Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / fenomas/noa issues and pull requests
#202 - Making a set world.
Issue -
State: open - Opened by fenziie 6 months ago
#201 - refresh the registry on the go
Issue -
State: closed - Opened by JonJon565 10 months ago
- 2 comments
#200 - How to import an obj model?
Issue -
State: open - Opened by MeBadDev 10 months ago
#199 - render all blocks even if covered
Issue -
State: closed - Opened by JonJon565 11 months ago
- 1 comment
#198 - What is the best way to manually build worlds?
Issue -
State: open - Opened by MeBadDev about 1 year ago
- 2 comments
#197 - Optimal octreeBlockSize
Issue -
State: open - Opened by MCArth about 1 year ago
#196 - Bump semver from 5.7.1 to 5.7.2
Pull Request -
State: open - Opened by dependabot[bot] about 1 year ago
Labels: dependencies
#195 - Attempting to understand the code.
Issue -
State: closed - Opened by JaegerBomBYT over 1 year ago
- 1 comment
#194 - How to define new objects in NOA engine.
Issue -
State: open - Opened by CeruleanStudios over 1 year ago
- 6 comments
#193 - webgpu?
Issue -
State: open - Opened by bryanhpchiang over 1 year ago
- 3 comments
#192 - Does NOA support child meshes?
Issue -
State: closed - Opened by eran-sefirot over 1 year ago
- 3 comments
#191 - Bump marked from 3.0.8 to 4.3.0
Pull Request -
State: open - Opened by dependabot[bot] over 1 year ago
Labels: dependencies
#190 - Bump minimatch from 3.0.4 to 3.1.2
Pull Request -
State: open - Opened by dependabot[bot] over 1 year ago
Labels: dependencies
#189 - add bloxd to readme
Pull Request -
State: closed - Opened by MCArth over 1 year ago
- 1 comment
#188 - Supporting noa
Issue -
State: open - Opened by MCArth over 1 year ago
- 2 comments
#187 - add OPCraft to projects using noa
Pull Request -
State: closed - Opened by alvrs almost 2 years ago
- 1 comment
#186 - custom renderMaterial performance (for animated textures)
Issue -
State: open - Opened by MCArth almost 2 years ago
- 2 comments
#185 - Update type definitions for ECS functions in 'Entities' class
Pull Request -
State: closed - Opened by codevuk almost 2 years ago
- 1 comment
#184 - Meshing with non-opaque blocks is incredibly slow + block textures with alpha dont work
Issue -
State: closed - Opened by MCArth about 2 years ago
- 4 comments
#183 - object meshing bug
Issue -
State: closed - Opened by MCArth about 2 years ago
- 6 comments
#182 - UV offsets wrapping at edges of blocks
Issue -
State: closed - Opened by MCArth about 2 years ago
- 2 comments
#181 - Custom voxel occasionally leaves one side after removal.
Issue -
State: closed - Opened by minec2019 about 2 years ago
- 4 comments
#180 - Terrain remeshing bug when block is neither solid nor opaque
Issue -
State: closed - Opened by MCArth over 2 years ago
- 3 comments
#179 - Fix setBlock with position as array
Pull Request -
State: closed - Opened by TheToto over 2 years ago
- 1 comment
#178 - Fix errors when using loaders other than `WebPack`
Pull Request -
State: closed - Opened by Codezilluh over 2 years ago
- 2 comments
#177 - Alpha blended mesh ordering issue
Issue -
State: open - Opened by MCArth over 2 years ago
- 2 comments
#176 - Outdated comment + note on blockMesh registration
Issue -
State: closed - Opened by MCArth over 2 years ago
- 2 comments
#175 - Support gamepad input
Issue -
State: open - Opened by fenomas over 2 years ago
#174 - Is there any way to use this as an es6 module?
Issue -
State: closed - Opened by Vixeliz over 2 years ago
- 10 comments
#173 - Using a texture atlas for block materials
Issue -
State: closed - Opened by nornagon over 2 years ago
- 12 comments
#172 - use physical keybinds
Pull Request -
State: closed - Opened by nornagon over 2 years ago
- 1 comment
#171 - voxels.index is undefined
Issue -
State: closed - Opened by itzTheMeow almost 3 years ago
- 5 comments
#170 - Is there a way to draw on the gaming canvas
Issue -
State: closed - Opened by levlups almost 3 years ago
- 1 comment
#169 - able to add shadow to a specific chunk but not a particular face???
Issue -
State: closed - Opened by levlups almost 3 years ago
- 10 comments
#168 - Changing the world results in chunks being loaded in a bad way
Issue -
State: closed - Opened by MCArth about 3 years ago
- 7 comments
Labels: bug
#167 - raycast using touch event page x/y instead of camera position
Issue -
State: closed - Opened by itzTheMeow about 3 years ago
- 5 comments
Labels: question
#166 - render single cube
Issue -
State: closed - Opened by itzTheMeow about 3 years ago
- 3 comments
Labels: question
#165 - Limit world size?
Issue -
State: closed - Opened by itzTheMeow about 3 years ago
- 6 comments
Labels: question
#164 - Loading gtlf with bayblone does not work
Issue -
State: closed - Opened by chainzen-github about 3 years ago
- 1 comment
#163 - getEntitiesInAABB incorrectly adds world offsets
Issue -
State: closed - Opened by MCArth about 3 years ago
- 1 comment
#162 - Bump glob-parent from 5.1.0 to 5.1.2
Pull Request -
State: closed - Opened by dependabot[bot] over 3 years ago
Labels: dependencies
#161 - Note regarding ECS component removal
Issue -
State: closed - Opened by fenomas over 3 years ago
- 1 comment
#160 - Bump lodash from 4.17.19 to 4.17.21
Pull Request -
State: closed - Opened by dependabot[bot] over 3 years ago
Labels: dependencies
#159 - Bump handlebars from 4.5.3 to 4.7.7
Pull Request -
State: closed - Opened by dependabot[bot] over 3 years ago
Labels: dependencies
#158 - Offering 100$ for voxel shadow system
Issue -
State: closed - Opened by ghost over 3 years ago
#157 - Since latest commit, custom meshes of blocks are in wrong position
Issue -
State: closed - Opened by Patbox over 3 years ago
- 5 comments
Labels: bug
#156 - rendering sometimes throws error
Issue -
State: closed - Opened by MCArth over 3 years ago
- 4 comments
#155 - #develop issue possibly relating to dropped frames
Issue -
State: closed - Opened by MCArth over 3 years ago
- 4 comments
Labels: bug
#154 - port to CJS done
Pull Request -
State: closed - Opened by MCArth over 3 years ago
- 1 comment
#153 - Pointer lock issues in Chrome (again!)
Issue -
State: closed - Opened by MCArth over 3 years ago
- 8 comments
#152 - Bug - player sometimes gets placed in adjacent solid blocks when building down
Issue -
State: closed - Opened by MCArth over 3 years ago
- 5 comments
Labels: bug
#151 - How to use collideTerrain?
Issue -
State: closed - Opened by Trenki over 3 years ago
- 5 comments
#150 - Getting started template w/ react
Issue -
State: closed - Opened by MCArth almost 4 years ago
- 2 comments
#149 - How do I set the rotation of the playerEntity?
Issue -
State: closed - Opened by Trenki almost 4 years ago
- 6 comments
#148 - Light Issues
Issue -
State: closed - Opened by sourcerose almost 4 years ago
- 12 comments
#147 - Movement Issues
Issue -
State: closed - Opened by sourcerose almost 4 years ago
- 4 comments
Labels: question
#146 - FINAL FIX: Adding Fog
Pull Request -
State: closed - Opened by sourcerose almost 4 years ago
- 4 comments
#145 - Fixed: adding fog
Pull Request -
State: closed - Opened by sourcerose almost 4 years ago
#144 - Adding Fog
Pull Request -
State: closed - Opened by sourcerose almost 4 years ago
- 1 comment
#143 - Use GPU to speed up the Performance
Issue -
State: closed - Opened by sourcerose almost 4 years ago
- 3 comments
#142 - Getting Tons of errors on start
Issue -
State: closed - Opened by sourcerose almost 4 years ago
- 11 comments
#141 - How to dispose the noa instance?
Issue -
State: open - Opened by Trenki almost 4 years ago
- 3 comments
Labels: enhancement, good first issue
#140 - Bump ini from 1.3.5 to 1.3.7
Pull Request -
State: closed - Opened by dependabot[bot] almost 4 years ago
Labels: dependencies
#139 - Operation Warp speed , NOA ENGINE give me my christmas present before 2021
Issue -
State: open - Opened by ghost almost 4 years ago
- 16 comments
#138 - TypeError: world._storage.worldCoordToChunkIndex is not a function
Issue -
State: closed - Opened by Trenki almost 4 years ago
- 5 comments
#137 - Can't load character mesh on latest build
Issue -
State: closed - Opened by ghost almost 4 years ago
- 2 comments
#136 - When I load world from json some cube not rendered completely
Issue -
State: closed - Opened by ghost almost 4 years ago
- 5 comments
#135 - Typescript migration branch
Issue -
State: closed - Opened by fenomas almost 4 years ago
- 22 comments
#134 - Migration to Typescript & ES6 Classes
Pull Request -
State: closed - Opened by SamKirkland about 4 years ago
- 2 comments
#133 - Migration to Typescript & ES6 Classes
Pull Request -
State: closed - Opened by SamKirkland about 4 years ago
- 3 comments
#132 - objects v0
Pull Request -
State: closed - Opened by zoink about 4 years ago
#131 - Raycast to entity meshes
Issue -
State: closed - Opened by zoink about 4 years ago
- 1 comment
Labels: question
#130 - Meshing in a worker
Issue -
State: closed - Opened by Jarred-Sumner about 4 years ago
- 2 comments
#129 - A question about custom meshes
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 5 comments
Labels: waiting for info
#128 - Uncaught TypeError: this._scene.enableDepthRenderer is not a function
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 2 comments
Labels: question
#127 - A function to set all blocks within a certain distance to a block type
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 1 comment
#126 - Possibly make chunk loading asynchronous or whatnot
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 2 comments
Labels: question
#125 - How to make realistic terrain.
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 4 comments
Labels: question
#124 - How to make water get darker closer to the bottom
Issue -
State: closed - Opened by csf30816 about 4 years ago
- 6 comments
Labels: enhancement
#123 - Bump acorn from 7.1.0 to 7.3.1
Pull Request -
State: closed - Opened by dependabot[bot] about 4 years ago
Labels: dependencies
#122 - Fix setBlockID documentation
Pull Request -
State: closed - Opened by Heath123 about 4 years ago
- 1 comment
#121 - Bump lodash from 4.17.15 to 4.17.19
Pull Request -
State: closed - Opened by dependabot[bot] about 4 years ago
Labels: dependencies
#120 - How to do LODs?
Issue -
State: closed - Opened by Jarred-Sumner about 4 years ago
- 5 comments
#119 - Consider using SoildParticleSystem for terrain chunks
Issue -
State: closed - Opened by Jarred-Sumner about 4 years ago
- 10 comments
#118 - Texture (material) randomization
Issue -
State: open - Opened by Patbox over 4 years ago
- 2 comments
Labels: enhancement, help wanted
#117 - Any tips for how to generate a minimap client-side?
Issue -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 4 comments
#116 - Textures with partial transparency
Issue -
State: closed - Opened by Patbox over 4 years ago
- 8 comments
#115 - Best way to control chunk loading?
Issue -
State: closed - Opened by Heath123 over 4 years ago
- 9 comments
#114 - Customized cameras and physics backtracking
Issue -
State: closed - Opened by terrac over 4 years ago
- 2 comments
#113 - Add some typescript type definitions
Pull Request -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 4 comments
#112 - Z-order issues
Issue -
State: closed - Opened by Roy-Ermers over 4 years ago
- 6 comments
Labels: bug, waiting for info
#111 - How best to access chunk/userData during block lifecycle hooks?
Issue -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 5 comments
Labels: question
#110 - Air Jumping and Jumping Mid-Air are present
Issue -
State: closed - Opened by sourcerose over 4 years ago
- 2 comments
#109 - Block Outline doesn't switch color
Issue -
State: closed - Opened by sourcerose over 4 years ago
- 2 comments
#108 - Image artifacts with textures on blocks when moving
Issue -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 2 comments
#107 - How to texture blocks with images?
Issue -
State: closed - Opened by sourcerose over 4 years ago
- 2 comments
#106 - How to cache chunk data?
Issue -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 3 comments
#104 - What is the best way to handle underwater plants?
Issue -
State: closed - Opened by Roy-Ermers over 4 years ago
- 3 comments
#101 - Better place to ask questions?
Issue -
State: closed - Opened by Heath123 over 4 years ago
- 1 comment
#96 - Frame drops with larger worlds – mergeSubmeshes slow
Issue -
State: closed - Opened by Jarred-Sumner over 4 years ago
- 22 comments