Ecosyste.ms: Issues

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GitHub / error323/e323ai issues and pull requests

#57 - fix "unused var"

Pull Request - State: open - Opened by abma almost 11 years ago

#56 - unused vars / fix SIGFPE

Pull Request - State: closed - Opened by abma about 11 years ago

#55 - Patch 1

Pull Request - State: closed - Opened by zerver about 12 years ago

#54 - fix linking for boost 1.50

Pull Request - State: closed - Opened by abma about 12 years ago

#53 - fix sigfpe

Pull Request - State: closed - Opened by abma about 12 years ago

#52 - compile error with g++ 4.6.0

Issue - State: closed - Opened by abma over 13 years ago - 2 comments

#51 - Under "Epic" map AI created strange graph filename

Issue - State: closed - Opened by slogic over 14 years ago - 1 comment
Labels: Behaviour, Slogic

#50 - Mods with plain tech tree support (concerning factories)

Issue - State: open - Opened by slogic over 14 years ago - 1 comment
Labels: Request, Refactor

#49 - Remove hardcoded tech level limit

Issue - State: closed - Opened by slogic over 14 years ago - 4 comments
Labels: Refactor, Slogic

#48 - Tags AIR & SEA are both used for factory type & unit environment capabilities

Issue - State: closed - Opened by slogic over 14 years ago - 3 comments
Labels: Refactor, Slogic

#47 - Metal spot finder is not perfect on Brazillian_Battlefield_Remake_V2

Issue - State: open - Opened by slogic over 14 years ago
Labels: Behaviour

#46 - Threatmap calculation optimization

Issue - State: open - Opened by slogic over 14 years ago - 2 comments
Labels: Optimize

#45 - Scout groups die passing well defended paths while moving to non-defended target

Issue - State: open - Opened by slogic over 14 years ago
Labels: Behaviour

#44 - AI does not recognize mines as targets, even uncloaked

Issue - State: open - Opened by slogic over 14 years ago
Labels: Behaviour

#43 - Ongoing detection of AI config files as mod updates release

Issue - State: closed - Opened by MisterBenn over 14 years ago - 2 comments
Labels: Slogic

#42 - Remove TIDAL & WIND tags

Issue - State: closed - Opened by slogic over 14 years ago - 1 comment
Labels: Refactor, Slogic

#41 - CE323AI::UnitIdle(int): Assertion `unit->group == __null` failed (CE323AI.cpp:191)

Issue - State: closed - Opened by hoijui over 14 years ago - 3 comments
Labels: Crash

#40 - Spring Crashes when E323AI gets killed

Issue - State: closed - Opened by djmad over 14 years ago - 4 comments

#39 - BuildMap - Keep track of all units both mobile and static.

Issue - State: open - Opened by Error323 over 14 years ago - 2 comments
Labels: Behaviour, Request, Error323

#38 - CGroup::remove(ARegistrar &unit) assertion fail.

Issue - State: closed - Opened by Error323 over 14 years ago - 5 comments
Labels: Crash

#37 - make compatible wiht spring master (again, i know ;-) )

Issue - State: closed - Opened by hoijui over 14 years ago - 2 comments

#36 - Do not build factories if units can't reach enemy from their positions

Issue - State: open - Opened by slogic over 14 years ago - 4 comments
Labels: Behaviour

#35 - Redirect attack tasks to closer idle groups

Issue - State: open - Opened by slogic over 14 years ago - 1 comment
Labels: Behaviour

#34 - crash in CGroup.cpp:66

Issue - State: closed - Opened by hoijui over 14 years ago - 2 comments
Labels: Crash

#33 - BA geothermal emakers?

Issue - State: closed - Opened by CK159 over 14 years ago - 5 comments
Labels: Request, Slogic

#32 - MEx building issue when metal spot is occupied by non-metal extractor

Issue - State: open - Opened by merijnvdk over 14 years ago - 8 comments
Labels: Behaviour

#31 - How can we mark anti-air only units?

Issue - State: open - Opened by slogic over 14 years ago - 5 comments
Labels: Refactor

#30 - Implement aircraft support

Issue - State: closed - Opened by slogic over 14 years ago - 1 comment
Labels: Request, Slogic

#29 - Turn off unit regrouping in some cases

Issue - State: open - Opened by slogic over 14 years ago - 1 comment
Labels: Request, Optimize

#28 - Reserve space between spots in metal spots search algo

Issue - State: open - Opened by slogic over 14 years ago
Labels: Request

#27 - Debug enabled releases for better stacktraces

Issue - State: closed - Opened by szundi over 14 years ago - 2 comments

#26 - Basic mod templates with overloading

Issue - State: closed - Opened by Error323 over 14 years ago - 1 comment
Labels: Request, Slogic

#25 - Spring crash on Lowland crossing

Issue - State: closed - Opened by szundi over 14 years ago - 8 comments
Labels: Crash

#24 - Spring crash on Escarpent

Issue - State: closed - Opened by szundi over 14 years ago - 1 comment
Labels: Crash

#23 - Spring crash on crossing v4

Issue - State: closed - Opened by szundi over 14 years ago - 1 comment
Labels: Crash

#22 - Cache metal spots data

Issue - State: closed - Opened by slogic over 14 years ago - 2 comments
Labels: Request

#21 - Do not use Fleas on IsisDelta_v02 map

Issue - State: open - Opened by slogic over 14 years ago - 2 comments
Labels: Request

#20 - Threatmap update method does not consider allied units

Issue - State: open - Opened by slogic over 14 years ago
Labels: Request

#19 - Task validating mechanism to be used while group is approaching its goal

Issue - State: closed - Opened by slogic over 14 years ago - 2 comments
Labels: Behaviour, Request

#18 - multiple instances -> cfg file poblem

Issue - State: closed - Opened by hoijui almost 15 years ago - 2 comments
Labels: Degradation, Slogic

#17 - Pathfinding problems with multiple AI instances

Issue - State: closed - Opened by Error323 almost 15 years ago - 2 comments
Labels: Behaviour, Error323

#16 - Dont build more mmakers unless it can power the ones it already has

Issue - State: closed - Opened by CK159 almost 15 years ago - 1 comment
Labels: Behaviour

#15 - Configfile generation

Issue - State: closed - Opened by Error323 almost 15 years ago - 4 comments
Labels: Crash, Error323

#14 - Commander Microing

Issue - State: open - Opened by Error323 almost 15 years ago
Labels: Behaviour, Request

#13 - New M algorithm misses more M than before

Issue - State: closed - Opened by CK159 almost 15 years ago - 1 comment
Labels: Behaviour, Error323

#12 - crash in CGroup.cpp:56

Issue - State: closed - Opened by hoijui almost 15 years ago - 9 comments
Labels: Crash, Slogic

#11 - Late game crashes

Issue - State: closed - Opened by szundi almost 15 years ago - 8 comments
Labels: Crash, Slogic

#10 - Better (any?) defence from enemy scouts

Issue - State: open - Opened by slogic almost 15 years ago - 1 comment
Labels: Behaviour, Request

#9 - Transfer from enum categories into std::set

Issue - State: closed - Opened by slogic almost 15 years ago - 1 comment
Labels: Refactor, Slogic

#8 - Do not register a task in a unit (CTaskHandler::addFactoryTask())

Issue - State: closed - Opened by slogic almost 15 years ago - 2 comments
Labels: Refactor, Slogic

#7 - Crash on Steel_Fields map

Issue - State: closed - Opened by slogic almost 15 years ago - 1 comment
Labels: Crash

#6 - Validate target is reachable before approving a task

Issue - State: closed - Opened by slogic almost 15 years ago - 2 comments
Labels: Behaviour, Slogic

#5 - New metal spot finding algorithm is very slow

Issue - State: closed - Opened by slogic almost 15 years ago - 2 comments
Labels: Degradation, Error323

#4 - Build interruption

Issue - State: open - Opened by Error323 almost 15 years ago - 1 comment
Labels: Behaviour, Request

#3 - Double mexes

Issue - State: closed - Opened by Error323 almost 15 years ago - 3 comments
Labels: Behaviour, Error323

#2 - Nanotower support

Issue - State: open - Opened by Error323 almost 15 years ago - 8 comments
Labels: Request, Error323

#1 - Task queues per Group

Issue - State: open - Opened by slogic almost 15 years ago - 8 comments
Labels: Request, Refactor, Slogic