Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / evannorton/Dungeon-Deli issues and pull requests
#32 - Update button for advancing through title screen
Issue -
State: closed - Opened by evannorton 6 months ago
#31 - Achievements should be stored in local storage with keys that are prepended by a unique ID which is generated via CLI to a "pp-id.json"
Issue -
State: closed - Opened by evannorton 7 months ago
Labels: bug
#30 - Hide achievements button if no achievements
Issue -
State: closed - Opened by evannorton 9 months ago
#29 - Implement links in credits
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#28 - Add mode icons
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#27 - Add attack frames for monsters (duck in particular)
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#26 - Changing volume in first level errors
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: bug
#25 - When entering floor 2 in slippery mode, enemies do not seem to respect the alert distance
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: bug, code
#24 - Custom pause button
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#23 - Only accept title screen clicks for specific button coords and show custom cursor
Issue -
State: closed - Opened by evannorton 9 months ago
#22 - Add title screen
Issue -
State: closed - Opened by evannorton 9 months ago
#21 - Include information about par and step count on level complete screen
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#20 - Set first level to only allow normal mode
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#19 - mode where characters and monsters can both take 2 steps per turn
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#18 - mode where enemies explode and deal aoe damage on death to monsters and players
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#17 - mode where characters are knocked back on hit
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#16 - Add monsters who take 2 moves per turn
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#15 - Add monsters who walk a fixed path
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#14 - Add monsters who wander randomly
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#13 - Add monsters who stand still
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#12 - add level 5 (frozen)
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: level design
#11 - add level 4 (ruins)
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: level design
#10 - add level 3 (cheese cave)
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: level design
#9 - Add instructions on first level
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#8 - Add crab behavior where he can only move horizontally, acting like a goalie
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#7 - Add animated water
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#6 - Add level 2 (crystals)
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: level design
#5 - Add tiles that can be collidable but not allow projectiles to pass
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#4 - Add AoE animation
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#3 - If player has no moves and it is their turn to move, skip their movement and shoot weapons/do monster turns
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: code
#2 - Monsters should not path through transports
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: bug
#1 - Monsters should not path into each other
Issue -
State: closed - Opened by evannorton 9 months ago
Labels: bug