Ecosyste.ms: Issues

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GitHub / drchat/gmod-vphysics issues and pull requests

#62 - Use case?

Issue - State: open - Opened by Ninjadude101 almost 4 years ago - 3 comments

#61 - x64

Issue - State: open - Opened by SupinePandora43 over 4 years ago

#60 - header file missing

Issue - State: open - Opened by lucki1000 over 4 years ago

#59 - Update Bullet SDK to latest version

Issue - State: open - Opened by dyanikoglu over 4 years ago - 3 comments

#58 - Physics props from previous map are frozen on level transition

Issue - State: open - Opened by Demez almost 6 years ago

#57 - snip

Issue - State: closed - Opened by VaasKahnGrim over 6 years ago

#56 - Incompactible with CSGO

Issue - State: open - Opened by DJPlaya about 7 years ago

#55 - Build is broken

Issue - State: open - Opened by Hi-Angel over 7 years ago - 1 comment

#54 - Question: vphysics vs vphysics_srv

Issue - State: open - Opened by Hi-Angel over 7 years ago - 2 comments

#53 - Fixes for Makefile

Pull Request - State: open - Opened by Hi-Angel over 7 years ago - 2 comments

#52 - Gran PC's builds have stopped, again

Issue - State: closed - Opened by ottworks over 9 years ago - 3 comments

#51 - Lagging at hell !

Issue - State: open - Opened by Yuri6037 over 9 years ago - 18 comments

#50 - "Ghost" props can slip between brush intersections

Issue - State: open - Opened by ottworks over 9 years ago

#49 - func_physboxes are acting very strange

Issue - State: closed - Opened by ottworks over 9 years ago - 3 comments

#48 - Weapons are 10 times as forceful as they should be

Issue - State: open - Opened by ottworks over 9 years ago

#47 - Clientside physics is framerate-dependent

Issue - State: closed - Opened by ottworks almost 10 years ago - 1 comment

#46 - Sliders get weaker the longer they are

Issue - State: open - Opened by ottworks almost 10 years ago - 3 comments
Labels: bug, bullet

#45 - Clientside ragdolls spam collision sounds

Issue - State: open - Opened by ottworks almost 10 years ago - 2 comments

#44 - phys_timescale has no effect on the physics timescale

Issue - State: closed - Opened by ottworks almost 10 years ago - 1 comment

#43 - +use pickup and gravity gun apply inverse angular force when dropped

Issue - State: closed - Opened by ottworks almost 10 years ago - 6 comments

#42 - Vehicles still collide with clip_vphysics, even when clip_vphysics is disabled.

Issue - State: closed - Opened by TeddiO about 10 years ago - 3 comments
Labels: bug

#41 - Sliders sometimes get created 90 degrees from what they should be

Issue - State: open - Opened by jombo23 about 10 years ago - 14 comments

#40 - Spring damping not set up

Issue - State: open - Opened by jombo23 about 10 years ago - 4 comments

#39 - Collision model is slightly (but noticeably) oversized

Issue - State: closed - Opened by jombo23 about 10 years ago - 7 comments

#38 - Gravity gun cant pull props under water

Issue - State: open - Opened by jombo23 about 10 years ago - 2 comments
Labels: bug

#37 - Player Controller Movement Issues

Issue - State: closed - Opened by DrChat about 10 years ago

#36 - Manwhore Syndrome

Issue - State: open - Opened by DrChat about 10 years ago - 6 comments

#35 - 6DOF +/- 90 degree limit on y-axis

Issue - State: closed - Opened by DrChat over 10 years ago
Labels: bug, bullet

#34 - Objects collide with internal edges of other objects

Issue - State: closed - Opened by DrChat over 10 years ago

#33 - Collision events cause too much player damage

Issue - State: open - Opened by jombo23 over 10 years ago - 3 comments

#32 - Cars slow down really harshly when turning

Issue - State: closed - Opened by DrChat over 10 years ago - 2 comments
Labels: bug, bullet

#31 - Implement ConvexVolume/ConvexSurfaceArea

Issue - State: open - Opened by DrChat over 10 years ago
Labels: enhancement

#30 - Physics Objects sometimes snag on large convex diagonals

Issue - State: closed - Opened by DrChat over 10 years ago - 2 comments
Labels: bug, bullet

#29 - Constraints are too strong in HL2 maps

Issue - State: open - Opened by birkett over 10 years ago - 4 comments
Labels: bug

#28 - Ray traces of length 0 are currently unsupported

Issue - State: open - Opened by DrChat over 10 years ago - 7 comments
Labels: bug, bullet

#27 - Applying physical properties does not work

Issue - State: closed - Opened by DrChat over 10 years ago - 2 comments
Labels: bug

#26 - Soft body anchors aren't removed when the anchored rigid body is removed.

Issue - State: closed - Opened by DrChat over 10 years ago
Labels: bug

#25 - Able To Physgun Objects Through Anything Immobile

Issue - State: open - Opened by kklouzal over 10 years ago - 6 comments
Labels: bug, bullet

#24 - Tickrate affects the physics timesteps

Issue - State: closed - Opened by kklouzal over 10 years ago - 6 comments
Labels: bug

#23 - Fluid Controller Ghost Object only checks for AABB overlap, not collision shape interpenetration

Issue - State: open - Opened by kklouzal over 10 years ago - 4 comments
Labels: bug

#22 - Custom PhysicsInit & CollisionBounds Ents Fall Through World

Issue - State: open - Opened by kklouzal over 10 years ago - 3 comments

#21 - props_junk/cardboard_box002a gibs (and possibly others) cause general weirdness and crashes

Issue - State: open - Opened by DrChat over 10 years ago - 1 comment
Labels: bug

#20 - Engine Out of Memory Error

Issue - State: closed - Opened by DrChat over 10 years ago
Labels: bug

#19 - Trace m_pEnt is initialized to a trash value (near 0x0, not 0x0) sometimes

Issue - State: closed - Opened by DrChat over 10 years ago - 2 comments
Labels: bug

#18 - Collision mesh utilities (creation/exporting)

Issue - State: open - Opened by DrChat over 10 years ago
Labels: enhancement

#17 - Expose a user constraint type

Issue - State: closed - Opened by DrChat over 10 years ago - 1 comment
Labels: enhancement

#16 - Props don't collide with map if they're spawned with the map.

Issue - State: closed - Opened by DrChat over 10 years ago - 1 comment
Labels: bug

#15 - Jeeps hump displacements aggressively

Issue - State: closed - Opened by DrChat over 10 years ago
Labels: bug

#12 - Random crashes on object deletion

Issue - State: closed - Opened by DrChat almost 11 years ago - 2 comments
Labels: bug

#11 - Rewrite the parallel constraint solver

Issue - State: open - Opened by DrChat about 11 years ago
Labels: bullet

#10 - Player collisions with brushes/other physics ents are partially broken!

Issue - State: closed - Opened by DrChat about 11 years ago - 1 comment
Labels: bug

#9 - Change player controllers to kinematic objects

Issue - State: closed - Opened by DrChat over 11 years ago - 1 comment
Labels: enhancement

#8 - Killing a vehicle which is submerged in water causes a crash

Issue - State: closed - Opened by DrChat over 11 years ago - 1 comment
Labels: bug

#7 - Add new callback classes

Issue - State: open - Opened by DrChat over 11 years ago
Labels: enhancement, bullet

#6 - Finish the bullet linux makefiles

Issue - State: closed - Opened by DrChat over 11 years ago
Labels: enhancement, bullet

#5 - Finish implementing constraints

Issue - State: open - Opened by DrChat over 11 years ago - 4 comments
Labels: enhancement

#4 - Expose new vehicle handling functions

Issue - State: open - Opened by DrChat over 11 years ago
Labels: enhancement

#3 - Sync bullet's profiler with vprof

Issue - State: closed - Opened by DrChat over 11 years ago - 1 comment
Labels: enhancement, priority-low

#2 - Implement proper buoyancy

Issue - State: open - Opened by DrChat over 11 years ago
Labels: enhancement

#1 - Undoing a constraint and a constrained object at the same time causes a crash

Issue - State: closed - Opened by DrChat over 11 years ago - 1 comment
Labels: bug