GitHub / ellioman/indirect-rendering-with-compute-shaders issues and pull requests
#12 - improved version of the project
Issue -
State: open - Opened by Milk-Drinker01 over 3 years ago
- 3 comments
#11 - instance amounts that arent a power of 2
Issue -
State: closed - Opened by Milk-Drinker01 over 3 years ago
#10 - general inquiry about hiZ buffer
Issue -
State: closed - Opened by Milk-Drinker01 almost 4 years ago
#9 - It is not compatible with URP
Issue -
State: open - Opened by CrazyEngine about 4 years ago
- 1 comment
#8 - update to 2019.4.11 and add async compute flag
Pull Request -
State: open - Opened by marwie almost 5 years ago
#7 - WOW!
Issue -
State: open - Opened by laurentopia almost 5 years ago
#6 - Android openGL ES 3.1 support?
Issue -
State: open - Opened by davoodkharmanzar almost 6 years ago
#5 - hai how can use this on 2d sprites
Issue -
State: open - Opened by jentleyonadoss almost 6 years ago
#4 - Number of instances > 65536 = no rendering
Issue -
State: open - Opened by paulfielding9 almost 6 years ago
- 1 comment
#3 - Simple Shadows working?
Issue -
State: closed - Opened by geometry over 6 years ago
- 7 comments
#2 - All LODs Render Before LOD Ranges
Issue -
State: closed - Opened by mrochon1 almost 7 years ago
- 6 comments
#1 - Occlusion culling working ?
Issue -
State: closed - Opened by Shinao over 7 years ago
- 2 comments