Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / drchat/gmod-vphysics issues and pull requests
#62 - Use case?
Issue -
State: open - Opened by Ninjadude101 almost 4 years ago
- 3 comments
#61 - x64
Issue -
State: open - Opened by SupinePandora43 over 4 years ago
#60 - header file missing
Issue -
State: open - Opened by lucki1000 over 4 years ago
#59 - Update Bullet SDK to latest version
Issue -
State: open - Opened by dyanikoglu over 4 years ago
- 3 comments
#58 - Physics props from previous map are frozen on level transition
Issue -
State: open - Opened by Demez almost 6 years ago
#57 - snip
Issue -
State: closed - Opened by VaasKahnGrim over 6 years ago
#56 - Incompactible with CSGO
Issue -
State: open - Opened by DJPlaya about 7 years ago
#55 - Build is broken
Issue -
State: open - Opened by Hi-Angel over 7 years ago
- 1 comment
#54 - Question: vphysics vs vphysics_srv
Issue -
State: open - Opened by Hi-Angel over 7 years ago
- 2 comments
#53 - Fixes for Makefile
Pull Request -
State: open - Opened by Hi-Angel over 7 years ago
- 2 comments
#52 - Gran PC's builds have stopped, again
Issue -
State: closed - Opened by ottworks over 9 years ago
- 3 comments
#51 - Lagging at hell !
Issue -
State: open - Opened by Yuri6037 over 9 years ago
- 18 comments
#50 - "Ghost" props can slip between brush intersections
Issue -
State: open - Opened by ottworks over 9 years ago
#49 - func_physboxes are acting very strange
Issue -
State: closed - Opened by ottworks over 9 years ago
- 3 comments
#48 - Weapons are 10 times as forceful as they should be
Issue -
State: open - Opened by ottworks over 9 years ago
#47 - Clientside physics is framerate-dependent
Issue -
State: closed - Opened by ottworks almost 10 years ago
- 1 comment
#46 - Sliders get weaker the longer they are
Issue -
State: open - Opened by ottworks almost 10 years ago
- 3 comments
Labels: bug, bullet
#45 - Clientside ragdolls spam collision sounds
Issue -
State: open - Opened by ottworks almost 10 years ago
- 2 comments
#44 - phys_timescale has no effect on the physics timescale
Issue -
State: closed - Opened by ottworks almost 10 years ago
- 1 comment
#43 - +use pickup and gravity gun apply inverse angular force when dropped
Issue -
State: closed - Opened by ottworks almost 10 years ago
- 6 comments
#42 - Vehicles still collide with clip_vphysics, even when clip_vphysics is disabled.
Issue -
State: closed - Opened by TeddiO about 10 years ago
- 3 comments
Labels: bug
#41 - Sliders sometimes get created 90 degrees from what they should be
Issue -
State: open - Opened by jombo23 about 10 years ago
- 14 comments
#40 - Spring damping not set up
Issue -
State: open - Opened by jombo23 about 10 years ago
- 4 comments
#39 - Collision model is slightly (but noticeably) oversized
Issue -
State: closed - Opened by jombo23 about 10 years ago
- 7 comments
#38 - Gravity gun cant pull props under water
Issue -
State: open - Opened by jombo23 about 10 years ago
- 2 comments
Labels: bug
#37 - Player Controller Movement Issues
Issue -
State: closed - Opened by DrChat about 10 years ago
#36 - Manwhore Syndrome
Issue -
State: open - Opened by DrChat about 10 years ago
- 6 comments
#35 - 6DOF +/- 90 degree limit on y-axis
Issue -
State: closed - Opened by DrChat over 10 years ago
Labels: bug, bullet
#34 - Objects collide with internal edges of other objects
Issue -
State: closed - Opened by DrChat over 10 years ago
#33 - Collision events cause too much player damage
Issue -
State: open - Opened by jombo23 over 10 years ago
- 3 comments
#32 - Cars slow down really harshly when turning
Issue -
State: closed - Opened by DrChat over 10 years ago
- 2 comments
Labels: bug, bullet
#31 - Implement ConvexVolume/ConvexSurfaceArea
Issue -
State: open - Opened by DrChat over 10 years ago
Labels: enhancement
#30 - Physics Objects sometimes snag on large convex diagonals
Issue -
State: closed - Opened by DrChat over 10 years ago
- 2 comments
Labels: bug, bullet
#29 - Constraints are too strong in HL2 maps
Issue -
State: open - Opened by birkett over 10 years ago
- 4 comments
Labels: bug
#28 - Ray traces of length 0 are currently unsupported
Issue -
State: open - Opened by DrChat over 10 years ago
- 7 comments
Labels: bug, bullet
#27 - Applying physical properties does not work
Issue -
State: closed - Opened by DrChat over 10 years ago
- 2 comments
Labels: bug
#26 - Soft body anchors aren't removed when the anchored rigid body is removed.
Issue -
State: closed - Opened by DrChat over 10 years ago
Labels: bug
#25 - Able To Physgun Objects Through Anything Immobile
Issue -
State: open - Opened by kklouzal over 10 years ago
- 6 comments
Labels: bug, bullet
#24 - Tickrate affects the physics timesteps
Issue -
State: closed - Opened by kklouzal over 10 years ago
- 6 comments
Labels: bug
#23 - Fluid Controller Ghost Object only checks for AABB overlap, not collision shape interpenetration
Issue -
State: open - Opened by kklouzal over 10 years ago
- 4 comments
Labels: bug
#22 - Custom PhysicsInit & CollisionBounds Ents Fall Through World
Issue -
State: open - Opened by kklouzal over 10 years ago
- 3 comments
#21 - props_junk/cardboard_box002a gibs (and possibly others) cause general weirdness and crashes
Issue -
State: open - Opened by DrChat over 10 years ago
- 1 comment
Labels: bug
#20 - Engine Out of Memory Error
Issue -
State: closed - Opened by DrChat over 10 years ago
Labels: bug
#19 - Trace m_pEnt is initialized to a trash value (near 0x0, not 0x0) sometimes
Issue -
State: closed - Opened by DrChat over 10 years ago
- 2 comments
Labels: bug
#18 - Collision mesh utilities (creation/exporting)
Issue -
State: open - Opened by DrChat over 10 years ago
Labels: enhancement
#17 - Expose a user constraint type
Issue -
State: closed - Opened by DrChat over 10 years ago
- 1 comment
Labels: enhancement
#16 - Props don't collide with map if they're spawned with the map.
Issue -
State: closed - Opened by DrChat over 10 years ago
- 1 comment
Labels: bug
#15 - Jeeps hump displacements aggressively
Issue -
State: closed - Opened by DrChat over 10 years ago
Labels: bug
#14 - RecheckCollisionFilter should delete any manifolds that are now between objects that can't collide
Issue -
State: closed - Opened by DrChat over 10 years ago
- 1 comment
#13 - Sticky collisions with player vs. props, bullets put too small of a force on props.
Issue -
State: open - Opened by KyleSanderson almost 11 years ago
- 5 comments
#12 - Random crashes on object deletion
Issue -
State: closed - Opened by DrChat almost 11 years ago
- 2 comments
Labels: bug
#11 - Rewrite the parallel constraint solver
Issue -
State: open - Opened by DrChat about 11 years ago
Labels: bullet
#10 - Player collisions with brushes/other physics ents are partially broken!
Issue -
State: closed - Opened by DrChat about 11 years ago
- 1 comment
Labels: bug
#9 - Change player controllers to kinematic objects
Issue -
State: closed - Opened by DrChat over 11 years ago
- 1 comment
Labels: enhancement
#8 - Killing a vehicle which is submerged in water causes a crash
Issue -
State: closed - Opened by DrChat over 11 years ago
- 1 comment
Labels: bug
#7 - Add new callback classes
Issue -
State: open - Opened by DrChat over 11 years ago
Labels: enhancement, bullet
#6 - Finish the bullet linux makefiles
Issue -
State: closed - Opened by DrChat over 11 years ago
Labels: enhancement, bullet
#5 - Finish implementing constraints
Issue -
State: open - Opened by DrChat over 11 years ago
- 4 comments
Labels: enhancement
#4 - Expose new vehicle handling functions
Issue -
State: open - Opened by DrChat over 11 years ago
Labels: enhancement
#3 - Sync bullet's profiler with vprof
Issue -
State: closed - Opened by DrChat over 11 years ago
- 1 comment
Labels: enhancement, priority-low
#2 - Implement proper buoyancy
Issue -
State: open - Opened by DrChat over 11 years ago
Labels: enhancement
#1 - Undoing a constraint and a constrained object at the same time causes a crash
Issue -
State: closed - Opened by DrChat over 11 years ago
- 1 comment
Labels: bug