issue -
State: open - Opened by Dreamboum 2 months ago
- 3 comments
Labels: enhancement
#503 - [Feature Request] Use detailed models as world models
Issue -
State: closed - Opened by LuluZulu123 2 months ago
- 4 comments
#502 - Add Flatpak build
Pull Request -
State: closed - Opened by fpiesche 2 months ago
- 5 comments
#501 - Add "Copy Simulant" mp menu
Pull Request -
State: closed - Opened by jonaeru 2 months ago
#500 - Slackware(64) 15.0 - I Cant compile net-port version.
Issue -
State: closed - Opened by inukaze 2 months ago
- 7 comments
#499 - Check GameBoy Color ROM to emulate Transfer Pak
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
#498 - Can't use modded ROMs for the PC port
Issue -
State: closed - Opened by NotFragile74 3 months ago
- 2 comments
#497 - Add or restore face mapping
Issue -
State: open - Opened by Cancelling66 3 months ago
- 9 comments
Labels: enhancement
#496 - [Feature Request] Imitate the Transfer Pak functionality of the original N64 game
Issue -
State: closed - Opened by LonelySpaceDetective 3 months ago
- 1 comment
Labels: enhancement
#495 - Weird light reflexions on glass
Issue -
State: closed - Opened by johnblade 3 months ago
- 4 comments
#494 - A blue line appears on the up screen, accompanied by a small light
Issue -
State: open - Opened by Dreamboum 3 months ago
- 2 comments
Labels: bug, renderer
#493 - [Feature Request] Weapon Nicknames
Issue -
State: open - Opened by Atari-Dude 3 months ago
- 3 comments
Labels: enhancement
#492 - How do I set N64 analog stick sensitivity?
Issue -
State: closed - Opened by NotFragile74 3 months ago
- 2 comments
#490 - Weapon that passes through walls at certain levels
Issue -
State: closed - Opened by Dreamboum 3 months ago
- 3 comments
#489 - Keyboard Input for Text Entry
Issue -
State: open - Opened by OpenRift412 3 months ago
Labels: enhancement, input
#488 - Save data after successfully completing training mission
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
#487 - Fixed viewport calculations for models in menus, and other menu fixes
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
- 1 comment
#486 - Can't copy saved games over
Issue -
State: closed - Opened by NotFragile74 3 months ago
- 2 comments
#485 - [Feature Request] Manually Select Player's Splitscreen Placement
Issue -
State: open - Opened by Atari-Dude 3 months ago
- 1 comment
Labels: enhancement
#484 - Three point mode and shader fixes
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
- 9 comments
#483 - Improvements to three point filtering
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
- 2 comments
#482 - Implemented depth clear, and disabled some depth range functionality
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
#481 - Game window sometimes losing focus and becoming uncontrollable
Issue -
State: closed - Opened by erikmartinessanches 3 months ago
- 2 comments
#480 - Depth compare improvements based on GlideN64
Pull Request -
State: closed - Opened by MaikelChan 3 months ago
#479 - Key binding to Xbox wireless controller
Issue -
State: closed - Opened by erikmartinessanches 3 months ago
- 1 comment
#478 - Can't map C-buttons while mapping key bindings
Issue -
State: closed - Opened by NotFragile74 3 months ago
- 4 comments
#477 - [Feature Request] Add retexture and Model replacement support using .md5mesh
Issue -
State: open - Opened by Bittermens 3 months ago
- 6 comments
#476 - Add "No Player on Radar" mp option
Pull Request -
State: closed - Opened by jonaeru 4 months ago
#475 - xbox controller control while window out of focus
Issue -
State: open - Opened by murphdolton 4 months ago
- 3 comments
Labels: enhancement, input
#474 - Allow rebinding of look keys
Issue -
State: open - Opened by megatog615 4 months ago
- 2 comments
Labels: enhancement
#473 - [Bug] As you respawn, if you die while the gun pickup animation plays (Start Armed enabled) you hold it in death
Issue -
State: open - Opened by Atari-Dude 5 months ago
- 2 comments
Labels: bug
#472 - [BUG] Building issues...
Issue -
State: closed - Opened by WindmillPunch 5 months ago
- 2 comments
#471 - [Feature Request] Access to other simulants
Issue -
State: open - Opened by TheConsciousness 5 months ago
- 3 comments
#470 - Default FOV does not match presentation in N64 version
Issue -
State: open - Opened by LonelySpaceDetective 5 months ago
- 2 comments
Labels: bug, renderer
#469 - New explosions are skipped if there are too many explosions occurring at once
Issue -
State: open - Opened by Atari-Dude 5 months ago
Labels: n64 bug
#468 - Switch to CMake
Issue -
State: open - Opened by megatog615 5 months ago
- 2 comments
Labels: building
#467 - Retire the old Makefile and make Makefile.port "Makefile"
Issue -
State: open - Opened by megatog615 5 months ago
- 1 comment
Labels: building
#466 - [Bug] Laptop Sentry Gun unable to clear firing range
Issue -
State: open - Opened by Velkanis 5 months ago
- 1 comment
Labels: bug, high fps
#465 - Another Idea: New weapons
Issue -
State: closed - Opened by FrostKnight 5 months ago
- 2 comments
#464 - Request: ARM64 support
Issue -
State: open - Opened by FrostKnight 5 months ago
- 10 comments
Labels: enhancement
#463 - Suggestion make it work without 32 bit libraries.
Issue -
State: closed - Opened by FrostKnight 5 months ago
- 8 comments
#462 - VSync Force On Causes Freeze at Launch
Issue -
State: closed - Opened by shoober420 5 months ago
- 3 comments
#461 - /lib/gcc/i686-w64-mingw32/13.2.0/../../../../lib\libSDL2.a(SDL_FOO.c.obj):(.text+0xFOO): undefined reference to `FOO'
Issue -
State: closed - Opened by shoober420 5 months ago
- 7 comments
#460 - [Feature Request] Configurable auto-aim strength
Issue -
State: open - Opened by epic-piano 5 months ago
Labels: enhancement
#459 - White ball of light passing through the weapon
Issue -
State: closed - Opened by Dreamboum 5 months ago
- 1 comment
#458 - Could we give a choice of weapons for Velvet Dark in Co-op?
Issue -
State: open - Opened by NotFragile74 5 months ago
- 5 comments
Labels: enhancement
#457 - Add "Gameshark" Cheats to the Cheat Menu and enhance existing codes and menu
Issue -
State: open - Opened by MasterPhW 6 months ago
- 1 comment
Labels: enhancement
#456 - About the unification of PD versions to USA Rev 1?
Issue -
State: closed - Opened by Dreamboum 6 months ago
- 6 comments
#455 - Would it be possible to combine Linux and Windows for automatic build?
Issue -
State: closed - Opened by Dreamboum 6 months ago
- 5 comments
#453 - BUG: Enemies automatically open fire on CamSpy and variants in Co-op
Issue -
State: open - Opened by NotFragile74 6 months ago
- 3 comments
Labels: n64 bug
#451 - Unlock Counter Operative mode for Solo and Netplay
Issue -
State: closed - Opened by Alexkander66 6 months ago
- 3 comments
#450 - [N64 Bug] Laptop Gun continues firing while paused and depletes all its ammo
Issue -
State: open - Opened by Atari-Dude 6 months ago
- 2 comments
Labels: n64 bug
#449 - Is it possible to unmap the camera from the arrow keys?
Issue -
State: closed - Opened by testtube123 6 months ago
- 1 comment
#448 - Give Cloaking Device at respawn if cheat is active
Pull Request -
State: closed - Opened by blaiz 6 months ago
#447 - [Feature Request] Make mines explode all at the same time
Issue -
State: open - Opened by blaiz 6 months ago
- 2 comments
Labels: enhancement
#443 - Make "All Guns in Solo" cheat work in multiplayer
Pull Request -
State: open - Opened by blaiz 6 months ago
- 4 comments
#442 - Include Slayer in "All Guns" cheat
Pull Request -
State: open - Opened by blaiz 6 months ago
- 2 comments
#439 - [Feature Request] New CS Scenario: Gun Game
Issue -
State: open - Opened by Shivaan88k 6 months ago
- 1 comment
Labels: enhancement
#437 - [Feature Request] Manual reload when dual-wielding.
Issue -
State: open - Opened by Shivaan88k 6 months ago
- 1 comment
Labels: enhancement, input
#435 - Add the Achievements function like on the XBLA version
Issue -
State: open - Opened by Dreamboum 6 months ago
- 4 comments
Labels: enhancement
#433 - Add 60HZ function for PAL version
Issue -
State: closed - Opened by Dreamboum 6 months ago
- 2 comments
#432 - [N64 Bug] Sims erroneously able to deploy empty Laptop Guns
Issue -
State: open - Opened by Atari-Dude 6 months ago
- 3 comments
Labels: n64 bug
#416 - fix for rcp120 alt button behavior
Pull Request -
State: closed - Opened by NeonNyan 7 months ago
#414 - Make it easier to just download Region-Exe
Issue -
State: closed - Opened by Manaplayer 8 months ago
- 4 comments
#409 - Added 2 additional Weapon Sets in CS: Random Dark, Random Classic
Pull Request -
State: closed - Opened by ajeloom 8 months ago
- 3 comments
#403 - Need help building it for the PlayStation Classic Mini (Armv7)
Issue -
State: open - Opened by shoddydev 8 months ago
- 7 comments
#400 - Request: Ability to control sentry guns
Issue -
State: closed - Opened by NotFragile74 9 months ago
- 2 comments
#396 - Persistent audio settings upon launching
Issue -
State: open - Opened by KingMissile 9 months ago
- 1 comment
Labels: enhancement
#395 - Request: AI can create bullet and blood decals like humans.
Issue -
State: open - Opened by 2023PerfectDark 9 months ago
Labels: enhancement
#390 - port-net : Combat Challanges
Issue -
State: open - Opened by inukaze 9 months ago
- 1 comment
Labels: net
#389 - experimental 4player Counter / Co-Operative
Pull Request -
State: open - Opened by NeonNyan 9 months ago
- 7 comments
#378 - Cheats Overhaul (3 proposals)
Issue -
State: open - Opened by Atari-Dude 9 months ago
Labels: enhancement
#377 - Controller Options for Combat Simulator
Issue -
State: open - Opened by Havoc1001 10 months ago
- 1 comment
Labels: enhancement, gui
#370 - I need to know name table for bindings mouse/keyboard
Issue -
State: closed - Opened by Sol1vaN 10 months ago
- 5 comments
Labels: documentation, enhancement
#366 - [DRAFT] Manual Reloading and Autoswitch Settings
Pull Request -
State: open - Opened by tunbridgep 10 months ago
- 7 comments
#365 - [Feature Request] Weapon switching with number keys / Half-Life style inventory system
Issue -
State: open - Opened by megatog615 10 months ago
- 4 comments
Labels: enhancement
#273 - Crosshair Misalignment
Issue -
State: open - Opened by MUL1NSK1 11 months ago
- 5 comments
Labels: bug, renderer
#268 - [Feature Request] Legacy sticks option
Issue -
State: open - Opened by UncookedMoa 12 months ago
- 4 comments
#263 - Sim enemies unusually difficult at higher framerates (Tick Rate Divisor of 0)? / Sim enemies easier at Lower Framerates (TRD of 2)?
Issue -
State: open - Opened by togera13 12 months ago
- 7 comments
Labels: bug
#261 - [Feature Request] N64 Mode (240p and 4:3 options)
Issue -
State: open - Opened by UncookedMoa 12 months ago
- 3 comments
Labels: enhancement
#255 - Modern aiming support
Issue -
State: open - Opened by TwitchBronBron 12 months ago
- 4 comments
Labels: enhancement, input
#253 - fixup: PC controls camspy instant abort
Pull Request -
State: closed - Opened by NeonNyan 12 months ago
#252 - Request for documentation on running split screen games and multiplayer inputs
Issue -
State: open - Opened by MLuminos 12 months ago
- 7 comments
Labels: question
#238 - [Suggestion] Program icon
Issue -
State: closed - Opened by OpenRift412 12 months ago
- 17 comments
Labels: enhancement
#235 - [QoL Features] Free movement while zoomed + hold-crouch option
Issue -
State: open - Opened by zerocoregithub almost 1 year ago
- 1 comment
Labels: enhancement, input
#233 - How to convert emu saves to eeprom bin?
Issue -
State: open - Opened by LDAsh72 about 1 year ago
- 17 comments
Labels: enhancement
#211 - Use Builtin Higher Res Fonts
Issue -
State: open - Opened by bangstk about 1 year ago
- 5 comments
Labels: enhancement, renderer
#165 - flatpak: introduce hacky flatpak support
Pull Request -
State: closed - Opened by D1sc0Inferno about 1 year ago
- 5 comments