Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / doitsujin/dxvk issues and pull requests
#4311 - Romansing Saga2 Revenge of the seven(Trial) Game data cannot save.
Issue -
State: closed - Opened by sakura-alice about 1 month ago
- 15 comments
Labels: needs more info, windows, probably not our bug
#4309 - Alt Tabbing with engines that change window status is busted
Issue -
State: open - Opened by LethalManBoob about 1 month ago
- 2 comments
Labels: d3d11, needs more info
#4308 - [d3d8] Shadow Of Destiny/Memories crashes with dxvk
Issue -
State: closed - Opened by Blisto91 about 1 month ago
- 7 comments
Labels: d3d8
#4307 - [d3d9] The Big Secret of a Small Town cursor issues.
Issue -
State: open - Opened by Blisto91 about 1 month ago
- 2 comments
#4306 - [dxvk] Fix HUD memory chunk colors on UMA
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
#4305 - Implement resource relocation and rework meta passes
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#4304 - Once Human crashes on character creation/opening inventory
Issue -
State: closed - Opened by shelterx about 2 months ago
- 6 comments
Labels: wine bug, not our bug
#4303 - Fatal error Missing file
Issue -
State: open - Opened by c00r5F about 2 months ago
- 11 comments
Labels: windows, probably not our bug
#4302 - [d3d9] Implement a software cursor
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 10 comments
#4301 - [Feature Request] Bind compiler threads to selected cores
Issue -
State: open - Opened by qinlili23333 about 2 months ago
- 3 comments
#4300 - Sampler pool
Pull Request -
State: closed - Opened by doitsujin about 2 months ago
#4299 - D3D11 Compatibility Issue
Issue -
State: closed - Opened by LEM1OUTGAMES about 2 months ago
- 7 comments
Labels: d3d11
#4298 - Incorrect shading on some 3D objects in UFO: Extraterrestrials
Issue -
State: open - Opened by Snack555 about 2 months ago
- 1 comment
Labels: d3d9
#4297 - [dxgi] Delay qualifying foreground loss as occlusion
Pull Request -
State: closed - Opened by gofman about 2 months ago
- 5 comments
#4296 - [d3d8] GetInfo rework and various assorted fixes
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 2 comments
#4295 - Special K DLL injection freezes Steam Deck
Issue -
State: closed - Opened by SaltyBet about 2 months ago
- 1 comment
#4294 - after the latest intel update, the game doesnt open and says "This version of directx is not supported by the titles, please check the system requirements."
Issue -
State: closed - Opened by HI-man339 about 2 months ago
- 18 comments
Labels: needs more info, windows
#4293 - Rewrite buffer management
Pull Request -
State: closed - Opened by doitsujin about 2 months ago
#4292 - [d3d9] ResolveZ: Only copy aspects that both images support
Pull Request -
State: closed - Opened by K0bin about 2 months ago
Labels: d3d9
#4291 - [d3d9] The First Templar has lighting issues, not present with wined3d
Issue -
State: closed - Opened by Leopard1907 about 2 months ago
- 2 comments
Labels: d3d9
#4290 - Source 1 vsync limited to 60 with 144hz display
Issue -
State: open - Opened by iodream about 2 months ago
- 4 comments
Labels: d3d9
#4289 - DXVK Not Producing Logs
Issue -
State: closed - Opened by JamesYen220 about 2 months ago
- 4 comments
#4288 - Price of Persia 2008
Issue -
State: open - Opened by Ukrainiantranslator about 2 months ago
- 8 comments
Labels: needs apitrace, needs more info, windows
#4287 - DXVK Vk_Khr_External_Memory_Win32 not supported, failed to create shared resource
Issue -
State: open - Opened by Sazu-bit about 2 months ago
- 4 comments
Labels: wine bug
#4286 - [util] Cap fps for F.E.A.R 1 & expansions
Pull Request -
State: closed - Opened by Blisto91 about 2 months ago
#4285 - [util] Cap Prince of Persia (2008) max fps
Pull Request -
State: closed - Opened by Blisto91 about 2 months ago
- 3 comments
#4284 - DirectX9 Games Rendering Issue
Issue -
State: closed - Opened by akiy-33 about 2 months ago
- 3 comments
Labels: probably not our bug
#4283 - [d3d9] Only add meta image usage after determining layout
Pull Request -
State: closed - Opened by K0bin about 2 months ago
Labels: d3d9
#4282 - GTA Vice City Massive FPS Drop in Latest Artifacts
Issue -
State: closed - Opened by niresh1234 about 2 months ago
- 3 comments
Labels: d3d9, d3d8
#4281 - Prince of Persia 2008
Issue -
State: closed - Opened by SadBoyOff about 2 months ago
- 9 comments
Labels: d3d9, windows, amd proprietary, probably not our bug
#4280 - Rewrite memory allocator
Pull Request -
State: closed - Opened by doitsujin about 2 months ago
#4276 - [D3D11] Microsoft Flight Simulator Game of the Year Edition (1250410): Visual artifacting between production logos.
Issue -
State: closed - Opened by redmcg about 2 months ago
- 6 comments
#4275 - [d3d9] Optimize late buffer uploads with dirty bitmasks
Pull Request -
State: closed - Opened by K0bin about 2 months ago
Labels: d3d9
#4274 - [d3d9] Optimize SWVP devices
Pull Request -
State: closed - Opened by K0bin about 2 months ago
- 4 comments
Labels: d3d9
#4273 - Total War: Troy - Significantly lower performance with DXVK
Issue -
State: open - Opened by ms178 about 2 months ago
- 11 comments
Labels: d3d11, performance
#4270 - [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 4 comments
#4269 - Remove supplementary contexts
Pull Request -
State: closed - Opened by K0bin about 2 months ago
#4268 - Feature Request: Support for AMD Anti-Lag 2 Integration
Issue -
State: open - Opened by cloudishBenne about 2 months ago
- 9 comments
#4267 - Call of Duty: Black Ops III White Textures And Weird Opacity In Certain Textures
Issue -
State: open - Opened by DAnaselo about 2 months ago
- 27 comments
Labels: d3d11, nvidia proprietary
#4264 - [d3d8] Relax viewport validation in windowed mode
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 4 comments
#4263 - [d3d8] Old EverQuest client (takproject.net) still needs dgVoodoo
Issue -
State: closed - Opened by kai4785 about 2 months ago
- 47 comments
#4259 - Global buffer
Pull Request -
State: closed - Opened by doitsujin 2 months ago
- 1 comment
#4257 - [d3d8] Nvidia Shadow Buffers support
Issue -
State: open - Opened by WinterSnowfall 2 months ago
Labels: d3d8
#4249 - [d3d11] DXGI_SWAP_EFFECT_SEQUENTIAL support
Issue -
State: closed - Opened by Blisto91 2 months ago
- 2 comments
Labels: d3d11
#4246 - [d3d8] GameMaker games trip up fullscreen presentation on the GDI fallback path
Issue -
State: closed - Opened by WinterSnowfall 2 months ago
- 5 comments
#4237 - [D3D8] Sonic Heroes PC: Performance Issues
Issue -
State: open - Opened by ViperAcidZX 2 months ago
- 9 comments
Labels: d3d8
#4235 - Is it ok to ask questions here? — Question about project scope
Issue -
State: closed - Opened by anohren 2 months ago
- 6 comments
Labels: question
#4234 - [spirv] Account for unreachable continue blocks
Pull Request -
State: closed - Opened by doitsujin 2 months ago
#4234 - [spirv] Account for unreachable continue blocks
Pull Request -
State: closed - Opened by doitsujin 2 months ago
#4233 - San Andreas (classic) crashing after a few minutes of booting up.
Issue -
State: open - Opened by Sbo-RSA 2 months ago
- 6 comments
#4228 - [d3d9] Add R16 and AL16 as known unsupported formats + some cleanup
Pull Request -
State: closed - Opened by WinterSnowfall 2 months ago
- 1 comment
#4225 - [util] Make frame rate limiter enablement heuristic more robust
Pull Request -
State: closed - Opened by doitsujin 2 months ago
- 1 comment
#4225 - [util] Make frame rate limiter enablement heuristic more robust
Pull Request -
State: closed - Opened by doitsujin 2 months ago
- 1 comment
#4222 - [d3d8] Pure Pinball 2.0 Redux locks up/crashes during startup
Issue -
State: open - Opened by WinterSnowfall 3 months ago
- 2 comments
Labels: d3d8
#4214 - [D3D8]Top Spin 2004: career mode graphics corruptions
Issue -
State: open - Opened by tomnic79 3 months ago
- 14 comments
Labels: windows, d3d8
#4212 - [dxgi] Under-report iGPU memory if dGPUs are present
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4212 - [dxgi] Under-report iGPU memory if dGPUs are present
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4210 - [util] Solve Swapchain Error for Time Leap Paradise
Pull Request -
State: closed - Opened by qinlili23333 3 months ago
- 3 comments
#4202 - Fix various shader-related issues
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4202 - Fix various shader-related issues
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4201 - [d3d9, regression] Source Filmmaker freeze
Issue -
State: closed - Opened by Blisto91 3 months ago
- 1 comment
Labels: d3d9
#4197 - Add option to explicitly emit long dot products
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4197 - Add option to explicitly emit long dot products
Pull Request -
State: closed - Opened by doitsujin 3 months ago
#4195 - [d3d9] I.G.I 2: Covert Strike doesn't boot
Issue -
State: closed - Opened by Sagatt 3 months ago
- 12 comments
#4191 - Do all depth-stencil images need `VK_IMAGE_USAGE_SAMPLED_BIT` set by default?
Issue -
State: closed - Opened by werman 3 months ago
- 4 comments
Labels: question
#4180 - [d3d8] Ballance black screen
Issue -
State: closed - Opened by Blisto91 3 months ago
- 2 comments
#4143 - [d3d8] Add an option to respect DISCARD only for dynamic write-only buffers
Pull Request -
State: closed - Opened by WinterSnowfall 4 months ago
- 7 comments
#4137 - [d3d9] Baba Is You crashes when using DXVK
Issue -
State: closed - Opened by Zapeth 4 months ago
- 4 comments
Labels: d3d9
#4130 - House of the Dead III (D3D8) - Lisa's hair detaches from her head
Issue -
State: open - Opened by SeongGino 4 months ago
- 17 comments
Labels: d3d8
#4128 - [d3d9] Add a forceModeHeights config option
Pull Request -
State: open - Opened by WinterSnowfall 4 months ago
#4115 - [d3d8] The I of the Dragon - missing geometry
Issue -
State: open - Opened by WinterSnowfall 4 months ago
- 5 comments
Labels: d3d8
#4112 - [d3d8] C&C: Generals/Zero Hour - menu slowdown
Issue -
State: closed - Opened by WinterSnowfall 4 months ago
- 1 comment
Labels: d3d8
#4093 - native: Ability to set a WSI programmatically
Issue -
State: open - Opened by smcv 5 months ago
- 9 comments
#4093 - native: Ability to set a WSI programmatically
Issue -
State: open - Opened by smcv 5 months ago
- 9 comments
#4082 - [d3d9, regressions] Alt-tab issues in fullscreen at non native resolutions
Issue -
State: open - Opened by Blisto91 5 months ago
- 3 comments
Labels: d3d9
#4068 - [util] Add auto installer
Pull Request -
State: closed - Opened by nafigator 5 months ago
- 4 comments
#4016 - Game opens in wrong monitor(WINDOWS10)
Issue -
State: open - Opened by Orgak 6 months ago
- 16 comments
Labels: windows
#4009 - Dark Souls: Remastered - visually freezes but everything else works
Issue -
State: open - Opened by sudoharun 6 months ago
- 10 comments
Labels: d3d11, intel anv, not our bug
#4009 - Dark Souls: Remastered - visually freezes but everything else works
Issue -
State: open - Opened by sudoharun 6 months ago
- 10 comments
Labels: d3d11, intel anv, not our bug
#4006 - [Source Engine] Translucent sprites rendering issue
Issue -
State: open - Opened by yurakone 6 months ago
- 8 comments
Labels: nvidia proprietary, d3d9
#3979 - GTA IV crashing after loading in
Issue -
State: open - Opened by real693020 7 months ago
- 6 comments
Labels: d3d9, can't reproduce, probably not our bug
#3958 - Mass effects out of memory error wit DXKVv2.xx (works with DXKVv1.10.3)
Issue -
State: open - Opened by FlaubertNHR 7 months ago
- 7 comments
Labels: needs feedback
#3952 - GTA 4 wont open at all
Issue -
State: open - Opened by GarbageMod 7 months ago
- 8 comments
#3936 - [util] Re-add TRAHA Global config
Pull Request -
State: closed - Opened by Die4Ever 7 months ago
- 8 comments
#3914 - Problem with STALKER ANOMALY
Issue -
State: open - Opened by AdmanLolkaYt 8 months ago
- 9 comments
Labels: windows, probably not our bug
#3867 - DXVK ignores VRAM limits
Issue -
State: closed - Opened by talkingerbil 9 months ago
- 3 comments
#3865 - Sins of a Solar Empire: Rebellion - Game does not open
Issue -
State: open - Opened by Druark 9 months ago
- 7 comments
Labels: d3d9, windows
#3857 - Need for speed most wanted 2012 glitch when crossing a bridge, and reflections on car windows
Issue -
State: open - Opened by dafidzparkerz 9 months ago
- 6 comments
Labels: needs apitrace, turnip
#3855 - Add control to move HUD to other screen corners
Issue -
State: closed - Opened by KayTaneJupiter 9 months ago
- 2 comments
#3823 - BG3 does not run
Issue -
State: closed - Opened by molegel 10 months ago
- 8 comments
Labels: intel windows
#3819 - World of Warcraft: WotLK - Two monitor long blackscreen flash
Issue -
State: open - Opened by Vulcum 10 months ago
- 9 comments
#3811 - WoW performance worse with lower render scale vs lower resolution
Issue -
State: open - Opened by Espionage724 10 months ago
- 5 comments
#3800 - [d3d9] workaround for EDG frontend based compilers
Pull Request -
State: closed - Opened by r-a-sattarov 10 months ago
- 5 comments
#3799 - [D3D9 Regression] Test Drive Unlimited 2 broken reflections in missions on DXVK 2.0 and up
Issue -
State: open - Opened by koffiato 10 months ago
- 15 comments
Labels: d3d9, amd proprietary, probably not our bug
#3779 - GTA IV with DXVK, map icons become low res/blurry
Issue -
State: closed - Opened by r3538987 11 months ago
- 2 comments
Labels: d3d9
#3762 - Painkiller Black Edition (the original, not the HD remaster) doesn't size it's game window properly
Issue -
State: open - Opened by Deus-nsf 11 months ago
- 6 comments
#3749 - Almost perfect.... Most games gets darker 20-30%...
Issue -
State: open - Opened by bocauman 11 months ago
- 6 comments
Labels: can't reproduce, windows, probably not our bug
#3740 - Trackmania 2020 runs much slower than native Windows
Issue -
State: open - Opened by ColonelPhantom 11 months ago
- 4 comments
#3728 - [REQUEST] Add Toggle Option for Backface Culling On/Off in dxvk.conf
Issue -
State: closed - Opened by Mrblubb 12 months ago
- 15 comments
#3719 - [util] Set numCompilerThreads to 1 for Crossout
Pull Request -
State: closed - Opened by Etaash-mathamsetty 12 months ago