Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ethereumdegen/bevy_mesh_terrain issues and pull requests
#23 - bevy 0.14
Pull Request -
State: open - Opened by knutsoned 5 months ago
- 1 comment
#22 - bevy 0.14 support
Pull Request -
State: closed - Opened by knutsoned 5 months ago
#21 - make sure terrain material is Opaque and writes to depth and normal buffers
Issue -
State: open - Opened by ethereumdegen 6 months ago
#20 - Unable to Run Basic Example - Shader
Issue -
State: closed - Opened by bryvin 7 months ago
- 2 comments
#19 - Paths instead of str
Pull Request -
State: closed - Opened by EmiOnGit 8 months ago
#18 - load terrain shader from project directly
Pull Request -
State: closed - Opened by EmiOnGit 8 months ago
- 2 comments
#17 - Edit: Add tools to make the terrain editable
Pull Request -
State: closed - Opened by ethereumdegen 10 months ago
#16 - Add support for vertex coloring of the terrain
Issue -
State: open - Opened by ethereumdegen 10 months ago
#15 - Fix the bizarre terrain flickering - may also be a source of lag atm
Issue -
State: closed - Opened by ethereumdegen 10 months ago
#14 - add MIT license file
Pull Request -
State: closed - Opened by mattdm about 1 year ago
#13 - clean up all "cargo check" warnings
Pull Request -
State: closed - Opened by mattdm about 1 year ago
#12 - only use bevy features that are required by this plugin
Issue -
State: open - Opened by mattdm about 1 year ago
#11 - accept different heightmap formats
Issue -
State: open - Opened by mattdm about 1 year ago
#10 - load shader as internal asset?
Issue -
State: closed - Opened by mattdm about 1 year ago
#9 - Directional Light has no effect
Issue -
State: closed - Opened by mattdm about 1 year ago
- 1 comment
Labels: enhancement
#8 - Center on origin?
Issue -
State: open - Opened by mattdm about 1 year ago
#7 - possible to use bevy StandardMaterial options for tiles?
Issue -
State: closed - Opened by mattdm about 1 year ago
#6 - optionally provide more versatile tile-map functionality
Issue -
State: open - Opened by mattdm about 1 year ago
- 4 comments
#5 - Document how individual "tile" textures are applied to the overall map
Issue -
State: closed - Opened by mattdm about 1 year ago
- 2 comments
#4 - Make mesh building occur in a separate thread
Issue -
State: closed - Opened by ethereumdegen about 1 year ago
Labels: enhancement
#3 - add collision using parry
Issue -
State: closed - Opened by ethereumdegen about 1 year ago
- 4 comments
Labels: enhancement
#2 - update chunks when they get too far away
Issue -
State: closed - Opened by ethereumdegen about 1 year ago
Labels: enhancement
#1 - Add various LOD levels
Issue -
State: closed - Opened by ethereumdegen about 1 year ago
- 1 comment
Labels: enhancement