Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / doitsujin/dxvk issues and pull requests
#95 - Elder scrolls online. nVidia 1050, wine staging 2.21(64bit) DXVK build as of 20/02/2018 - Working great!
Issue -
State: closed - Opened by schtufbox over 6 years ago
- 1 comment
#94 - Support upstream Wine master
Issue -
State: closed - Opened by shmerl over 6 years ago
- 48 comments
#93 - Deferred Context support
Issue -
State: closed - Opened by doitsujin over 6 years ago
- 5 comments
Labels: READ ME
#92 - Just Cause 3: almost instant crash
Issue -
State: closed - Opened by pchome over 6 years ago
- 3 comments
Labels: duplicate
#91 - Wiki: add Elder Scrolls Online to the list of playable games
Issue -
State: closed - Opened by ssorgatem over 6 years ago
- 1 comment
#90 - Discoloration/washed out colors - nVidia
Issue -
State: closed - Opened by SveSop over 6 years ago
- 46 comments
Labels: bug, nvidia proprietary
#89 - Anticipatory shader cache loading
Issue -
State: closed - Opened by roothorick over 6 years ago
- 15 comments
Labels: enhancement
#88 - FAQ meta-issue
Issue -
State: closed - Opened by roothorick over 6 years ago
- 9 comments
Labels: READ ME
#87 - Some Unity games: Crash with generic crash dialog before creating rendering window
Issue -
State: closed - Opened by roothorick over 6 years ago
- 2 comments
#86 - Galactic Civilizations III requires DxgiOutput::FindClosestMatchingMode
Issue -
State: closed - Opened by roothorick over 6 years ago
- 2 comments
Labels: feature set, dxgi
#85 - Getting Over It with Bennett Foddy (Unity 2017.1.2p4) opens an unresponsive fullscreen window that doesn't render anything
Issue -
State: closed - Opened by zekesonxx over 6 years ago
- 8 comments
Labels: bug, dxgi
#84 - Game crashes if launched from Linux Steam with Steam overlay enabled
Issue -
State: closed - Opened by ssorgatem over 6 years ago
- 5 comments
Labels: invalid, wontfix
#83 - Elder Scrolls Online: system freeze with Vega10 and RADV
Issue -
State: closed - Opened by ssorgatem over 6 years ago
- 4 comments
#82 - Path of Exile - crash on start
Issue -
State: closed - Opened by jmis over 6 years ago
- 1 comment
Labels: duplicate, feature set, d3d11
#81 - Some Unity games show a black screen, sometimes with HUD, logspam message about typeless subresource
Issue -
State: closed - Opened by roothorick over 6 years ago
- 4 comments
Labels: feature set, d3d11
#80 - Unity Adam 2016 tech demo fails to load
Issue -
State: closed - Opened by oscarbg over 6 years ago
- 1 comment
#79 - UE4 five original 4.0 launch tech demos all fail
Issue -
State: closed - Opened by oscarbg over 6 years ago
- 7 comments
Labels: feature set
#78 - Unity BlackSmith 2015 tech demo keeps unresponsive upon loading..
Issue -
State: closed - Opened by oscarbg over 6 years ago
- 2 comments
#77 - ABZU: black screen after developer logos
Issue -
State: closed - Opened by roothorick over 6 years ago
- 10 comments
Labels: feature set
#76 - D3D11 minimal tess shader app used when Wine 2.9 added tess shader support..
Issue -
State: closed - Opened by oscarbg over 6 years ago
- 1 comment
Labels: feature set, d3d11
#75 - The Witcher 3: funny transparent models
Issue -
State: closed - Opened by pchome over 6 years ago
- 9 comments
Labels: feature set
#74 - [d3d11] Fix unhandled exception
Pull Request -
State: closed - Opened by pchome over 6 years ago
#73 - Integration with other Vulkan wrappers/libraries
Issue -
State: closed - Opened by roothorick over 6 years ago
- 3 comments
#72 - Fix for RTV and DSV not handling DXGI_FORMAT_UNKNOWN
Pull Request -
State: closed - Opened by ZeroFault almost 7 years ago
- 2 comments
#71 - Civilization 5
Issue -
State: closed - Opened by GabrielMajeri almost 7 years ago
- 6 comments
Labels: feature set, d3d11
#70 - Unigine Superposition launcher crash
Issue -
State: closed - Opened by nairaner almost 7 years ago
- 74 comments
Labels: feature set, nvidia proprietary
#69 - Dauntless almost instant crash
Issue -
State: closed - Opened by nairaner almost 7 years ago
- 4 comments
#68 - Elder Scrolls Online: invisible models (AMDVLK and Windows) [Vega 56]
Issue -
State: closed - Opened by ssorgatem almost 7 years ago
- 13 comments
Labels: bug
#67 - wine+dxvk vs wine vs native benchmarks
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 30 comments
Labels: performance
#66 - Improve documentation for building on Debian
Pull Request -
State: closed - Opened by aeikum almost 7 years ago
#65 - Setup script: improvements to error handling
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
#64 - Nvidia driver crashes in different applications/games
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 112 comments
Labels: bug, nvidia proprietary, READ ME
#63 - Fixes for the setup script
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
- 3 comments
#62 - DXVK doesn't work with Intel HD Graphics Windows Vulkan driver..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 11 comments
Labels: wontfix, intel anv
#61 - Validation errors on Windows: index buffer creation flags
Issue -
State: closed - Opened by GabrielMajeri almost 7 years ago
- 3 comments
Labels: bug
#60 - Build with wineg++ wrapper
Issue -
State: closed - Opened by pchome almost 7 years ago
- 13 comments
Labels: build
#59 - Setup script: added an option to check status
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
- 2 comments
#58 - Battlerite
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 2 comments
Labels: feature set, d3d11
#57 - wine install script to support overrides only.
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
#56 - dll_setup overrides not working as expected
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 4 comments
Labels: bug
#55 - Hearthstone requires ResolveSubresource with typeless images
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 6 comments
Labels: feature set, d3d11
#54 - New Final Fantasy XV benchmark
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 2 comments
Labels: feature set, d3d11
#53 - Crysis 3 loads up to menu loading new game crashes..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 8 comments
Labels: feature set, d3d11
#52 - Crysis 2 (even with custom workaround) runs up to game menu fails loading new game..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 6 comments
Labels: feature set, d3d11, d3d10
#51 - Battlefield 4 opens 2 windows saying error creating hull and domain shader..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 3 comments
Labels: duplicate, feature set, d3d11
#50 - Rise of Tomb Raider loads up to menu with graphical issues crashes on benchmark launch..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 6 comments
#49 - Murdered Soul Suspect works with graphical issues..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 4 comments
Labels: feature set
#48 - Alien Isolation closes almost immediately..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 7 comments
Labels: bug
#47 - Fallout 4
Issue -
State: closed - Opened by ghost almost 7 years ago
- 1 comment
Labels: invalid
#46 - [d3d11] mock D3D11_QUERY_EVENT
Pull Request -
State: closed - Opened by libcg almost 7 years ago
#45 - dlls are the wrong architecture
Issue -
State: closed - Opened by Fisk24 almost 7 years ago
- 5 comments
Labels: invalid
#44 - dxvk does not work with Wine-Vulkan 3.0 - required extensions not supported
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 9 comments
Labels: help wanted
#43 - amdvlk: Attempt to redefine function
Issue -
State: closed - Opened by notaz almost 7 years ago
- 5 comments
Labels: bug, help wanted, amd amdvlk
#42 - [Patch fo submit] ../src/d3d11/d3d11_device.cpp:2186:18: Error : « find_if » is not a member of « std »
Issue -
State: closed - Opened by rboxeur almost 7 years ago
#41 - Strange issue with -Dprefix
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 7 comments
Labels: build
#40 - Add an option to set up dxvk through overrides
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
- 3 comments
#39 - ComputeMark 2.1 launches GUI but don't launch benchmarks
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 4 comments
Labels: bug, d3d11
#38 - Wine staging is getting more and more outdated, is Dxvk usable with wine-vulkan ?
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 53 comments
Labels: enhancement
#37 - Diablo 3 Reaper of Souls 64bit: Game starts with sound but only funky colours are displayed
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 18 comments
Labels: feature set, d3d11
#36 - Elite Dangerous logs and trace
Issue -
State: closed - Opened by agates almost 7 years ago
- 45 comments
#35 - World of Warcraft logs and trace
Issue -
State: closed - Opened by Thaodan almost 7 years ago
- 5 comments
Labels: duplicate
#34 - fixed dlls_dir variable in the setup script
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
#33 - Hitman Absolution needs "Class linkage"
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 6 comments
Labels: feature set, d3d11
#32 - "dlls_setup.sh" not executable and with too generic a name
Issue -
State: closed - Opened by ssorgatem almost 7 years ago
- 18 comments
Labels: enhancement
#31 - Heroes of the Storm logs and trace
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 11 comments
Labels: bug
#30 - [d3d11] mock D3D11_QUERY_TIMESTAMP
Pull Request -
State: closed - Opened by libcg almost 7 years ago
#29 - Missing color format, EVE-Online
Issue -
State: closed - Opened by DestroyFX almost 7 years ago
- 8 comments
Labels: bug
#28 - Path of Exile fails to launch with "Failed to create WIC Factory"
Issue -
State: closed - Opened by gravndal almost 7 years ago
- 6 comments
Labels: wine bug
#27 - SteamVR Integration
Issue -
State: closed - Opened by roothorick almost 7 years ago
- 13 comments
Labels: enhancement
#26 - Mad Max loads then crashes
Issue -
State: closed - Opened by zekesonxx almost 7 years ago
- 3 comments
Labels: bug, nvidia proprietary
#25 - Wine 3.0
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 8 comments
#24 - Rendering issues with Saints Row Franchise
Issue -
State: closed - Opened by XenonPK almost 7 years ago
- 13 comments
Labels: d3d11, needs apitrace
#23 - Offworld Trading Company (Unity 5.6.3p1) near-instacrash with HUD enabled.
Issue -
State: closed - Opened by zekesonxx almost 7 years ago
- 8 comments
Labels: bug, nvidia proprietary
#22 - Improvements for log files
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
- 6 comments
#21 - [dxvk] fix missing renderPassEnd calls
Pull Request -
State: closed - Opened by libcg almost 7 years ago
- 1 comment
#20 - Check if shader in READ_PATH exists before using it
Pull Request -
State: closed - Opened by Guy1524 almost 7 years ago
#19 - Added script to setup dlls in wine
Pull Request -
State: closed - Opened by Raffarti almost 7 years ago
- 4 comments
#18 - Alien vs Predator DX11 Mode : Works :) with ingame crashes . (Crashes at start with DXVK HUD enabled->Works fine now 23012018)
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 2 comments
Labels: bug
#17 - Unigine Valley: Crash after load
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 8 comments
Labels: bug, duplicate, nvidia proprietary
#16 - Battlefield Bad Company 2 DX11: Works now without MSAA
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 4 comments
Labels: bug
#15 - Crysis 2 DX11: Menu is shown, black screen after loading map
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 19 comments
Labels: feature set, d3d11
#14 - d3d10 error (World of Warcraft)
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 17 comments
Labels: feature set, d3d10
#13 - D3D11CreateDevice: Adapter is not a DXVK adapter
Issue -
State: closed - Opened by DestroyFX almost 7 years ago
- 2 comments
#12 - Another way to load dlls in wine
Issue -
State: closed - Opened by Raffarti almost 7 years ago
- 5 comments
Labels: enhancement
#11 - Can not build on Ubuntu 17.10
Issue -
State: closed - Opened by pingubot almost 7 years ago
- 30 comments
Labels: build
#10 - The Witness
Issue -
State: closed - Opened by notaz almost 7 years ago
- 27 comments
Labels: bug
#9 - Fix build on gcc6
Pull Request -
State: closed - Opened by notaz almost 7 years ago
- 1 comment
#8 - d3d11-triangle sample crashes nvidia shader compiler
Issue -
State: closed - Opened by dpalacio almost 7 years ago
- 1 comment
Labels: bug, help wanted, nvidia proprietary
#7 - Skyrim: Special Edition Updated [21/1/2018]
Issue -
State: closed - Opened by ghost almost 7 years ago
- 12 comments
Labels: feature set, d3d11
#6 - Add glslang to dependencies
Pull Request -
State: closed - Opened by xDShot almost 7 years ago
#5 - Providing logs of some D3D11 games (Metro LL,Tomb Raider 2013 and Bioshock Infinite)
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 3 comments
Labels: feature set, d3d11
#4 - HLSL to SPIRV descriptor set
Issue -
State: closed - Opened by amerkoleci almost 7 years ago
- 2 comments
Labels: question
#3 - 3 suggestions for your project..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 2 comments
Labels: enhancement
#2 - Windows support for compiled windows executables?
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 3 comments
Labels: question
#1 - Modifications for Ubuntu 17.10 support..
Issue -
State: closed - Opened by oscarbg almost 7 years ago
- 6 comments
Labels: enhancement