Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / dragonbones/dragonbonesas issues and pull requests

#97 - Animations ignore IK properties

Issue - State: open - Opened by Adolio almost 5 years ago

#96 - Ik Constraint Target -> Bend is Ignored?

Issue - State: open - Opened by llorenzo almost 6 years ago

#95 - Add support of Dragon Bones 5.5 skeleton format

Issue - State: open - Opened by Adolio about 7 years ago - 6 comments

#94 - Add support of TextureAtlas frames for trimmed textures

Issue - State: open - Opened by Adolio over 7 years ago - 2 comments

#93 - hi where is DragonBone pro source code?

Issue - State: open - Opened by rmros over 7 years ago - 12 comments

#92 - 动画播放第一次的时候,FRAME_EVENT不触发

Issue - State: open - Opened by makilyang almost 8 years ago

#91 - Baseobject.as

Issue - State: open - Opened by IvanChen008 almost 8 years ago - 1 comment

#90 - found problem on ObjectDataParser.as

Issue - State: open - Opened by urunky about 8 years ago - 1 comment

#89 - Default animation

Issue - State: open - Opened by Borman2000 about 8 years ago - 1 comment

#88 - help : no AS easy tutorial

Issue - State: open - Opened by mirobane about 8 years ago - 3 comments

#87 - Handling multi-resolution textures with `addTextureAtlasData`

Issue - State: open - Opened by loksland over 8 years ago - 3 comments

#86 - Assetmanager & multi-resolution problem

Issue - State: closed - Opened by mistergreen over 8 years ago - 3 comments

#85 - slot getBounds() scale?

Issue - State: open - Opened by mistergreen over 8 years ago

#84 - slot getBounds() for collision detection

Issue - State: closed - Opened by mistergreen over 8 years ago - 3 comments

#83 - Is there a way to Scale armature.display with smooth texture?

Issue - State: closed - Opened by mistergreen over 8 years ago - 4 comments

#82 - DragonBones 4.7 mesh issue with Starling 1.8

Issue - State: closed - Opened by mistergreen over 8 years ago - 2 comments

#81 - Lost context for Starling 1.x

Issue - State: closed - Opened by mistergreen over 8 years ago - 9 comments

#80 - Animations is blinking if change it in LOOP_COMPLETE event

Issue - State: open - Opened by WeslomPo over 8 years ago - 2 comments

#79 - nested armature error on dispose

Issue - State: closed - Opened by hosseini over 8 years ago - 1 comment

#78 - What kind of method instead addTextureAtlas in 4.7?

Issue - State: closed - Opened by Dragosha over 8 years ago - 2 comments

#77 - Some fixes

Pull Request - State: closed - Opened by smfukagawa over 8 years ago - 3 comments

#76 - Game Maker Studio support?

Issue - State: open - Opened by psychoanima over 8 years ago - 6 comments

#75 - Specification wrong for bendPositive ?

Issue - State: closed - Opened by T1mL3arn over 8 years ago - 4 comments

#74 - [BUG+FIX] Animation blending is not working.

Issue - State: closed - Opened by T1mL3arn over 8 years ago

#73 - Fix not working blending

Pull Request - State: closed - Opened by T1mL3arn over 8 years ago - 1 comment

#72 - [Possible BUG] IKConstraint.normalize() not returns value

Issue - State: closed - Opened by T1mL3arn over 8 years ago - 1 comment

#70 - Mesh animations do not transition to other animations properly

Issue - State: closed - Opened by twilson90 almost 9 years ago - 1 comment

#70 - Mesh animations do not transition to other animations properly

Issue - State: closed - Opened by twilson90 almost 9 years ago - 1 comment

#69 - Bug with Texture frames and Meshes

Issue - State: closed - Opened by neuronix almost 9 years ago - 1 comment

#68 - Bug in DragonBones example

Issue - State: closed - Opened by neuronix almost 9 years ago - 3 comments

#67 - DragonBones 4.5 not supported

Issue - State: closed - Opened by neuronix almost 9 years ago - 1 comment

#66 - Java port

Issue - State: open - Opened by soywiz about 9 years ago

#64 - New runtime for DragenBones and FastArmature vs Armature Question

Issue - State: closed - Opened by bp74 over 9 years ago - 2 comments

#63 - Update DragonBones 4.0数据格式标准说明.md

Pull Request - State: closed - Opened by finscn over 9 years ago

#62 - Decrease memory allocations

Pull Request - State: closed - Opened by arhcy over 9 years ago

#61 - Performance optimization

Pull Request - State: closed - Opened by freem-trg over 9 years ago - 4 comments

#60 - __armature.animation.lastAnimationName

Issue - State: closed - Opened by edicsa over 9 years ago - 1 comment

#59 - Event COMPLETE not dispatch when at least one bone Frame Scale is higher than 100%

Issue - State: closed - Opened by tomlefol almost 10 years ago - 1 comment

#58 - Pivots are ignored

Issue - State: closed - Opened by alesys almost 10 years ago - 1 comment

#57 - Sometimes auto tween is ignored.

Issue - State: closed - Opened by alesys almost 10 years ago - 1 comment

#56 - Wrong pivots in StarlingFactory.generateDisplay

Issue - State: closed - Opened by fysx about 10 years ago - 1 comment

#55 - public access to _currentTextureAtlas and _bitmapData for hit testing

Pull Request - State: closed - Opened by thenitro about 10 years ago

#53 - remove offset scale from matrix

Pull Request - State: closed - Opened by lizistorm over 10 years ago

#52 - Movieclip within a movieclip problem (cannot reset child).

Issue - State: closed - Opened by SudoPlz over 10 years ago - 2 comments

#50 - StarlingFactory.displaySmoothing added

Pull Request - State: closed - Opened by thenitro over 10 years ago

#49 - Improportionate scale..! (Perhaps vector to raster?)

Issue - State: open - Opened by SudoPlz over 10 years ago - 7 comments

#48 - Animation control (reset, loop)

Issue - State: closed - Opened by SudoPlz over 10 years ago - 3 comments

#47 - Improportionate scale..!

Issue - State: closed - Opened by SudoPlz over 10 years ago

#46 - Change WorldClock.clock.timeScale in V3 Flickers

Issue - State: closed - Opened by ido-ran over 10 years ago - 2 comments

#44 - Fix armature advanceTime when disposing in animation complete event

Pull Request - State: closed - Opened by ido-ran over 10 years ago - 1 comment

#43 - 添加解析ATF格式

Pull Request - State: closed - Opened by leafnsand over 10 years ago
Labels: enhancement

#42 - Strange short life variables section in BaseFactory

Issue - State: closed - Opened by Eversor almost 11 years ago

#41 - SecurityError: Error #2148

Issue - State: closed - Opened by BenoitFreslon almost 11 years ago - 2 comments

#40 - Easing calculation fixed to match with Flash Pro

Pull Request - State: closed - Opened by fsilvestrim almost 11 years ago

#39 - BlendMode not work with DragonBones 2.4.1

Issue - State: closed - Opened by lizistorm almost 11 years ago - 1 comment

#38 - Problem with timeline animations containing easing

Issue - State: closed - Opened by fsilvestrim almost 11 years ago - 2 comments

#37 - Out of range error in Slot class changeDisplay method

Issue - State: closed - Opened by rdarida about 11 years ago - 1 comment

#36 - a misspelling in the package name

Issue - State: closed - Opened by Dimous about 11 years ago - 1 comment

#35 - Aliasing resulting using NativeFactory

Issue - State: closed - Opened by IAmJulianAcosta about 11 years ago

#34 - DragonBones2.2空白帧问题

Issue - State: closed - Opened by orasle over 11 years ago - 4 comments

#33 - Add bone and slot support and blend mode support.

Pull Request - State: closed - Opened by watsonsong over 11 years ago

#32 - Incorrect Sprite Size In Generated Texture Atlas

Issue - State: closed - Opened by ecoeme over 11 years ago - 1 comment

#31 - Bug with _global variable on DBObject class

Issue - State: closed - Opened by mrKaizen over 11 years ago - 1 comment

#30 - 请问一个关于stop简单的问题

Issue - State: closed - Opened by JOKULLIU over 11 years ago - 2 comments

#29 - 关于DragonBones2.2的问题

Issue - State: closed - Opened by wenguoqing over 11 years ago - 5 comments

#28 - 超级酷的项目,希望有个Haxe移植版!

Issue - State: open - Opened by rockswang over 11 years ago - 1 comment
Labels: enhancement

#27 - texture are cutted 1px or more than orginal image when it has stock object

Issue - State: closed - Opened by gopig almost 12 years ago - 5 comments
Labels: bug

#26 - Item tweens in from point 0,0 at zero scale

Issue - State: closed - Opened by alexh00 almost 12 years ago - 3 comments
Labels: bug

#25 - Animation.isComplete is true after calling play() on clean armature.animation

Issue - State: closed - Opened by vrobel almost 12 years ago - 5 comments
Labels: bug

#24 - Added ArmatureEvent.Z_ORDER_UPDATED, dispatched when the Armature.update...

Pull Request - State: closed - Opened by bbeaumont almost 12 years ago

#23 - Z order changed event

Pull Request - State: closed - Opened by bbeaumont almost 12 years ago - 2 comments

#22 - Incorrect first frame

Issue - State: closed - Opened by alexh00 almost 12 years ago - 1 comment
Labels: bug

#21 - Split parseTextureAtlasData into 3 functions

Pull Request - State: closed - Opened by seaders almost 12 years ago

#20 - Split parseTextureAtlasData into 3 functions

Pull Request - State: closed - Opened by seaders almost 12 years ago - 1 comment

#19 - Layering problems

Issue - State: closed - Opened by alexh00 almost 12 years ago - 4 comments
Labels: bug

#18 - 有计划把这个移植到cocos2d-x平台吗

Issue - State: closed - Opened by haoap about 12 years ago - 1 comment

#17 - TransfromUtils or TransformUtils?

Issue - State: closed - Opened by ghost about 12 years ago - 1 comment

#16 - Support for alpha channel

Issue - State: closed - Opened by vrobel about 12 years ago - 4 comments
Labels: enhancement

#15 - Use time in seconds instead of frames (time passed to update method)

Issue - State: closed - Opened by vrobel about 12 years ago - 2 comments
Labels: enhancement

#14 - 你好,请教个“上下帧切换不同元件失败”的问题。

Issue - State: closed - Opened by d20062303732 about 12 years ago - 2 comments
Labels: question

#13 - MovementBoneData::setValues, logic error

Issue - State: closed - Opened by qizhi about 12 years ago - 1 comment

#12 - Custom TextureAtlas and SkeletonData

Issue - State: closed - Opened by cywil about 12 years ago - 5 comments
Labels: enhancement

#11 - getBounds returning incorrect values

Issue - State: closed - Opened by alexh00 about 12 years ago - 3 comments
Labels: bug

#10 - Workflow for changing armature size?

Issue - State: closed - Opened by metahipster about 12 years ago - 2 comments
Labels: enhancement

#9 - Scaling of spritesheet

Issue - State: closed - Opened by pkra8 about 12 years ago - 5 comments
Labels: enhancement

#8 - Looping animation does't loop properly in my application

Issue - State: closed - Opened by smoothblur about 12 years ago - 11 comments
Labels: bug

#7 - Nape/dragonBones Issues - not sure if issue or Inexperience

Issue - State: closed - Opened by SaxonRah about 12 years ago - 1 comment

#6 - Other frameworks

Issue - State: closed - Opened by VirtualMaestro about 12 years ago - 1 comment
Labels: question

#5 - Frame Skip?

Issue - State: closed - Opened by israelazo about 12 years ago - 1 comment
Labels: enhancement

#4 - 感谢你们的杰作;同时请问1.3的问题.

Issue - State: closed - Opened by d20062303732 about 12 years ago - 2 comments
Labels: question

#3 - GPU acceleration for skeleton animation?

Issue - State: closed - Opened by HiWill about 12 years ago - 3 comments
Labels: question

#2 - how to handle empty keyframes within animation?

Issue - State: closed - Opened by metahipster about 12 years ago - 1 comment

#1 - Bug with nested animations?

Issue - State: closed - Opened by metahipster about 12 years ago - 1 comment
Labels: bug