Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / eevee/lexys-labyrinth issues and pull requests

#103 - Keyboard and mouse usability improvements in the editor

Pull Request - State: closed - Opened by lydell 5 months ago - 2 comments

#100 - Let undo go back further

Issue - State: open - Opened by eevee 6 months ago

#99 - Allow undoing a restart

Issue - State: open - Opened by eevee 6 months ago

#98 - Add CCLP5? 🥺

Issue - State: closed - Opened by lydell 7 months ago - 2 comments

#97 - Pack metadata

Pull Request - State: open - Opened by TheGLander 8 months ago - 2 comments

#96 - Switch touch controls to swipes/virtual joystick

Pull Request - State: closed - Opened by lazerwalker over 1 year ago - 3 comments

#95 - Level doesn't win or allow switch between lexy after enough clones exit.

Issue - State: open - Opened by rredford over 1 year ago - 4 comments

#94 - Allow starting/resuming by touch on tablets. Fixes #93

Pull Request - State: closed - Opened by PixievoltNo1 over 1 year ago - 1 comment

#93 - Can't start a level by touch on an Android tablet

Issue - State: closed - Opened by PixievoltNo1 over 1 year ago - 2 comments

#92 - Add a missing tile encoding spec for one-way walls

Pull Request - State: closed - Opened by chz16 almost 2 years ago - 4 comments

#91 - Touch relative to viewport

Pull Request - State: closed - Opened by mruac almost 2 years ago - 2 comments

#89 - Always evaluate touch events relative to the center of the viewport

Issue - State: closed - Opened by normanr over 2 years ago - 4 comments

#88 - the remaining unimplemented custom elements

Issue - State: open - Opened by Patashu over 2 years ago - 2 comments

#87 - Fix missing tooltips in editor

Pull Request - State: closed - Opened by Techokami almost 3 years ago

#86 - a lead for solving the Settlement of Arrakis desync

Issue - State: closed - Opened by Patashu almost 3 years ago

#85 - CC2 incompatibility: Ghosts can pass through a custom floor/no sign/hiking boots tile

Issue - State: open - Opened by Patashu almost 3 years ago - 5 comments
Labels: bug, compat: cc2, compat: lexy

#84 - encasing a heart in a glass block crashes

Issue - State: closed - Opened by Patashu almost 3 years ago

#83 - Experimental tile bug fixes

Pull Request - State: closed - Opened by Patashu almost 3 years ago - 1 comment

#81 - Boulder vs forced movement weird interactions

Issue - State: closed - Opened by Patashu almost 3 years ago

#79 - Dropping two ankhs in a row crashes

Issue - State: closed - Opened by Patashu almost 3 years ago

#78 - Placing a circuit block fails (but there is a workaround)

Issue - State: closed - Opened by Patashu almost 3 years ago

#77 - Turning on debug mode before entering any level crashes

Issue - State: closed - Opened by Patashu almost 3 years ago - 1 comment
Labels: duplicate

#76 - Incompatibility: item bestowal with inverter gates

Issue - State: open - Opened by idarob about 3 years ago - 1 comment
Labels: bug, compat: cc2

#75 - Incompatibility: Wired open traps don't close upon start of level

Issue - State: open - Opened by idarob about 3 years ago
Labels: bug, compat: cc2

#74 - 'script' directives in .c2g not handled

Issue - State: open - Opened by keiyakins over 3 years ago
Labels: enhancement

#73 - Sound does not work on desktop Safari

Issue - State: closed - Opened by snacksforsale over 3 years ago - 1 comment

#72 - In editor, translucent render of a tile remains if you hold click

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, editor

#71 - Eyedropper briefly renders the copied tile over the top-left of the level

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, editor

#69 - "Fire doesn't block monsters" compat rule should exclude beetles

Issue - State: closed - Opened by ncrecc over 3 years ago - 2 comments
Labels: bug, compat: ms

#68 - Trap ejections under Lynx compat mode look choppy

Issue - State: closed - Opened by ncrecc over 3 years ago - 2 comments
Labels: enhancement, compat: lynx, aesthetics

#66 - Implement the Shark

Pull Request - State: closed - Opened by Patashu over 3 years ago

#65 - Visual lockup if heart or green heart inside glass block exists at any point

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment

#64 - fix some custom tiles issues

Pull Request - State: closed - Opened by Patashu over 3 years ago

#63 - Game freezes visually if you move a glass block into a mine

Issue - State: closed - Opened by ncrecc over 3 years ago

#61 - Halos don't work for monsters (given via gift bow)

Issue - State: closed - Opened by ncrecc over 3 years ago - 2 comments

#58 - Game freezes visually if you enter a turnstile from above or to the right

Issue - State: closed - Opened by ncrecc over 3 years ago - 3 comments

#56 - Game no longer loads on Vivaldi

Issue - State: closed - Opened by ncrecc over 3 years ago - 4 comments

#55 - Cerise's forward-facing sprites feel a bit suggestive

Issue - State: closed - Opened by ncrecc over 3 years ago - 4 comments

#52 - Wishlist: Implementation of "Hide Logic" option

Issue - State: closed - Opened by idarob over 3 years ago - 1 comment

#51 - Rovers are blocked by bonuses

Issue - State: closed - Opened by idarob over 3 years ago - 1 comment
Labels: bug, compat: cc2

#50 - "Monsters do not eat blue keys" MSCC compat setting should be "Monsters pass over all keys"

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, compat: ms

#48 - Black buttons are too fast

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment

#47 - Time limit can be set to a negative number

Issue - State: closed - Opened by ncrecc over 3 years ago

#46 - Player isn't considered to be actually moving through logic gates when they appear in a wired teleport network

Issue - State: open - Opened by ncrecc over 3 years ago - 2 comments
Labels: bug, compat: cc2, hell problem

#45 - Players can change direction & are able to switch to another character while on clone machine

Issue - State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2, compat: lexy

#44 - Unwired teleport can be safely entered when an entirely blocked wired teleport network is after it in reading order

Issue - State: open - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2, hell problem

#43 - Ghost inventory behaviour not consistent with CC2

Issue - State: open - Opened by idarob over 3 years ago - 2 comments
Labels: bug, compat: cc2, hell problem

#42 - Bowling balls don't "eat" bonuses in LL

Issue - State: closed - Opened by idarob over 3 years ago - 1 comment
Labels: bug, compat: cc2

#41 - Custom tiles: Terraformer and Global Cycler

Pull Request - State: closed - Opened by Patashu over 3 years ago - 1 comment

#40 - Lexy's downward pushing sprites aren't very clear

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, aesthetics

#40 - Lexy's downward pushing sprites aren't very clear

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, aesthetics

#39 - Cerise's editor description refers to her as a "rabbat" - typo?

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment

#38 - No way of discerning the direction of certain entities in the editor

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, editor

#37 - Player mimics (doppel-Lexies/Cerises) cannot use stopwatches

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2

#36 - Rovers don't properly animate when at a standstill

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, aesthetics

#35 - Fireballs don't change direction after melting ice blocks

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, compat: cc2

#34 - pgchip ice blocks aren't fully emulated

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: ms

#31 - Hooking a block on a railroad from an "illegal" position prompts it to move

Issue - State: open - Opened by ncrecc over 3 years ago - 1 comment
Labels: bug, compat: cc2

#30 - Lone yellow teleport can be collected if the level did not start with multiple yellow teleports

Issue - State: closed - Opened by ncrecc over 3 years ago
Labels: bug, compat: cc2

#29 - Ice blocks with keys can't open doors

Issue - State: closed - Opened by ncrecc over 3 years ago

#28 - Inactive transmogrifiers still animate

Issue - State: closed - Opened by ncrecc over 3 years ago - 1 comment

#26 - "Walking while pushing" animation is not used when pushing something slower than you

Issue - State: open - Opened by ncrecc over 3 years ago - 3 comments
Labels: bug, aesthetics

#25 - Switch walls and toggle walls lack identifying attributes aside from color

Issue - State: closed - Opened by ncrecc over 3 years ago - 2 comments
Labels: bug, aesthetics

#22 - fix turn-based mode

Pull Request - State: closed - Opened by Patashu almost 4 years ago

#21 - , and . to cycle between variants of a tile doesn't work with letter tile

Issue - State: closed - Opened by ncrecc almost 4 years ago - 2 comments

#19 - Patterned walls and patterned floors don't contrast each other enough

Issue - State: closed - Opened by ncrecc almost 4 years ago - 1 comment

#18 - Blocked blue tanks don't continue to turn on an RFF in LL, but do in CC2

Issue - State: closed - Opened by Patashu almost 4 years ago - 1 comment
Labels: bug, compat: cc2

#17 - Turn based mode: Lexy waits a tic after making a move

Issue - State: closed - Opened by Patashu almost 4 years ago - 1 comment

#16 - Lexy's Labyrinth runs ~95-98% of the speed of CC2

Issue - State: closed - Opened by Patashu almost 4 years ago - 5 comments

#15 - Disable undo during bulk testing

Pull Request - State: closed - Opened by magical almost 4 years ago - 1 comment

#14 - Minor quality of life improvements for the bulk tester

Pull Request - State: closed - Opened by magical almost 4 years ago

#13 - Draw bottom input wire for NOT gates and counters

Pull Request - State: closed - Opened by magical almost 4 years ago - 2 comments

#12 - Implement wire tunnel nesting

Pull Request - State: closed - Opened by magical almost 4 years ago - 3 comments

#11 - Add grade report to the bulk tester

Pull Request - State: closed - Opened by magical almost 4 years ago - 1 comment

#10 - Game freezes while undoing death by monster

Issue - State: closed - Opened by TheJakeSchmidt almost 4 years ago - 2 comments

#9 - Cannot click on the chip's challenge level packs under "Just play something" section

Issue - State: closed - Opened by Benjins almost 4 years ago - 1 comment

#8 - somehow my score is NaN now

Issue - State: closed - Opened by rpearl almost 4 years ago - 2 comments

#7 - Blue key disappears in CCLP3 level 54

Issue - State: closed - Opened by TheJakeSchmidt almost 4 years ago - 3 comments

#6 - Add keyboard shortcut for restarting the level

Pull Request - State: closed - Opened by Bocom about 4 years ago - 14 comments