Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / enable3d/enable3d issues and pull requests
#92 - How to drag and drop 2D materials onto the 3D model
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 1 comment
#92 - How to drag and drop 2D materials onto the 3D model
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 1 comment
#91 - DragControls has no effect
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 2 comments
#91 - DragControls has no effect
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 2 comments
#91 - DragControls has no effect
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 2 comments
#90 - Uncaught TypeError: S is undefined
Issue -
State: closed - Opened by CoderSilas almost 4 years ago
- 4 comments
#90 - Uncaught TypeError: S is undefined
Issue -
State: closed - Opened by CoderSilas almost 4 years ago
- 4 comments
#89 - How to block movement in the X and Z axis ?.
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#89 - How to block movement in the X and Z axis ?.
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#88 - game not displaying after update from 0.19.1 to 0.21.0
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 12 comments
#88 - game not displaying after update from 0.19.1 to 0.21.0
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 12 comments
#88 - game not displaying after update from 0.19.1 to 0.21.0
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 12 comments
#87 - Any example to package my game in an APK?
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 7 comments
#87 - Any example to package my game in an APK?
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 7 comments
#86 - Problem loading textures when reloading the scene.
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#86 - Problem loading textures when reloading the scene.
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#83 - The phone cannot load large 3D models
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 6 comments
#83 - The phone cannot load large 3D models
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 6 comments
#82 - Question: pass through detect
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 3 comments
#82 - Question: pass through detect
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 3 comments
#81 - problem: AmmoPhysics is not a constructor ?
Issue -
State: closed - Opened by pigLoveRabbit520 almost 4 years ago
- 24 comments
Labels: bug, documentation
#81 - problem: AmmoPhysics is not a constructor ?
Issue -
State: closed - Opened by pigLoveRabbit520 almost 4 years ago
- 24 comments
Labels: bug, documentation
#80 - How to enable anti-aliasing?
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 5 comments
#80 - How to enable anti-aliasing?
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 5 comments
#79 - Ammo won't load on nodejs
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 9 comments
#79 - Ammo won't load on nodejs
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 9 comments
#78 - Use with Phaser 3D as 2.5D Engine?
Issue -
State: closed - Opened by jdiperla almost 4 years ago
- 3 comments
Labels: example
#78 - Use with Phaser 3D as 2.5D Engine?
Issue -
State: closed - Opened by jdiperla almost 4 years ago
- 3 comments
Labels: example
#78 - Use with Phaser 3D as 2.5D Engine?
Issue -
State: closed - Opened by jdiperla almost 4 years ago
- 3 comments
Labels: example
#77 - Question: have a global collision event listener ?
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 4 comments
#77 - Question: have a global collision event listener ?
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 4 comments
#76 - Question: how can i know a object is collision with some other things ?
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 4 comments
#75 - Plane shape crashes (v21)
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 3 comments
Labels: bug
#74 - Use the geometry for collider
Issue -
State: closed - Opened by ghost almost 4 years ago
- 3 comments
#74 - Use the geometry for collider
Issue -
State: closed - Opened by ghost almost 4 years ago
- 3 comments
#74 - Use the geometry for collider
Issue -
State: closed - Opened by ghost almost 4 years ago
- 3 comments
#73 - [Request] Release 0.20.1 as bugfix
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 2 comments
#73 - [Request] Release 0.20.1 as bugfix
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 2 comments
#73 - [Request] Release 0.20.1 as bugfix
Issue -
State: closed - Opened by HexaField almost 4 years ago
- 2 comments
#72 - how to modify the size of the world?
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#72 - how to modify the size of the world?
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 2 comments
#71 - Black or dark display problems.
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 10 comments
#70 - how to use Tweens.js to make a object move follow a direction with animation and break/stop when collision a wall or barrier ?
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 8 comments
Labels: example, Stale
#70 - how to use Tweens.js to make a object move follow a direction with animation and break/stop when collision a wall or barrier ?
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 8 comments
Labels: example, Stale
#69 - Can I disable collision between some object? (Collision Filtering | Selective Collisions)
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 14 comments
#68 - Standalone mode with functional paradigm?
Issue -
State: closed - Opened by vitalspace almost 4 years ago
- 8 comments
#67 - what means of `mass` ? & the `collisionFlags` in `physics.add.existing()` not work.
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 1 comment
#67 - what means of `mass` ? & the `collisionFlags` in `physics.add.existing()` not work.
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 1 comment
#67 - what means of `mass` ? & the `collisionFlags` in `physics.add.existing()` not work.
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 1 comment
#66 - How to control the 3D display so that he can only turn left and right instead of up and down.
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 9 comments
#66 - How to control the 3D display so that he can only turn left and right instead of up and down.
Issue -
State: closed - Opened by xx0618 almost 4 years ago
- 9 comments
#65 - npm `@enable3d/three-wrapper` package bundle wrong version THREE in `dist` dir
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 2 comments
#65 - npm `@enable3d/three-wrapper` package bundle wrong version THREE in `dist` dir
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 2 comments
#65 - npm `@enable3d/three-wrapper` package bundle wrong version THREE in `dist` dir
Issue -
State: closed - Opened by Lyoko-Jeremie almost 4 years ago
- 2 comments
#63 - Fix physics (trimesh) positioning
Pull Request -
State: closed - Opened by Ithamar almost 4 years ago
- 5 comments
#63 - Fix physics (trimesh) positioning
Pull Request -
State: closed - Opened by Ithamar almost 4 years ago
- 5 comments
#63 - Fix physics (trimesh) positioning
Pull Request -
State: closed - Opened by Ithamar almost 4 years ago
- 5 comments
#62 - TriMesh physics offset issues
Issue -
State: closed - Opened by Ithamar almost 4 years ago
- 9 comments
Labels: bug
#62 - TriMesh physics offset issues
Issue -
State: closed - Opened by Ithamar almost 4 years ago
- 9 comments
Labels: bug
#61 - PointerDrag + PointerLock broken on Safari
Issue -
State: closed - Opened by Ithamar almost 4 years ago
- 3 comments
Labels: bug
#61 - PointerDrag + PointerLock broken on Safari
Issue -
State: closed - Opened by Ithamar almost 4 years ago
- 3 comments
Labels: bug
#61 - PointerDrag + PointerLock broken on Safari
Issue -
State: closed - Opened by Ithamar almost 4 years ago
- 3 comments
Labels: bug
#60 - Ammo is not a function (headless mode v20)
Issue -
State: closed - Opened by ghost almost 4 years ago
- 23 comments
Labels: bug
#60 - Ammo is not a function (headless mode v20)
Issue -
State: closed - Opened by ghost almost 4 years ago
- 23 comments
Labels: bug
#58 - Use 3d in 2d phaser
Issue -
State: closed - Opened by brokolja almost 4 years ago
- 2 comments
#58 - Use 3d in 2d phaser
Issue -
State: closed - Opened by brokolja almost 4 years ago
- 2 comments
#58 - Use 3d in 2d phaser
Issue -
State: closed - Opened by brokolja almost 4 years ago
- 2 comments
#56 - Multiple canvas - tracking possitions
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 4 comments
#56 - Multiple canvas - tracking possitions
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 4 comments
#56 - Multiple canvas - tracking possitions
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 4 comments
#55 - Post Processing in v21
Issue -
State: closed - Opened by Trusiak almost 4 years ago
- 2 comments
Labels: enhancement
#53 - Write documentation for this.warpSpeed()
Issue -
State: closed - Opened by xx0618 about 4 years ago
- 4 comments
Labels: documentation
#53 - Write documentation for this.warpSpeed()
Issue -
State: closed - Opened by xx0618 about 4 years ago
- 4 comments
Labels: documentation
#53 - Write documentation for this.warpSpeed()
Issue -
State: closed - Opened by xx0618 about 4 years ago
- 4 comments
Labels: documentation
#52 - Add cloth physical properties to GLB
Issue -
State: closed - Opened by xx0618 about 4 years ago
- 18 comments
Labels: enhancement, Stale
#52 - Add cloth physical properties to GLB
Issue -
State: closed - Opened by xx0618 about 4 years ago
- 18 comments
Labels: enhancement, Stale
#51 - Working with compound bodies
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 3 comments
#51 - Working with compound bodies
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 3 comments
#51 - Working with compound bodies
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 3 comments
#50 - Proper way to move skeleton
Issue -
State: closed - Opened by fhguarni about 4 years ago
- 9 comments
#49 - How to apply torque to cylinder?
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 5 comments
#49 - How to apply torque to cylinder?
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 5 comments
#49 - How to apply torque to cylinder?
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 5 comments
#48 - Physics mesh not transformed to body when loading from GLTF
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 6 comments
#48 - Physics mesh not transformed to body when loading from GLTF
Issue -
State: closed - Opened by tawjaw about 4 years ago
- 6 comments
#42 - Unable to create railway wheel with Enable3d
Issue -
State: closed - Opened by Smithangshu about 4 years ago
- 17 comments
#40 - How to integrate postprocess from THREE with enable3d (phaser version)?
Issue -
State: closed - Opened by Trusiak about 4 years ago
- 4 comments
Labels: enhancement
#38 - Sprites as 2d object in 3d view
Issue -
State: closed - Opened by Trusiak over 4 years ago
- 30 comments
Labels: enhancement
#26 - Problem with loading same model twice or more
Issue -
State: closed - Opened by Trusiak over 4 years ago
- 9 comments
#23 - I just want to pay my respects.
Issue -
State: closed - Opened by baozi510 over 4 years ago
- 3 comments
#23 - I just want to pay my respects.
Issue -
State: closed - Opened by baozi510 over 4 years ago
- 3 comments
#23 - I just want to pay my respects.
Issue -
State: closed - Opened by baozi510 over 4 years ago
- 3 comments
#19 - Add Option for WebWorker for AmmoJS
Issue -
State: closed - Opened by DeeElGee over 4 years ago
- 13 comments
Labels: Stale
#19 - Add Option for WebWorker for AmmoJS
Issue -
State: closed - Opened by DeeElGee over 4 years ago
- 13 comments
Labels: Stale
#19 - Add Option for WebWorker for AmmoJS
Issue -
State: closed - Opened by DeeElGee over 4 years ago
- 13 comments
Labels: Stale
#18 - Open Option for OffscreenCanvas
Issue -
State: closed - Opened by DeeElGee over 4 years ago
- 6 comments
Labels: Stale
#18 - Open Option for OffscreenCanvas
Issue -
State: closed - Opened by DeeElGee over 4 years ago
- 6 comments
Labels: Stale
#4 - Error loading ammo.wasm.js
Issue -
State: closed - Opened by prolightHub over 4 years ago
- 5 comments
#4 - Error loading ammo.wasm.js
Issue -
State: closed - Opened by prolightHub over 4 years ago
- 5 comments
#4 - Error loading ammo.wasm.js
Issue -
State: closed - Opened by prolightHub over 4 years ago
- 5 comments