Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / eulemitkeule/github-gameoff-2022 issues and pull requests
#96 - fix: various fixes
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#95 - fix: hotfix
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: released
#94 - chore: release
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: released
#93 - feat(gameplay): implement tank ability scaling over time
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#92 - feat(graphics): implement explosion particle effects
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#91 - feat(graphics): implement explosion particle effects
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#90 - feat(sfx): implement sfx
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#89 - perf(ui): use single canvas for floating text
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#88 - feat(graphics): implement cover art & start menu screen
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 3 comments
Labels: enhancement, released
#87 - Floating texts are lagging the game
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
#86 - Spawn rate is too low in early game
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
#85 - feat(gameplay): improve balancing
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#84 - feat(gameplay): difficulty scaling
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
#83 - create cover art
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement
#82 - balance powerup scaling
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#81 - implement particle effects
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#80 - feat(gameplay) implement enemy balancing & difficulty scaling mechanics
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#79 - feat(gameplay): implement pool limiting & basic balancing
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#78 - release: renamed project
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#77 - refactor: rename project
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#76 - refactor: rename project
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
#75 - feat(ui): implement stats screen
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#74 - feat(graphics): add sprites
Pull Request -
State: closed - Opened by niklasheld about 2 years ago
- 1 comment
Labels: released
#73 - fix(ci): remove obsolete logs
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#72 - feat(ui): implement player health bar
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#71 - feat: integrate animation for boom barrier and add to map
Pull Request -
State: closed - Opened by niklasheld about 2 years ago
- 1 comment
Labels: released
#70 - feat(graphics): add wall tile sprites & implement rule tile
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#69 - feat(graphics): implement tank sprites & individual track animations
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#68 - feat(graphics): implement enemy health bars & floating damage numbers
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#67 - feat(graphics): add projectile sprites
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#66 - feat(gameplay): add max health powerup
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#65 - feat(gameplay): make enemies drop consumed powerups
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#64 - feat(gameplay): implement increasing turning speed with movement spee…
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: enhancement, released
#63 - fix(graphics): camera not starting at player position
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: bug, released
#62 - chore(ci): refactor to main workflow
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 2 comments
Labels: released
#61 - camera doesn't start at player position
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#60 - fix(gameplay): projectiles clipping through walls
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 2 comments
Labels: bug, enhancement, released
#59 - refactor(pathfinding): use absolute flow field cell positions
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#58 - Projectiles can fly through walls
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: bug, released
#57 - feat(gameplay): implement enemy culling
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#56 - feat(gameplay): implement object pooling & tank tracks
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#55 - feat(gameplay): implement projectile pooling
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#54 - feat(map): implement tilemap culling
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: released
#53 - refactor: move settings to scriptable objects
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#52 - increase turning speed with movement speed powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#51 - feat(graphics): add tiles
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#50 - feat(gameplay): difficulty scaling
Pull Request -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: enhancement, released
#49 - feat(graphics): add environment and powerup sprites
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#48 - Virtual camera target glitches when clicking out of the game
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: bug
#47 - chore(ci): switch to professional license
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#46 - refactor: use single set of tilemaps
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#45 - Refactor chunking system to use single set of tilemaps
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement
#44 - fix(gameplay): prevent spawning inside walls
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#43 - feat(gameplay): implement powerups
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#42 - Implement AI behaviour for ricochet tanks
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement, wontfix
#41 - Make enemies drop all their previously consumed powerups
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
#40 - Implement knockback powerup
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
Labels: enhancement, wontfix
#39 - Implement projectile pooling
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
- 1 comment
Labels: duplicate, enhancement
#38 - Implement object pooling for projectiles
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: enhancement, released
#37 - AI gets stuck on walls while following flow field
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: bug, released
#36 - Tanks are spawned inside walls
Issue -
State: closed - Opened by EuleMitKeule about 2 years ago
Labels: bug
#35 - Implement armor powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#34 - Implement medkit "powerup"
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#34 - Implement medkit "powerup"
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#33 - Implement max health powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#32 - Implement luck powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#31 - Implement crit chance powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#30 - Implement magnet powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#29 - Implement endurance powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#28 - Implement cooldown powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#27 - Implement explosion powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement, wontfix
#26 - Implement life steal powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#25 - Implement movement speed powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#24 - Implement Projectile speed powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#23 - Implement damage powerup
Issue -
State: closed - Opened by mifiamigahna about 2 years ago
Labels: enhancement
#22 - feat(gameplay): implement basic stat tracking and death
Pull Request -
State: closed - Opened by EuleMitKeule about 2 years ago
- 1 comment
Labels: released
#21 - perf(pathfinding): improve flow field performance
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#20 - feat(ai): implement ai state machine
Pull Request -
State: closed - Opened by mifiamigahna over 2 years ago
- 1 comment
Labels: enhancement, released
#19 - feat(gameplay): implement bullet reflection
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#18 - Projectiles reflect into walls when two collisions happen within the same frame
Issue -
State: closed - Opened by mifiamigahna over 2 years ago
- 2 comments
Labels: bug, released
#17 - fix(ci): fix code coverage
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#16 - fix(ci): remove git lfs
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#15 - fix(ci): fix job output reference
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#14 - feat(ci): implement build and test workflows
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#13 - chore: add license workflows
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#12 - feat: implement automated game creation
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#11 - Automate game creation
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#10 - Improve flow field performance
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#9 - Implement build and test workflows
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#8 - Implement bullet reflection
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#7 - Introduce AI state machine
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#6 - feat(gameplay): implement basic camera follow
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#5 - feat(gameplay): implement basic attack and health
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released
#4 - Implement speed boost & cooldown
Issue -
State: closed - Opened by EuleMitKeule over 2 years ago
Labels: enhancement
#3 - Implement basic ability to boost tank speed
Pull Request -
State: closed - Opened by niklasheld over 2 years ago
- 1 comment
Labels: released
#2 - Implement camera follow
Pull Request -
State: closed - Opened by niklasheld over 2 years ago
#1 - Physics, Pathfinding, Chunking, AI
Pull Request -
State: closed - Opened by EuleMitKeule over 2 years ago
- 1 comment
Labels: released