Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / elm-explorations/webgl issues and pull requests

#40 - How to build a Shader without the [glsl|...|] syntax ?

Issue - State: closed - Opened by titouanc over 1 year ago - 2 comments

#39 - Texture colors altered on some browsers

Issue - State: open - Opened by MartinSStewart over 1 year ago

#38 - Inconsistent default behavior for WebGL.entity between Firefox and Chrome

Issue - State: open - Opened by MartinSStewart about 2 years ago - 4 comments

#37 - Workaround for uniform array type inference failure

Issue - State: open - Opened by costructuralist over 3 years ago - 2 comments

#36 - Enable OES_element_index_uint to support large meshes

Pull Request - State: closed - Opened by w0rm almost 4 years ago

#35 - Enable OES_element_index_uint

Issue - State: closed - Opened by ianmackenzie about 4 years ago

#33 - Parallelise shader compilation and programs linking

Issue - State: open - Opened by w0rm over 4 years ago

#32 - Reuse the same program

Pull Request - State: closed - Opened by w0rm over 4 years ago

#31 - Parallelise shader compilation

Pull Request - State: closed - Opened by w0rm over 4 years ago

#30 - Enable OES_standard_derivatives extension

Pull Request - State: closed - Opened by w0rm over 4 years ago

#29 - WebGL content can fail to show up immediately on Edge

Issue - State: open - Opened by ianmackenzie over 4 years ago - 1 comment

#28 - Performance improvements

Pull Request - State: closed - Opened by w0rm over 4 years ago

#27 - bump ("elm-version": "0.19.1") :: Rename examples

Pull Request - State: closed - Opened by RalfBarkow over 4 years ago - 2 comments

#26 - Cache attribute locations for a program

Issue - State: closed - Opened by w0rm over 4 years ago

#25 - Add premultiply option for texture loading

Issue - State: open - Opened by MartinSStewart over 4 years ago

#24 - Add support for OES_standard_derivatives extension?

Issue - State: closed - Opened by ianmackenzie over 4 years ago

#23 - Redundant WebGL calls

Issue - State: closed - Opened by MartinSStewart about 5 years ago - 5 comments

#22 - Added support for WebGL 2.0 (and possibility of GLSL 3.0 support)

Pull Request - State: closed - Opened by roboguy13 about 5 years ago - 1 comment

#21 - Use drawArrays for sequential buffers

Pull Request - State: closed - Opened by w0rm over 5 years ago

#20 - Fix resetting write masks for the depth and stencil buffers

Pull Request - State: closed - Opened by w0rm over 5 years ago

#19 - Allow creation of Textures from existing image data

Issue - State: open - Opened by davesmith00000 over 5 years ago - 1 comment

#18 - Allow efficiently clearing depth and stencil buffers

Issue - State: open - Opened by ianmackenzie over 5 years ago

#17 - Hot-reloading corrupts shaders

Issue - State: closed - Opened by MartinSStewart over 5 years ago - 2 comments

#16 - Use gl.drawArrays for non-indexed meshes

Issue - State: closed - Opened by ianmackenzie over 5 years ago

#15 - Mesh instancing support

Issue - State: open - Opened by MartinSStewart over 5 years ago - 3 comments

#13 - Add WebGL.Texture.loadBytesWith

Pull Request - State: open - Opened by justgook over 5 years ago - 5 comments

#12 - Memory leak when creating a mesh in update/view

Issue - State: closed - Opened by francisdb over 5 years ago - 1 comment

#11 - Support mat4 attribute

Pull Request - State: closed - Opened by w0rm over 5 years ago - 1 comment

#10 - Support preserve drawing buffer option

Pull Request - State: closed - Opened by w0rm over 5 years ago

#9 - Use WeakMap to fix memory leaks

Pull Request - State: closed - Opened by w0rm over 5 years ago

#8 - GLSL with apostrophes breaks JS output

Issue - State: closed - Opened by declension over 5 years ago - 1 comment

#7 - Dynamic mesh support

Issue - State: closed - Opened by MartinSStewart over 5 years ago - 5 comments

#6 - Dynamic textures support

Issue - State: open - Opened by shamansir over 5 years ago - 5 comments

#5 - preserveDrawingBuffer

Issue - State: closed - Opened by Zelrain about 6 years ago

#4 - Mesh generation in view clarification

Issue - State: closed - Opened by reginaldlouis about 6 years ago - 3 comments

#3 - Allow Mat4 to be used as attribute to vertex shader

Issue - State: closed - Opened by emptyflash about 6 years ago - 3 comments

#2 - Update docs for 0.19 release

Pull Request - State: closed - Opened by w0rm about 6 years ago

#1 - 0.19

Pull Request - State: closed - Opened by w0rm about 6 years ago