Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / eulemitkeule/github-gameoff-2022 issues and pull requests

#96 - fix: various fixes

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#95 - fix: hotfix

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: released

#94 - chore: release

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: released

#93 - feat(gameplay): implement tank ability scaling over time

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#92 - feat(graphics): implement explosion particle effects

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#91 - feat(graphics): implement explosion particle effects

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#90 - feat(sfx): implement sfx

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#89 - perf(ui): use single canvas for floating text

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#88 - feat(graphics): implement cover art & start menu screen

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 3 comments
Labels: enhancement, released

#87 - Floating texts are lagging the game

Issue - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment

#86 - Spawn rate is too low in early game

Issue - State: closed - Opened by EuleMitKeule about 2 years ago

#85 - feat(gameplay): improve balancing

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#84 - feat(gameplay): difficulty scaling

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago

#83 - create cover art

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement

#82 - balance powerup scaling

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#81 - implement particle effects

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#80 - feat(gameplay) implement enemy balancing & difficulty scaling mechanics

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#79 - feat(gameplay): implement pool limiting & basic balancing

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#78 - release: renamed project

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#77 - refactor: rename project

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#76 - refactor: rename project

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago

#75 - feat(ui): implement stats screen

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#74 - feat(graphics): add sprites

Pull Request - State: closed - Opened by niklasheld about 2 years ago - 1 comment
Labels: released

#73 - fix(ci): remove obsolete logs

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#72 - feat(ui): implement player health bar

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#71 - feat: integrate animation for boom barrier and add to map

Pull Request - State: closed - Opened by niklasheld about 2 years ago - 1 comment
Labels: released

#70 - feat(graphics): add wall tile sprites & implement rule tile

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#69 - feat(graphics): implement tank sprites & individual track animations

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#68 - feat(graphics): implement enemy health bars & floating damage numbers

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#67 - feat(graphics): add projectile sprites

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#66 - feat(gameplay): add max health powerup

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#65 - feat(gameplay): make enemies drop consumed powerups

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#64 - feat(gameplay): implement increasing turning speed with movement spee…

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: enhancement, released

#63 - fix(graphics): camera not starting at player position

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: bug, released

#62 - chore(ci): refactor to main workflow

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 2 comments
Labels: released

#61 - camera doesn't start at player position

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#60 - fix(gameplay): projectiles clipping through walls

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 2 comments
Labels: bug, enhancement, released

#59 - refactor(pathfinding): use absolute flow field cell positions

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#58 - Projectiles can fly through walls

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: bug, released

#57 - feat(gameplay): implement enemy culling

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#56 - feat(gameplay): implement object pooling & tank tracks

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#55 - feat(gameplay): implement projectile pooling

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#54 - feat(map): implement tilemap culling

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: released

#53 - refactor: move settings to scriptable objects

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#52 - increase turning speed with movement speed powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#51 - feat(graphics): add tiles

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#50 - feat(gameplay): difficulty scaling

Pull Request - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: enhancement, released

#49 - feat(graphics): add environment and powerup sprites

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#48 - Virtual camera target glitches when clicking out of the game

Issue - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: bug

#47 - chore(ci): switch to professional license

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#46 - refactor: use single set of tilemaps

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#45 - Refactor chunking system to use single set of tilemaps

Issue - State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement

#44 - fix(gameplay): prevent spawning inside walls

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#43 - feat(gameplay): implement powerups

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#42 - Implement AI behaviour for ricochet tanks

Issue - State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement, wontfix

#41 - Make enemies drop all their previously consumed powerups

Issue - State: closed - Opened by EuleMitKeule about 2 years ago

#40 - Implement knockback powerup

Issue - State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement, wontfix

#39 - Implement projectile pooling

Issue - State: closed - Opened by mifiamigahna about 2 years ago - 1 comment
Labels: duplicate, enhancement

#38 - Implement object pooling for projectiles

Issue - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: enhancement, released

#37 - AI gets stuck on walls while following flow field

Issue - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: bug, released

#36 - Tanks are spawned inside walls

Issue - State: closed - Opened by EuleMitKeule about 2 years ago
Labels: bug

#35 - Implement armor powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#34 - Implement medkit "powerup"

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#34 - Implement medkit "powerup"

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#33 - Implement max health powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#32 - Implement luck powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#31 - Implement crit chance powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#30 - Implement magnet powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#29 - Implement endurance powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#28 - Implement cooldown powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#27 - Implement explosion powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix

#26 - Implement life steal powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#25 - Implement movement speed powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#24 - Implement Projectile speed powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#23 - Implement damage powerup

Issue - State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement

#22 - feat(gameplay): implement basic stat tracking and death

Pull Request - State: closed - Opened by EuleMitKeule about 2 years ago - 1 comment
Labels: released

#21 - perf(pathfinding): improve flow field performance

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#20 - feat(ai): implement ai state machine

Pull Request - State: closed - Opened by mifiamigahna over 2 years ago - 1 comment
Labels: enhancement, released

#19 - feat(gameplay): implement bullet reflection

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#18 - Projectiles reflect into walls when two collisions happen within the same frame

Issue - State: closed - Opened by mifiamigahna over 2 years ago - 2 comments
Labels: bug, released

#17 - fix(ci): fix code coverage

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#16 - fix(ci): remove git lfs

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#15 - fix(ci): fix job output reference

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#14 - feat(ci): implement build and test workflows

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#13 - chore: add license workflows

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#12 - feat: implement automated game creation

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#11 - Automate game creation

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#10 - Improve flow field performance

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#9 - Implement build and test workflows

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#8 - Implement bullet reflection

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#7 - Introduce AI state machine

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#6 - feat(gameplay): implement basic camera follow

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#5 - feat(gameplay): implement basic attack and health

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released

#4 - Implement speed boost & cooldown

Issue - State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement

#3 - Implement basic ability to boost tank speed

Pull Request - State: closed - Opened by niklasheld over 2 years ago - 1 comment
Labels: released

#2 - Implement camera follow

Pull Request - State: closed - Opened by niklasheld over 2 years ago

#1 - Physics, Pathfinding, Chunking, AI

Pull Request - State: closed - Opened by EuleMitKeule over 2 years ago - 1 comment
Labels: released