Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / facepunch/garrysmod-issues issues and pull requests
#6057 - `GM:ClientSignOnStateChanged` is called for HLTV Clients.
Issue -
State: open - Opened by RaphaelIT7 8 days ago
#6056 - env_player_surface_trigger I/O problems
Issue -
State: open - Opened by LambdaHidden 9 days ago
#6055 - Particles from Left 4 Dead branch and newer engines don't work correctly
Issue -
State: closed - Opened by siobhan-saoirse 9 days ago
- 3 comments
#6054 - Memory Leak on the chromium build?
Issue -
State: open - Opened by ghy5y6-cpu 10 days ago
- 1 comment
#6053 - GM:PlayerAuthed - Called twice if UniqueID called before the normal call of PlayerAuthed after October Update
Issue -
State: closed - Opened by wgaylord 10 days ago
- 1 comment
Labels: Regression
#6052 - GM:PlayerAuthed - SteamID argument is empty string in singleplayer
Issue -
State: closed - Opened by danx91 12 days ago
- 1 comment
#6051 - Weapon owner is `NULL Entity` in `SWEP:OnRemove` when weapon is removed by `Player:KillSilent()` since October 2024 update
Issue -
State: closed - Opened by luca1197 12 days ago
- 1 comment
Labels: Regression
#6050 - Buffer Overflow with latest Nvidia drivers on Linux
Issue -
State: open - Opened by CODJointOps 13 days ago
Labels: Platform: Linux, Crash
#6049 - Looping sound generated through sound.Generate can not be stop
Issue -
State: closed - Opened by Zanik231 14 days ago
- 1 comment
#6048 - r_shadowrendertotexture Causes intermitant crashes when set
Issue -
State: open - Opened by aStonedPenguin 15 days ago
- 2 comments
Labels: Crash, Regression
#6047 - Please revert Russian translation of NPCs back to untranslated term instead of НИПы
Issue -
State: closed - Opened by TIMONz1535 15 days ago
- 1 comment
#6046 - Linux broken world phong
Issue -
State: open - Opened by username00112233 15 days ago
Labels: Platform: Linux, Shaders
#6045 - DataTable_ParseClientsFromBuffer Error. From Demos
Issue -
State: closed - Opened by DanielRabbit 15 days ago
- 2 comments
Labels: Confirmed Bug, Can't/Won't fix
#6044 - smoke_volime / AMBIENT_GENERIC
Issue -
State: closed - Opened by Mayorov0001 16 days ago
- 1 comment
#6043 - Huge lag when pasting in lots of characters into a `TextEntry`
Issue -
State: open - Opened by wrefgtzweve 16 days ago
#6042 - SetModelScale + Collisions lead to infinite loops and server crash
Issue -
State: open - Opened by BlackOverride 17 days ago
Labels: Dependency: IVP
#6041 - Instant crash to desktop when setting `RenderGroup` on some entities
Issue -
State: closed - Opened by wrefgtzweve 17 days ago
- 4 comments
Labels: Confirmed Bug, Crash
#6040 - Richtext :AppendText causes crash on large strings
Issue -
State: closed - Opened by wrefgtzweve 17 days ago
- 1 comment
Labels: Crash
#6039 - Artifacts at the joints of brushes
Issue -
State: open - Opened by matiz128 18 days ago
- 1 comment
#6038 - [x86_x64] Crashing after "Fully connected!" on any server
Issue -
State: open - Opened by airplein10 18 days ago
- 1 comment
Labels: Invalid/No-info, Crash
#6037 - CNewParticleEffect:AddControlPoint() always errors if not given attachment, takes attachment string instead of num
Issue -
State: closed - Opened by NO-LOAFING 20 days ago
- 1 comment
#6036 - MoveToPathNode causes incorrect stop position
Issue -
State: open - Opened by URAKOLOUY5 24 days ago
- 1 comment
Labels: Content
#6035 - Poison Zombie animations not working/freaking out.
Issue -
State: closed - Opened by MagentaIris 25 days ago
- 4 comments
#6034 - CNavArea::UpdateBlocked update timer no longer seems to work
Issue -
State: closed - Opened by Necrossin 29 days ago
- 4 comments
#6033 - Linux crashing after last update
Issue -
State: closed - Opened by Sod-ers 29 days ago
- 4 comments
Labels: Crash, Regression
#6032 - "nav_update_blocked" concommand blocks all NavAreas
Issue -
State: closed - Opened by Necrossin 29 days ago
- 2 comments
#6031 - [Linux DS 64] file.AsyncRead isn't Async
Issue -
State: open - Opened by RaphaelIT7 30 days ago
- 1 comment
#6030 - "preferred_carryangles" does not work in multiplayer
Issue -
State: open - Opened by oda-di about 1 month ago
#6029 - The problem with the in-game keyvalue physgun_interactions
Issue -
State: closed - Opened by oda-di about 1 month ago
- 1 comment
#6028 - Entity:SetSurroundingBoundsType(BOUNDS_HITBOXES) makes PCF effects and other things use bad bone positions
Issue -
State: open - Opened by NO-LOAFING about 1 month ago
- 1 comment
#6027 - [MAT/UI] Missing shader on UI elements on numerous HUDS (Dev Branch)
Issue -
State: closed - Opened by DopeyPepsee about 1 month ago
- 1 comment
Labels: Regression
#6026 - Duplicator lua error
Issue -
State: closed - Opened by Astralcircle about 1 month ago
- 1 comment
Labels: Regression
#6025 - ILoggingListener::Log not called on linux64 clients
Issue -
State: open - Opened by Earu about 1 month ago
#6024 - Filesystem GMAs suddenly do not load
Issue -
State: closed - Opened by yogwoggf about 1 month ago
- 1 comment
#6023 - SQLite returns corrupted data when using BLOB
Issue -
State: open - Opened by Srlion about 1 month ago
#6022 - Instant CTD upon level transition [x86-64]
Issue -
State: closed - Opened by evilpigeonlol about 1 month ago
- 1 comment
Labels: Confirmed Bug, Regression
#6021 - can't send http requests to localhost
Issue -
State: closed - Opened by github0oa about 1 month ago
- 2 comments
#6020 - :SetModel causes strange desync when used on player with with certain models
Issue -
State: open - Opened by wrefgtzweve about 1 month ago
- 2 comments
Labels: Confirmed Bug
#6019 - [Linux DS 64] VProf doesn't work.
Issue -
State: open - Opened by RaphaelIT7 about 1 month ago
- 1 comment
#6018 - Serverside pl:GetAimVector issue when using Context menu
Issue -
State: open - Opened by penolakushari about 1 month ago
- 2 comments
Labels: Net compat
#6017 - gui.AddCaption() does not support non-English Characters (Tested Chinese and Russian)
Issue -
State: closed - Opened by IBRS-4Ever about 1 month ago
- 1 comment
Labels: Confirmed Bug
#6016 - Point_devshot_camera doesnt work because of missing command (devshots_screenshot).
Issue -
State: closed - Opened by Unusuario2 about 1 month ago
- 1 comment
#6015 - Water slowing down RPG Launcher projectile.
Issue -
State: closed - Opened by Szpieg2000 about 1 month ago
- 1 comment
Labels: Content
#6014 - [x86_64] [Linux] Crash when loading any map
Issue -
State: open - Opened by Cristiandis about 1 month ago
- 3 comments
Labels: Platform: Linux, Crash
#6013 - Subrect textures crash the game on map load
Issue -
State: open - Opened by Battlefieldkille about 1 month ago
Labels: Crash
#6012 - Player:UniqueID()="" when called inside of GM:OnEntityCreated on the SERVER
Issue -
State: closed - Opened by joeyjumper94 about 1 month ago
- 1 comment
#6011 - point_spotlight cleanup
Issue -
State: closed - Opened by Combine900 about 1 month ago
- 1 comment
#6010 - Hard Crash TTT
Issue -
State: closed - Opened by Antonxz about 2 months ago
- 6 comments
Labels: Crash, Regression
#6009 - CurTime() can be inaccurate in the clientside Move hooks
Issue -
State: closed - Opened by Bonyoze about 2 months ago
- 2 comments
#6008 - `sv_showlagcompensation` apparently crashes Linux DS
Issue -
State: closed - Opened by RaphaelIT7 about 2 months ago
- 3 comments
Labels: Platform: Linux, Crash
#6007 - Player:StripWeapon() sometimes crashes servers on 32bit Linux
Issue -
State: open - Opened by fiercestwarrior about 2 months ago
- 1 comment
Labels: Platform: Linux, Crash
#6006 - Entering any kind of vehicle causes decrease in framerate that lasts until map reset
Issue -
State: closed - Opened by TinyDeskEngineer06 about 2 months ago
- 3 comments
Labels: Cannot confirm
#6005 - Entity health update delay on client in singleplayer on the 64bit branch
Issue -
State: open - Opened by Vuthakral about 2 months ago
#6004 - IVP related crash
Issue -
State: open - Opened by PolEpie about 2 months ago
Labels: Crash, Dependency: IVP
#6002 - Changelevel & his trigger will freeze the loading on very populated/big maps
Issue -
State: closed - Opened by ALIEN31ITA 2 months ago
- 4 comments
#5997 - TraceHull ignores HitBoxes
Issue -
State: closed - Opened by robotik517 2 months ago
- 5 comments
#5996 - CSoundPatch IsValid
Issue -
State: closed - Opened by NathanX-S 2 months ago
- 3 comments
#5994 - gmod_admin_cleanup doesn't remove Pined Crossbow Bolts
Issue -
State: open - Opened by IBRS-4Ever 2 months ago
- 2 comments
Labels: Confirmed Bug
#5991 - `DTVar_ReceiveProxyGL` is called several times
Issue -
State: open - Opened by Zvbhrf 2 months ago
Labels: Confirmed Bug, Complexity: High
#5988 - GM:PlayerAuthed Bug
Issue -
State: closed - Opened by Srlion 3 months ago
- 2 comments
#5987 - ambient_generic/func_smokevolume limits on the map
Issue -
State: closed - Opened by Mayorov0001 3 months ago
- 4 comments
#5979 - FireBullets Spread is visually incorrect in singleplayer
Issue -
State: closed - Opened by TheMostUpset 3 months ago
- 1 comment
Labels: Confirmed Bug, Net compat
#5977 - Problem with the last update merged animations, possibly Linux/DS specific.
Issue -
State: closed - Opened by ZehMatt 3 months ago
- 3 comments
Labels: Confirmed Bug, Regression
#5974 - GMod doesn't load addons/workshop items when launched via `+map` command line
Issue -
State: open - Opened by TetraTheta 3 months ago
- 6 comments
#5956 - PlayerDroppedWeapon does not behave as expected.
Issue -
State: closed - Opened by NathanX-S 4 months ago
- 7 comments
#5945 - Missing Animation Sequences For Certain Models In Episodic Levels
Issue -
State: closed - Opened by Mmmmm-Chicken-Leg 4 months ago
- 5 comments
Labels: Content
#5935 - weapon:SetModel() causes vm sequences to mess up
Issue -
State: closed - Opened by mage-tearz 4 months ago
- 3 comments
#5932 - `CThreadPool::SuspendExecution` is very slow (Linux DS 32x)
Issue -
State: closed - Opened by RaphaelIT7 4 months ago
- 4 comments
Labels: Platform: Linux
#5923 - Hammer - Mismatching Model Version
Issue -
State: closed - Opened by Freezgam03 5 months ago
- 8 comments
Labels: Tools
#5903 - sw.vtx Files are blacklisted by gmad.exe in 64bit branch.
Issue -
State: closed - Opened by hl2jeep 5 months ago
- 6 comments
#5886 - Blocking fov_desired creates a million problems when it comes to Particle Use.
Issue -
State: closed - Opened by MagentaIris 5 months ago
- 19 comments
#5858 - Some GMOD props have missing skins
Issue -
State: closed - Opened by Battlefieldkille 6 months ago
- 1 comment
Labels: Content
#5800 - cached entity table for ents.Iterator() can contain null entities (clientside-only)
Issue -
State: open - Opened by mgetJane 8 months ago
- 14 comments
#5687 - Net compat breaking to do
Issue -
State: closed - Opened by robotboy655 10 months ago
- 1 comment
Labels: Net compat
#5568 - SWEP.ViewModel and SWEP.WorldModel break for paths longer than 79 characters
Issue -
State: closed - Opened by mrbooboostank about 1 year ago
- 2 comments
#5509 - NPCs and Weapons spawning the wrong Particles.
Issue -
State: closed - Opened by petetheman23 over 1 year ago
- 11 comments
Labels: Confirmed Bug, Net compat
#5394 - file.AsyncRead inside of a file.AsyncRead callback causes a freeze on x86-64 server
Issue -
State: open - Opened by brandonsturgeon almost 2 years ago
- 1 comment
Labels: Platform: Linux, Crash, Self-induced crash
#5281 - Bug with standing on top of headcrab NPCs
Issue -
State: open - Opened by weaponcubemap over 2 years ago
Labels: Confirmed Bug, Content
#5245 - Client crash by particle
Issue -
State: closed - Opened by Gudov over 2 years ago
- 1 comment
Labels: Crash
#5218 - Humanoid Animations from CSGO, Left 4 Dead 2, and other newer games do not work correctly
Issue -
State: closed - Opened by siobhan-saoirse over 2 years ago
- 10 comments
Labels: Confirmed Bug
#5148 - Extreme network load when manipulating a single bone
Issue -
State: closed - Opened by TiberiumFusion almost 3 years ago
- 1 comment
Labels: Net compat
#5100 - Problems with compiling high-poly models
Issue -
State: closed - Opened by Sherlock2004 almost 3 years ago
- 2 comments
Labels: Tools
#5067 - Hammer: Too many verts for a dynamic vertex buffer.
Issue -
State: closed - Opened by wolfestridershooter about 3 years ago
- 4 comments
Labels: Confirmed Bug, Crash, Tools
#4870 - I think the lua file limit should be raised
Issue -
State: closed - Opened by Idkbythispoint over 3 years ago
- 14 comments
#4865 - Hammer is broken again !
Issue -
State: closed - Opened by MARK2580 over 3 years ago
- 6 comments
Labels: Tools
#4832 - Studiomdl destroys lod 0 when $lods are used
Issue -
State: closed - Opened by TiberiumFusion almost 4 years ago
- 14 comments
Labels: Confirmed Bug, Tools
#4685 - $Bumptransform doesn't work
Issue -
State: open - Opened by MARK2580 about 4 years ago
- 2 comments
Labels: Shaders
#4583 - AddLayeredSequence doesn't work properly on players
Issue -
State: open - Opened by Heliobask over 4 years ago
- 3 comments
#3648 - Player:SetGravity() is not predicted
Issue -
State: closed - Opened by TheMostUpset about 6 years ago
- 5 comments
Labels: Confirmed Bug, Complexity: Low, Net compat
#3367 - Entities with MOVETYPE_PUSH will not simulate physics.
Issue -
State: open - Opened by ZehMatt almost 7 years ago
- 3 comments
#3026 - CurTime() returns zero in hook PlayerAuthed
Issue -
State: closed - Opened by Draiget almost 8 years ago
- 4 comments
#2993 - Two problems with env_projectedtexture and env_screeneffect only effecting skybox
Issue -
State: closed - Opened by Matty-64 almost 8 years ago
- 4 comments
#2650 - Models broken after changelevel
Issue -
State: open - Opened by dhantasmic over 8 years ago
- 22 comments
#2580 - Language settings
Issue -
State: open - Opened by mcNuggets1 over 8 years ago
- 7 comments
Labels: Content
#2390 - Player:SprintDisable() and Player:SprintEnable() not working
Issue -
State: closed - Opened by bmwalters almost 9 years ago
- 3 comments
Labels: Net compat
#1798 - file.Read() fails to read Lua files clientside when they do not truly exist clientside
Issue -
State: open - Opened by EstevanTH over 9 years ago
- 17 comments
#989 - Crazy physic error, then server crash
Issue -
State: closed - Opened by guillaume-dorczynski over 10 years ago
- 6 comments
Labels: Confirmed Bug, Can't/Won't fix, Crash, Dependency: IVP
#803 - Crazy physics Crash Server
Issue -
State: closed - Opened by ForeverButthurt almost 11 years ago
- 5 comments
Labels: Invalid/No-info, Crash, Dependency: IVP
#793 - Half Life 2: Episode 1 & 2 - Unknown scripted sequences
Issue -
State: closed - Opened by ghost almost 11 years ago
- 20 comments
Labels: Confirmed Bug, Content
#100 - [LINUX] Mounting menu freeze the mouse on mouse_over state
Issue -
State: closed - Opened by NCSwitch over 11 years ago
- 1 comment