Ecosyste.ms: Issues

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GitHub / ethereumdegen/bevy_mesh_terrain issues and pull requests

#23 - bevy 0.14

Pull Request - State: open - Opened by knutsoned 5 months ago - 1 comment

#22 - bevy 0.14 support

Pull Request - State: closed - Opened by knutsoned 5 months ago

#20 - Unable to Run Basic Example - Shader

Issue - State: closed - Opened by bryvin 7 months ago - 2 comments

#19 - Paths instead of str

Pull Request - State: closed - Opened by EmiOnGit 8 months ago

#18 - load terrain shader from project directly

Pull Request - State: closed - Opened by EmiOnGit 8 months ago - 2 comments

#17 - Edit: Add tools to make the terrain editable

Pull Request - State: closed - Opened by ethereumdegen 10 months ago

#16 - Add support for vertex coloring of the terrain

Issue - State: open - Opened by ethereumdegen 10 months ago

#14 - add MIT license file

Pull Request - State: closed - Opened by mattdm about 1 year ago

#13 - clean up all "cargo check" warnings

Pull Request - State: closed - Opened by mattdm about 1 year ago

#12 - only use bevy features that are required by this plugin

Issue - State: open - Opened by mattdm about 1 year ago

#11 - accept different heightmap formats

Issue - State: open - Opened by mattdm about 1 year ago

#10 - load shader as internal asset?

Issue - State: closed - Opened by mattdm about 1 year ago

#9 - Directional Light has no effect

Issue - State: closed - Opened by mattdm about 1 year ago - 1 comment
Labels: enhancement

#8 - Center on origin?

Issue - State: open - Opened by mattdm about 1 year ago

#7 - possible to use bevy StandardMaterial options for tiles?

Issue - State: closed - Opened by mattdm about 1 year ago

#6 - optionally provide more versatile tile-map functionality

Issue - State: open - Opened by mattdm about 1 year ago - 4 comments

#5 - Document how individual "tile" textures are applied to the overall map

Issue - State: closed - Opened by mattdm about 1 year ago - 2 comments

#4 - Make mesh building occur in a separate thread

Issue - State: closed - Opened by ethereumdegen about 1 year ago
Labels: enhancement

#3 - add collision using parry

Issue - State: closed - Opened by ethereumdegen about 1 year ago - 4 comments
Labels: enhancement

#2 - update chunks when they get too far away

Issue - State: closed - Opened by ethereumdegen about 1 year ago
Labels: enhancement

#1 - Add various LOD levels

Issue - State: closed - Opened by ethereumdegen about 1 year ago - 1 comment
Labels: enhancement