Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / facepunch/garrysmod-issues issues and pull requests

#6056 - env_player_surface_trigger I/O problems

Issue - State: open - Opened by LambdaHidden 9 days ago

#6054 - Memory Leak on the chromium build?

Issue - State: open - Opened by ghy5y6-cpu 10 days ago - 1 comment

#6052 - GM:PlayerAuthed - SteamID argument is empty string in singleplayer

Issue - State: closed - Opened by danx91 12 days ago - 1 comment

#6050 - Buffer Overflow with latest Nvidia drivers on Linux

Issue - State: open - Opened by CODJointOps 13 days ago
Labels: Platform: Linux, Crash

#6049 - Looping sound generated through sound.Generate can not be stop

Issue - State: closed - Opened by Zanik231 14 days ago - 1 comment

#6048 - r_shadowrendertotexture Causes intermitant crashes when set

Issue - State: open - Opened by aStonedPenguin 15 days ago - 2 comments
Labels: Crash, Regression

#6046 - Linux broken world phong

Issue - State: open - Opened by username00112233 15 days ago
Labels: Platform: Linux, Shaders

#6045 - DataTable_ParseClientsFromBuffer Error. From Demos

Issue - State: closed - Opened by DanielRabbit 15 days ago - 2 comments
Labels: Confirmed Bug, Can't/Won't fix

#6044 - smoke_volime / AMBIENT_GENERIC

Issue - State: closed - Opened by Mayorov0001 16 days ago - 1 comment

#6042 - SetModelScale + Collisions lead to infinite loops and server crash

Issue - State: open - Opened by BlackOverride 17 days ago
Labels: Dependency: IVP

#6041 - Instant crash to desktop when setting `RenderGroup` on some entities

Issue - State: closed - Opened by wrefgtzweve 17 days ago - 4 comments
Labels: Confirmed Bug, Crash

#6040 - Richtext :AppendText causes crash on large strings

Issue - State: closed - Opened by wrefgtzweve 17 days ago - 1 comment
Labels: Crash

#6039 - Artifacts at the joints of brushes

Issue - State: open - Opened by matiz128 18 days ago - 1 comment

#6038 - [x86_x64] Crashing after "Fully connected!" on any server

Issue - State: open - Opened by airplein10 18 days ago - 1 comment
Labels: Invalid/No-info, Crash

#6036 - MoveToPathNode causes incorrect stop position

Issue - State: open - Opened by URAKOLOUY5 24 days ago - 1 comment
Labels: Content

#6035 - Poison Zombie animations not working/freaking out.

Issue - State: closed - Opened by MagentaIris 25 days ago - 4 comments

#6034 - CNavArea::UpdateBlocked update timer no longer seems to work

Issue - State: closed - Opened by Necrossin 29 days ago - 4 comments

#6033 - Linux crashing after last update

Issue - State: closed - Opened by Sod-ers 29 days ago - 4 comments
Labels: Crash, Regression

#6032 - "nav_update_blocked" concommand blocks all NavAreas

Issue - State: closed - Opened by Necrossin 29 days ago - 2 comments

#6031 - [Linux DS 64] file.AsyncRead isn't Async

Issue - State: open - Opened by RaphaelIT7 30 days ago - 1 comment

#6030 - "preferred_carryangles" does not work in multiplayer

Issue - State: open - Opened by oda-di about 1 month ago

#6029 - The problem with the in-game keyvalue physgun_interactions

Issue - State: closed - Opened by oda-di about 1 month ago - 1 comment

#6027 - [MAT/UI] Missing shader on UI elements on numerous HUDS (Dev Branch)

Issue - State: closed - Opened by DopeyPepsee about 1 month ago - 1 comment
Labels: Regression

#6026 - Duplicator lua error

Issue - State: closed - Opened by Astralcircle about 1 month ago - 1 comment
Labels: Regression

#6025 - ILoggingListener::Log not called on linux64 clients

Issue - State: open - Opened by Earu about 1 month ago

#6024 - Filesystem GMAs suddenly do not load

Issue - State: closed - Opened by yogwoggf about 1 month ago - 1 comment

#6023 - SQLite returns corrupted data when using BLOB

Issue - State: open - Opened by Srlion about 1 month ago

#6022 - Instant CTD upon level transition [x86-64]

Issue - State: closed - Opened by evilpigeonlol about 1 month ago - 1 comment
Labels: Confirmed Bug, Regression

#6021 - can't send http requests to localhost

Issue - State: closed - Opened by github0oa about 1 month ago - 2 comments

#6020 - :SetModel causes strange desync when used on player with with certain models

Issue - State: open - Opened by wrefgtzweve about 1 month ago - 2 comments
Labels: Confirmed Bug

#6019 - [Linux DS 64] VProf doesn't work.

Issue - State: open - Opened by RaphaelIT7 about 1 month ago - 1 comment

#6018 - Serverside pl:GetAimVector issue when using Context menu

Issue - State: open - Opened by penolakushari about 1 month ago - 2 comments
Labels: Net compat

#6017 - gui.AddCaption() does not support non-English Characters (Tested Chinese and Russian)

Issue - State: closed - Opened by IBRS-4Ever about 1 month ago - 1 comment
Labels: Confirmed Bug

#6015 - Water slowing down RPG Launcher projectile.

Issue - State: closed - Opened by Szpieg2000 about 1 month ago - 1 comment
Labels: Content

#6014 - [x86_64] [Linux] Crash when loading any map

Issue - State: open - Opened by Cristiandis about 1 month ago - 3 comments
Labels: Platform: Linux, Crash

#6013 - Subrect textures crash the game on map load

Issue - State: open - Opened by Battlefieldkille about 1 month ago
Labels: Crash

#6012 - Player:UniqueID()="" when called inside of GM:OnEntityCreated on the SERVER

Issue - State: closed - Opened by joeyjumper94 about 1 month ago - 1 comment

#6011 - point_spotlight cleanup

Issue - State: closed - Opened by Combine900 about 1 month ago - 1 comment

#6010 - Hard Crash TTT

Issue - State: closed - Opened by Antonxz about 2 months ago - 6 comments
Labels: Crash, Regression

#6009 - CurTime() can be inaccurate in the clientside Move hooks

Issue - State: closed - Opened by Bonyoze about 2 months ago - 2 comments

#6008 - `sv_showlagcompensation` apparently crashes Linux DS

Issue - State: closed - Opened by RaphaelIT7 about 2 months ago - 3 comments
Labels: Platform: Linux, Crash

#6007 - Player:StripWeapon() sometimes crashes servers on 32bit Linux

Issue - State: open - Opened by fiercestwarrior about 2 months ago - 1 comment
Labels: Platform: Linux, Crash

#6006 - Entering any kind of vehicle causes decrease in framerate that lasts until map reset

Issue - State: closed - Opened by TinyDeskEngineer06 about 2 months ago - 3 comments
Labels: Cannot confirm

#6004 - IVP related crash

Issue - State: open - Opened by PolEpie about 2 months ago
Labels: Crash, Dependency: IVP

#5997 - TraceHull ignores HitBoxes

Issue - State: closed - Opened by robotik517 2 months ago - 5 comments

#5996 - CSoundPatch IsValid

Issue - State: closed - Opened by NathanX-S 2 months ago - 3 comments

#5994 - gmod_admin_cleanup doesn't remove Pined Crossbow Bolts

Issue - State: open - Opened by IBRS-4Ever 2 months ago - 2 comments
Labels: Confirmed Bug

#5991 - `DTVar_ReceiveProxyGL` is called several times

Issue - State: open - Opened by Zvbhrf 2 months ago
Labels: Confirmed Bug, Complexity: High

#5988 - GM:PlayerAuthed Bug

Issue - State: closed - Opened by Srlion 3 months ago - 2 comments

#5987 - ambient_generic/func_smokevolume limits on the map

Issue - State: closed - Opened by Mayorov0001 3 months ago - 4 comments

#5979 - FireBullets Spread is visually incorrect in singleplayer

Issue - State: closed - Opened by TheMostUpset 3 months ago - 1 comment
Labels: Confirmed Bug, Net compat

#5977 - Problem with the last update merged animations, possibly Linux/DS specific.

Issue - State: closed - Opened by ZehMatt 3 months ago - 3 comments
Labels: Confirmed Bug, Regression

#5956 - PlayerDroppedWeapon does not behave as expected.

Issue - State: closed - Opened by NathanX-S 4 months ago - 7 comments

#5945 - Missing Animation Sequences For Certain Models In Episodic Levels

Issue - State: closed - Opened by Mmmmm-Chicken-Leg 4 months ago - 5 comments
Labels: Content

#5935 - weapon:SetModel() causes vm sequences to mess up

Issue - State: closed - Opened by mage-tearz 4 months ago - 3 comments

#5932 - `CThreadPool::SuspendExecution` is very slow (Linux DS 32x)

Issue - State: closed - Opened by RaphaelIT7 4 months ago - 4 comments
Labels: Platform: Linux

#5923 - Hammer - Mismatching Model Version

Issue - State: closed - Opened by Freezgam03 5 months ago - 8 comments
Labels: Tools

#5903 - sw.vtx Files are blacklisted by gmad.exe in 64bit branch.

Issue - State: closed - Opened by hl2jeep 5 months ago - 6 comments

#5858 - Some GMOD props have missing skins

Issue - State: closed - Opened by Battlefieldkille 6 months ago - 1 comment
Labels: Content

#5687 - Net compat breaking to do

Issue - State: closed - Opened by robotboy655 10 months ago - 1 comment
Labels: Net compat

#5509 - NPCs and Weapons spawning the wrong Particles.

Issue - State: closed - Opened by petetheman23 over 1 year ago - 11 comments
Labels: Confirmed Bug, Net compat

#5394 - file.AsyncRead inside of a file.AsyncRead callback causes a freeze on x86-64 server

Issue - State: open - Opened by brandonsturgeon almost 2 years ago - 1 comment
Labels: Platform: Linux, Crash, Self-induced crash

#5281 - Bug with standing on top of headcrab NPCs

Issue - State: open - Opened by weaponcubemap over 2 years ago
Labels: Confirmed Bug, Content

#5245 - Client crash by particle

Issue - State: closed - Opened by Gudov over 2 years ago - 1 comment
Labels: Crash

#5218 - Humanoid Animations from CSGO, Left 4 Dead 2, and other newer games do not work correctly

Issue - State: closed - Opened by siobhan-saoirse over 2 years ago - 10 comments
Labels: Confirmed Bug

#5148 - Extreme network load when manipulating a single bone

Issue - State: closed - Opened by TiberiumFusion almost 3 years ago - 1 comment
Labels: Net compat

#5100 - Problems with compiling high-poly models

Issue - State: closed - Opened by Sherlock2004 almost 3 years ago - 2 comments
Labels: Tools

#5067 - Hammer: Too many verts for a dynamic vertex buffer.

Issue - State: closed - Opened by wolfestridershooter about 3 years ago - 4 comments
Labels: Confirmed Bug, Crash, Tools

#4870 - I think the lua file limit should be raised

Issue - State: closed - Opened by Idkbythispoint over 3 years ago - 14 comments

#4865 - Hammer is broken again !

Issue - State: closed - Opened by MARK2580 over 3 years ago - 6 comments
Labels: Tools

#4832 - Studiomdl destroys lod 0 when $lods are used

Issue - State: closed - Opened by TiberiumFusion almost 4 years ago - 14 comments
Labels: Confirmed Bug, Tools

#4685 - $Bumptransform doesn't work

Issue - State: open - Opened by MARK2580 about 4 years ago - 2 comments
Labels: Shaders

#4583 - AddLayeredSequence doesn't work properly on players

Issue - State: open - Opened by Heliobask over 4 years ago - 3 comments

#3648 - Player:SetGravity() is not predicted

Issue - State: closed - Opened by TheMostUpset about 6 years ago - 5 comments
Labels: Confirmed Bug, Complexity: Low, Net compat

#3367 - Entities with MOVETYPE_PUSH will not simulate physics.

Issue - State: open - Opened by ZehMatt almost 7 years ago - 3 comments

#3026 - CurTime() returns zero in hook PlayerAuthed

Issue - State: closed - Opened by Draiget almost 8 years ago - 4 comments

#2993 - Two problems with env_projectedtexture and env_screeneffect only effecting skybox

Issue - State: closed - Opened by Matty-64 almost 8 years ago - 4 comments

#2650 - Models broken after changelevel

Issue - State: open - Opened by dhantasmic over 8 years ago - 22 comments

#2580 - Language settings

Issue - State: open - Opened by mcNuggets1 over 8 years ago - 7 comments
Labels: Content

#2390 - Player:SprintDisable() and Player:SprintEnable() not working

Issue - State: closed - Opened by bmwalters almost 9 years ago - 3 comments
Labels: Net compat

#989 - Crazy physic error, then server crash

Issue - State: closed - Opened by guillaume-dorczynski over 10 years ago - 6 comments
Labels: Confirmed Bug, Can't/Won't fix, Crash, Dependency: IVP

#803 - Crazy physics Crash Server

Issue - State: closed - Opened by ForeverButthurt almost 11 years ago - 5 comments
Labels: Invalid/No-info, Crash, Dependency: IVP

#793 - Half Life 2: Episode 1 & 2 - Unknown scripted sequences

Issue - State: closed - Opened by ghost almost 11 years ago - 20 comments
Labels: Confirmed Bug, Content

#100 - [LINUX] Mounting menu freeze the mouse on mouse_over state

Issue - State: closed - Opened by NCSwitch over 11 years ago - 1 comment