Ecosyste.ms: Issues
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GitHub / doitsujin/dxvk issues and pull requests
#4410 - There's a bug in the documentation...
Issue -
State: closed - Opened by scottonanski 16 days ago
- 1 comment
Labels: absolute bullshit
#4409 - Further optimize certain copies
Pull Request -
State: closed - Opened by doitsujin 17 days ago
#4408 - Assassins Creed 2 crashes on alt tab
Issue -
State: open - Opened by 4mr-max 17 days ago
- 1 comment
Labels: windows
#4407 - Split Second: game doesn't want to boot.
Issue -
State: closed - Opened by RaptorZX4 18 days ago
- 7 comments
#4406 - Work around Vindictus constant buffer breakage
Pull Request -
State: closed - Opened by doitsujin 18 days ago
#4405 - [d3d11][regression] Vindictus - Rendering issues
Issue -
State: closed - Opened by NorbertHarangozo 19 days ago
- 3 comments
#4404 - native: Add SDL3 WSI (for real)
Pull Request -
State: closed - Opened by doitsujin 19 days ago
- 1 comment
#4403 - WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047
Issue -
State: open - Opened by Espionage724 19 days ago
- 4 comments
#4403 - WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047
Issue -
State: open - Opened by Espionage724 19 days ago
- 4 comments
#4402 - Fixes for building with clang-cl and wine headers.
Pull Request -
State: open - Opened by rbernon 20 days ago
- 3 comments
#4402 - Fixes for building with clang-cl and wine headers.
Pull Request -
State: open - Opened by rbernon 20 days ago
- 3 comments
#4401 - Fallout 4 stuck after loading screen.
Issue -
State: open - Opened by maltalef101 20 days ago
- 9 comments
Labels: d3d11, intel anv
#4400 - Dark Messiah Crashes with White Screen and Sound
Issue -
State: open - Opened by JavaDaVinci 21 days ago
Labels: d3d9
#4400 - Dark Messiah Crashes with White Screen and Sound
Issue -
State: open - Opened by JavaDaVinci 21 days ago
Labels: d3d9
#4399 - Fix various image invalidation issues
Pull Request -
State: closed - Opened by doitsujin 21 days ago
#4399 - Fix various image invalidation issues
Pull Request -
State: closed - Opened by doitsujin 21 days ago
#4398 - [d3d9] Implement several IDirect3DShaderValidator9 validations
Pull Request -
State: open - Opened by WinterSnowfall 21 days ago
- 4 comments
#4397 - The Suffering crashes with Black Screen
Issue -
State: closed - Opened by JavaDaVinci 21 days ago
- 8 comments
Labels: not our bug
#4397 - The Suffering crashes with Black Screen
Issue -
State: closed - Opened by JavaDaVinci 21 days ago
- 8 comments
Labels: not our bug
#4396 - Starcraft Remastered | Can't enable real time lighting
Issue -
State: open - Opened by Foxy41 21 days ago
- 9 comments
Labels: d3d9
#4396 - Starcraft Remastered | Can't enable real time lighting
Issue -
State: open - Opened by Foxy41 21 days ago
- 9 comments
Labels: d3d9
#4395 - [d3d11][regresion] Genshin Impact broken lightning with defrag
Issue -
State: open - Opened by isbugged 21 days ago
- 15 comments
Labels: intel anv, can't reproduce
#4393 - Do not use SHA-1 to look up D3D11 shaders
Pull Request -
State: closed - Opened by doitsujin 22 days ago
#4393 - Do not use SHA-1 to look up D3D11 shaders
Pull Request -
State: closed - Opened by doitsujin 22 days ago
#4392 - Devirtualize D3D11 method forwarding
Pull Request -
State: closed - Opened by doitsujin 22 days ago
#4392 - Devirtualize D3D11 method forwarding
Pull Request -
State: closed - Opened by doitsujin 22 days ago
#4390 - Enable D3D9 strict float emulation for new Nvidia drivers
Pull Request -
State: closed - Opened by doitsujin 23 days ago
- 1 comment
#4390 - Enable D3D9 strict float emulation for new Nvidia drivers
Pull Request -
State: closed - Opened by doitsujin 23 days ago
- 1 comment
#4389 - [d3d9] Enable strict float emulation by default on new Nvidia drivers
Pull Request -
State: open - Opened by K0bin 23 days ago
- 5 comments
Labels: nvidia proprietary, d3d9
#4389 - [d3d9] Enable strict float emulation by default on new Nvidia drivers
Pull Request -
State: open - Opened by K0bin 23 days ago
- 5 comments
Labels: nvidia proprietary, d3d9
#4388 - Remove format conversion context
Pull Request -
State: closed - Opened by doitsujin 23 days ago
#4388 - Remove format conversion context
Pull Request -
State: closed - Opened by doitsujin 23 days ago
#4387 - [d3d9][regression?] Alpha Protocol weird reflections
Issue -
State: open - Opened by Blisto91 24 days ago
- 1 comment
Labels: d3d9
#4387 - [d3d9][regression?] Alpha Protocol weird reflections
Issue -
State: open - Opened by Blisto91 24 days ago
- 1 comment
Labels: d3d9
#4386 - Revert "[d3d8] Skip stride updates for null buffers in SetStreamSource"
Pull Request -
State: closed - Opened by jzallas 25 days ago
- 3 comments
#4386 - Revert "[d3d8] Skip stride updates for null buffers in SetStreamSource"
Pull Request -
State: closed - Opened by jzallas 25 days ago
- 3 comments
#4385 - Remove memory worker
Pull Request -
State: closed - Opened by doitsujin 25 days ago
#4385 - Remove memory worker
Pull Request -
State: closed - Opened by doitsujin 25 days ago
#4380 - Rework GPU synchronization
Pull Request -
State: closed - Opened by doitsujin 26 days ago
#4380 - Rework GPU synchronization
Pull Request -
State: closed - Opened by doitsujin 26 days ago
#4378 - Memory defragmentation
Pull Request -
State: closed - Opened by doitsujin 27 days ago
- 9 comments
#4378 - Memory defragmentation
Pull Request -
State: closed - Opened by doitsujin 27 days ago
- 9 comments
#4376 - Rework object lifetime tracking
Pull Request -
State: closed - Opened by doitsujin 28 days ago
#4376 - Rework object lifetime tracking
Pull Request -
State: closed - Opened by doitsujin 28 days ago
#4373 - Remove D3D9 staging buffer marker
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#4371 - Fix misaligned image uploads on transfer queue
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#4371 - Fix misaligned image uploads on transfer queue
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#4369 - End transform feedback when changing the active graphics pipeline
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#4369 - End transform feedback when changing the active graphics pipeline
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#4367 - Sanitize multisample state for fragment output libraries
Pull Request -
State: closed - Opened by doitsujin 30 days ago
#4365 - Battle Eye keeps blocking dxvk on GTA V
Issue -
State: closed - Opened by thescalator about 1 month ago
- 3 comments
#4364 - Implement compute shader-based GenerateMips
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#4363 - [d3d9][regression] Secret World Legends d3d9 mode crash
Issue -
State: open - Opened by Blisto91 about 1 month ago
Labels: bug, d3d9
#4362 - Unified Memory Architecture (UMA)
Issue -
State: closed - Opened by DocMAX about 1 month ago
- 6 comments
Labels: d3d9, needs more info
#4361 - [util] Add Secret World Legends config and move Far Cry 2
Pull Request -
State: closed - Opened by Blisto91 about 1 month ago
- 1 comment
#4360 - error wine c++ runtime library assertion failed "vkdestroyimageview" that occurs in the sims 4 when trying to back into the game (live mode) after being in CAS.
Issue -
State: open - Opened by ismi-ismi about 1 month ago
- 3 comments
#4359 - [d3d8] Wine device tests fixes (Part 3)
Pull Request -
State: open - Opened by WinterSnowfall about 1 month ago
- 2 comments
#4358 - [d3d9] SIMPLIFIED: Only dirty frame buffer on render state changes if render area is impacted
Pull Request -
State: closed - Opened by K0bin about 1 month ago
- 1 comment
Labels: performance, d3d9
#4357 - latest code compilation error
Issue -
State: closed - Opened by ziojacky about 1 month ago
#4356 - [d3d9] Adjust matrix inversion boundary
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
#4355 - Properly reference-count queries and events
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#4354 - Death's Door inconsistent frame pacing
Issue -
State: closed - Opened by braiam about 1 month ago
- 12 comments
Labels: not our bug
#4353 - Refactor barrier tracking
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#4352 - [d3d9] Add ID3D9VkInteropDevice::CreateImage to create custom textures/surfaces
Pull Request -
State: open - Opened by AlpyneDreams about 1 month ago
- 1 comment
#4351 - Should dxvk be able to work alongside vkd3d?
Issue -
State: closed - Opened by Zapeth about 1 month ago
- 4 comments
Labels: question
#4350 - [d3d9] Don't clear mipGenBit if texture is bound as attachment
Pull Request -
State: closed - Opened by K0bin about 1 month ago
Labels: d3d9
#4349 - [d3d9] Only dirty frame buffer on render state changes if render area is impacted
Pull Request -
State: closed - Opened by K0bin about 1 month ago
- 3 comments
Labels: performance, d3d9
#4348 - Crysis - d3dcompiler errors flooding the logs when using DX10
Issue -
State: closed - Opened by casasfernando about 1 month ago
- 7 comments
Labels: wine bug
#4347 - [d3d9] Make proper use of X/YHotSpot for software cursors
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 1 comment
#4346 - [d3d11] Full PC Crash after clicking the "Cohort" tab in Warhammer 40k - Mechanicus
Issue -
State: closed - Opened by ZuheMolina about 1 month ago
- 8 comments
Labels: d3d11, not a bug
#4345 - Very low FPS - GTA 4 Complete Edition
Issue -
State: open - Opened by 7euner about 1 month ago
- 11 comments
Labels: performance, d3d9, can't reproduce, windows
#4344 - [d3d9][regression] King's Bounty: Warriors of the North striped distant water
Issue -
State: closed - Opened by Blisto91 about 1 month ago
Labels: bug, d3d9
#4343 - [d3d9][regression] El Matador broken shadows
Issue -
State: closed - Opened by Blisto91 about 1 month ago
- 2 comments
Labels: d3d9, not a bug
#4342 - [d3d8] Stub DebugSetMute to fix C&C:Generals performance
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 5 comments
#4341 - D3D9: Fix fixed function sampler mask
Pull Request -
State: closed - Opened by K0bin about 1 month ago
- 1 comment
Labels: d3d9
#4340 - [d3d8] Still Life light flickering (regression)
Issue -
State: closed - Opened by WinterSnowfall about 1 month ago
- 3 comments
#4339 - [d3d9] Fix device reset handling when no cursor is set
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
#4338 - [d3d9][regression] Ascension to the Throne black ground
Issue -
State: closed - Opened by Blisto91 about 1 month ago
#4337 - [d3d9] Source Filmmaker replay flicker
Issue -
State: open - Opened by Blisto91 about 1 month ago
#4336 - D3D9: Disable direct buffer mapping by default
Pull Request -
State: closed - Opened by K0bin about 1 month ago
- 1 comment
Labels: d3d9
#4335 - [d3d9] Fix software cursor reset and transitions
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
#4334 - [d3d9] Remove initializer context
Pull Request -
State: closed - Opened by K0bin about 1 month ago
Labels: d3d9
#4333 - Alt-tab breaks fullscreen game
Issue -
State: open - Opened by bieel1503 about 1 month ago
- 4 comments
#4332 - [d3d8] Wine device tests fixes (Part 2) - LockRect/LockBox
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 6 comments
#4331 - Enhanced API support
Issue -
State: closed - Opened by qemuduewr about 1 month ago
- 9 comments
Labels: question
#4330 - Middle Earth Shadow of War - Incorrect Resolution
Issue -
State: closed - Opened by elogicuk about 1 month ago
- 10 comments
Labels: wine bug
#4329 - Black screen when using full-screen mode from wine version 9.18
Issue -
State: open - Opened by XZVB12 about 1 month ago
- 23 comments
Labels: nvidia proprietary, not our bug
#4328 - [d3d9] Silence unhandled render state D3DRS_ADAPTIVETESS_Y
Pull Request -
State: closed - Opened by Blisto91 about 1 month ago
- 1 comment
#4327 - DCS World smoke effect
Issue -
State: open - Opened by muff11n about 1 month ago
- 3 comments
Labels: d3d11
#4326 - native: Add SDL3 WSI
Pull Request -
State: closed - Opened by flibitijibibo about 1 month ago
#4325 - Resource upload rework
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
- 1 comment
#4324 - I want to use wine and dxvk to play a game
Issue -
State: closed - Opened by LUser-12 about 1 month ago
- 3 comments
#4323 - native: Add SDL3 WSI backend
Issue -
State: open - Opened by flibitijibibo about 1 month ago
- 1 comment
Labels: enhancement, native
#4322 - [d3d8/9] Support for n-patches tesselation / ATI TruForm
Issue -
State: open - Opened by WinterSnowfall about 1 month ago
- 3 comments
#4321 - meson.build:42:2: ERROR: Problem encountered: Missing Vulkan-Headers
Issue -
State: closed - Opened by LUser-12 about 1 month ago
- 16 comments
#4320 - [d3d8] Various Wine device tests fixes (Part 1)
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 3 comments
#4319 - [d3d9] Tomb Raider: Legend has some form of flickering with DXVK, does not occur with wined3d
Issue -
State: open - Opened by Leopard1907 about 1 month ago
- 8 comments
Labels: d3d9
#4318 - [d3d8] Various Wine state block tests fixes
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 3 comments
#4317 - Memory budget stuff
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#4314 - Remove supplementary contexts from swap chains
Pull Request -
State: closed - Opened by doitsujin about 1 month ago