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GitHub / ellioman/indirect-rendering-with-compute-shaders issues and pull requests

#12 - improved version of the project

Issue - State: open - Opened by Milk-Drinker01 over 3 years ago - 3 comments

#11 - instance amounts that arent a power of 2

Issue - State: closed - Opened by Milk-Drinker01 over 3 years ago

#10 - general inquiry about hiZ buffer

Issue - State: closed - Opened by Milk-Drinker01 almost 4 years ago

#9 - It is not compatible with URP

Issue - State: open - Opened by CrazyEngine about 4 years ago - 1 comment

#8 - update to 2019.4.11 and add async compute flag

Pull Request - State: open - Opened by marwie almost 5 years ago

#7 - WOW!

Issue - State: open - Opened by laurentopia almost 5 years ago

#6 - Android openGL ES 3.1 support?

Issue - State: open - Opened by davoodkharmanzar almost 6 years ago

#5 - hai how can use this on 2d sprites

Issue - State: open - Opened by jentleyonadoss almost 6 years ago

#4 - Number of instances > 65536 = no rendering

Issue - State: open - Opened by paulfielding9 almost 6 years ago - 1 comment

#3 - Simple Shadows working?

Issue - State: closed - Opened by geometry over 6 years ago - 7 comments

#2 - All LODs Render Before LOD Ranges

Issue - State: closed - Opened by mrochon1 almost 7 years ago - 6 comments

#1 - Occlusion culling working ?

Issue - State: closed - Opened by Shinao over 7 years ago - 2 comments