Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ericwa/ericw-tools issues and pull requests

#96 - make lit water never receive AO

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#95 - -splitspecial water/sky shouldn't occlude AO

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#94 - Dirt interacting with lights differently than on 0.15.5

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#93 - Dirt not applied to minlight by default

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#92 - empty _sunlight key causes a crash

Issue - State: closed - Opened by ericwa about 8 years ago

#91 - Fix bounce lights on textures with contrasting colors

Issue - State: open - Opened by ericwa about 8 years ago - 2 comments
Labels: enhancement, Priority:Normal

#90 - Ensure bmodel keys in entdata overrides setting in .texinfo

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment
Labels: bug, Priority:Normal

#89 - Add some tests

Issue - State: closed - Opened by ericwa about 8 years ago
Labels: enhancement, Priority:Normal

#88 - Switch to a better filter than box filter for -extra/-extra4

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment
Labels: enhancement, Priority:Normal

#87 - Revisit escape sequence warnings in qbsp

Issue - State: open - Opened by ericwa about 8 years ago - 2 comments
Labels: enhancement, Priority:Low

#86 - Restore explicit calculation of light bounding sphere radius

Issue - State: closed - Opened by ericwa about 8 years ago
Labels: enhancement, Priority:Low

#85 - Use some acceleration structure for finding light AABBs overlapping a surface AABB

Issue - State: closed - Opened by ericwa about 8 years ago
Labels: Priority:Low, optimization

#84 - light: warn about empty key/value strings

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#83 - try estimating AABBs for lights by shooting some random rays

Issue - State: closed - Opened by ericwa about 8 years ago - 1 comment

#82 - Remove code duplication in GetDirectLighting

Issue - State: closed - Opened by ericwa about 8 years ago

#81 - Way to flip projected textures

Issue - State: open - Opened by ericwa about 8 years ago
Labels: enhancement, Priority:Low

#80 - fix "_shadow 1" submodels blocking CalcPoints traces on the world

Issue - State: closed - Opened by ericwa about 8 years ago - 2 comments

#79 - port bounce lighting features to _surface

Issue - State: closed - Opened by ericwa over 8 years ago - 4 comments
Labels: enhancement, Priority:Normal

#78 - Reduce memory use in bounce mode

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#77 - -dirtdebug draws AO even on entities with "_dirt" "-1" set

Issue - State: open - Opened by ericwa over 8 years ago
Labels: bug, Priority:Low

#76 - ad_swampy bridge has weird artifact with -dirtdebug

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments

#75 - qbsp: Don't crash when no worldspawn brushes present (only func_group)

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment
Labels: bug, Priority:Low

#74 - Don't require installing msvc runtimes on Windows

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#73 - ValueForKey broken on master

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#72 - TraceLine: check for tstack overflow, raise limit

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments

#71 - Fix all uses of "(!miplump->dataofs[texnum])"

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#70 - Crash when lighting a sealed map

Issue - State: closed - Opened by JackViney96 over 8 years ago - 2 comments

#69 - Rewrite LoadEntities

Issue - State: closed - Opened by ericwa over 8 years ago

#68 - Do AO and sunlight2 in one pass

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#67 - minlight not working on simple maps

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments

#66 - Floor under 14 units of slime is black with f89a22

Issue - State: closed - Opened by ericwa over 8 years ago - 3 comments

#65 - Support -phong 1 cmdline option to force phong on all surfaces

Issue - State: closed - Opened by ericwa over 8 years ago
Labels: enhancement, Priority:Low

#64 - Minlight is bounced

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#63 - Rename _sunlight2 to _skylight, _sunlight3 to _skylight_bottom or sth.

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment
Labels: enhancement, Priority:Low

#62 - build 64 bit windows exe's

Issue - State: closed - Opened by ericwa over 8 years ago

#61 - Support multiple bounces?

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment
Labels: enhancement

#60 - re-add -fence

Issue - State: closed - Opened by ericwa over 8 years ago

#59 - Warn for face midpoints in the void

Issue - State: closed - Opened by ericwa over 8 years ago - 3 comments

#58 - Warn if bouncecolorscale out of [0, 1]

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#57 - -soft should sample adjacent faces

Issue - State: closed - Opened by ericwa over 8 years ago
Labels: enhancement

#56 - clean up option handling

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment
Labels: enhancement

#55 - remove spam output

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#54 - fix calcpoints regression from v0.15.4

Issue - State: closed - Opened by ericwa over 8 years ago

#53 - delay 4 broken with phong

Issue - State: closed - Opened by ericwa over 8 years ago
Labels: bug

#52 - Warn if gate set over 1

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#51 - add worldspawn keys to usage text

Issue - State: closed - Opened by ericwa over 8 years ago
Labels: enhancement

#50 - add -help option

Issue - State: closed - Opened by ericwa over 8 years ago
Labels: enhancement

#49 - Show tidy summary of settings

Issue - State: closed - Opened by ericwa over 8 years ago

#48 - add message when visdata in use

Issue - State: closed - Opened by ericwa over 8 years ago

#47 - Rewrite light.exe usage text

Issue - State: closed - Opened by ericwa over 8 years ago

#46 - Disallow specifying multiple debug modes at once

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#45 - "-phongdebug -bounce" adds bounced light to phongdebug data

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#44 - Add -phong 0 flag to override worldspawn setting

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments

#43 - support bouncing styled lights?

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#42 - remove redundant light value stored per sample with color

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#41 - fix spotlights + bounce

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#40 - Add "_lightbleed" or similar key

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#39 - document that delay 4 can bleed around corners

Issue - State: closed - Opened by ericwa over 8 years ago

#38 - for "too many lightstyles" don't let small contributions push out larger

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#37 - Build error due to using C99 constructs

Issue - State: closed - Opened by kduske over 8 years ago - 2 comments

#36 - Build error on XUbuntu Linux 14.04

Issue - State: closed - Opened by kduske over 8 years ago - 4 comments

#35 - Update docs

Issue - State: closed - Opened by ericwa over 8 years ago

#34 - add "_minlight_exclude" "texname" bmodel key

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#33 - lit water: gather light from both sides

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#32 - Extra splitting with func_detail vs func_wall

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#31 - T-junctions mess up normal interpolation

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#30 - fix lighting on rotators

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#29 - Make sure "trigger" texture is not lightmapped!

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#28 - CalcPoints causing artifacts

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#27 - use vis data if present

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#26 - implement adaptive sampling?

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#25 - investigate brightness difference in light_near_wall.map vs 0.15.4

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#24 - black snowdrifts in jam2_mfx

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments

#23 - -parse_escape_sequences should be enabled by default

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#22 - lights flush with surfaces

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#21 - phong shading on misc_model

Issue - State: closed - Opened by ericwa over 8 years ago

#20 - Try upgrading to Q2's BrushBSP

Issue - State: closed - Opened by ericwa over 8 years ago

#19 - Check faces for colinear points, zero area faces

Issue - State: closed - Opened by ericwa over 8 years ago

#18 - Save a face->entity number mapping file?

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#17 - func_detail: support _dirt and _minlight

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#16 - no ambient sounds with vis

Issue - State: closed - Opened by ericwa over 8 years ago - 3 comments

#14 - Infinite loop when the specified map doesn't exist

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#13 - LightFace_Min doesn't support spotlights

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#12 - Current CalcPoints code can put sample points on the wrong side of walls

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#11 - Comment lines not counted in line numbers

Issue - State: closed - Opened by ericwa over 8 years ago

#10 - Lights 1 unit from floor broken

Issue - State: closed - Opened by ericwa over 8 years ago

#8 - Obstructions <1 unit from a face break CalcPoints

Issue - State: closed - Opened by ericwa over 8 years ago - 2 comments
Labels: bug, Priority:High

#7 - Hint brushes clip away sky

Issue - State: closed - Opened by ericwa over 8 years ago - 1 comment

#6 - tyrutils-ericw-spike

Pull Request - State: closed - Opened by ericwa almost 9 years ago

#5 - ad_crucial.bsp face 23669 has wrong lightmap size in Darkplaces

Issue - State: closed - Opened by ericwa almost 9 years ago - 2 comments

#4 - Investigate SSE vs X87 differences with phongtest3.map

Issue - State: closed - Opened by ericwa almost 9 years ago

#3 - T-Juncs not working?

Issue - State: closed - Opened by ericwa almost 9 years ago - 1 comment

#2 - added support for unversioned BSP files just like juggernaut maps

Issue - State: closed - Opened by mckaygerhard almost 9 years ago - 7 comments

#1 - documentation features more cleary for debian oficial package

Issue - State: closed - Opened by mckaygerhard almost 9 years ago