Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / dragonbones/dragonbonesas issues and pull requests
#97 - Animations ignore IK properties
Issue -
State: open - Opened by Adolio over 4 years ago
#96 - Ik Constraint Target -> Bend is Ignored?
Issue -
State: open - Opened by llorenzo over 5 years ago
#95 - Add support of Dragon Bones 5.5 skeleton format
Issue -
State: open - Opened by Adolio almost 7 years ago
- 6 comments
#94 - Add support of TextureAtlas frames for trimmed textures
Issue -
State: open - Opened by Adolio over 7 years ago
- 2 comments
#93 - hi where is DragonBone pro source code?
Issue -
State: open - Opened by rmros over 7 years ago
- 12 comments
#92 - 动画播放第一次的时候,FRAME_EVENT不触发
Issue -
State: open - Opened by makilyang over 7 years ago
#91 - Baseobject.as
Issue -
State: open - Opened by IvanChen008 almost 8 years ago
- 1 comment
#90 - found problem on ObjectDataParser.as
Issue -
State: open - Opened by urunky almost 8 years ago
- 1 comment
#89 - Default animation
Issue -
State: open - Opened by Borman2000 almost 8 years ago
- 1 comment
#88 - help : no AS easy tutorial
Issue -
State: open - Opened by mirobane almost 8 years ago
- 3 comments
#87 - Handling multi-resolution textures with `addTextureAtlasData`
Issue -
State: open - Opened by loksland about 8 years ago
- 3 comments
#86 - Assetmanager & multi-resolution problem
Issue -
State: closed - Opened by mistergreen about 8 years ago
- 3 comments
#85 - slot getBounds() scale?
Issue -
State: open - Opened by mistergreen about 8 years ago
#84 - slot getBounds() for collision detection
Issue -
State: closed - Opened by mistergreen about 8 years ago
- 3 comments
#83 - Is there a way to Scale armature.display with smooth texture?
Issue -
State: closed - Opened by mistergreen about 8 years ago
- 4 comments
#82 - DragonBones 4.7 mesh issue with Starling 1.8
Issue -
State: closed - Opened by mistergreen over 8 years ago
- 2 comments
#81 - Lost context for Starling 1.x
Issue -
State: closed - Opened by mistergreen over 8 years ago
- 9 comments
#80 - Animations is blinking if change it in LOOP_COMPLETE event
Issue -
State: open - Opened by WeslomPo over 8 years ago
- 2 comments
#79 - nested armature error on dispose
Issue -
State: closed - Opened by hosseini over 8 years ago
- 1 comment
#78 - What kind of method instead addTextureAtlas in 4.7?
Issue -
State: closed - Opened by Dragosha over 8 years ago
- 2 comments
#77 - Some fixes
Pull Request -
State: closed - Opened by smfukagawa over 8 years ago
- 3 comments
#76 - Game Maker Studio support?
Issue -
State: open - Opened by psychoanima over 8 years ago
- 6 comments
#75 - Specification wrong for bendPositive ?
Issue -
State: closed - Opened by T1mL3arn over 8 years ago
- 4 comments
#74 - [BUG+FIX] Animation blending is not working.
Issue -
State: closed - Opened by T1mL3arn over 8 years ago
#73 - Fix not working blending
Pull Request -
State: closed - Opened by T1mL3arn over 8 years ago
- 1 comment
#72 - [Possible BUG] IKConstraint.normalize() not returns value
Issue -
State: closed - Opened by T1mL3arn over 8 years ago
- 1 comment
#71 - [Possible BUG] updateFFDTimeline() use FFDTimelineState object before it was inited
Issue -
State: closed - Opened by T1mL3arn over 8 years ago
- 3 comments
#70 - Mesh animations do not transition to other animations properly
Issue -
State: closed - Opened by twilson90 over 8 years ago
- 1 comment
#70 - Mesh animations do not transition to other animations properly
Issue -
State: closed - Opened by twilson90 over 8 years ago
- 1 comment
#69 - Bug with Texture frames and Meshes
Issue -
State: closed - Opened by neuronix over 8 years ago
- 1 comment
#68 - Bug in DragonBones example
Issue -
State: closed - Opened by neuronix over 8 years ago
- 3 comments
#67 - DragonBones 4.5 not supported
Issue -
State: closed - Opened by neuronix over 8 years ago
- 1 comment
#66 - Java port
Issue -
State: open - Opened by soywiz almost 9 years ago
#65 - Little fixing TransformUtil::matrixToTransform boosted my performance more than 2x times
Issue -
State: closed - Opened by arhcy about 9 years ago
- 2 comments
#64 - New runtime for DragenBones and FastArmature vs Armature Question
Issue -
State: closed - Opened by bp74 about 9 years ago
- 2 comments
#63 - Update DragonBones 4.0数据格式标准说明.md
Pull Request -
State: closed - Opened by finscn about 9 years ago
#62 - Decrease memory allocations
Pull Request -
State: closed - Opened by arhcy about 9 years ago
#61 - Performance optimization
Pull Request -
State: closed - Opened by freem-trg about 9 years ago
- 4 comments
#60 - __armature.animation.lastAnimationName
Issue -
State: closed - Opened by edicsa about 9 years ago
- 1 comment
#59 - Event COMPLETE not dispatch when at least one bone Frame Scale is higher than 100%
Issue -
State: closed - Opened by tomlefol over 9 years ago
- 1 comment
#58 - Pivots are ignored
Issue -
State: closed - Opened by alesys almost 10 years ago
- 1 comment
#57 - Sometimes auto tween is ignored.
Issue -
State: closed - Opened by alesys almost 10 years ago
- 1 comment
#56 - Wrong pivots in StarlingFactory.generateDisplay
Issue -
State: closed - Opened by fysx almost 10 years ago
- 1 comment
#55 - public access to _currentTextureAtlas and _bitmapData for hit testing
Pull Request -
State: closed - Opened by thenitro about 10 years ago
#54 - Event COMPLETE will not dispatch when "Total Frames Scale" set to 0.
Issue -
State: open - Opened by lizistorm about 10 years ago
#53 - remove offset scale from matrix
Pull Request -
State: closed - Opened by lizistorm about 10 years ago
#52 - Movieclip within a movieclip problem (cannot reset child).
Issue -
State: closed - Opened by SudoPlz about 10 years ago
- 2 comments
#51 - Using factory.scaleForTexture scales the x,y coordinates of the motion tween in a wrong manner.
Issue -
State: closed - Opened by SudoPlz about 10 years ago
- 1 comment
#50 - StarlingFactory.displaySmoothing added
Pull Request -
State: closed - Opened by thenitro about 10 years ago
#49 - Improportionate scale..! (Perhaps vector to raster?)
Issue -
State: open - Opened by SudoPlz about 10 years ago
- 7 comments
#48 - Animation control (reset, loop)
Issue -
State: closed - Opened by SudoPlz about 10 years ago
- 3 comments
#47 - Improportionate scale..!
Issue -
State: closed - Opened by SudoPlz about 10 years ago
#46 - Change WorldClock.clock.timeScale in V3 Flickers
Issue -
State: closed - Opened by ido-ran over 10 years ago
- 2 comments
#45 - Code supporting "fade" functionality incurs significant performance burden even when fadeTime = 0
Issue -
State: closed - Opened by kpatelPro over 10 years ago
- 1 comment
#44 - Fix armature advanceTime when disposing in animation complete event
Pull Request -
State: closed - Opened by ido-ran over 10 years ago
- 1 comment
#43 - 添加解析ATF格式
Pull Request -
State: closed - Opened by leafnsand over 10 years ago
Labels: enhancement
#42 - Strange short life variables section in BaseFactory
Issue -
State: closed - Opened by Eversor over 10 years ago
#41 - SecurityError: Error #2148
Issue -
State: closed - Opened by BenoitFreslon over 10 years ago
- 2 comments
#40 - Easing calculation fixed to match with Flash Pro
Pull Request -
State: closed - Opened by fsilvestrim over 10 years ago
#39 - BlendMode not work with DragonBones 2.4.1
Issue -
State: closed - Opened by lizistorm over 10 years ago
- 1 comment
#38 - Problem with timeline animations containing easing
Issue -
State: closed - Opened by fsilvestrim over 10 years ago
- 2 comments
#37 - Out of range error in Slot class changeDisplay method
Issue -
State: closed - Opened by rdarida almost 11 years ago
- 1 comment
#36 - a misspelling in the package name
Issue -
State: closed - Opened by Dimous almost 11 years ago
- 1 comment
#35 - Aliasing resulting using NativeFactory
Issue -
State: closed - Opened by IAmJulianAcosta almost 11 years ago
#34 - DragonBones2.2空白帧问题
Issue -
State: closed - Opened by orasle about 11 years ago
- 4 comments
#33 - Add bone and slot support and blend mode support.
Pull Request -
State: closed - Opened by watsonsong about 11 years ago
#32 - Incorrect Sprite Size In Generated Texture Atlas
Issue -
State: closed - Opened by ecoeme about 11 years ago
- 1 comment
#31 - Bug with _global variable on DBObject class
Issue -
State: closed - Opened by mrKaizen about 11 years ago
- 1 comment
#30 - 请问一个关于stop简单的问题
Issue -
State: closed - Opened by JOKULLIU about 11 years ago
- 2 comments
#29 - 关于DragonBones2.2的问题
Issue -
State: closed - Opened by wenguoqing over 11 years ago
- 5 comments
#28 - 超级酷的项目,希望有个Haxe移植版!
Issue -
State: open - Opened by rockswang over 11 years ago
- 1 comment
Labels: enhancement
#27 - texture are cutted 1px or more than orginal image when it has stock object
Issue -
State: closed - Opened by gopig over 11 years ago
- 5 comments
Labels: bug
#26 - Item tweens in from point 0,0 at zero scale
Issue -
State: closed - Opened by alexh00 over 11 years ago
- 3 comments
Labels: bug
#25 - Animation.isComplete is true after calling play() on clean armature.animation
Issue -
State: closed - Opened by vrobel over 11 years ago
- 5 comments
Labels: bug
#24 - Added ArmatureEvent.Z_ORDER_UPDATED, dispatched when the Armature.update...
Pull Request -
State: closed - Opened by bbeaumont over 11 years ago
#23 - Z order changed event
Pull Request -
State: closed - Opened by bbeaumont over 11 years ago
- 2 comments
#22 - Incorrect first frame
Issue -
State: closed - Opened by alexh00 over 11 years ago
- 1 comment
Labels: bug
#21 - Split parseTextureAtlasData into 3 functions
Pull Request -
State: closed - Opened by seaders over 11 years ago
#20 - Split parseTextureAtlasData into 3 functions
Pull Request -
State: closed - Opened by seaders over 11 years ago
- 1 comment
#19 - Layering problems
Issue -
State: closed - Opened by alexh00 almost 12 years ago
- 4 comments
Labels: bug
#18 - 有计划把这个移植到cocos2d-x平台吗
Issue -
State: closed - Opened by haoap almost 12 years ago
- 1 comment
#17 - TransfromUtils or TransformUtils?
Issue -
State: closed - Opened by ghost almost 12 years ago
- 1 comment
#16 - Support for alpha channel
Issue -
State: closed - Opened by vrobel almost 12 years ago
- 4 comments
Labels: enhancement
#15 - Use time in seconds instead of frames (time passed to update method)
Issue -
State: closed - Opened by vrobel almost 12 years ago
- 2 comments
Labels: enhancement
#14 - 你好,请教个“上下帧切换不同元件失败”的问题。
Issue -
State: closed - Opened by d20062303732 almost 12 years ago
- 2 comments
Labels: question
#13 - MovementBoneData::setValues, logic error
Issue -
State: closed - Opened by qizhi almost 12 years ago
- 1 comment
#12 - Custom TextureAtlas and SkeletonData
Issue -
State: closed - Opened by cywil almost 12 years ago
- 5 comments
Labels: enhancement
#11 - getBounds returning incorrect values
Issue -
State: closed - Opened by alexh00 almost 12 years ago
- 3 comments
Labels: bug
#10 - Workflow for changing armature size?
Issue -
State: closed - Opened by metahipster almost 12 years ago
- 2 comments
Labels: enhancement
#9 - Scaling of spritesheet
Issue -
State: closed - Opened by pkra8 almost 12 years ago
- 5 comments
Labels: enhancement
#8 - Looping animation does't loop properly in my application
Issue -
State: closed - Opened by smoothblur almost 12 years ago
- 11 comments
Labels: bug
#7 - Nape/dragonBones Issues - not sure if issue or Inexperience
Issue -
State: closed - Opened by SaxonRah almost 12 years ago
- 1 comment
#6 - Other frameworks
Issue -
State: closed - Opened by VirtualMaestro almost 12 years ago
- 1 comment
Labels: question
#5 - Frame Skip?
Issue -
State: closed - Opened by israelazo almost 12 years ago
- 1 comment
Labels: enhancement
#4 - 感谢你们的杰作;同时请问1.3的问题.
Issue -
State: closed - Opened by d20062303732 almost 12 years ago
- 2 comments
Labels: question
#3 - GPU acceleration for skeleton animation?
Issue -
State: closed - Opened by HiWill about 12 years ago
- 3 comments
Labels: question
#2 - how to handle empty keyframes within animation?
Issue -
State: closed - Opened by metahipster about 12 years ago
- 1 comment
#1 - Bug with nested animations?
Issue -
State: closed - Opened by metahipster about 12 years ago
- 1 comment
Labels: bug