GitHub / erichlof/THREE.js-PathTracing-Renderer issues and pull requests
#83 - Noisy sharp edges
Issue -
State: closed - Opened by SinanAkkoyun 6 months ago
- 2 comments
#82 - Suggestion for Implementing Rain and Snow Effects with Particle System
Issue -
State: open - Opened by meetSeparate 7 months ago
- 15 comments
#81 - Simplified Web Page of Examples
Pull Request -
State: open - Opened by svnkomo over 1 year ago
- 4 comments
#80 - image stretched for BHV point light source
Issue -
State: open - Opened by Mathadon almost 2 years ago
- 2 comments
#79 - GLTF_Viewer is not able to load textures
Issue -
State: open - Opened by PalashGarg19 about 2 years ago
- 1 comment
#78 - Support for a THREE.ParametricGeometry
Issue -
State: open - Opened by yure-r over 2 years ago
- 1 comment
#77 - Shadow Catcher
Issue -
State: open - Opened by nikail23 over 2 years ago
- 1 comment
#76 - statistical tool: bootstrapping
Issue -
State: open - Opened by dafhi over 2 years ago
#75 - How to incorporate it into project?
Issue -
State: open - Opened by BeryEngine over 2 years ago
- 9 comments
#74 - GLTF_Model_Viewer didn't get the right result?
Issue -
State: open - Opened by sonygod over 2 years ago
- 7 comments
#73 - [question] how to debug glsl in chrome?
Issue -
State: closed - Opened by sonygod over 2 years ago
- 2 comments
#72 - How to use this pathtracer in Freeciv 3D version?
Issue -
State: open - Opened by andreasrosdal almost 3 years ago
- 2 comments
#71 - sampler2D array
Issue -
State: open - Opened by JustLexxy about 3 years ago
- 14 comments
#70 - GLTF viewer textures
Issue -
State: closed - Opened by lucassel about 3 years ago
- 3 comments
#69 - Blue noise
Issue -
State: open - Opened by JustLexxy about 3 years ago
- 8 comments
#68 - Just wondering how you handled something
Issue -
State: open - Opened by Pjbomb2 about 3 years ago
- 14 comments
#67 - Remove ' type: ' from demo-specific uniforms
Pull Request -
State: closed - Opened by svnkomo about 3 years ago
- 1 comment
#66 - Stop a caustic ray if it crosses a surface
Issue -
State: closed - Opened by vinkovsky over 3 years ago
- 3 comments
#65 - More compatibility with three js APIs
Issue -
State: closed - Opened by vinkovsky over 3 years ago
- 2 comments
#64 - More samples per frame option
Issue -
State: open - Opened by tom-adsfund over 3 years ago
- 63 comments
#63 - Using more information from earlier samples
Issue -
State: open - Opened by tom-adsfund over 3 years ago
- 3 comments
#62 - More abstractions
Issue -
State: open - Opened by tom-adsfund over 3 years ago
- 9 comments
#61 - WebGPU port
Issue -
State: open - Opened by LeviPesin over 3 years ago
- 3 comments
#60 - muti material not supported
Issue -
State: open - Opened by bitores over 3 years ago
#59 - Feature Request: FidelityFX Super Resolution
Issue -
State: open - Opened by Zi7ar21 about 4 years ago
- 5 comments
#58 - Duplicate this?
Issue -
State: open - Opened by coderextreme about 4 years ago
- 1 comment
#57 - volumetric beam vs. background
Issue -
State: open - Opened by dafhi over 4 years ago
- 9 comments
#56 - Please give me some advice
Issue -
State: open - Opened by vinkovsky over 4 years ago
- 50 comments
#55 - Demos are broken
Issue -
State: closed - Opened by talentlessguy over 4 years ago
- 4 comments
#54 - Glitches in Constructive_Solid_Geometry_Viewer
Issue -
State: closed - Opened by mrdoob over 4 years ago
- 6 comments
#53 - Create LICENSE
Pull Request -
State: closed - Opened by erichlof over 4 years ago
#52 - Headless rendering?
Issue -
State: open - Opened by SirWyver almost 5 years ago
- 4 comments
#51 - accel struct: ray classif via 5d subdiv
Issue -
State: open - Opened by dafhi almost 5 years ago
- 3 comments
#50 - Some rgbe loader advise
Issue -
State: open - Opened by RenderTool over 5 years ago
- 7 comments
#49 - Live Server = barrier
Issue -
State: closed - Opened by dafhi over 5 years ago
- 4 comments
#48 - Some image GI question
Issue -
State: open - Opened by RenderTool over 5 years ago
- 10 comments
#47 - [FR] Would be nice to see some denoising strategies implemented
Issue -
State: closed - Opened by trsh over 5 years ago
- 2 comments
#46 - Some advise about WindowResize
Issue -
State: closed - Opened by RenderTool over 5 years ago
- 1 comment
#45 - Some about material question
Issue -
State: open - Opened by RenderTool over 5 years ago
- 6 comments
#44 - Some advise about model loader
Issue -
State: open - Opened by RenderTool over 5 years ago
- 10 comments
#43 - License ?
Issue -
State: closed - Opened by suprafun over 5 years ago
- 16 comments
#42 - Shadow white noise problem
Issue -
State: open - Opened by RenderTool over 5 years ago
- 9 comments
#41 - fix black screen in chrome
Pull Request -
State: closed - Opened by but0n over 5 years ago
- 1 comment
#40 - About the mobile end and low-end models
Issue -
State: closed - Opened by xiaxc1 over 5 years ago
- 3 comments
#39 - Demo not working, it appears black screen.
Issue -
State: closed - Opened by aline-coasta over 5 years ago
- 27 comments
#38 - Demo not working
Issue -
State: closed - Opened by bvrice-khalisha over 5 years ago
- 1 comment
#37 - Rendering native three.js scene and meshes
Issue -
State: open - Opened by Maxsior almost 6 years ago
- 1 comment
#36 - Aperture sampling is wrong!
Issue -
State: closed - Opened by GijsBellaard almost 6 years ago
- 1 comment
#35 - Denoising
Issue -
State: open - Opened by sweco-sekrsv almost 6 years ago
- 17 comments
#34 - Canvas as texture
Issue -
State: open - Opened by VinAr22 almost 6 years ago
- 2 comments
#33 - offline rendering
Issue -
State: closed - Opened by dafhi almost 6 years ago
- 7 comments
#32 - rendering artifact
Issue -
State: open - Opened by dafhi almost 6 years ago
- 3 comments
#31 - OpenGL version?
Issue -
State: open - Opened by zhaishengfu about 6 years ago
- 3 comments
#30 - Tutorial
Issue -
State: open - Opened by jadsongmatos about 6 years ago
- 1 comment
#29 - Support for different refractive index, metalness and roughness in Specular property
Issue -
State: closed - Opened by nayan-dhabarde about 6 years ago
- 12 comments
#28 - BVH builder question (possible bug?)
Issue -
State: closed - Opened by stasilo over 6 years ago
- 23 comments
#27 - Added Gltf_Viewer files and its new model files.
Pull Request -
State: closed - Opened by n2k3 over 6 years ago
- 22 comments
#26 - Ghosting everywhere :)
Issue -
State: open - Opened by koiava over 6 years ago
- 7 comments
#25 - Now handles submeshes.
Pull Request -
State: closed - Opened by n2k3 over 6 years ago
- 11 comments
#24 - Fixed loading material of glTF models
Pull Request -
State: closed - Opened by n2k3 over 6 years ago
- 1 comment
#23 - Weird clipping occurs when the camera is inside the bounding box of concave objects.
Issue -
State: closed - Opened by n2k3 over 6 years ago
- 6 comments
#22 - Question on Direct Light Sampling
Issue -
State: closed - Opened by knightcrawler25 over 6 years ago
- 8 comments
#21 - Wow. Also license question.
Issue -
State: closed - Opened by sarahcrowle over 6 years ago
- 2 comments
#20 - Maximum call stack size exceeded - BVH_Build_Recursive
Issue -
State: closed - Opened by RealTecWare almost 7 years ago
- 4 comments
#19 - Amazing Work! & Question
Issue -
State: open - Opened by ZevanRosser almost 7 years ago
- 7 comments
#18 - Monte Carlo path tracing
Issue -
State: closed - Opened by NicolasRannou almost 7 years ago
- 1 comment
#17 - Sampler seems to be buggy
Issue -
State: closed - Opened by PtrMan about 7 years ago
- 2 comments
#16 - Chess effect on snow and mountains
Issue -
State: closed - Opened by RealTecWare about 7 years ago
- 5 comments
#15 - Suggestion: Tensorflow.js denoiser
Issue -
State: open - Opened by badjano over 7 years ago
- 3 comments
#14 - Bugs of the BVH structure
Issue -
State: closed - Opened by JiaxiangZheng over 7 years ago
- 8 comments
#13 - I tried to port a project
Issue -
State: open - Opened by FishOrBear over 7 years ago
- 2 comments
#12 - good job!
Issue -
State: open - Opened by Easonzero over 7 years ago
- 1 comment
#11 - You're a legend! Baking results feature
Issue -
State: open - Opened by DVLP over 7 years ago
- 16 comments
#10 - Torus
Issue -
State: closed - Opened by koiava over 7 years ago
- 17 comments
#9 - Multiple OBJ models rendering
Issue -
State: closed - Opened by EtagiBI over 7 years ago
- 106 comments
#8 - Works on iOS?
Issue -
State: open - Opened by fabiodr over 7 years ago
- 6 comments
#7 - Support for bitmap texture materials
Issue -
State: closed - Opened by marcusstenbeck almost 8 years ago
- 11 comments
#6 - Use includes?
Issue -
State: closed - Opened by mrdoob about 8 years ago
- 3 comments
#5 - Launching issue
Issue -
State: closed - Opened by ghost about 8 years ago
- 4 comments
#4 - Amazing
Issue -
State: open - Opened by ghost over 8 years ago
- 1 comment
#3 - feature-request: Render to surface texture to generate object surface textures
Issue -
State: open - Opened by PhilAndrew over 8 years ago
- 2 comments
#2 - feature-request: Smooth monte-carlo
Issue -
State: open - Opened by PhilAndrew over 8 years ago
- 12 comments
#1 - rendering artifacts
Issue -
State: closed - Opened by jdaniellhebert over 8 years ago
- 3 comments