Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / eevee/lexys-labyrinth issues and pull requests
#104 - Adjusting a joystick axis or pressing a button while playing causes the game to freeze
Issue -
State: closed - Opened by jimj316 4 months ago
- 1 comment
#103 - Keyboard and mouse usability improvements in the editor
Pull Request -
State: closed - Opened by lydell 5 months ago
- 2 comments
#102 - Cloning machines can move other actors onto the cloning machine mid-clone, erasing them
Issue -
State: open - Opened by FallingPineapples 5 months ago
- 3 comments
#101 - js files on Github are missing updates that the ones on eev.ee have; they make the game lock up when actors move off some terrains
Issue -
State: closed - Opened by polkakitty 6 months ago
- 1 comment
#100 - Let undo go back further
Issue -
State: open - Opened by eevee 6 months ago
#99 - Allow undoing a restart
Issue -
State: open - Opened by eevee 6 months ago
#98 - Add CCLP5? 🥺
Issue -
State: closed - Opened by lydell 7 months ago
- 2 comments
#97 - Pack metadata
Pull Request -
State: open - Opened by TheGLander 8 months ago
- 2 comments
#96 - Switch touch controls to swipes/virtual joystick
Pull Request -
State: closed - Opened by lazerwalker over 1 year ago
- 3 comments
#95 - Level doesn't win or allow switch between lexy after enough clones exit.
Issue -
State: open - Opened by rredford over 1 year ago
- 4 comments
#94 - Allow starting/resuming by touch on tablets. Fixes #93
Pull Request -
State: closed - Opened by PixievoltNo1 over 1 year ago
- 1 comment
#93 - Can't start a level by touch on an Android tablet
Issue -
State: closed - Opened by PixievoltNo1 over 1 year ago
- 2 comments
#92 - Add a missing tile encoding spec for one-way walls
Pull Request -
State: closed - Opened by chz16 almost 2 years ago
- 4 comments
#91 - Touch relative to viewport
Pull Request -
State: closed - Opened by mruac almost 2 years ago
- 2 comments
#90 - Uncaught TypeError when finishing a level while playing with a Tile World tileset causes all rending to stop
Issue -
State: open - Opened by normanr over 2 years ago
#89 - Always evaluate touch events relative to the center of the viewport
Issue -
State: closed - Opened by normanr over 2 years ago
- 4 comments
#88 - the remaining unimplemented custom elements
Issue -
State: open - Opened by Patashu over 2 years ago
- 2 comments
#87 - Fix missing tooltips in editor
Pull Request -
State: closed - Opened by Techokami almost 3 years ago
#86 - a lead for solving the Settlement of Arrakis desync
Issue -
State: closed - Opened by Patashu almost 3 years ago
#85 - CC2 incompatibility: Ghosts can pass through a custom floor/no sign/hiking boots tile
Issue -
State: open - Opened by Patashu almost 3 years ago
- 5 comments
Labels: bug, compat: cc2, compat: lexy
#84 - encasing a heart in a glass block crashes
Issue -
State: closed - Opened by Patashu almost 3 years ago
#83 - Experimental tile bug fixes
Pull Request -
State: closed - Opened by Patashu almost 3 years ago
- 1 comment
#82 - Cracked ice's 'crack' and 'slide' propertes aren't consistently ignored
Issue -
State: closed - Opened by Patashu almost 3 years ago
#81 - Boulder vs forced movement weird interactions
Issue -
State: closed - Opened by Patashu almost 3 years ago
#80 - Electric floors attached to wires start the level powered, and don't depower until they see a falling pulse
Issue -
State: closed - Opened by Patashu almost 3 years ago
#79 - Dropping two ankhs in a row crashes
Issue -
State: closed - Opened by Patashu almost 3 years ago
#78 - Placing a circuit block fails (but there is a workaround)
Issue -
State: closed - Opened by Patashu almost 3 years ago
#77 - Turning on debug mode before entering any level crashes
Issue -
State: closed - Opened by Patashu almost 3 years ago
- 1 comment
Labels: duplicate
#76 - Incompatibility: item bestowal with inverter gates
Issue -
State: open - Opened by idarob about 3 years ago
- 1 comment
Labels: bug, compat: cc2
#75 - Incompatibility: Wired open traps don't close upon start of level
Issue -
State: open - Opened by idarob about 3 years ago
Labels: bug, compat: cc2
#74 - 'script' directives in .c2g not handled
Issue -
State: open - Opened by keiyakins over 3 years ago
Labels: enhancement
#73 - Sound does not work on desktop Safari
Issue -
State: closed - Opened by snacksforsale over 3 years ago
- 1 comment
#72 - In editor, translucent render of a tile remains if you hold click
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, editor
#71 - Eyedropper briefly renders the copied tile over the top-left of the level
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, editor
#70 - In editor, right-clicking on a tile from the tile menu makes it your secondary element, but it has to be placed with ctrl+click
Issue -
State: open - Opened by ncrecc over 3 years ago
- 1 comment
Labels: editor
#69 - "Fire doesn't block monsters" compat rule should exclude beetles
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 2 comments
Labels: bug, compat: ms
#68 - Trap ejections under Lynx compat mode look choppy
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 2 comments
Labels: enhancement, compat: lynx, aesthetics
#67 - Electric floors always appear to be on at the start of the level, until power is cycled to them
Issue -
State: closed - Opened by ncrecc over 3 years ago
#66 - Implement the Shark
Pull Request -
State: closed - Opened by Patashu over 3 years ago
#65 - Visual lockup if heart or green heart inside glass block exists at any point
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
#64 - fix some custom tiles issues
Pull Request -
State: closed - Opened by Patashu over 3 years ago
#63 - Game freezes visually if you move a glass block into a mine
Issue -
State: closed - Opened by ncrecc over 3 years ago
#62 - Item in glass block is not preserved if it's destroyed by time bomb or halo
Issue -
State: closed - Opened by ncrecc over 3 years ago
#61 - Halos don't work for monsters (given via gift bow)
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 2 comments
#60 - Special four-way wires produced by destroying an electric floor (halo, bomb) or a blue teleport wired on all sides (bomb) are visually indistinguishable from normal crossed wires
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 3 comments
Labels: bug, aesthetics
#59 - Glass block will "use" time penalties/bonuses, stopwatches, and bonus candies when moving onto them
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
#58 - Game freezes visually if you enter a turnstile from above or to the right
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 3 comments
#57 - The strip of tiles on the loading screen fades at each end on Firefox, but not Chromium, Edge, or Vivaldi
Issue -
State: closed - Opened by ncrecc over 3 years ago
#56 - Game no longer loads on Vivaldi
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 4 comments
#55 - Cerise's forward-facing sprites feel a bit suggestive
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 4 comments
#54 - When 60fps compat option is enabled, turn lengths in turn-based mode are weird
Issue -
State: closed - Opened by ncrecc over 3 years ago
#53 - If you activate debug mode before playing a level, trying to play a level results in the play screen never coming up
Issue -
State: open - Opened by ncrecc over 3 years ago
Labels: bug, interface
#52 - Wishlist: Implementation of "Hide Logic" option
Issue -
State: closed - Opened by idarob over 3 years ago
- 1 comment
#51 - Rovers are blocked by bonuses
Issue -
State: closed - Opened by idarob over 3 years ago
- 1 comment
Labels: bug, compat: cc2
#50 - "Monsters do not eat blue keys" MSCC compat setting should be "Monsters pass over all keys"
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, compat: ms
#49 - When "run at 60 FPS" and "use Lynx-style update loop" compat options are both checked, wall hit sound will play every tick while Lexy pushes against a wall
Issue -
State: closed - Opened by ncrecc over 3 years ago
#48 - Black buttons are too fast
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
#47 - Time limit can be set to a negative number
Issue -
State: closed - Opened by ncrecc over 3 years ago
#46 - Player isn't considered to be actually moving through logic gates when they appear in a wired teleport network
Issue -
State: open - Opened by ncrecc over 3 years ago
- 2 comments
Labels: bug, compat: cc2, hell problem
#45 - Players can change direction & are able to switch to another character while on clone machine
Issue -
State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2, compat: lexy
#44 - Unwired teleport can be safely entered when an entirely blocked wired teleport network is after it in reading order
Issue -
State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2, hell problem
#43 - Ghost inventory behaviour not consistent with CC2
Issue -
State: open - Opened by idarob over 3 years ago
- 2 comments
Labels: bug, compat: cc2, hell problem
#42 - Bowling balls don't "eat" bonuses in LL
Issue -
State: closed - Opened by idarob over 3 years ago
- 1 comment
Labels: bug, compat: cc2
#41 - Custom tiles: Terraformer and Global Cycler
Pull Request -
State: closed - Opened by Patashu over 3 years ago
- 1 comment
#40 - Lexy's downward pushing sprites aren't very clear
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, aesthetics
#40 - Lexy's downward pushing sprites aren't very clear
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, aesthetics
#39 - Cerise's editor description refers to her as a "rabbat" - typo?
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
#38 - No way of discerning the direction of certain entities in the editor
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, editor
#37 - Player mimics (doppel-Lexies/Cerises) cannot use stopwatches
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2
#36 - Rovers don't properly animate when at a standstill
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, aesthetics
#35 - Fireballs don't change direction after melting ice blocks
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, compat: cc2
#34 - pgchip ice blocks aren't fully emulated
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: ms
#33 - Emulate special enemy movement behavior on railroad junction when "colliding" with a thin wall on the same tile
Issue -
State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2
#32 - Hooking a block on a straight railroad, when moving perpendicular to the railroad, doesn't make it turn all the way
Issue -
State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2
#31 - Hooking a block on a railroad from an "illegal" position prompts it to move
Issue -
State: open - Opened by ncrecc over 3 years ago
- 1 comment
Labels: bug, compat: cc2
#30 - Lone yellow teleport can be collected if the level did not start with multiple yellow teleports
Issue -
State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2
#29 - Ice blocks with keys can't open doors
Issue -
State: closed - Opened by ncrecc over 3 years ago
#28 - Inactive transmogrifiers still animate
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 1 comment
#27 - Bombs will generate fire under destroyed canopies if that canopy protected an entity
Issue -
State: closed - Opened by ncrecc over 3 years ago
#26 - "Walking while pushing" animation is not used when pushing something slower than you
Issue -
State: open - Opened by ncrecc over 3 years ago
- 3 comments
Labels: bug, aesthetics
#25 - Switch walls and toggle walls lack identifying attributes aside from color
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 2 comments
Labels: bug, aesthetics
#24 - Pressing Space takes me to the bitbusters wiki page on Chip's Challenge Level Pack 3
Issue -
State: closed - Opened by ncrecc over 3 years ago
- 4 comments
#23 - turn-based mode fixes: misc actions should take 1 tic, remove some graphical bugs
Pull Request -
State: closed - Opened by Patashu almost 4 years ago
#22 - fix turn-based mode
Pull Request -
State: closed - Opened by Patashu almost 4 years ago
#21 - , and . to cycle between variants of a tile doesn't work with letter tile
Issue -
State: closed - Opened by ncrecc almost 4 years ago
- 2 comments
#20 - Niceness: trying to switch characters when that would not be legal (e.g. while in between tiles) should buffer the switch until it would next be legal
Issue -
State: open - Opened by ncrecc almost 4 years ago
- 4 comments
Labels: enhancement, interface
#19 - Patterned walls and patterned floors don't contrast each other enough
Issue -
State: closed - Opened by ncrecc almost 4 years ago
- 1 comment
#18 - Blocked blue tanks don't continue to turn on an RFF in LL, but do in CC2
Issue -
State: closed - Opened by Patashu almost 4 years ago
- 1 comment
Labels: bug, compat: cc2
#17 - Turn based mode: Lexy waits a tic after making a move
Issue -
State: closed - Opened by Patashu almost 4 years ago
- 1 comment
#16 - Lexy's Labyrinth runs ~95-98% of the speed of CC2
Issue -
State: closed - Opened by Patashu almost 4 years ago
- 5 comments
#15 - Disable undo during bulk testing
Pull Request -
State: closed - Opened by magical almost 4 years ago
- 1 comment
#14 - Minor quality of life improvements for the bulk tester
Pull Request -
State: closed - Opened by magical almost 4 years ago
#13 - Draw bottom input wire for NOT gates and counters
Pull Request -
State: closed - Opened by magical almost 4 years ago
- 2 comments
#12 - Implement wire tunnel nesting
Pull Request -
State: closed - Opened by magical almost 4 years ago
- 3 comments
#11 - Add grade report to the bulk tester
Pull Request -
State: closed - Opened by magical almost 4 years ago
- 1 comment
#10 - Game freezes while undoing death by monster
Issue -
State: closed - Opened by TheJakeSchmidt almost 4 years ago
- 2 comments
#9 - Cannot click on the chip's challenge level packs under "Just play something" section
Issue -
State: closed - Opened by Benjins almost 4 years ago
- 1 comment
#8 - somehow my score is NaN now
Issue -
State: closed - Opened by rpearl almost 4 years ago
- 2 comments
#7 - Blue key disappears in CCLP3 level 54
Issue -
State: closed - Opened by TheJakeSchmidt almost 4 years ago
- 3 comments
#6 - Add keyboard shortcut for restarting the level
Pull Request -
State: closed - Opened by Bocom about 4 years ago
- 14 comments