Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / fenomas/noa issues and pull requests

#202 - Making a set world.

Issue - State: open - Opened by fenziie 3 months ago

#201 - refresh the registry on the go

Issue - State: closed - Opened by JonJon565 7 months ago - 2 comments

#200 - How to import an obj model?

Issue - State: open - Opened by MeBadDev 7 months ago

#199 - render all blocks even if covered

Issue - State: closed - Opened by JonJon565 8 months ago - 1 comment

#198 - What is the best way to manually build worlds?

Issue - State: open - Opened by MeBadDev 9 months ago - 2 comments

#197 - Optimal octreeBlockSize

Issue - State: open - Opened by MCArth 11 months ago

#196 - Bump semver from 5.7.1 to 5.7.2

Pull Request - State: open - Opened by dependabot[bot] 12 months ago
Labels: dependencies

#195 - Attempting to understand the code.

Issue - State: closed - Opened by JaegerBomBYT about 1 year ago - 1 comment

#194 - How to define new objects in NOA engine.

Issue - State: open - Opened by CeruleanStudios about 1 year ago - 6 comments

#193 - webgpu?

Issue - State: open - Opened by bryanhpchiang about 1 year ago - 3 comments

#192 - Does NOA support child meshes?

Issue - State: closed - Opened by eran-sefirot about 1 year ago - 3 comments

#191 - Bump marked from 3.0.8 to 4.3.0

Pull Request - State: open - Opened by dependabot[bot] about 1 year ago
Labels: dependencies

#190 - Bump minimatch from 3.0.4 to 3.1.2

Pull Request - State: open - Opened by dependabot[bot] about 1 year ago
Labels: dependencies

#189 - add bloxd to readme

Pull Request - State: closed - Opened by MCArth about 1 year ago - 1 comment

#188 - Supporting noa

Issue - State: open - Opened by MCArth over 1 year ago - 2 comments

#187 - add OPCraft to projects using noa

Pull Request - State: closed - Opened by alvrs over 1 year ago - 1 comment

#186 - custom renderMaterial performance (for animated textures)

Issue - State: open - Opened by MCArth over 1 year ago - 2 comments

#185 - Update type definitions for ECS functions in 'Entities' class

Pull Request - State: closed - Opened by codevuk over 1 year ago - 1 comment

#183 - object meshing bug

Issue - State: closed - Opened by MCArth almost 2 years ago - 6 comments

#182 - UV offsets wrapping at edges of blocks

Issue - State: closed - Opened by MCArth almost 2 years ago - 2 comments

#181 - Custom voxel occasionally leaves one side after removal.

Issue - State: closed - Opened by minec2019 almost 2 years ago - 4 comments

#180 - Terrain remeshing bug when block is neither solid nor opaque

Issue - State: closed - Opened by MCArth almost 2 years ago - 3 comments

#179 - Fix setBlock with position as array

Pull Request - State: closed - Opened by TheToto about 2 years ago - 1 comment

#178 - Fix errors when using loaders other than `WebPack`

Pull Request - State: closed - Opened by Codezilluh about 2 years ago - 2 comments

#177 - Alpha blended mesh ordering issue

Issue - State: open - Opened by MCArth over 2 years ago - 2 comments

#176 - Outdated comment + note on blockMesh registration

Issue - State: closed - Opened by MCArth over 2 years ago - 2 comments

#175 - Support gamepad input

Issue - State: open - Opened by fenomas over 2 years ago

#174 - Is there any way to use this as an es6 module?

Issue - State: closed - Opened by Vixeliz over 2 years ago - 10 comments

#173 - Using a texture atlas for block materials

Issue - State: closed - Opened by nornagon over 2 years ago - 12 comments

#172 - use physical keybinds

Pull Request - State: closed - Opened by nornagon over 2 years ago - 1 comment

#171 - voxels.index is undefined

Issue - State: closed - Opened by itzTheMeow over 2 years ago - 5 comments

#170 - Is there a way to draw on the gaming canvas

Issue - State: closed - Opened by levlups over 2 years ago - 1 comment

#169 - able to add shadow to a specific chunk but not a particular face???

Issue - State: closed - Opened by levlups over 2 years ago - 10 comments

#168 - Changing the world results in chunks being loaded in a bad way

Issue - State: closed - Opened by MCArth almost 3 years ago - 7 comments
Labels: bug

#167 - raycast using touch event page x/y instead of camera position

Issue - State: closed - Opened by itzTheMeow almost 3 years ago - 5 comments
Labels: question

#166 - render single cube

Issue - State: closed - Opened by itzTheMeow almost 3 years ago - 3 comments
Labels: question

#165 - Limit world size?

Issue - State: closed - Opened by itzTheMeow almost 3 years ago - 6 comments
Labels: question

#164 - Loading gtlf with bayblone does not work

Issue - State: closed - Opened by chainzen-github almost 3 years ago - 1 comment

#163 - getEntitiesInAABB incorrectly adds world offsets

Issue - State: closed - Opened by MCArth almost 3 years ago - 1 comment

#162 - Bump glob-parent from 5.1.0 to 5.1.2

Pull Request - State: closed - Opened by dependabot[bot] about 3 years ago
Labels: dependencies

#161 - Note regarding ECS component removal

Issue - State: closed - Opened by fenomas about 3 years ago - 1 comment

#160 - Bump lodash from 4.17.19 to 4.17.21

Pull Request - State: closed - Opened by dependabot[bot] about 3 years ago
Labels: dependencies

#159 - Bump handlebars from 4.5.3 to 4.7.7

Pull Request - State: closed - Opened by dependabot[bot] about 3 years ago
Labels: dependencies

#158 - Offering 100$ for voxel shadow system

Issue - State: closed - Opened by ghost about 3 years ago

#157 - Since latest commit, custom meshes of blocks are in wrong position

Issue - State: closed - Opened by Patbox over 3 years ago - 5 comments
Labels: bug

#156 - rendering sometimes throws error

Issue - State: closed - Opened by MCArth over 3 years ago - 4 comments

#155 - #develop issue possibly relating to dropped frames

Issue - State: closed - Opened by MCArth over 3 years ago - 4 comments
Labels: bug

#154 - port to CJS done

Pull Request - State: closed - Opened by MCArth over 3 years ago - 1 comment

#153 - Pointer lock issues in Chrome (again!)

Issue - State: closed - Opened by MCArth over 3 years ago - 8 comments

#152 - Bug - player sometimes gets placed in adjacent solid blocks when building down

Issue - State: closed - Opened by MCArth over 3 years ago - 5 comments
Labels: bug

#151 - How to use collideTerrain?

Issue - State: closed - Opened by Trenki over 3 years ago - 5 comments

#150 - Getting started template w/ react

Issue - State: closed - Opened by MCArth over 3 years ago - 2 comments

#149 - How do I set the rotation of the playerEntity?

Issue - State: closed - Opened by Trenki over 3 years ago - 6 comments

#148 - Light Issues

Issue - State: closed - Opened by sourcerose over 3 years ago - 12 comments

#147 - Movement Issues

Issue - State: closed - Opened by sourcerose over 3 years ago - 4 comments
Labels: question

#146 - FINAL FIX: Adding Fog

Pull Request - State: closed - Opened by sourcerose over 3 years ago - 4 comments

#145 - Fixed: adding fog

Pull Request - State: closed - Opened by sourcerose over 3 years ago

#144 - Adding Fog

Pull Request - State: closed - Opened by sourcerose over 3 years ago - 1 comment

#143 - Use GPU to speed up the Performance

Issue - State: closed - Opened by sourcerose over 3 years ago - 3 comments

#142 - Getting Tons of errors on start

Issue - State: closed - Opened by sourcerose over 3 years ago - 11 comments

#141 - How to dispose the noa instance?

Issue - State: open - Opened by Trenki over 3 years ago - 3 comments
Labels: enhancement, good first issue

#140 - Bump ini from 1.3.5 to 1.3.7

Pull Request - State: closed - Opened by dependabot[bot] over 3 years ago
Labels: dependencies

#139 - Operation Warp speed , NOA ENGINE give me my christmas present before 2021

Issue - State: open - Opened by ghost over 3 years ago - 16 comments

#138 - TypeError: world._storage.worldCoordToChunkIndex is not a function

Issue - State: closed - Opened by Trenki over 3 years ago - 5 comments

#137 - Can't load character mesh on latest build

Issue - State: closed - Opened by ghost over 3 years ago - 2 comments

#136 - When I load world from json some cube not rendered completely

Issue - State: closed - Opened by ghost over 3 years ago - 5 comments

#135 - Typescript migration branch

Issue - State: closed - Opened by fenomas over 3 years ago - 22 comments

#134 - Migration to Typescript & ES6 Classes

Pull Request - State: closed - Opened by SamKirkland almost 4 years ago - 2 comments

#133 - Migration to Typescript & ES6 Classes

Pull Request - State: closed - Opened by SamKirkland almost 4 years ago - 3 comments

#132 - objects v0

Pull Request - State: closed - Opened by zoink almost 4 years ago

#131 - Raycast to entity meshes

Issue - State: closed - Opened by zoink almost 4 years ago - 1 comment
Labels: question

#130 - Meshing in a worker

Issue - State: closed - Opened by Jarred-Sumner almost 4 years ago - 2 comments

#129 - A question about custom meshes

Issue - State: closed - Opened by csf30816 almost 4 years ago - 5 comments
Labels: waiting for info

#128 - Uncaught TypeError: this._scene.enableDepthRenderer is not a function

Issue - State: closed - Opened by csf30816 almost 4 years ago - 2 comments
Labels: question

#127 - A function to set all blocks within a certain distance to a block type

Issue - State: closed - Opened by csf30816 almost 4 years ago - 1 comment

#126 - Possibly make chunk loading asynchronous or whatnot

Issue - State: closed - Opened by csf30816 almost 4 years ago - 2 comments
Labels: question

#125 - How to make realistic terrain.

Issue - State: closed - Opened by csf30816 almost 4 years ago - 4 comments
Labels: question

#124 - How to make water get darker closer to the bottom

Issue - State: closed - Opened by csf30816 almost 4 years ago - 6 comments
Labels: enhancement

#123 - Bump acorn from 7.1.0 to 7.3.1

Pull Request - State: closed - Opened by dependabot[bot] almost 4 years ago
Labels: dependencies

#122 - Fix setBlockID documentation

Pull Request - State: closed - Opened by Heath123 almost 4 years ago - 1 comment

#121 - Bump lodash from 4.17.15 to 4.17.19

Pull Request - State: closed - Opened by dependabot[bot] almost 4 years ago
Labels: dependencies

#120 - How to do LODs?

Issue - State: closed - Opened by Jarred-Sumner almost 4 years ago - 5 comments

#119 - Consider using SoildParticleSystem for terrain chunks

Issue - State: closed - Opened by Jarred-Sumner almost 4 years ago - 10 comments

#118 - Texture (material) randomization

Issue - State: open - Opened by Patbox about 4 years ago - 2 comments
Labels: enhancement, help wanted

#117 - Any tips for how to generate a minimap client-side?

Issue - State: closed - Opened by Jarred-Sumner about 4 years ago - 4 comments

#116 - Textures with partial transparency

Issue - State: closed - Opened by Patbox about 4 years ago - 8 comments

#115 - Best way to control chunk loading?

Issue - State: closed - Opened by Heath123 about 4 years ago - 9 comments

#114 - Customized cameras and physics backtracking

Issue - State: closed - Opened by terrac about 4 years ago - 2 comments

#113 - Add some typescript type definitions

Pull Request - State: closed - Opened by Jarred-Sumner about 4 years ago - 4 comments

#112 - Z-order issues

Issue - State: closed - Opened by Roy-Ermers about 4 years ago - 6 comments
Labels: bug, waiting for info

#111 - How best to access chunk/userData during block lifecycle hooks?

Issue - State: closed - Opened by Jarred-Sumner about 4 years ago - 5 comments
Labels: question

#110 - Air Jumping and Jumping Mid-Air are present

Issue - State: closed - Opened by sourcerose about 4 years ago - 2 comments

#109 - Block Outline doesn't switch color

Issue - State: closed - Opened by sourcerose about 4 years ago - 2 comments

#108 - Image artifacts with textures on blocks when moving

Issue - State: closed - Opened by Jarred-Sumner about 4 years ago - 2 comments

#107 - How to texture blocks with images?

Issue - State: closed - Opened by sourcerose about 4 years ago - 2 comments

#106 - How to cache chunk data?

Issue - State: closed - Opened by Jarred-Sumner about 4 years ago - 3 comments

#104 - What is the best way to handle underwater plants?

Issue - State: closed - Opened by Roy-Ermers about 4 years ago - 3 comments

#101 - Better place to ask questions?

Issue - State: closed - Opened by Heath123 about 4 years ago - 1 comment

#96 - Frame drops with larger worlds – mergeSubmeshes slow

Issue - State: closed - Opened by Jarred-Sumner about 4 years ago - 22 comments