Ecosyste.ms: Issues

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GitHub / doitsujin/dxvk issues and pull requests

#4311 - Romansing Saga2 Revenge of the seven(Trial) Game data cannot save.

Issue - State: closed - Opened by sakura-alice about 1 month ago - 15 comments
Labels: needs more info, windows, probably not our bug

#4309 - Alt Tabbing with engines that change window status is busted

Issue - State: open - Opened by LethalManBoob about 1 month ago - 2 comments
Labels: d3d11, needs more info

#4308 - [d3d8] Shadow Of Destiny/Memories crashes with dxvk

Issue - State: closed - Opened by Blisto91 about 1 month ago - 7 comments
Labels: d3d8

#4307 - [d3d9] The Big Secret of a Small Town cursor issues.

Issue - State: open - Opened by Blisto91 about 1 month ago - 2 comments

#4306 - [dxvk] Fix HUD memory chunk colors on UMA

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago

#4305 - Implement resource relocation and rework meta passes

Pull Request - State: closed - Opened by doitsujin about 1 month ago

#4304 - Once Human crashes on character creation/opening inventory

Issue - State: closed - Opened by shelterx about 2 months ago - 6 comments
Labels: wine bug, not our bug

#4303 - Fatal error Missing file

Issue - State: open - Opened by c00r5F about 2 months ago - 11 comments
Labels: windows, probably not our bug

#4302 - [d3d9] Implement a software cursor

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 10 comments

#4301 - [Feature Request] Bind compiler threads to selected cores

Issue - State: open - Opened by qinlili23333 about 2 months ago - 3 comments

#4300 - Sampler pool

Pull Request - State: closed - Opened by doitsujin about 2 months ago

#4299 - D3D11 Compatibility Issue

Issue - State: closed - Opened by LEM1OUTGAMES about 2 months ago - 7 comments
Labels: d3d11

#4298 - Incorrect shading on some 3D objects in UFO: Extraterrestrials

Issue - State: open - Opened by Snack555 about 2 months ago - 1 comment
Labels: d3d9

#4297 - [dxgi] Delay qualifying foreground loss as occlusion

Pull Request - State: closed - Opened by gofman about 2 months ago - 5 comments

#4296 - [d3d8] GetInfo rework and various assorted fixes

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 2 comments

#4295 - Special K DLL injection freezes Steam Deck

Issue - State: closed - Opened by SaltyBet about 2 months ago - 1 comment

#4293 - Rewrite buffer management

Pull Request - State: closed - Opened by doitsujin about 2 months ago

#4292 - [d3d9] ResolveZ: Only copy aspects that both images support

Pull Request - State: closed - Opened by K0bin about 2 months ago
Labels: d3d9

#4291 - [d3d9] The First Templar has lighting issues, not present with wined3d

Issue - State: closed - Opened by Leopard1907 about 2 months ago - 2 comments
Labels: d3d9

#4290 - Source 1 vsync limited to 60 with 144hz display

Issue - State: open - Opened by iodream about 2 months ago - 4 comments
Labels: d3d9

#4289 - DXVK Not Producing Logs

Issue - State: closed - Opened by JamesYen220 about 2 months ago - 4 comments

#4288 - Price of Persia 2008

Issue - State: open - Opened by Ukrainiantranslator about 2 months ago - 8 comments
Labels: needs apitrace, needs more info, windows

#4287 - DXVK Vk_Khr_External_Memory_Win32 not supported, failed to create shared resource

Issue - State: open - Opened by Sazu-bit about 2 months ago - 4 comments
Labels: wine bug

#4286 - [util] Cap fps for F.E.A.R 1 & expansions

Pull Request - State: closed - Opened by Blisto91 about 2 months ago

#4285 - [util] Cap Prince of Persia (2008) max fps

Pull Request - State: closed - Opened by Blisto91 about 2 months ago - 3 comments

#4284 - DirectX9 Games Rendering Issue

Issue - State: closed - Opened by akiy-33 about 2 months ago - 3 comments
Labels: probably not our bug

#4283 - [d3d9] Only add meta image usage after determining layout

Pull Request - State: closed - Opened by K0bin about 2 months ago
Labels: d3d9

#4282 - GTA Vice City Massive FPS Drop in Latest Artifacts

Issue - State: closed - Opened by niresh1234 about 2 months ago - 3 comments
Labels: d3d9, d3d8

#4281 - Prince of Persia 2008

Issue - State: closed - Opened by SadBoyOff about 2 months ago - 9 comments
Labels: d3d9, windows, amd proprietary, probably not our bug

#4280 - Rewrite memory allocator

Pull Request - State: closed - Opened by doitsujin about 2 months ago

#4275 - [d3d9] Optimize late buffer uploads with dirty bitmasks

Pull Request - State: closed - Opened by K0bin about 2 months ago
Labels: d3d9

#4274 - [d3d9] Optimize SWVP devices

Pull Request - State: closed - Opened by K0bin about 2 months ago - 4 comments
Labels: d3d9

#4273 - Total War: Troy - Significantly lower performance with DXVK

Issue - State: open - Opened by ms178 about 2 months ago - 11 comments
Labels: d3d11, performance

#4270 - [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 4 comments

#4269 - Remove supplementary contexts

Pull Request - State: closed - Opened by K0bin about 2 months ago

#4268 - Feature Request: Support for AMD Anti-Lag 2 Integration

Issue - State: open - Opened by cloudishBenne about 2 months ago - 9 comments

#4267 - Call of Duty: Black Ops III White Textures And Weird Opacity In Certain Textures

Issue - State: open - Opened by DAnaselo about 2 months ago - 27 comments
Labels: d3d11, nvidia proprietary

#4264 - [d3d8] Relax viewport validation in windowed mode

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 4 comments

#4263 - [d3d8] Old EverQuest client (takproject.net) still needs dgVoodoo

Issue - State: closed - Opened by kai4785 about 2 months ago - 47 comments

#4259 - Global buffer

Pull Request - State: closed - Opened by doitsujin 2 months ago - 1 comment

#4257 - [d3d8] Nvidia Shadow Buffers support

Issue - State: open - Opened by WinterSnowfall 2 months ago
Labels: d3d8

#4249 - [d3d11] DXGI_SWAP_EFFECT_SEQUENTIAL support

Issue - State: closed - Opened by Blisto91 2 months ago - 2 comments
Labels: d3d11

#4237 - [D3D8] Sonic Heroes PC: Performance Issues

Issue - State: open - Opened by ViperAcidZX 2 months ago - 9 comments
Labels: d3d8

#4235 - Is it ok to ask questions here? — Question about project scope

Issue - State: closed - Opened by anohren 2 months ago - 6 comments
Labels: question

#4234 - [spirv] Account for unreachable continue blocks

Pull Request - State: closed - Opened by doitsujin 2 months ago

#4234 - [spirv] Account for unreachable continue blocks

Pull Request - State: closed - Opened by doitsujin 2 months ago

#4233 - San Andreas (classic) crashing after a few minutes of booting up.

Issue - State: open - Opened by Sbo-RSA 2 months ago - 6 comments

#4228 - [d3d9] Add R16 and AL16 as known unsupported formats + some cleanup

Pull Request - State: closed - Opened by WinterSnowfall 2 months ago - 1 comment

#4225 - [util] Make frame rate limiter enablement heuristic more robust

Pull Request - State: closed - Opened by doitsujin 2 months ago - 1 comment

#4225 - [util] Make frame rate limiter enablement heuristic more robust

Pull Request - State: closed - Opened by doitsujin 2 months ago - 1 comment

#4222 - [d3d8] Pure Pinball 2.0 Redux locks up/crashes during startup

Issue - State: open - Opened by WinterSnowfall 3 months ago - 2 comments
Labels: d3d8

#4214 - [D3D8]Top Spin 2004: career mode graphics corruptions

Issue - State: open - Opened by tomnic79 3 months ago - 14 comments
Labels: windows, d3d8

#4212 - [dxgi] Under-report iGPU memory if dGPUs are present

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4212 - [dxgi] Under-report iGPU memory if dGPUs are present

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4210 - [util] Solve Swapchain Error for Time Leap Paradise

Pull Request - State: closed - Opened by qinlili23333 3 months ago - 3 comments

#4202 - Fix various shader-related issues

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4202 - Fix various shader-related issues

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4201 - [d3d9, regression] Source Filmmaker freeze

Issue - State: closed - Opened by Blisto91 3 months ago - 1 comment
Labels: d3d9

#4197 - Add option to explicitly emit long dot products

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4197 - Add option to explicitly emit long dot products

Pull Request - State: closed - Opened by doitsujin 3 months ago

#4195 - [d3d9] I.G.I 2: Covert Strike doesn't boot

Issue - State: closed - Opened by Sagatt 3 months ago - 12 comments

#4191 - Do all depth-stencil images need `VK_IMAGE_USAGE_SAMPLED_BIT` set by default?

Issue - State: closed - Opened by werman 3 months ago - 4 comments
Labels: question

#4180 - [d3d8] Ballance black screen

Issue - State: closed - Opened by Blisto91 3 months ago - 2 comments

#4143 - [d3d8] Add an option to respect DISCARD only for dynamic write-only buffers

Pull Request - State: closed - Opened by WinterSnowfall 4 months ago - 7 comments

#4137 - [d3d9] Baba Is You crashes when using DXVK

Issue - State: closed - Opened by Zapeth 4 months ago - 4 comments
Labels: d3d9

#4130 - House of the Dead III (D3D8) - Lisa's hair detaches from her head

Issue - State: open - Opened by SeongGino 4 months ago - 17 comments
Labels: d3d8

#4128 - [d3d9] Add a forceModeHeights config option

Pull Request - State: open - Opened by WinterSnowfall 4 months ago

#4115 - [d3d8] The I of the Dragon - missing geometry

Issue - State: open - Opened by WinterSnowfall 4 months ago - 5 comments
Labels: d3d8

#4112 - [d3d8] C&C: Generals/Zero Hour - menu slowdown

Issue - State: closed - Opened by WinterSnowfall 4 months ago - 1 comment
Labels: d3d8

#4093 - native: Ability to set a WSI programmatically

Issue - State: open - Opened by smcv 5 months ago - 9 comments

#4093 - native: Ability to set a WSI programmatically

Issue - State: open - Opened by smcv 5 months ago - 9 comments

#4082 - [d3d9, regressions] Alt-tab issues in fullscreen at non native resolutions

Issue - State: open - Opened by Blisto91 5 months ago - 3 comments
Labels: d3d9

#4068 - [util] Add auto installer

Pull Request - State: closed - Opened by nafigator 5 months ago - 4 comments

#4016 - Game opens in wrong monitor(WINDOWS10)

Issue - State: open - Opened by Orgak 6 months ago - 16 comments
Labels: windows

#4009 - Dark Souls: Remastered - visually freezes but everything else works

Issue - State: open - Opened by sudoharun 6 months ago - 10 comments
Labels: d3d11, intel anv, not our bug

#4009 - Dark Souls: Remastered - visually freezes but everything else works

Issue - State: open - Opened by sudoharun 6 months ago - 10 comments
Labels: d3d11, intel anv, not our bug

#4006 - [Source Engine] Translucent sprites rendering issue

Issue - State: open - Opened by yurakone 6 months ago - 8 comments
Labels: nvidia proprietary, d3d9

#3979 - GTA IV crashing after loading in

Issue - State: open - Opened by real693020 7 months ago - 6 comments
Labels: d3d9, can't reproduce, probably not our bug

#3958 - Mass effects out of memory error wit DXKVv2.xx (works with DXKVv1.10.3)

Issue - State: open - Opened by FlaubertNHR 7 months ago - 7 comments
Labels: needs feedback

#3952 - GTA 4 wont open at all

Issue - State: open - Opened by GarbageMod 7 months ago - 8 comments

#3936 - [util] Re-add TRAHA Global config

Pull Request - State: closed - Opened by Die4Ever 7 months ago - 8 comments

#3914 - Problem with STALKER ANOMALY

Issue - State: open - Opened by AdmanLolkaYt 8 months ago - 9 comments
Labels: windows, probably not our bug

#3867 - DXVK ignores VRAM limits

Issue - State: closed - Opened by talkingerbil 9 months ago - 3 comments

#3865 - Sins of a Solar Empire: Rebellion - Game does not open

Issue - State: open - Opened by Druark 9 months ago - 7 comments
Labels: d3d9, windows

#3857 - Need for speed most wanted 2012 glitch when crossing a bridge, and reflections on car windows

Issue - State: open - Opened by dafidzparkerz 9 months ago - 6 comments
Labels: needs apitrace, turnip

#3855 - Add control to move HUD to other screen corners

Issue - State: closed - Opened by KayTaneJupiter 9 months ago - 2 comments

#3823 - BG3 does not run

Issue - State: closed - Opened by molegel 10 months ago - 8 comments
Labels: intel windows

#3819 - World of Warcraft: WotLK - Two monitor long blackscreen flash

Issue - State: open - Opened by Vulcum 10 months ago - 9 comments

#3811 - WoW performance worse with lower render scale vs lower resolution

Issue - State: open - Opened by Espionage724 10 months ago - 5 comments

#3800 - [d3d9] workaround for EDG frontend based compilers

Pull Request - State: closed - Opened by r-a-sattarov 10 months ago - 5 comments

#3799 - [D3D9 Regression] Test Drive Unlimited 2 broken reflections in missions on DXVK 2.0 and up

Issue - State: open - Opened by koffiato 10 months ago - 15 comments
Labels: d3d9, amd proprietary, probably not our bug

#3779 - GTA IV with DXVK, map icons become low res/blurry

Issue - State: closed - Opened by r3538987 11 months ago - 2 comments
Labels: d3d9

#3749 - Almost perfect.... Most games gets darker 20-30%...

Issue - State: open - Opened by bocauman 11 months ago - 6 comments
Labels: can't reproduce, windows, probably not our bug

#3740 - Trackmania 2020 runs much slower than native Windows

Issue - State: open - Opened by ColonelPhantom 11 months ago - 4 comments

#3728 - [REQUEST] Add Toggle Option for Backface Culling On/Off in dxvk.conf

Issue - State: closed - Opened by Mrblubb 12 months ago - 15 comments

#3719 - [util] Set numCompilerThreads to 1 for Crossout

Pull Request - State: closed - Opened by Etaash-mathamsetty 12 months ago